I hate pvp but really want the curses

  • That's one of the things I hate of this system. They chose the ghost and skelly curse for a specific audience, but those were heavily requested by a larger audience.

  • @dragotech123

    Yes, they have driven away many players by locking these highly demanded curses behind a single playstyle. They should be open to both playstyles in a PVEVP environment like the other curses.

    They like to say Sea of Thieves is a PVEVP sandbox then put these behind PVP arena wins. It's a shame Rare caters to the vocal minority that wrongly believe there's should be PVP exclusive. That's not how you build a lasting, engaged community and many in the forums are expressing that. Let's hope rare listens to the majority and improves access for everyone instead of listening to the minority.

  • I'm ok with not being a PvPer, I'm ok with not being able to collect every cosmetic, I'm ok that some things in the game are not made for me, I'm ok with not being the target audience, I'm ok with things being locked behind some tasks, I'm ok with all that.

    What I'm not ok with is that in order to look like a ghost I have to either play this or stay in the ferry of the damned without any other option. In order to look like a skeleton I have to either play this or use one of the pirate emporium outfits which I think only the Dark Warsmith looks like a skeleton pirate.

    When the season started I went to the hourglass on my sloop, I stocked my ship with supplie because I knew that naval battles take a lot of resources, I prepared food and went into my first match. I was nervous but I knew that I had to do it if I wanted to get the curses. I thought I could do it eventually. Well, I lost my first match, and I said to myself "I didn't expect to win my first battle, after all I'm not used to PvP." So, I stocked on supplies again, and looked for another battle. Lost that one as well. I kept repeating to myself "It's ok, I'm not good at PvP, but I must practice". After my fifth loss I finally got to level 2. I thought it would be fine, I thought I would eventually have enough skill to start winning at some point. But then I started to notice that levels required more and more xp, and losses still rewarded very little. It wouldn't make sense to me to try to defend and gather loot to get a multiplier because I needed to be able to defend and I still wasn't ready to secure a win. I kept losing, and losing, and losing, and my optimism was slowly fading away. I saw that level 100 was too far away. And then my mother and my brother came to tell me that I spent too much time the last two weeks playing and they need me to help them with some work. So, after reorganizing my schedule I tried to find more time to play. Matchmaking didn't help at all, because sometimes I get a match in 30 seconds, sometimes I can spend 30 minutes underwater. And after that I would have to battle, and since I'm not good I would sink for sure. That's what happened, I lost over and over despite doing my best. I got spawncamped in several matches. I went to see what have I unlocked and saw that nothing was available, just the commendation for joining the Guardians and the Servants, and selling flags that I found every now and then on the water. The first reward was a title at level 10, and I got that a few days ago, but I feel exhausted, some days I went to farm losses, and I feel that's more productive than trying and still losing. Because when I fight with all my strenght I still lose, and haven't noticed any increase in my skill, I haven't made any progress in becoming a better PvPer. I still lose constantly, even to average players because even they manage to save their ships from sinking and turn the tides against me while the super skilled ones stomp me. I tried to get better, I really, really tried. But I don't feel good doing any of this, I don't feel I'm progressing, I don't feel my effort was rewarded accordingly. I am tired and I can only hope that the system can be changed for better in the future. Because if nothing changes then I won't be able to get the curses because more and more people are quitting the game mode.

  • @Dragotech123

    Yea they're Grognard herding pretty hard. I surely hope the SBMM is fixed next year, but they really have to start rewarding faction treasury, daily participation, and casual engagement the same as PVP wins or this mode will be a ghost town.

  • There is a strange disconnect happening in this conversation, so I'm going to try and simply state what I see happening and leave it at that. Some folks will never be reasoned with (on either side) and I see no point in continuing the debate once I've gotten this off my mind:

    Sea of Thieves is a sandbox adventure game. Yes it has PvP. Yes it has PvE. Some call this PvEvP or PvPvE (myself included) but the semantics of it that are now being argued make it more relevant to say that it is a sandbox game, not a PvPvE game inherently. Its a subtle but important difference.

    I don't care what the curses are locked behind. Rare can put them behind PvP. Or behind PvE. Or behind whatever they want. Truly, I am not arguing (and never have) for one or the other. But I do argue to support their decision and argue against certain larger "ideas" because I think those ideas would hurt the game.

    Case in point: this idea that anybody should be able to unlock cosmetics by playing the game they want to play it. Let's just say, for example, that I wanted to unlock all cosmetics by sitting on the rock on top of smugglers bay. In this finctional example, I find the waves destressing, the sunsets beautiful, and I don't "play" sea of thieves for the PvE or PvP or PvEvP. I don't play for any sort of "versus" at all. I play for the "E" ...environment.

