Most likely, yes. I completed a couple yesterday (Merchant Adventurer and Hoarder of Barnacled Gold) but they have not popped, saying that I have to do a few more. I'll just keep completing the criteria until they "officially" finish, and if captain's chests are what you need I'd suggest doing the same for your prize. The achievements in this game are pretty buggy, but 97% is just a few more chests away. Best of luck!
Posts made by Golgari Hexmage
RE: Achievement still locked after I finished it.
RE: PSA regarding the kraken tentacle wrap attack + loading screen suggestion
Thanks! You definitely added some solid advice for folks still learning the encounter there. Funny enough, that is how my crew and I usually fight it (except right now we hard anchor just at the edge of the ink to make sure we finish the beast off before we leave (gotta get that commendation after all!)
The reason I wrote this was to help other pirates not waste potentially valuable time when dealing with the plan B scenario, but I'm glad you added those tips for overall strategy.
RE: (CLOSED) Official Athena's Fortune Contest Submission thread
The Day I Finally Became a Pirate (#AthenasFortuneContest)
Log Entry, Day 1
My Dearest Elisa,
I have finally arrived at my destination. The trip to this exotic locale was harrowing...but we made it. The crew of this vessel is a tough bunch, though their character is wanting (honestly, who needs to imbibe that often, and the smell!) I’m afraid there’s no accounting for taste. I have a great deal to do, but I hope to write you again soon. The Ancient Isles are breathtaking. I pray you and Jacob are safe and well.
Log Entry, Day 8
Gracious, where do I start? This past week has been a whirlwind. Upon reaching our outpost I checked in with Mildred, the Senior Trader of the local merchant alliance who helped me get my paperwork in order. She’s a kind old soul, and I expect I will learn a great deal as her apprentice. There are so many sailors coming and going each day, it’s a wonder we have enough crates for all of their contracts! I will send funds soon.
Log Entry, Day 22
I’m sorry it has been a fortnight since my last letter. Ever since I received your communication about little Jacob I’ve been absolutely frantic. The merchant alliance pays well, but even if I doubled the number of contracts I issued the money wouldn’t come fast enough for us to afford the medicine! Blasted disease!! I will think of something. There has to be a way…
Log Entry, Day 24
My Dearest Elisa,
I believe I have a solution to our problem! Yesterday night I was in the tavern, head in my hands, when I was approached by a man named Herbert. He’s a liaison for a group who call themselves the Gold Hoarders. Apparently there is treasure buried all around these lands, and they have procured maps for a few of them. I didn’t know if I should trust him, but at that time I didn’t feel like I had any other choice. I told him of our plight, about poor Jacob, and he took pity on me. Elisa, he gave me a map free of charge. I was so overjoyed I reached out to embrace him but he stopped me and stuck out a hand…one…single…gold-encrusted…hand. We shook and he left me by the fireplace, returning to his tent (presumably to count the days earnings by lamplight).
I stayed there for a time. Honestly, I don’t know how long but as the fire beside me began to dim a new sense of purpose ignited in my chest. Parchment in hand, I began striding towards the shipwright to see if I could procure a vessel when Madame Olwen cut me off. We hadn’t spoken much in my time here so this was quite a turn of events. She works for the Order of Souls you see, a group who deals in information and gleans secrets from the departed through some mystical means. Really not my cup of tea, especially because I’ve seen some rougher types trading her skulls for payment. Apparently she had overheard my conversation with Herbert and, knowing a bit about his trade, informed me that the map I was carrying likely wouldn’t amount to much. I began to protest but she cut me off, pointing to Herbert’s tent and holding a finger to her lips as she motioned me to come into her shop with her free hand. Begrudgingly, I did so. It was then that she let me in on a few “secrets”.
Apparently this outpost and many others are located in an area colloquially known as the “Sea of Thieves”. Those ruffians I saw Elisa…they were pirates! Apparently they have some kind of system worked out for trading gold for those skulls but I nearly fainted at the thought of those bloodthirsty scoundrels and missed the finer details. I do remember the next part though with crystal clarity. It would seem that in this bizarre land, the dead return to life. Skeletons roam the islands, and they have a few strongholds stocked with immeasurable riches. These strongholds were once abandoned forts across the Sea of Thieves but now they’re clamoring with undead souls who will do anything to keep their treasure safe. One piece worth more than the rest is a skull with green, glowing gemstones set in the eye sockets. If I were to retrieve that and bring it to her or one of her colleagues…Elisa, she said they would pay me 40 times what I would get for Herbert’s chest!!
I thanked her profusely for her kindness as well as the information but she was quick to wave this off. As I turned to leave her shop and embrace the night air I heard something hit the table behind me. Staring me down was a skull, its bone turned grey and a green glow emanating from where its eyes once were.
“Follow the wind to the skull in the sky. That will be where your treasure lies” she said ominously.
I gulped, if I’m being honest Elisa, but I regained my composure quick enough to nod before leaving to gather the weapons and equipment I needed for the journey. Jacob is going to have his medicine, Elisa. I swear it.
