Improvements in PVP mode

  • Hello dear developers of the Sea of Thieves game, I wanted to add some new suggestions for improving the pvp mode.
    1. Add a zone that will gradually narrow down, more than once in this mode I noticed "runners" who, instead of fighting, just endlessly run away from you, which, of course, takes a lot of extra time.
    2. Completely remove magic cores from PVP mode that disrupt a fair duel between ships.
    3. It was noticed that with a high win rate, players of the same level are selected especially for us, to some extent this is correct, but because of this, the search usually takes 5-10 minutes, which is a bit long).
    4. 1000 level, a sore topic for most players in this mode, to get the golden curse of the ghost and skeleton, you need to spend a lot of time and effort on this mode, even in the arena it was easier to get a legendary fighter than in this 1000 level mode. I suggest lowering the threshold to level 500 so that players have the motivation to get this curse, at the moment it is absent. My friends and I, who have 200-600 levels, just lost the desire to continue playing, because, firstly, there will be no rewards after the 200th level, and secondly, to get the 1000th level in 2 factions, you need to spend almost half of your life.
    If you have simplified all the events in the PVE content, create more gentle conditions in pvp mode to prevent or delay the complete exit of players from this mode, as it was with the arena.

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  • @sergeoibalka3 sagte in Improvements in PVP mode:

    2. Completely remove magic cores from PVP mode that disrupt a fair duel between ships.

    It's still adventure mode...the crew with more/better supplies had an advantage...that's the game...so NO to this one

  • agree+++

  • @schwammlgott They can make it so that when entering pvp mode, the magic cores are simply extracted from the barrels, that's all.

  • I fully support the author in his words, I have noticed these problems more than once in this mode, I would like the developers to pay attention.

  • The hourglass grind is painfully long and could use a “rebalancing” like captaincy received.

    Prerequisite: The following suggestion implies the xp requirement per level of allegiance would be the same from level 1 to infinity.

    1st win: I wish it was a minimum guaranteed one-half of a level of allegiance earned per victory regardless of your current allegiance rank.

    2nd win in a row: one whole level of allegiance earned.

    3rd win in a row: one and a half levels of allegiance earned.

    4+ wins in a row: two whole levels of allegiance earned.

    Keep the allegiance bonuses for turning in flags and voting down the hourglass the same.

    The hourglass treasure grade bonus system could have the potential to multiply allegiance gains by 2 if you reach grade v.

    Grade 1 - no multiplier
    Grade 2 - 1.25x
    Grade 3 - 1.5x
    Grade 4 - 1.75x
    Grade 5 - 2x

    The hourglass treasure grade bonus multiplier affects the allegiance earned instantly after winning a battle AND the allegiance earned after turning in flags and voting to lower your hourglass.

    So in summary, if you were on a 4+ streak and also had enough treasure on your ship to reach a grade v treasure hoard and then if you managed to defeat a crew in an hourglass battle you would earn a maximum of 4 levels of allegiance per victory.

    So in theory you could hit level 1000 in a faction from winning somewhere around 200 battles if you can keep up streaks, sell flags and lower your hourglass rather than sinking much.

    Just the other day it took me like 4-5 hours of playing to earn 4 levels of allegiance because towards the end of the journey to 100 the levels start to take several wins to level up.

    Let’s not forget to mention allegiance gains for losing a battle while on a win streak.

    Loss on a zero streak: one-eighth of a level of allegiance earned regardless of your current allegiance rank.

    Loss on a one streak: one-quarter of a level of allegiance earned.

    Loss on a two streak: one-half of a level of allegiance earned.

    Loss on a three streak: three-quarters of a level of allegiance earned.

    Loss on a four plus streak: one whole level of allegiance earned.

    Aside from giving us more allegiance per battle I also think hourglass could be made better by adding a new 2v2 or 3v3 mode to break up the monotony of fighting one crew vs one crew of equal size all the time.

    Just get rid of the ability to vote to fight a larger crew in a 1v1 as almost nobody uses it.

  • Completely remove magic cores from PVP mode that disrupt a fair duel between ships.

    Am I only one who doesn’t know what. “Magic cores” are.

  • @burnbacon Naw, I'm lost on that as well. I think maybe they mean the cursed cannonballs?