    Now, ask yourself honestly, do you believe that I should be allowed to get every cosmetic, or even these curses, by sitting on a rock on smugglers bay? If you've argued in the past that "I don't want them to be easy, but doable based on a player's playstyle" then what makes that wrong? Is 800 hours on smugglers bay enough? 8,000? 80,000? If you believe that inclusivity requires that someone be able to unlock any cosmetics "their way" and "their way" is sitting on smugglers bay then I am not tha inclusive. The game has sandbox activities, and participating in those activities has rewards the devs have chosen. I support it in principle and therefore won't lean into arguing the specifics of which cosmetics, curses, items, are "worthy" of being rewards and which aren't. That delves into a level of subjectivity that nobody will ever agree on.

    If you've argued that every other thing in the game can be done by other playstyles, that is factually, if not numerically wrong. I've brought up hunters call before. Yes, fish can be gotten from shipwrecks, barrels, etc. But until very recently (two weeks), you weren't realistically getting fish from PvP. Nobody kept rare fish in their barrels, and barrels didn't float up. So you weren't sneak-stealing them and weren't getting them from sinks. Also, shipwrecks, barrels, etc don't hold fish bones, hats, boots. And again, while its mathematically possible to get those from PvP, the reality is people either dump them or sell them immediately if they are still grinding the commendation. I can mathematically retire off a lottery win. But the odds of winning make it a terrible retirement strategy. Nobody; NOBODYl has completed hunters call from pure PvP.

    It is interesting to me that people brought up the gold curse, then when it is pointed out that the gold curse required finding journals (it does), and doing other PvE things that can't be done via PvP (it isn't just about the end game for a stolen item, but all the commendations which means completing certain PvE tasks), that suddenly turned into a "bad comparison" because it didn't have multiple cosmetics or a new area. The goalposts moved once again.

    And the most ironic part of this is that I still don't care. Rare could come out tomorrow and say the curses are now behind the OG athena (not guardians) and reaper (not servant) and those have been bumped to 50/100 respectively, and I'd be fine with that decision. I am not invested in keeping these behind PvP. I am not a PvP demigod and do not have 100 in Guardians or Servants yet. At the rate I'm going, I will get the curses sometime near the end of 2023, if HG wait times stay what they are now. If participation drops off (my fear) it'll be even longer. So I have reason to want changes. And yet, here I am, saying that I disagree with the fundamental argument that every cosmetic or curse, or even THESE cosmetics/curses, NEED to be unlocked by people playing "their way." That's not how rewards work. They aren't participation trophies. They reward breaking outside of playing "your way" and trying something different.

    Someone brought up buffing defending. I absolutely agree with that sentiment. There is almost no incentive to defend right now. The risk too high, the reward too low. I'd support major changes there. Not because curses are behind them, but just because as an activity, it serves little to no purposes. And most HG battles I've seen and been in have been invader vs invader, so anecdotally there is evidence that very few others are defending as well. And if that gets a buff and that appeases those who want the curse in "PvPvE" ways, then so be it. I'm not opposed to that.

    But I have seen how debates evolve in this thread already. I can, with a high level of certainty, predict that even if defending became a viable option, that wouldn't be good enough anymore. They'd "suddenly" become opposed to having to vote on the hourglass at all. Even though they no longer have to dive via thw warmap, they would have new objections, or new requirements to make it "fair." Loot they already stacked should count (making cheesing easy.) Or defeating PvE elements while the HG is "on" should count. "I sunk a skellie ship while the HG was active. That should be worth just as much rep as sinking a player ship." So even though I am fine with defender changes in theory, I just know it won't be enough to appease the opposing side.

    I also don't think this has caused some sort of massive exodus from the game. Not sure when that suddenly entered the debate, but that seems to be a particularly strange argument to make. It simply feels like a stretched attempt to win an argument at all costs instead of a reasoned rebuttal to specific points.

  • @dragotech123

    At the risk of taking this thread on a tangent, there are a few suggestions I can make to put your personal experiences in perspective and hopefully ease the burden.

    Problem: You kept saying "I" instead of "we" so I am inferrring a solo sloop. Solo slooping is the hardest of the hard. Not just in SoT "normal" but also in PvP. You are trying to manage it all and that spreads you so thin that "practicing" one specific thing isn't an option, so your bandwidth to improve is massively handicapped.

    Fix: Find a crew. Use LFG. Recruit your friends. But find a crew. Duo sloop will be better, but brig or galleon would probably be best to learn. The skills translate well. But if you spend a battle just bilging/repairing, you learn how fast a ship fills up. How long you can ignore holes and do "other things" and when something is a crisis and you need to get multiple people bucketing. You learn that timing. And you aren't distracted by managing other things. Or you learn cannons. How to lead your shots. When to "dodge" an incoming cannonball to avoid getting one-balled. How much higher you have to aim to hit chanshots. Spend a few matches just on the helm. Learn how fast or slow to turn to keep someone in the broadside. Or how a fast turn impacs your cannoners so you can help them lead their shots better. When to turn away based on what your bilge is telling you and when to engage. How to get a position that beats another ship getting position on you. Once you have those basic skills, even your solo sloop wins will go up. The best way to improve as a solo sloop is ...to not solo sloop. Sounds counter-intuitive, but once you have those skills, you can do so much more even when solo. you can "set" the wheel, jump to cannons, know when you have to bilge based on the creaking noises, know when to keep pressure or when to disengage. And its all stuff that is really tough to learn while soloing because you can't concentrate on it like you can with a crew to improve those skills.

