New Good Guy emissary

  • Royal Navy Emissary??? A reaper hunting emissary that has to stop the reapers and protects the commerce of the merchant alliance. As much as people like the robbers you can't forget that one of the biggest parts of the real sea of thieves were the naval vessels who were sent to stop them....and take a little off the side....

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  • @ekoh01411 said in New Good Guy emissary:

    Royal Navy Emissary??? A reaper hunting emissary that has to stop the reapers and protects the commerce of the merchant alliance. As much as people like the robbers you can't forget that one of the biggest parts of the real sea of thieves were the naval vessels who were sent to stop them....and take a little off the side....

    Why do you need an emissary for that? You can hunt reapers as is. Hell, we mostly do that too.

  • Learn the lore, throw up an Athena emissary and go hunt Reapers.

    Trust me, there is already too many ships that hunt reaper emissary and never throw any flag up.

  • Well you get merchant emissary grade from sinking reaper ships... So you literally just described merchant emissary.

  • If the Grand Maritime Union (the rough equivalent of the RN/East India Trading Company in SoT's setting) actually makes it through the Shroud, I expect they'll end up hunting all emissaries, wanting to bring everything under their control and end or regulate piracy as the Pirate Lord and the other trading companies have set up the Sea of Thieves. It will be a three-way power struggle between RB, GMU, and OoS+MA+GH+AF.

    But the other trading companies are able to fight back and hunt Reaper emissaries already! The one change I feel is needed is the one I suggested here: https://www.seaofthieves.com/forum/topic/132137/broken-reaper-s-bones-emissary-flags

    Make it so that the other factions will pay for Reaper's emissary flags!

  • @theseventeas said in New Good Guy emissary:

    If the Grand Maritime Union (the rough equivalent of the RN/East India Trading Company in SoT's setting) actually makes it through the Shroud, I expect they'll end up hunting all emissaries, wanting to bring everything under their control and end or regulate piracy as the Pirate Lord and the other trading companies have set up the Sea of Thieves. It will be a three-way power struggle between RB, GMU, and OoS+MA+GH+AF.

    But the other trading companies are able to fight back and hunt Reaper emissaries already! The one change I feel is needed is the one I suggested here: https://www.seaofthieves.com/forum/topic/132137/broken-reaper-s-bones-emissary-flags

    Make it so that the other factions will pay for Reaper's emissary flags!

    Only way I could see this working and not making the non-emissary swarm worse is to make all ships drop something of value for the reaper. A “ship’s log” or something that can be turned in for rep somewhere between stolen captains chest and emissary flag levels.

  • @kommodoreyenser sagte in New Good Guy emissary:

    Learn the lore, throw up an Athena emissary and go hunt Reapers.

    Trust me, there is already too many ships that hunt reaper emissary and never throw any flag up.

    when i hunt emissary ships i for sure dont reveal myself on the map or risk to lose anything others can profit from.
    So hunting is best without any emissary!

    Only way I could see this working and not making the non-emissary swarm worse is to make all ships drop something of value for the reaper.
    A “ship’s log” or something that can be turned in for rep somewhere between stolen captains chest and emissary flag levels.

    bad idea, why should non-emissary be made worse?

    If you make every ship regardless of emissary or loot a target, the SoT will become a Deathmatch.
    why do we need an incentive to attack every ship?

  • @stundorn said in New Good Guy emissary:

    @kommodoreyenser sagte in New Good Guy emissary:

    Learn the lore, throw up an Athena emissary and go hunt Reapers.

    Trust me, there is already too many ships that hunt reaper emissary and never throw any flag up.

    when i hunt emissary ships i for sure dont reveal myself on the map or risk to lose anything others can profit from.
    So hunting is best without any emissary!

    This is why I believe the devs will be leaving silent emissary gameplay alone as well. There is just no way to balance the risk/reward for reaper emissary inside the emissary system.

  • @stundorn said in New Good Guy emissary:

    @kommodoreyenser sagte in New Good Guy emissary:

    Only way I could see this working and not making the non-emissary swarm worse is to make all ships drop something of value for the reaper.
    A “ship’s log” or something that can be turned in for rep somewhere between stolen captains chest and emissary flag levels.

    bad idea, why should non-emissary be made worse?

