@crimsonraziel Well, that's what we are saying regarding variables, you could increase the size of the carrot or shorten the length of the stick, this would be something Rare would have to balance during testing.
Regarding conceptual things;
- I would definitely want this to need more than 1 crew. That's a big part of my original post. People have agreed that the fun they had beating the original Hungering One was some of the most fun they've had playing this game and that was mostly down to co-operation between crews
- If multiple crews were required then it couldn't be a spawning creature but would have to be something summoned. You couldn't have it appearing next to some poor solo guy.
- The time it takes could be shortened, that would just be a case of reducing the number of hit-points the threat has. Again as above that would be something Rare would have to balance during testing
- if (large) rewards are given to create interest then the difficulty has to be high but restrictions would need to put in place to stop people farming it. My suggestion to stop people farming it was to restrict when it spawns but perhaps there's another way... perhaps this could be a time limited quest and wouldn't stay in the world once the 2 week period had finished.
- I would prefer a permanent feature, because I want something worse and harder than the Megs/Krakens we currently have. I'd also like a periodical reason for pirates to band together. But I get that that's not everyone's cup of tea.