    Problem: Its faster to lose than to figtht and improve.
    Fix: No question queue times are rough. But the were rough on day 1. This isn't an indication of dropping participation (though both seasons and holidays see drops, so this is inarguably true) and while I share the fear for the long-term participation, I keep that fear in check. It isn't warranted...yet. What we do know is that fixes are coming. I think the change to "stamps" and migrating across them will be HUGE for both queue times and the "cycle of losing" that people are experiencing. Its one thing to have to find a match for a beginner PvPer on a small cluster of servers with maybe 10 other crews diving (considering how often I see "same crew" fights, I do think the crews per stamp is pretty low), vs the entire pool of servers out there. Matchmaking will work better and faster when it has a larger pool to match from.

    Problem: Always losing.
    Fix: Parts 1 and 2 above. Learning to PvP takes time. Not a few weeks. But often 6 months to a year. But I wouldn't suggest someone should have to lose every match for 6 months while they learn. That's where part 2 above also plays a part. When you are more consistently matched with players near your skill level, your odds of winning 50% of your matches will go up. And then, as you learn, your matchmaking rank will keep pace with your newfound skills, so you won't regularly be curb-stomping people, and also won't regularly be getting curb-stompled. But all of that is contingent on good matchmaking, which we know is still a work in progress.

    My suggestion to you for now is ignore the hourglass. Spend your time finding a crew. You may have to use LFG many times to "find" that crew you click with and communicate well with. Then, as a crew, do "stuff." Skellie fleets would be great practice. Each claim a role and do it for weeks. Then switch off so you can all pitch in effectively in a heated battle. LEARN.

    Then, when matchmaking changes roll out, hit that hourglass with your crew. See if you still suffer the same experience. By all means, DONT grind a bad PvP experience at the expense of family time. The mode will be here when you are ready. It isn't limited time, and you can do so many other things to better prepare yourself. That should make for a happier pirate.

  • @lordqulex said in I hate pvp but really want the curses:

    @pumpa-cat said in I hate pvp but really want the curses:

    @lordqulex said in I hate pvp but really want the curses:

    Twitter seems to think the number is around 2000.

    So, not many then 🤣

    I mean, it's a measurable goal players can strive for while listening to music or watching a movie (or worthless work calls 🤣). After cross-stamp match-making this may become more viable. Solo sloop queue times are already short enough that I could probably do it if I took some PTO.

    I think it speaks volumes that players are willing to do this. I can't fathom why Rare would prefer this behavior over simply giving us a PVE mechanism to gain allegiance. At this point it's so sad I have to simply laugh.

    Developers,

    If you are reading this, I hope you are taking this to heart. You set a very lofty goal for your PvE playerbase that wants to get to level 100 to see the new areas of level 105 for the original Athena curse. The fact that some PvE players are willing to loss farm exhaustively over participating in PvP just because you put some amazing stuff behind PvP only with NO possible way to get Allegiance through PvE…your PvE playerbase is going to greatly resent this…

    For the PvE players out there that feel they can’t keep up in PvP even after putting in hours trying to get better, please consider a PvE method (not replacement) to get Allegiance. The PvP players should still be using the new mode to fight if they like it that much…

  • @strangeness said in I hate pvp but really want the curses:

    @dragotech123

    At the risk of taking this thread on a tangent, there are a few suggestions I can make to put your personal experiences in perspective and hopefully ease the burden.

    Problem: You kept saying "I" instead of "we" so I am inferrring a solo sloop. Solo slooping is the hardest of the hard. Not just in SoT "normal" but also in PvP. You are trying to manage it all and that spreads you so thin that "practicing" one specific thing isn't an option, so your bandwidth to improve is massively handicapped.

    Fix: Find a crew. Use LFG. Recruit your friends. But find a crew. Duo sloop will be better, but brig or galleon would probably be best to learn. The skills translate well. But if you spend a battle just bilging/repairing, you learn how fast a ship fills up. How long you can ignore holes and do "other things" and when something is a crisis and you need to get multiple people bucketing. You learn that timing. And you aren't distracted by managing other things. Or you learn cannons. How to lead your shots. When to "dodge" an incoming cannonball to avoid getting one-balled. How much higher you have to aim to hit chanshots. Spend a few matches just on the helm. Learn how fast or slow to turn to keep someone in the broadside. Or how a fast turn impacs your cannoners so you can help them lead their shots better. When to turn away based on what your bilge is telling you and when to engage. How to get a position that beats another ship getting position on you. Once you have those basic skills, even your solo sloop wins will go up. The best way to improve as a solo sloop is ...to not solo sloop. Sounds counter-intuitive, but once you have those skills, you can do so much more even when solo. you can "set" the wheel, jump to cannons, know when you have to bilge based on the creaking noises, know when to keep pressure or when to disengage. And its all stuff that is really tough to learn while soloing because you can't concentrate on it like you can with a crew to improve those skills.