    If you make every ship regardless of emissary or loot a target, the SoT will become a Deathmatch.
    why do we need an incentive to attack every ship?

    Why give non-emissary ships incentive to attack reaper emissary ships?

  • @kommodoreyenser

    isnt it balanced?
    You can sell everything, even animals at Reapers Hideout with bonus and you can become R5 in literally 10 minutes and see every other emissary on the map.
    You risk no more to be attacked liked all other emissaries?

    Beeing a Reaper is mainly profit only and just one downside, that is to be revealed on the map. But the benefits are more than every other emissary.

    Anyway, i dislike the emissary system and it has failed imho.

    Many log when any Reaper gets to 5 and can see them.
    Many cheese it with vote - logging.
    And it starts to annoy people if you just dont vote and join emissary and play like you want and without to opt into any emissary.

    edit: the price tag of the DA is maybe to encourage people to hoist emissary, but i dont see this will work either.

    Rare is constantly trying to push PvP when 2/3 of the Adventure players arent very much interested in PvP.

    I accept PvP, sometimes i welcome it, somtimes i hunt activeley for myself, but the PvP is too broken as that i would focus on it or play SoT competetively.

  • No no no ... we, the pirates are the good guys - the others (including Navy) are the bad guys.

    Also, the existing emissaries are already supposed to be able to fight against the Reaper's Bones. Acting as a non-Reaper emissary, you can also
    @ website introducing emssaries [emphasis mine..]

    embarking on Company Voyages to acquire loot (by honest or dishonest means), tackling the most dangerous threats on the seas and defending the Company’s honour will all raise your Emissary Grade. (...)

    Finally, defending the Company against those who serve The Reaper’s Bones will also advance your Emissary Grade

  • @kommodoreyenser They could make it so that sinking other player ships (emissary for non-emissary) helps level up RB emissary grade, instead of creating a 'ship's log'-type reward for sinking any ship whether you're an emissary not? That would help emphasise the PvP nature of RB without leaning into instantly hostile interactions across the board.

  • @kommodoreyenser

    every ship has incentive to sink emissary ship, regardless of faction.
    Flags are worth gold and give rep, even without beeing a reaper by yourself!

    i can sell the flags to Reapers without beeing a reaper, i only refuse to get a commendation that doesnt grant me anything but a number behind a commendation and i refuse to get a bonus.

    I think if you are out for hunting putting Reaper Emissary on is the dumbest thin you can do.
    and if you are into PvP same, because every smart Pirate with an emissary will sell and vote down if they see you are coming.

    when i go for hunting ships, i dont make any difference, but reapers are revealed on the map, thats their choice to do so and make themself a target.

    the way Reaper works makes zero sense in regards of PvP or beeing a pirate.
    It's a PvE or at max a PvEvP faction like any other to me.

  • the problem i have with "hunt the reapers emissary" factions is that it relies on there being a reaper emissary out there and that is often not the case. if you want a faction whose purpose is to oppose the reapers they need more going for them than just that. you can't base rewards on someone needing to be playing a specific faction when no one has to. a lot of the servers i get onto don't even have a reaper ship around.

    not sure how you'd expand that sort of faction tbh, without them simply becoming a second reaper faction but instead of "chaos to all" it's "you will bend to our rules" for all (which isn't much different from the non-affiliated standpoint).

    and if you think about it, all the other factions already are de facto opposed to the reapers. they all want something from the SoT and the reapers want to run them all out of the SoT, so they want the reapers gone so they can go about their business in peace.

  • @kommodoreyenser said in New Good Guy emissary:

    Learn the lore, throw up an Athena emissary and go hunt Reapers.

    Trust me, there is already too many ships that hunt reaper emissary and never throw any flag up.

    Good point, Reaper's Bones ships should give Athena Emissary grade progress when sunk. Maybe Pirate Legends should be able to hand in Reaper flags to the Mysterious Stranger for a little bit of Athena Rep? Seems like that would also satisfy the request for a bounty system, although showing Reaper Emissaries on the map pretty much already is a bounty system.

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