Combat Rebalancing Suggestions

  • So I think a reasonable fix to sword combat would be to reintroduce the slowdown when missing a cutlass strike. However I do feel that this change must be introduced alongside a temporary target lock upon hit with a cutlass. The lock would disengage at the end of the three hit combo. Also I feel that a half second root should be applied to the target if they are hit mid air.

    Blocking would also need a buff in the form of a target lock on the aggressor upon successful block. With this there could also be an increase to the effective arc that the block needs to engage a successful block.

    The delay between gun switching should be removed for players who choose to use a cutlass as well.

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