  • @maximusarael020 пишет в Improvements in PVP mode:

    @burnbacon Naw, I'm lost on that as well. I think maybe they mean the cursed cannonballs?
    Most likely

  • agree+++)

  • Cursed cannonballs is a part of your pre-fight preparations, if you are going to remove that, why not equalize supplies for fighting ships? Because having more wood/balls than your enemy is unfair.

  • @remakoro пишет в Improvements in PVP mode:

    Cursed cannonballs is a part of your pre-fight preparations, if you are going to remove that, why not equalize supplies for fighting ships? Because having more wood/balls than your enemy is unfair.
    This is also possible, but cursed cannonballs cause much more discomfort than disadvantage of cannonballs/wood. At the same time, the developers have specifically added the mechanics of dropping barrels from an enemy ship to the game so that players can replenish their ship's supplies without resorting to sending to an outpost or other points of provisions.

  • Magic cores can still be tolerated, but as for the 1000th level, this is said in essence, I would like them to either add an increased amount of experience for winning (say, at 1-2 levels), or reduce it altogether, because the game in the same type of mode after reaching the 200th level becomes narrower not interesting.

  • yes go! here we go ! are going to put the gold curses of allegiance reachable at levels 300, are going to gain 5 levels after 1 victory. Let's put the hourglass bonus with the treasure grade x10. And when we lose we will have to gain at least 2 levels. And if we could also increase the chances of encountering the shrouded ghost, that would be good!!! for example 50% chance of encountering it. And no need to meet him 5 times, just 1 time is enough for recommendations...

  • why not for a shrinking area.
    No for magic cannonballs.
    Disagree with the waiting time which is not/longer now.
    No for curse reduction at level 500.
    Yes for rewards between level 200 and 1000.

  • @rlkaa пишет в Improvements in PVP mode:

    yes go! here we go ! are going to put the gold curses of allegiance reachable at levels 300, are going to gain 5 levels after 1 victory. Let's put the hourglass bonus with the treasure grade x10. And when we lose we will have to gain at least 2 levels. And if we could also increase the chances of encountering the shrouded ghost, that would be good!!! for example 50% chance of encountering it. And no need to meet him 5 times, just 1 time is enough for recommendations...

    Don't you think you're blowing things up too much? It was about motivating players to continue the game due to new rewards that simply do not exist after level 200, because of this, a few months after the release, for example, due to a large win rate, I started looking for players for 10 minutes of real time. Due to the fact that everyone is just tired of this mode, and in order to somehow warm up interest in it, people suggest lowering the threshold for obtaining the golden curse of a skeleton and a ghost, which will have a positive effect on online. Be calm in your judgments, my friend. If you don't want to stop at the golden curse, just keep playing in this mode, no one bothers you.

    1. At the expense of the author's other suggestions, you need to think, because if you make a narrowing of the zone, you will need to constantly look at the map, which is not very convenient during the battle.
    2. Magic cores sometimes interfere with the game, but not as much as the presence of cheaters.
    3. A long search most likely arises from a hidden rating in the game, I myself have encountered this after a long series of victories.
  • @l1neks12888784

    my first post was ironic

    already, look at my second post, and then accept that reaching level 1000 is late game like many other things in the game.
    Yes there are missing rewards that I said between level 200 and 1000.

  • @rlkaa пишет в Improvements in PVP mode:

    @l1neks12888784

    my first post was ironic

    already, look at my second post, and then accept that reaching level 1000 is late game like many other things in the game.
    Yes there are missing rewards that I said between level 200 and 1000.

    Everyone has their own late-game concept. And, apparently, you do not know at all how this 1000th level increases with the constant presence of cheaters (now their less) and searching for 10 minutes with the same opponents in battles. And let me remind you, there is a 10000 level in the PVP faction, for which 12 titles are given, go for it)

  • @l1neks12888784 пишет в Improvements in PVP mode:

    @rlkaa пишет в Improvements in PVP mode:

    @l1neks12888784

    my first post was ironic

    already, look at my second post, and then accept that reaching level 1000 is late game like many other things in the game.
    Yes there are missing rewards that I said between level 200 and 1000.