Log Entry, Day 32
The Sea of Thieves is a terrible, beautiful, wondrous place. In the time since I last wrote you I’ve made the acquaintance of a man named Thomas. He’s a regular down by the docks but doesn’t make much…something about not having enough supplies for his pigs. Anyway, after a short conversation I learned that he was eager to make some quick money and I showed him the voyage I got from Herbert. Thomas has a modest sloop, and once I was off work we agreed to meet and chart the course.
It was dark by the time Mildred let me leave (she’s a tough one, that Mildred) but after gathering my weapons and equipment I met up with Thomas on his ship. Our destination was a place called Rapier Cay, and as Olwen had predicted there was one “X” on our map. We set sail and headed northwest, and after two days we saw it: the skull in the sky. Luck was clearly on my side because it was in the same direction we were heading. I explained what Madame Olwen had told me to Thomas and his jaw dropped. As far as he was concerned, Rapier Cay was no more. Nothing could possibly top this “Skullfort”.
Log Entry, Day 35
The winds have shifted. As we approached this Skullfort (once Keel Haul Fort) Thomas spied a galleon heading toward us from Snake Island; sails full billow, flying the Jolly Roger.
“Pirates” I muttered through gritted teeth.
Without a second thought I instructed my mate to take the wheel and keep a safe distance. As he circled the fort and fired his cannons I jumped ship in an attempt to make my way to some shallow rocks. I regret to say that the fight didn’t last long. Once they closed the distance that galleon of swashbucklers made quick work of Thomas and his ship. I fear I’ll never get his screams out of my head…
As the sun went down and the pirates docked their ship next to the fort I lay completely still. I must have hidden there for five minutes, but in that moment it felt like hours. Slowly, carefully, I made my way over to their vessel and climbed the ladder. No sooner had my feet hit their deck when I heard something rustle behind me.
I froze, terrified to turn around. Then, I heard a splash as someone jumped off the back of the ship. The fear of being spotted was gone now, but the fear of being discovered quickly took its place. Frantically, I scampered up to their crow’s nest to hide. Minutes pass, then another sloop appears shouting “WE’RE FRIENDLY!”
My memory of the details here aren’t the best Elisa but somehow the two ships managed to form an accord, working on the fort together. Well, everyone but one of the pirates who kept pacing the ship with his gun drawn. After demolishing many waves of skeletons I see one of the sloop crew climbing to their crow’s nest to drop off a gunpowder keg. Just as he reaches the top and drops the barrel off the galleon turns slightly from some waves and his view of me becomes eclipsed by the mast.
“Phew”, I exhale. That was a close one.
Suddenly, a loud horn rings out over the sea and the ship guard jumps overboard to help.
“Now’s my chance” I say as I jump out of the crow’s nest. After hitting the ground I hobble my way through the empty captain’s quarters and out the side door, eating banana after sweet banana. I lie down in the right-side crook below the bubbled glass window and begin my vigil.
The clap of gunpowder exploding rings out as the sloop begins to sink and the stench of betrayal hangs thick in the air. After dispatching the two trusting sloopers, the galleon crew begins filling their ship with treasure. First the stronghold items, then a villainous bounty skull. Next, one…two…three crates of exquisite spices?! Well, their luck wasn’t going to last long. After loading everything on board, one of the more experienced crew members begins organizing the loot. This goes on for longer than I care to say, Elisa, and was followed by a great deal of posing, jeering, and alcoholic celebration.
Finally, they raise their anchor and began the short trek back to Sanctuary Outpost to sell their ill-gotten gains. When they were close enough to the island the captain ordered everyone to their stations.
“It’s now or never” I say to myself in an attempt to stave off the fear. Slowly, I get up and creep toward the door.
“NO!” I shout in my head, reeling back in silence.
In front of me was another crew member, previously hidden from my view just inside the door looking forward. Luckily, they hadn’t seen me. Elisa…I drew my cutlass, crept around the corner, and unleashed a flurry of blows. Their shrieks rang through the room, and in that moment of chaos I grabbed the green-eyed skull.
Adrenaline has taken me over. I begin bobbing and weaving my way to the Order of Souls tent as my pursuers attempt to strike me down. Quickly, I exchange the skull for my coin but not a moment after I feel a sharp pain in my chest. As I look down my shirt turns a crimson red and my body grows cold.
Log Entry, Day ???
I...don’t know where I am.
What...what is this place?
Am I dead?
I can't be dead! I have too much to do!
"QUIET DOWN YOU BILGE RAT!"
Who are you?
"I'm the Ferryman. Pirates like you end up on my ship all the time."
Pirates…like me? But I’m a merchant!
“Not anymore you’re not lad! All your deeds show up in my log whenever you drop in for a visit. You killed someone in cold blood and then stole their most valuable piece of loot.”
What happens now?
“Well, that’s up to you. In a few seconds that door is gonna open and you can walk back into the world you knew or you can stay here. I really hope you don’t choose the latter, if I’m being honest."
So, I get a second chance…
“They don’t make ‘em like they used to, do they? Yes, you get a second chance. Don’t push your luck though, because one day my door might not open again. You hear me?!”
But Anthony did not hear him, not one word. He had gotten his taste of wild, unbridled freedom and he was dead to the world around him. Another pirate had forever joined the Sea of Thieves.