    Problem: Its faster to lose than to figtht and improve.
    Fix: No question queue times are rough. But the were rough on day 1. This isn't an indication of dropping participation (though both seasons and holidays see drops, so this is inarguably true) and while I share the fear for the long-term participation, I keep that fear in check. It isn't warranted...yet. What we do know is that fixes are coming. I think the change to "stamps" and migrating across them will be HUGE for both queue times and the "cycle of losing" that people are experiencing. Its one thing to have to find a match for a beginner PvPer on a small cluster of servers with maybe 10 other crews diving (considering how often I see "same crew" fights, I do think the crews per stamp is pretty low), vs the entire pool of servers out there. Matchmaking will work better and faster when it has a larger pool to match from.

    Problem: Always losing.
    Fix: Parts 1 and 2 above. Learning to PvP takes time. Not a few weeks. But often 6 months to a year. But I wouldn't suggest someone should have to lose every match for 6 months while they learn. That's where part 2 above also plays a part. When you are more consistently matched with players near your skill level, your odds of winning 50% of your matches will go up. And then, as you learn, your matchmaking rank will keep pace with your newfound skills, so you won't regularly be curb-stomping people, and also won't regularly be getting curb-stompled. But all of that is contingent on good matchmaking, which we know is still a work in progress.

    My suggestion to you for now is ignore the hourglass. Spend your time finding a crew. You may have to use LFG many times to "find" that crew you click with and communicate well with. Then, as a crew, do "stuff." Skellie fleets would be great practice. Each claim a role and do it for weeks. Then switch off so you can all pitch in effectively in a heated battle. LEARN.

    Then, when matchmaking changes roll out, hit that hourglass with your crew. See if you still suffer the same experience. By all means, DONT grind a bad PvP experience at the expense of family time. The mode will be here when you are ready. It isn't limited time, and you can do so many other things to better prepare yourself. That should make for a happier pirate.

    I really, really appreciate this post, trust me, I am really grateful for your words.

    I indeed am a solo slooper, and I have to be a solo slooper most of the time, I know some players call it hard mode, but I don't go into hard mode because I want, I go into this hard mode because I don't have anyone to play with. None of my family members, nor friends play this. So I have to go looking for discord groups and to be honest I don't know how to feel about playing with strangers like this, I don't know how to explain this, but to add someone to a friend list just for one session and perhaps never see them ever again may feel awkward, but the nature of this game demands that a crew needs to communicate, so I would have to get a group of online friends that can be close and communicate. For reasons of the real world I can't use discord, but I will try to look on the Xbox App for some groups. I indeed need to find players who can become my mentors and help me improve.

    About your second point, I agree that it shouldn't be inmediate, but I think 6 to a year seems to be excessive in my opinion. I don't know if you refer that as normal pace or pure PvP dedicated sessions, but I still think it is quite a long time to get the grasp of PvP and develop my skills. In other games that contain PvP I can see that normally the time to develop PvP skills is much shorter, but I think that's also due to the nature of Sea of Thieves not having PvP on demand since Arena. This is also something I cannot explain properly because I can't find the right words, but I think that now that matches where both parties are willing to fight are now present in this season perhaps the process could be accelerated. Other games can have PvP only matches, and it takes much less time to develop the skills because player interaction occurs much more often. My fear is what you said you also feared, that the game mode will become abandoned, I hope that matchmaking can be fixed, and I hope the game mode can feel more active, but I am still worried because nothing is guaranteed, I don't know if the game mode will have a high number of players participating on it or not, I don't know if the matchmaking patches will fix the problems for sure or perhaps make it worse, I don't know how the stamps really work, I don't know if expanded matchmaking search will improve, I don't know if that will cause more lag, I don't know, perhaps I am worrying too much and it will be fine, but this fear of missing the curses because I wasn't playing when the game mode was the most active is what is preventing me from trying other activities in the game.

    I will ignore the hourglass, and perhaps look for a team somewhere to start practicing every now and then. For now I guess I should rearrange my schedule once more and do something else, I hope you are right that the mode won't become a ghost town. I know the game mode is here to stay, but the opponents not being there is my biggest fear.

    Thanks once again, and if you happen to know someone who is willing to train a the rookiest of the rookies, please, let me know.

  • @dragotech123

    I'm a 40-something adult with a career and commitments. I know how time can be challenging. My regular brig crew includes my brother in his 50's, a family friend of a similar age, and coworkers we've recruited soniurbif a group of 10, finding 3 is usually relatively doable in the evenings.

