@edemardil said in Tall Tales Greifing and Extending item despawn:
@dlchief58 said in Tall Tales Greifing and Extending item despawn:
@edemardil said in Tall Tales Greifing and Extending item despawn:
@reapinglegion If they could have gotten something for it or kept it on their boat, fine. But everyone knows you can't do anything with it. That's why they dumped it in the water.
I rob people all the time and if I see tall tale stuff or something I dont need, I don't take it. There's a way to be a thief without being and utter numbskull about it.And if there was value assigned to the relics, then the "griefing" as you call it would increase as people would have reason to take them from you. The current implementation is better all around as there is no incentive for them to take it unless they just want to (and there is nothing wrong with it, no matter how much you want to cry over it).
Haven't you noticed the biggest supporters of adding value to the relics in Tall Tales are those that primarily participate in PvP?
Like I said in other comments, if they had a value, I'd have no problem with it. My problem is that there isn't any value. People steal it just to be d bags.
I'm all for adding value and all for PvP or making the items inventory items. Something has to change. Doesn't make people who do it knowingly to be d bags JUST players of the game. That's a sad excuse.
No, the only thing that needs to change is your perception and gameplay. Play better so as to not let it happen, don't get all bent out of shape when it does. Adding value is the worst idea and will not solve the issue (just your perception of it) but would exasperate it since there would actually be an incentive to do it, making them inventory items unable to be stolen makes them all too easy to complete. The first "solution" increases the difficulty and frustration for players, the second removes the difficulty almost completely.