@durpdog96 said in Port Royale:
i like the idea. maybe change sea dogs tavern to de something like this. people would ask that the area turns into a PvE area but this would be abused. reapers runners would flee there and hide.
A seperate mode that you just load into the island no ships you have around the port drinking and playing pirate era tavern games. sounds good but would prefer the bugs in adventure to be elliminated first
It's either got to be one or the other: a glorified lobby, or a place that is completely nested within the current game world (and thus you aren't safe there, and are subject to attacks/sinkings/heists, etc.).
I'm not sure which I'd prefer. The lobby seems kind of interesting, but I think it would need to be more substantial than just a meeting place, or most players wouldn't use it (so, some gameplay would still need to happen there). Having the port in the actual game world removes its status as a safe haven (though you could always add [stupid] NPC guards that could offer a degree of protection [though would be easily killable by skilled or organized players]).
Honestly, I think it would be kind of cool to have it in the shroud, but protected by a few NPC brigs and some NPCs on shore. Players could kill the brigs and "take over" the town (perhaps briefly), but could also visit under a flag of truce and engage with NPCs... much like real pirates. To be frank, I've always thought that the Merchant's Alliance should actually have NPC ships sailing the seas that could be attacked (perhaps even sailing in escort with a few defending ships), and 'Port Royale' could be their origin/destination point as they traverse the map.