    I've also built friendships purely online. I have friends who met their current spouses on World of Warcraft servers a decade ago. It's doable. And I'm an introvert so I particularly appreciate that discomfort. It takes time to find and build a circle of friends that work well together. But I'm living proof that it's possible.

    I'm also still sub-par at PvP, as is my whole crew, and at our collective ages we probably always will be. But we get small streaks regularly. And we discuss what we did right and what we did wrong after each match. And that comradery can be the fun, even in losing. Just give yourself a break and don't stress too much.

    Feel free to add me if you want and if you see me online, I'll sail with ya. I'd probably want to duo sloop a few times before introducing you to the group just because we are a bunch of crotchety old f@rts and it isn't always a good fit. But I'm happy to sail with most anyone and teach what I can.

  • @strangeness

    I didn’t want to quote all your There is a strange disconnect post, but I have to say that you really nailed it on the head with your sitting on a rock example. I can’t understand why some want everything in the game without having to do what the developers of the game have deemed to be locked behind certain elements of gameplay. The devs want this to be a PvPvE game, not just one or the other. Therefore, to encourage everybody to take part in all aspects of the game they have locked certain things behind certain gameplay elements.

    It is so unfortunate that we have such entitled people here demanding this and that, but not wanting to do what is required in the game.

    It reminds me of my time in the military. I wanted to wear the green beret of the commandos, but you know what, they locked the green beret behind the All-Arms commando course! It was outrageous. I wanted the green beret but why should I do what is required to get it? In the end I had to go to CTCRM Lympstone for 14 weeks to earn it the hard way. (It should have been ten weeks, but the Tarzan assault course claimed me and put me in Hunter Troop for four weeks 🤣). Why couldn’t they have let me earn it some easier way?

    I do believe that the mass exodus narrative that some seem to want to push is utter nonsense. Just made up guff that people are plucking out of the back of their heads just to try and back up their own agenda.

  • @strangeness said in I hate pvp but really want the curses:

    @dragotech123

    I'm a 40-something adult…

    You young whippersnappers! 👴 Why, in my day!…🤣

  • @pumpa-cat

    Nobody feels entitled to anything, everyone is talking about earning the curses. People just are irked in a game that the developers laude being a PVEVP game they lock highly desirable content between the VP, and pretend the pittance of allegiance you earn for defending faction treasury counts as VE.

    This is a PVEVP game with PVEVP content, and hourglass is currently unbalanced. They just want to play and earn cosmetics equally in a way they enjoy.

    It's a game, we should enjoy it, why don't you want players to enjoy earning the curses?

  • You need ~ 1,250,000 XP for level 100. You get 560 XP for loss. That's around 2232 losses.

  • @lordqulex said in I hate pvp but really want the curses:

    @pumpa-cat

    Nobody feels entitled to anything…

    That’s certainly not how it comes across, at least from some here. Some certainly are acting entitled.

    On the whole this is a nice and helpful community, but unfortunately there are some who stamp their feet like petulant children because they can’t have things their own way. They even claim why am I being punished? simply because the thing they want has to be obtained via a particular aspect of the game. But they can’t be bothered to play the game as the developers intended. It’s a great shame as the game is absolutely stunning, with so many things to do. I’ve always hated PvP and would have nothing to do with it. But this game has changed my view on that. I love that I have to step out of my comfort zone to obtain something I want. Just as I had to with my earlier reference to my military career.

    If some here put half as much effort into the game as they do whining on here, they probably would have achieved the very thing they crave after.

    This game really is quite unique in a way. It brings different people with different play styles/preferences together and encourages them to step out of their comfort zone and do something different, and to learn from those more experienced in the aspects of gaming they were hitherto unfamiliar with, or indeed too scared to take part in. Myself included.

  • @pumpa-cat

    I mean, I agree, because many of the people I've met on discord are children, many petulant. 🤣

    But in this instance I have to yield to the logic. I'm OK at PVP I guess, at my current rate I'll probably have both curses mid next year which is fine, I don't mind long term goals or end game content. The challenge is games like this die when population shrinks, and the "petulant children" (age irrelevant) are leaving the game over this.

    I frankly want Sea of Thieves to outlive me. I want to play this game the rest of my life as far as I'm concerned. That means engaging as many people in your audience as possible, including the petulant children unfortunately. Based on the forums, I see a lot of "I can't get these curses so I'm leaving" and zero "if you give PVEers the curse I'm leaving." Let's not kid ourselves, many players aren't pirate legend. You think if they buff faction treasury or start rewarding more loss allegiance or have daily deed/win bonuses everyone will have the curses tomorrow? That's laughable.

    I want the community to grow, I want more pirates playing every aspect of the game. More pirates is more better for everyone. Let them have this. Let them earn their curses by killing ashen lords and krakens and megs. Keep them in the game. Let the PVPers have their golden curses. That's as close to win/win here as I see it ever being.

