<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Increase the pace and incentive of PVP]]></title><description><![CDATA[<html><head></head><body><p dir="auto">1.) Increase the health of ships<br>
2.) Add smaller swivel cannons on the front and the rear of ships<br>
3.) Add long range mortar cannon on ships<br>
4.) Implement a grapple/hook shot that can be used to slow down ships or pull ships together<br>
5.) Add ropes to the masts that would allow someone to swing off of a ship<br>
6.) Molotovs</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/89321/increase-the-pace-and-incentive-of-pvp</link><generator>RSS for Node</generator><lastBuildDate>Sun, 07 Jun 2026 02:07:01 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/89321.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 15 Apr 2019 05:05:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Wed, 17 Apr 2019 02:26:11 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">cannons on the front of ships doesnt make Any sense whatso ever.. never been an Actual Age of Sails ship that had Forward Cannons lol ..  SWINGING ive already suggested , suggest you play Insider for your grappling concerns, molotovs and grenades have already been suggested as well, and technically period accurate too.. and why would a ship have extra health? that doesnt make any sense.. if you blow a cannon ball threw a wooden hull of a ship, what would "Hit Points" do? theres a Hole in the Ship, which allows water to flow in.. more shots wouldnt just soak up imaginary hit points, NO.. they make more Holes for more water lol</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1074652</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1074652</guid><dc:creator><![CDATA[Flintlock Avery]]></dc:creator><pubDate>Wed, 17 Apr 2019 02:26:11 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Wed, 17 Apr 2019 00:44:06 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/galactic-geek">@galactic-geek</a><br>
I agree.</p>
<p dir="auto">It does drive me slightly mad when people suggest completely over complicating current ship PvP and its rewards/incentives . This game is one that markets itself as a back to basics, mechanically raw but visually polished game, change anything, anything - but not ship combat.</p>
<p dir="auto">'If it ain't broke, don't fix it.'</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1074580</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1074580</guid><dc:creator><![CDATA[GeneralBuckfoi]]></dc:creator><pubDate>Wed, 17 Apr 2019 00:44:06 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Tue, 16 Apr 2019 22:46:39 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">The only incentives you will ever need to PvP in Adventure mode is to steal loot, or to get revenge. No more; no less. It's just right.</p>
<p dir="auto"><img alt="Ah, perfect!" class="img-fluid img-markdown consent-required" data-element-src="/forum/imagechecker?src=https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTKD9CLC9AVjP6px1VrtB7UD7Eg7OinKQxQdElUWnZZXCNNx5_e1Q"></p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1074486</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1074486</guid><dc:creator><![CDATA[Galactic Geek]]></dc:creator><pubDate>Tue, 16 Apr 2019 22:46:39 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Tue, 16 Apr 2019 19:11:31 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/striatedmist03">@striatedmist03</a> Answer to many of these things is Arena.</p>
<p dir="auto">The devs will not be adding more PvP <em>incentives</em> in the Adventure mode. As recently as the last dev stream, they explained that they have no interest in that for Adventure mode which is why we will have Arena.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1074249</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1074249</guid><dc:creator><![CDATA[Okwui]]></dc:creator><pubDate>Tue, 16 Apr 2019 19:11:31 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Tue, 16 Apr 2019 19:01:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> I’m sorry for my original post, you were making genuine suggestions and instead of giving genuine feedback, I was just plain rude, which is not okay. Again I’m sorry for my original post.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1074233</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1074233</guid><dc:creator><![CDATA[Drewdigon]]></dc:creator><pubDate>Tue, 16 Apr 2019 19:01:02 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Tue, 16 Apr 2019 12:06:54 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Imma just gonna put this here because the OP clearny doesn't follow the game much and might be interested to see this:<br>
<a href="https://www.youtube.com/watch?v=xRbTaMStHIM" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.youtube.com/watch?v=xRbTaMStHIM</a></p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1073641</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1073641</guid><dc:creator><![CDATA[Hynieth]]></dc:creator><pubDate>Tue, 16 Apr 2019 12:06:54 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Tue, 16 Apr 2019 11:30:43 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/goedecke-michel">@goedecke-michel</a><br>
Close to what I had in mind on your number 7.<br>