RE: 12 Pirate Days of Christmas.. Community Competition - Updated 18th Dec
I'd be willing to offer up an Athenas and help with the completion (should they desire it) in the post-New Years range if you still wanted folks. If you're all set no worries, I just figured I'd offer to decrease the time burden for those currently doing multiple days.
RE: The Current Frequency of Skeleton Ships / Kraken / Meg is perfect.
I feel like there's a higher chance that no-one else will show up, and that's enough for me.
Having done a fair bit of soloing as well, I can understand your concern and respect your opinion. My sessions often last 2-4 hours so I can also appreciate where you are coming from with the number of opportunities, but in terms of the overall player experience can it really be healthy to have these be something people ignore? Ultimately, quests and events are just a means to get players to interact with each other, and having memorable experiences is key to the game's core vision. If a notable component that enables that becomes ignored, I can't imagine this would be good for the game overall. 1.5 hours was just an arbitrary time point I came up with to try and balance value with risk. Even if it went back to the one hour timer that was present during the gunpowder skeleton event I think that would be healthier than every 30 minutes.
I have only encountered the Kraken once since the update, and I've had no earthly idea how I'm going to get the 10 kraken commendation at the current rate that I'm encountering it.
Every ship seems to have some percent chance of encountering the kraken out in the open water, but one thing that may "increase" your chance is being around other ships while out there simply because each vessel has that chance. It doesn't multiply your personal chance of encountering it, just puts more tickets in the lottery if that makes sense. Best of luck taking down the vile beast!
RE: The Current Frequency of Skeleton Ships / Kraken / Meg is perfect.
I too enjoy how alive the world feels, but after the update I think a couple changes would be healthy:
- Skeleton Forts: If these popped up every 1.5 hours instead of about every 30 minutes it would help make fort loot special again. When Shrouded Spoils first came out forts were the place to be just like at launch. However, I've already started encountering servers where forts continuously time out because no ships want to bother with them and that is a bit worrying. I feel like three hours was too long, and 30 minutes is too short, but an hour and a half is long enough to make them special without players necessarily feeling like they need to server hop if they want to see forts during their session.
- Kraken: I think the skeleton ships and megalodons are spawning at an appropriate rate that makes the world feel alive, but decreasing the kraken spawn rate after the event would be healthy in the long term. The commendation does not require as many kills as the ships or megalodons do (especially if you factor in the Athena's Fortune commendations) so decreasing the kraken rate post-event should not drastically hinder player progress. In addition, this is supposed to be a rare and terrifying creature that strikes fear into the crew unlucky enough to be targeted by it. That feeling of fear and wonder becomes greatly diluted if it makes appearances too often.
PSA regarding the kraken tentacle wrap attack + loading screen suggestion
After sinking once on a brigantine to the kraken because my crew and I all got trapped below deck by the tentacle wrap and couldn't bail, I decided to do some testing. In our next encounter we tried greatly increasing our damage output (blunderbuss/pistol) and wailing on it but that did not seem to be effective. The tentacle either had a lot more health than before or this wasn't what we were supposed to do anymore.
Eventually I noticed that when the tentacle wraps around your boat a tentacle head appears nearby. Shooting that with cannons is how we now achieve a speedy disengage. Others have also found this to be effective on the sea of thieves reddit, so I think this is probably the intended method.
While I like the theme of this modified mechanic, it may take a while to catch on because pirates who knew the old kraken mechanics will probably first try their luck a few times with the wrapped tentacle and think it has a huge HP pool (like I did originally).
Would it be a good idea to make a loading screen tip in the future that says something like:
"The kraken has returned with more ways to fight. New strategies may help in surviving this plight."
RE: Clearing the air
You can shoot a skellie in the head and make him drop his barrel... so there's that.
This is a fair point, but I think OP was referring to bonus headshot damage. Depending on voyage level or the skeleton's current HP, instances where this happens can understandably be misleading at first. Repeat encounters over time and using different tiers of voyages soon make it clear that it's more of an exception than a rule though.
I fell for it every time
Yeah, that was a weird rumor, and the secrecy around the raid only fueled its power. At least we can look back and laugh now though.
RE: The ability to communicate to alliance ships afar..
This is a feedback suggestion that has been brought up a few times over many months and we may see something in the future. I can't provide concrete details yet but at least you know it's on their radar.
RE: Clearing the air
It would appear so. Every ship seems to have some percent chance of encountering the kraken out in the open water. One thing that may "increase" your chance is being around other ships while out sailing in that deep water simply because each vessel has that chance. It doesn't multiply your personal chance of encountering it, just puts more tickets in the lottery if that makes sense.
Thank you for doing the Pirate Lord's work. I frequently explain these same points to people I meet in open and closed crews. Reminds me of the misinformation surrounding Destiny's "Spirit Bloom chest" from the Vault of Glass raid. For anyone not familiar, a rumor spread that if you opened this materials chest it would remove the entire raid team's chance of receiving super rare "exotic" weapons from a chest just down the path. No matter how many times this was disproven people still believed it, and still do, 4+ years later.