  • @lordqulex said in I hate pvp but really want the curses:

    @pumpa-cat

    Nobody feels entitled to anything, everyone is talking about earning the curses. People just are irked in a game that the developers laude being a PVEVP game they lock highly desirable content between the VP, and pretend the pittance of allegiance you earn for defending faction treasury counts as VE.

    This is a PVEVP game with PVEVP content, and hourglass is currently unbalanced. They just want to play and earn cosmetics equally in a way they enjoy.

    It's a game, we should enjoy it, why don't you want players to enjoy earning the curses?

    That is EXACTLY what is going on here. You people are whining about how hard it is, how you don't like PvP and that these are "the most requested cosmetics" that are "locked behind PVP" so want it changed to something YOU can do easier. You've even altered the argument (aka moving the goal posts) to now claim it is a PvPvE game (when it suits you) and that you need to change Allegiance to reflect that....all the while ignoring all the other curses that can only be obtained through PvE activities (which there are MANY examples of this over the years). PvP players have gotten the short end of the stick for many years now in terms of cosmetic rewards to show off their achievements, yet the lot of you feel entitled to them by putting in less effort to get them.

    Entitlement is feeling that you deserve something you did not work for. Just because your argument is changing the requirements to something you prefer to do (thus is easier to accomplish) instead of them just being given to you does not change the fact that you are all coming from a place of entitlement. Not willing to put in the effort, then you do not deserve the reward.

    This is not the first game to do something like this. For example, Rock Band 3 had many instrument skins and character cosmetics locked behind progression for each different instrument, so if you did not play every instrument you could not unlock every cosmetic in the game. This is no different than that (other than you don't have to buy additional hardware to unlock items in Sea of Thieves)

  • @dlchief58 said in I hate pvp but really want the curses:

    how you don't like PVP... so want it changed to something YOU can do easier.

    Um, what? No one is asking it to be easier, no one wants it to be free. They just want the opportunity to earn them a way they enjoy. Is that so bad?

    It's a game, we should enjoy it, why don't you want players to enjoy earning the curses? Why is every player obligated to enjoy the game your way?

  • @lordqulex said in I hate pvp but really want the curses:

    @pumpa-cat

    I mean, I agree, because many of the people I've met on discord are children, many petulant. 🤣

    Yes, but many are not children, but act like such. I have a job. I work long hours. I have a family some claim, as if it’s up to Rare to act as their personal secretary and manage their time for them


    I frankly want Sea of Thieves to outlive me. I want to play this game the rest of my life as far as I'm concerned…

    Oh yes, this I can agree with. I’d love to see the game grow as Rare intended it to. I’d love to see people actually make the effort to play it as Rare intended, rather than demanding it changes to suit their selfish desires.

    …Let's not kid ourselves, many players aren't pirate legend.

    Absolutely. Myself included. I don’t think I’ll ever make Pirate Legend, or be even half as good as some here are. But you know, I don’t mind doing my best even if it’s not going to get me to the top.

  • @lordqulex said

    Why is every player obligated to enjoy the game your way?

    And why is Rare obligated to change their game so that people can earn everything without having to do it the way Rare intended?

  • @pumpa-cat said in I hate pvp but really want the curses:

    @lordqulex said

    Why is every player obligated to enjoy the game your way?

    And why is Rare obligated to change their game so that people can earn everything without having to do it the way Rare intended?

    Because Rare is a company, and a company's sole purpose to existing is to make money, and they make money by making their clients happy. 🤷‍♂️

  • @lordqulex said in I hate pvp but really want the curses:

    @dlchief58 said in I hate pvp but really want the curses:

    how you don't like PVP... so want it changed to something YOU can do easier.

    Um, what? No one is asking it to be easier, no one wants it to be free. They just want the opportunity to earn them a way they enjoy. Is that so bad?

    It's a game, we should enjoy it, why don't you want players to enjoy earning the curses?

    So it comes back to entitlement again. "I want to earn them the way I want, not the way the developers stipulated and it is unfair that I have to do that". That is exactly how you people sound.

    Want the curse, do the work. Just because I don't enjoy singing (or am not very good at it due to my limited range) doesn't mean I am entitled to an easier (or as you put it, "more enjoyable" but comes down to the same thing) way to earn those cosmetics in Rock Band 3...even if they are highly desirable (as you put it). If you find something more enjoyable, it is typically easier - prove me wrong on that.

    Developers do this to push people into trying out different modes that they may not normally do. If they followed your suggestions, then no one would try anything out of their comfort zone if they could do it "in a way they enjoy".

    @lordqulex said in I hate pvp but really want the curses:

    @dlchief58 said in I hate pvp but really want the curses:
    Why is every player obligated to enjoy the game your way?

