Im loving this update a lot, and its gotten me thinking of a bunch of ideas and old ideas re-imagined:
New Areas:
I've seen a concept for and Ice area that was really well fleshed out. That would be an amazing addition, plus who wouldn't wanna dress like a viking!
Maybe a red rock area, or even black sand islands?
Im hoping to see the map grow to a stupid size and maybe for an easy transport you find an item for the ferryman and he'd transport your crew to different zones (the size of the map we have now would be one Zone "26x26"). However you can still sail to the next zones the old fashion way, and it would change your map to the next zone.
More Tall Tells:
Much needed addition to the game! Now id love to see more tall tell story lines. LOVED the puzzles and defiantly want more! Same goes for traps.
Sirens:
Hostile Mermaids that grab onto the side of the ship and waiting to grab unsuspecting pirates, drag them overboard to the depths.
Giant Birds:
Now that we have harpoons i see this could become a thing. You'd harpoon then to try to hold them in place for easy shots, however they could pull your ship into some rocks. The birds would land on your mast and you could shoot them off or climb up there and fight them head on steel to talons in hopes they dont break your mast. They could also maybe do a drive by and swoop someone up. Many ideas about how they could act or what they could do!
Rouge-Like Ship upgrades:
These would be temporary ship upgrades that would be lost when your ship sinks. You'd find them randomly in the world or maybe even blueprints that youd return to a shipwright for the upgrade at the cost of planks. Kinda like the Merchant missions asking for wood crates.
These upgrades could help decrease the time to pull up an anchor or raise a sail. Ship re-enforcement. Maybe even special rarer ones like cursed cannon (small chance of cursing a loaded cannon ball). Would make you care even more about your ship and keeping it alive, cause once its gone so are your upgrades. Food for thought.
Island Random Encounters:
Some good some bad. Maybe you'll find and NPC giving a quest to search the island for a lost pendent. Rewarding you with gold and maybe cosmetics.
Maybe youll find a the travailing merchant selling a few exclusive items at a time from his ever expanding store (only way to get his cosmetics and you would have to keep finding him in hopes he i selling that one item your looking for). To learn of his whereabouts you'd talk to your local tavern-keep.
Maybe a friendly Skellie needing help or maybe even some abnormally larger creatures, looking at you crab. Large snake too maybe?
Curses:
I like the visual cosmetics and i hope you add more till then ill be using Lost souls Curse. However i was hoping the curses would be an obstacle that would some how hinder you is some shape of form. Making you have to do tasks to get rid of them. However you could have both types of curses! (cosmetic types and game play types)
Pirate Bounties:
Still would love a player bounty system, But would be difficult to implement when players come and go. Maybe 3 bounties placed on random players and your goal is to kill that person once. The tavern-keep would tell you what island they were last at. Once that player has been killed by another player then the bounty was claimed and the bounty would expire for anyone holding it.
Tavern Games:
Gamble your money away against other players or any NPC's found sitting at the tables. Black jack and liars dice a true pirates game!
Morningstar Cosmetics:
Loved the Morningstar set that you got to USE. Saddly you didnt get to keep it but i loved the way you found it in the world. So we need more of that kinda cosmetics that you find in the world ether randomly spawned or in certain locations.
I bet i could keep going so lets just end it here of these few ideas