    Everyone has their own late-game concept. And, apparently, you do not know at all how this 1000th level increases with the constant presence of cheaters (now their less) and searching for 10 minutes with the same opponents in battles. And let me remind you, there is a 10000 level in the PVP faction, for which 12 titles are given, go for it)

    The search, as it turned out in practice, depends on the indicator of your victories, my friend is looking for a fight almost immediately, due to the fact that he has never played this mode and he comes across players, frankly speaking, of a low level who are not able to get even into a ship from a distance of 1 cell. I was looking for opponents for 5-10 minutes, because I already have a fairly high level (554-478) and not a low percentage of wins, so I understand that the system specifically throws players with a high level of play into my match. This has all been tested in practice, perhaps the selection of players is carried out according to a different system, I may be wrong.

  • Since when are cursed cannonballs called magic cores?

  • @sergeoibalka3 sagte in Improvements in PVP mode:

    @schwammlgott They can make it so that when entering pvp mode, the magic cores are simply extracted from the barrels, that's all.

    Sure they could...but I'm against this

  • @schwammlgott пишет в Improvements in PVP mode:

    Since when are cursed cannonballs called magic cores?

    Yes, that's what I call them, don't pay attention:)))

  • Ahoy Developers, add a zone that will narrow down. I'm currently playing pvp on a sloop. My opponent just runs away from me because he thinks it's funny.

  • @ixxxoloff пишет в Improvements in PVP mode:

    Ahoy Developers, add a zone that will narrow down. I'm currently playing pvp on a sloop. My opponent just runs away from me because he thinks it's funny.

    Standard practice in PVP, get used to it)

  • Well, after listening to all the pros and cons, I can offer an ideal solution to the problem

    1. Add rewards from 200 to 1000 levels,
    2. Add a narrowing of the zone every 2-3 minutes,
    3. Increase the amount of experience gained after the 100th level (say, up to 4 wins 70% of the level or 1 level, after 4 wins - one and a half levels).
    4. Do not fix the animation skip at the weapon)
  • @sergeoibalka3 пишет в Improvements in PVP mode:

    Well, after listening to all the pros and cons, I can offer an ideal solution to the problem

    1. Add rewards from 200 to 1000 levels,
    2. Add a narrowing of the zone every 2-3 minutes,
    3. Increase the amount of experience gained after the 100th level (say, up to 4 wins 70% of the level or 1 level, after 4 wins - one and a half levels).
    4. Do not fix the animation skip at the weapon)

    It would solve many problems

  • @sergeoibalka3 пишет в Improvements in PVP mode:

    Well, after listening to all the pros and cons, I can offer an ideal solution to the problem

    1. Add rewards from 200 to 1000 levels,
    2. Add a narrowing of the zone every 2-3 minutes,
    3. Increase the amount of experience gained after the 100th level (say, up to 4 wins 70% of the level or 1 level, after 4 wins - one and a half levels).
    4. Do not fix the animation skip at the weapon)

    One of the few people who dared to write about improvements in PVP mode, bravo. Everything is written to the point and there really are such problems. I hope your article will be noticed.

  • A suggestion from me personally, in order not to bother with cursed cannonballs and resources in general, to add a fixed amount of resources, yes, it requires reservations, but from the point of view of balance, this will be the best solution.

  • @ra7y6112 it's better to let everyone buy as many resources as they want

  • I agree, but to make the purchase
    not infinite, but reusable, in order to avoid interruptions from the players, say, 10 times cannonballs, 5 times fruits, etc. If that's what you meant, of course.

  • @schwammlgott
    Having 50+ curse balls in your ship and the ennemy not much is not advantatge. You will win 99% of the time

  • @littlematjab пишет в Improvements in PVP mode:

    @schwammlgott
    Having 50+ curse balls in your ship and the ennemy not much is not advantatge. You will win 99% of the time

    Some people just don't understand it:) Why do we need an honest duel, where you can test your skills and draw conclusions, let's throw a couple of ballasts into the ship and the grog core, it turns out cool and exciting gameplay!

  • @littlematjab sagte in Improvements in PVP mode:

    @schwammlgott
    Having 50+ curse balls in your ship and the ennemy not much is not advantatge. You will win 99% of the time

    If I have that many of them, I was playing for hours and so I earned them! Leaving this out would make it senseless to even go for supplies at all...next would be locking regular supplies to a limit in that mode
    Sure, I got an advantage, but taking away would be unfair, so leave it as it is

  • @schwammlgott

    Once again, PVP mode was originally conceived as a test of your skill, if you don't like the lack of magic in this mode, just don't play it, you can still use her in normal adventure mode. There you will also be able to meet players on whom you can use your honestly accumulated magic.

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