    I counter why do you not play the game the way Rare has designed it instead of asking to change and dumb it down to your level instead of rising to the bar they set? The game has done well over the years retaining its player base by Rare sticking to their principles and not kowtowing to requests by some disgruntled players who want to change that, thus removing what makes the game special and unique. Many a game have been ruined by listening to a few vocal people wanting to change a game, which then alienated the core population and never recovered from that bad decision instead of sticking to their core vision.

  • @dlchief58 said in I hate pvp but really want the curses:

    I counter why do you not play the game the way Rare has designed it instead of asking to change and dumb it down to your level instead of rising to the bar they set?

    Because the bar is too high for some people. Skill ceilings exist, it is a fact of life. And as I said above, I want to grow the community so the game lasts longer. I want to build an inclusive community where everyone is free to enjoy the game their way.

    What do you want, apart from gatekeeping these curses from people who don't want to or can't play the game your way?

    Many a game have been ruined by listening to a few vocal people wanting to change a game, which then alienated the core population and never recovered from that bad decision instead of sticking to their core vision.

    You mean like making the grind harder for the vocal 2.2% that earned the curses super quickly?

  • @pumpa-cat said in I hate pvp but really want the curses:

    It reminds me of my time in the military. I wanted to wear the green beret of the commandos, but you know what, they locked the green beret behind the All-Arms commando course! It was outrageous. I wanted the green beret but why should I do what is required to get it? In the end I had to go to CTCRM Lympstone for 14 weeks to earn it the hard way. (It should have been ten weeks, but the Tarzan assault course claimed me and put me in Hunter Troop for four weeks 🤣). Why couldn’t they have let me earn it some easier way?

    Wow, its almost as if that's an example of an incredibly elite job situation where you were paid for it, rather than a game intended for entertainment that someone is paying for the right to experience. Still, exact same thing, I'm sure.

  • @gtothefo said in I hate pvp but really want the curses:

    @pumpa-cat said in I hate pvp but really want the curses:

    It reminds me of my time in the military. I wanted to wear the green beret of the commandos, but you know what, they locked the green beret behind the All-Arms commando course! It was outrageous. I wanted the green beret but why should I do what is required to get it? In the end I had to go to CTCRM Lympstone for 14 weeks to earn it the hard way. (It should have been ten weeks, but the Tarzan assault course claimed me and put me in Hunter Troop for four weeks 🤣). Why couldn’t they have let me earn it some easier way?

    Wow, its almost as if that's an example of an incredibly elite job situation where you were paid for it, rather than a game intended for entertainment that someone is paying for the right to experience. Still, exact same thing, I'm sure.

    🤣🤣🤣🤣🤣
    I appreciate you.

  • @lordqulex said in I hate pvp but really want the curses:

    @gtothefo said in I hate pvp but really want the curses:

    @pumpa-cat said in I hate pvp but really want the curses:

    It reminds me of my time in the military. I wanted to wear the green beret of the commandos, but you know what, they locked the green beret behind the All-Arms commando course! It was outrageous. I wanted the green beret but why should I do what is required to get it? In the end I had to go to CTCRM Lympstone for 14 weeks to earn it the hard way. (It should have been ten weeks, but the Tarzan assault course claimed me and put me in Hunter Troop for four weeks 🤣). Why couldn’t they have let me earn it some easier way?

    Wow, its almost as if that's an example of an incredibly elite job situation where you were paid for it, rather than a game intended for entertainment that someone is paying for the right to experience. Still, exact same thing, I'm sure.

    🤣🤣🤣🤣🤣
    I appreciate you.

    Me too 😋

  • Much better off going for wins, the grind off losses is insane, plus you will only get better with the pvp, especially if you solo sloop.

  • @shoresytalk said in I hate pvp but really want the curses:

    Much better off going for wins, the grind off losses is insane, plus you will only get better with the pvp, especially if you solo sloop.

    Absolutely! I’ve really thrown myself in at the deep end. Never having really liked, or been even “average” at PvP, I’m really testing myself by jumping straight in as a solo slooper PvP recuit. Yes, it’s tough, swear-wordingly tough. But, if I can master that, then I’ll be able to handle anything the game throws at me … in theory at least 🤣 But at least I have something to aim for. I am sure there’ll be plenty of blood, sweat and tears along the way, but it’ll be worth it in the end. 🫡

  • @pumpa-cat Exactly! The best part about solo slooping too is that you will improve with everything! Helming, cannon shots, prioritizing repairs/offensive, boarding, ebecause you are solely responsible for it all. Wish you the best, I'm currently at 65 and grinding away for wins.

  • @shoresytalk said in I hate pvp but really want the curses:

    Much better off going for wins, the grind off losses is insane, plus you will only get better with the pvp, especially if you solo sloop.

    That is very true. But not everyone likes PVP, as the topic suggests. What can they do to earn the rewards? What would you recommend Rare do to build an inclusive game where everyone can enjoy earning the curses?

  • @shoresytalk said in I hate pvp but really want the curses:

    @pumpa-cat Exactly! The best part about solo slooping too is that you will improve with everything! Helming, cannon shots, prioritizing repairs/offensive, boarding, ebecause you are solely responsible for it all. Wish you the best, I'm currently at 65 and grinding away for wins.

