Rare we need events and content like a Fort without the benefit of betraying.
Events that promote PvE cooperation, and at the same time are Hotspots for PvPers.
I dont know how, but i am not the developer, you are :-)
We need that to have people understand the PvPvE mixed mode.
Forts were the best in the beginning and they are still a good place for PvE and PvP at the same time.
I also understand that betraying is a way to go, but betraying should leave you with a penalty or vice versa alliances need to give more incentive to not betray.
The balance between PKing and staying friendly is a little bit disturbed imho.
PKing has nearly zero disadvantages and zero penalties while it is the less social style to play or lets say it this way.
To PvP and to stay social, empathic and still caring for your fellow player and make him not ragequit is the hardest part.
I love your game, i like pve and pvp, i like to immerse, relax, sail, get loot, sell loot peacefully and i like i need to defend myself and be able to attack, kill, sink and plunder or steal while not beeing recognized from others, but we dont have that much players who do so.
They are mostly split and dont get it.
Hungering Deep was that magic Moment, the Throne Event and the Gunpowder Barrel stuff where we want and need another crew cooperating but also be ready competing.
I dont know how and what, but a event that encourages to cooperate and ally up without betraying as viable option and at the same time give the PvPirates an aim to go for is what we need.