Sharks with lasers on their heads!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1073623</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1073623</guid><dc:creator><![CDATA[InboundBomb]]></dc:creator><pubDate>Tue, 16 Apr 2019 11:30:43 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Tue, 16 Apr 2019 11:22:19 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">7.) Lasers<br>
8.) Mines<br>
9.) catapults<br>
10.) fire ships<br>
11.) air raids<br>
12.) Submarines</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1073616</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1073616</guid><dc:creator><![CDATA[Goedecke Michel]]></dc:creator><pubDate>Tue, 16 Apr 2019 11:22:19 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Tue, 16 Apr 2019 04:38:05 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">There weren't any molotovs, but there was Greek fire. 😅🔥</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1073326</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1073326</guid><dc:creator><![CDATA[Galactic Geek]]></dc:creator><pubDate>Tue, 16 Apr 2019 04:38:05 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Tue, 16 Apr 2019 03:53:55 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@exeternautical sagte in <a href="/forum/post/1072420">Increase the pace and incentive of PVP</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a><br>
Why do you want to turn SOT, which is already amazing, into ATLAS, which is a pretty big flop currently. (In case you weren’t aware all of the things he is suggesting are features of another game).</p>
</blockquote>
<p dir="auto">Where did I say something about changing the game? I don't want it to be changed, I love this game as it is...</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1073300</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1073300</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Tue, 16 Apr 2019 03:53:55 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Mon, 15 Apr 2019 11:29:27 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@exeternautical <a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@Schwammlgott</a> didnt really support the ideas OP did... so i dont know why you are calling him out for that ;-).</p>
<p dir="auto">Alot of the ideas are from (a) different game(s) and on that same note alot if not most of these ideas are not what SoT is or wants to be.</p>
<p dir="auto">He has a couple ideas that would only work with a HUD, i for one think that the minimalist hud (aka the personal health bar) is perfect.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1072422</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1072422</guid><dc:creator><![CDATA[CallMeBackdrafT]]></dc:creator><pubDate>Mon, 15 Apr 2019 11:29:27 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Mon, 15 Apr 2019 06:04:39 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I'm beginning to think this OP is a troll-post</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1072270</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1072270</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Mon, 15 Apr 2019 06:04:39 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Mon, 15 Apr 2019 05:47:50 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/striatedmist03">@striatedmist03</a> said in <a href="/forum/post/1072246">Increase the pace and incentive of PVP</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/striatedmist03">@striatedmist03</a><br>
7.) EXP/Gold bonus for taking down an enemy ship<br>
8.) Add low/high risk areas with better loot and bigger sea monsters<br>
9.) make sea monsters attack more<br>
10.) NPC pirate ships that attack you<br>
11.) Missions that have you go under water<br>
12.) some type of long snorkel attached to the ship that let you go a certain distance around your ship underwater<br>
13.) Allow people in the crows nest to see further than people on the deck<br>
14.) TNT barrels that can be lit and dropped behind a ship<br>
15.) 2 man non-combat underwater submarine (maybe not, maybe with the snorkels)<br>
16.) swimming flippers<br>
17.) different types of armor that counter different weapons<br>
18.) different melee weapons with different attack speed and damage<br>
19.) spotlight for night time<br>
20.) maybe add a shield that can be wielded with a sword or without<br>
21.) don't make ship ramming to powerful<br>
22.) ship health bar that slowly decays if not kept at 100%, but will increase if ship is fully repaired repaired<br>
23.) add a "top crew score board" for the crews in the lobby</p>
</blockquote>
<p dir="auto">#7 They do not want to put value on ships because then all people would want to do is battle it out. The upcoming Arena game mode as shown in the trailer provides this for those who seek it.</p>
<p dir="auto">#8 This already exists. it's the Devil's Roar. The loot is more valuable and the missions harder due to constant geyser and volcano eruptions.</p>
<p dir="auto">#9 Depending on the color of the Meg that spawns, their aggression levels differ.</p>
<p dir="auto">#10 &amp; 11 I'm down with that.</p>
<p dir="auto">#12 I know this is a fantasy game, but even that is too far fetched for this game. Like the molotov, the snorkel did not exist during the age of piracy.</p>
<p dir="auto">#13 It kinda does that in ways when you are in the fog. You can see farther and make out landmarks in the crows nest as opposed to being on deck. On a clear day though, You can see just as far from above or below, as is such in real life.</p>
