First and foremost, as a closed beta player and early adopter who had some grave concerns about this game at launch, I want to say that the many quality of life improvements to the game over the last 10 months have been welcome and appreciated. Thank you dev team for persisting through choppy waters.
Rowboats are my favorite thing in the game, as they allow me complete freedom from my ship and a more intimate adventure. I'm the kind of person who will patiently row from island to island, hunt larger ships and steal away quietly with their loot. I love the heart pounding rush of adrenaline you feel when approaching another ship secretly, dock up, load up their treasure, and undock the rowboat to push off...
And then your character clips through a nearby game object above the rowboat, and bam. Your screen goes black, and your character teleports back to the ship that you left parked 10 islands away.
Admittedly, I am playing the game unconventionally. Single player is an extraordinarily hostile environment, but I love taking it to that next level playing the high risk rowboat strategy. It's probably not normal that I leave my ship somewhere across the map. I get it.
Before anyone tells me to get gud and play the game the 'right' way, I am simply suggesting the following:
Adjust the unstuck system so that instead of teleporting players back to their ship, it teleports players to some 'safe' location in their immediate vicinity.
Probably 25-30% of my long-distance rowboat ventures have ended prematurely due to being teleported back to my ship, erasing sometimes hours of work. You can imagine I close the game pretty fast when that happens.
My best,
Gassybeard