    Thank you. 👍 I did my first ever boarding today. It was against a skelly galleon. 🤣 I was amazed that it was an allowed mechanic. I was frantically slashing and hacking with my sword at the Skeleton crew once I clambered up their ladder. I even killed the captain before I was overrun by what seemed like a million skeletons. Okay, not PvP I know. But for me this really was a big deal. Incredibly fun too.

  • @lordqulex said

    That is very true. But not everyone likes PVP, as the topic suggests. What can they do to earn the rewards? What would you recommend Rare do to build an inclusive game where everyone can enjoy earning the curses?

    Perhaps this has been mentioned elsewhere, or earlier (must confess I’m getting a little lost here now 🤣), but how about a PvE equivalent of the same curse. Say, the same thing, same effect, but a different look to it. For example, and just for the sake of simplicity, a different colour to the “uniform” of the curse.

  • @lordqulex said in I hate pvp but really want the curses:

    @dlchief58 said in I hate pvp but really want the curses:
    Because the bar is too high for some people. Skill ceilings exist, it is a fact of life. And as I said above, I want to grow the community so the game lasts longer. I want to build an inclusive community where everyone is free to enjoy the game their way.

    Your meaning of growing the community is allowing people to settle for less, to not become better, to not grow stronger as individuals. Instead, you want them to stay bad because "the challenge is simply too hard". Give me a break mate, this mode will be fine with its PvP-only goals, the cosmetics that come from this become much more valuable than whatever PvE grind others can overcome with an "experienced" crew and some Rarethief guides. Raw skill needs to be rewarded and this is currently the only way it's being earned. You're either with the program, or out of it.

    This is literally only happening because you feel as though you're entitled to cosmetics that you will earn with due time. Chill out, just improve yourself instead of limiting yourself to what you think is enough, a good challenge deserves a good reward, and those that have earned it as soon as they have under legitimate means deserved it. You'll feel you've deserved it once you overcome the challenge set for you.

  • @nex-stargaze said in I hate pvp but really want the curses:

    @lordqulex said in I hate pvp but really want the curses:

    @dlchief58 said in I hate pvp but really want the curses:
    Because the bar is too high for some people. Skill ceilings exist, it is a fact of life. And as I said above, I want to grow the community so the game lasts longer. I want to build an inclusive community where everyone is free to enjoy the game their way.

    Your meaning of growing the community is allowing people to settle for less, to not become better, to not grow stronger as individuals. Instead, you want them to stay bad because "the challenge is simply too hard". Give me a break mate, this mode will be fine with its PvP-only goals, the cosmetics that come from this become much more valuable than whatever PvE grind others can overcome with an "experienced" crew and some Rarethief guides. Raw skill needs to be rewarded and this is currently the only way it's being earned. You're either with the program, or out of it.

    This is literally only happening because you feel as though you're entitled to cosmetics that you will earn with due time. Chill out, just improve yourself instead of limiting yourself to what you think is enough, a good challenge deserves a good reward, and those that have earned it as soon as they have under legitimate means deserved it. You'll feel you've deserved it once you overcome the challenge set for you.

    I don't know how many times I need to say it man, I just want people to have fun so they stay in the game. Is that a difficult concept to grasp? I'm going to earn the curses even if they don't change a thing, I'm entitled to nothing at all. I want to grow the community. Are you so jaded that the idea of altruism is immediately met with skepticism?

    I don't have a degenerative eye disease, like some people asking for PVE access to the curses. I don't have a severe heart condition risking an episode every time someone attacks me, like one member of our community. I want them to have fun, experience their journey, and get the curses on their terms, like the pirate code tells us to respect. I want to share a grog in a tavern with them after firing cannonballs at each other. Why are you so quick to judge and assume?

    Are golden curses not a good enough reward for the PVP enthusiasts? How about the skeleton cosmetic requiring champion status and streaks? Do you not have enough cosmetics to earn? That's not my fault, I don't make cosmetics for the game. Why can't there be parts of the curse everyone can earn and enjoy? Why isn't there room for everyone in your sea?

  • @lordqulex Sice the game is a pvpve game you have to come to terms with the fact that you cannot avoid the pvp element. That is why they implemented the treasure style of farming for reputation. It includes the risk of being invaded, yes, but I see that as being no different than the risk of other ships on the server running into you/reapers on the server coming after you. I never said he had to enjoy the pvp, just suggested going for wins to increase rep gain. I think the mechanic is completely fair, because they did give a pve focused element to it.

  • @shoresytalk

    You do realize that turning in faction treasury grade 5 gives you less allegiance than that of a single PVP victory? You do realize farming losses (which I want to strongly discourage) earns you faster allegiance than faction treasury?

    This is a PVEVP sandbox, you can't avoid PVE.

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