<p dir="auto">#14 you can already do this with gun powder barrels. Just realize that once the fuse is lit. the barrel has about 4 seconds before KABOOM!</p>
<p dir="auto">#15 This is Sea of Thieves, not 20,000 Leagues Under the Sea</p>
<p dir="auto">#16 Didn't exist in during the age of piracy</p>
<p dir="auto">#17 It probably will not happen. Since day 1, the emphasis was about putting everyone on equal ground in terms of weapon damage and protection. Skill was the deciding factor on who wins. The clothing/armor is purely cosmetic for Character customization purposes.</p>
<p dir="auto">#18 links to 17.</p>
<p dir="auto">#19. Lanterns kinda do this in terms of providing navigational lighting in darkness/storms/fog. Spotlights on ships did not really exist in the age of piracy</p>
<p dir="auto">#20 This isn't medieval times.</p>
<p dir="auto">#21 Not sure what you mean. Ship ramming is not that powerful. It puts 1 maybe 2 holes in a hull and pushes the other ship...but that's about it. Not sure you can really nerf that any more than it already is.</p>
<p dir="auto">#22 Your ships "health" is determined by the number of holes in her. The more holes, the more damage you took. Plug them holes, bail that water and sail/fight on me bucko!</p>
<p dir="auto">#23 Sounds like a cool idea.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1072264</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1072264</guid><dc:creator><![CDATA[FuzzyPyrate]]></dc:creator><pubDate>Mon, 15 Apr 2019 05:47:50 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Mon, 15 Apr 2019 05:35:24 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/striatedmist03">@striatedmist03</a> sagte in <a href="/forum/post/1072233">Increase the pace and incentive of PVP</a>:</p>
<blockquote>
<p dir="auto">1.) Increase the health of ships<br>
2.) Add smaller swivel cannons on the front and the rear of ships<br>
3.) Add long range mortar cannon on ships<br>
4.) Implement a grapple/hook shot that can be used to slow down ships or pull ships together<br>
5.) Add ropes to the masts that would allow someone to swing off of a ship<br>
6.) Molotovs</p>
</blockquote>
<p dir="auto">1: you see my answer up there<br>
2: we're getting harpoons with the anniversary update<br>
3: sure, with and HUD-based line, where it hits maybe? Would break immersion and doesn't really fit in this time<br>
4: see answer to number 2<br>
5: would be some kind of cool...but what for, it works better with the way it is now<br>
6: IF something like that, Rare should first introduce fire itself...as it didn't come with the devils roar update, I don't think something like this will ever come</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1072250</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1072250</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Mon, 15 Apr 2019 05:35:24 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Mon, 15 Apr 2019 05:28:20 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/striatedmist03">@striatedmist03</a><br>
7.) EXP/Gold bonus for taking down an enemy ship<br>
8.) Add low/high risk areas with better loot and bigger sea monsters<br>
9.) make sea monsters attack more<br>
10.) NPC pirate ships that attack you<br>
11.) Missions that have you go under water<br>
12.) some type of long snorkel attached to the ship that let you go a certain distance around your ship underwater<br>
13.) Allow people in the crows nest to see further than people on the deck<br>
14.) TNT barrels that can be lit and dropped behind a ship<br>
15.) 2 man non-combat underwater submarine (maybe not, maybe with the snorkels)<br>
16.) swimming flippers<br>
17.) different types of armor that counter different weapons<br>
18.) different melee weapons with different attack speed and damage<br>
19.) spotlight for night time<br>
20.) maybe add a shield that can be wielded with a sword or without<br>
21.) don't make ship ramming to powerful<br>
22.) ship health bar that slowly decays if not kept at 100%, but will increase if ship is fully repaired repaired<br>
23.) add a "top crew score board" for the crews in the lobby</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1072246</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1072246</guid><dc:creator><![CDATA[StriatedMist03]]></dc:creator><pubDate>Mon, 15 Apr 2019 05:28:20 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Mon, 15 Apr 2019 05:21:17 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/striatedmist03">@striatedmist03</a>  Molotovs? They weren't invented util 1936 bro...lol!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1072241</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1072241</guid><dc:creator><![CDATA[FuzzyPyrate]]></dc:creator><pubDate>Mon, 15 Apr 2019 05:21:17 GMT</pubDate></item><item><title><![CDATA[Reply to Increase the pace and incentive of PVP on Mon, 15 Apr 2019 05:15:07 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/striatedmist03">@striatedmist03</a> I read number one and see, you have no clue of this game...ships don't have "health"...they get holes and fill with water, you have to repair and bail so it doesn't sink<br>
I think the game you're searching for is a Skull&amp;Bones-like game</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1072237</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1072237</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Mon, 15 Apr 2019 05:15:07 GMT</pubDate></item></channel></rss>