[Mega Thread] Cargo Runs

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    @katttruewalker still, there is not enough variety in the types of goods and prices for their delivery,I understand that players will choose the most expensive but still

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    @katttruewalker analog delivery of goods-banker at the Outpost offers a quest for the transportation of credit chests

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    I think cargo runs will meld into a good place within the game. Being directly in the spotlight, I think players are bound to be overly critical about them, but they're a small addition to the overall game. And it's done well. The rewards are a bit disappointing, but its reasonable, considering what I said beforehand.

    My only negative criticism is this:

    I don't like that cargo runs are taking up spots from the Merchant Alliance Voyages you can buy.
    I wanted to purchase normal Merchant Voyages, but all she had was cargo runs.
    I really don't like that. I wonder if it can be set up so there are three of each voyage type. This isn't the difference of riddles vs treasure maps.
    At the very least, maybe the cargo runs shouldn't count against the number of purchasable voyages per day from a particular NPC?

    Overall, I think cargo runs have a good balance of intrigue and silliness. The potential for theft and such seems good. And running with annoying plants in your face can be funny.

    While I don't want to see the islands populated by NPCs, I'm not sure the now existing ones are going to spoil anything.

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    @goedecke-michel I like the grog chest effect it’s fun. Plants blocking view is not fun unfortunately. I’m learning to deal with it. It wish they were designed differently.

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    Cargo runs are a nice addition to the merchant quest. They fit in well with my play style considering I no longer purchase quest anymore unless it’s required for the bilge rats. So I was happy ones found in barrels and so forth counted towards the commendations. Was a little surprised on value. I was expecting some variation for the different types but no big deal. I did have an encounter where I had rum in the crows nest with a couple of kegs when meg showed up and somehow hit the kegs no other damage to sloop. Very weird. Rum didn’t make it by the way.

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    @x-crowheart-x said in [Mega Thread] Cargo Runs:

    ...Maybe that is why millions have tried this game and sailed past it.

    Maybe if you ask they can take you along so you aren't forced to keep playing this miserable game. You sound like a petulant child. If this were Willy Wonka's Chocolate Factory you'd already be with the Oompa Loompa's. You're insulting the people who in the same breath you then ask demand fix the game to your satisfaction. That's not how constructive criticism or player feedback works, the impression I get from reading your posts is you hate absolutely everything about the game, hell I wouldn't blame them for ignoring you.

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    So after trying out the Cargo Runs i just have to say thank u Rare for this Fun its really Great i love Cargo Runs its just Fun endless Fun !!!
    Btw i love those tricky Quests and the way to find out how to deal with...
    Great Update!!!

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    One more idea about cargo runs i did Post in another thread but i guess here is the better place for it...

    Would be more interestting if the cargo get more value over time u store it at ur ship, so ppl would try leave it as long as possible on thier ship while doing an athena with thier cargo “well“ stored, for some extra gold at the end of thier journey. Atm there is no need to care about the cargo in athena Missions i guess this could add some more fun if u get every 2 or 3 ingame days a cargo value increas by 100%,
    After Keeping rum bottels for a week save u get 2.100 Gold each for a late but storyfull rum...

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    I enjoy cargo runs, but they can be pretty tedious as a solo slooper. Having to stock your boat with cages was a complaint (for some) of the Merchant Alliance, and cargo runs are even worse. You have to collect more crates than cages, you usually have to travel farther to the NPC for both pick-ups and drop-offs, and it is trickier to load/unload them. It's not very fun when half the time of a Cargo Run is spent loading/unloading the boat. I think there should be 2 levels of cargo crates, this way, you can cut the number of trips in half. Instead of a level 50 Cargo Run asking you to deliver 8 crates, it would instead ask you to deliver 4 high level crates. This solution also allows Cargo Runs to be worth more gold per minute, which seems to be a common complaint in this thread. Here are some name ideas for low-level and high-level crates.

    Crate of (Devil's) Light Rum (350g)
    Crate of (Devil's) Dark Rum (700g)

    Crate of (Devil's) Fine Cloth (350g)
    Crate of (Devil's) Luxurious Cloth (700g)

    Crate of (Devil's) Plants (350g)
    Crate of (Devil's) Exotic Plants (700g)

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    @spyderhat sagte in [Mega Thread] Cargo Runs:

    @goedecke-michel I like the grog chest effect it’s fun. Plants blocking view is not fun unfortunately. I’m learning to deal with it. It wish they were designed differently.

    While the plants sway left and right as you walk, you can always catch a glimpse. It's a small, funny idea. I like that.

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    What I like best is that I accept the delivery and the order is already "fulfilled". This makes it optional for Athena Quests to deliver the goods. If they are lost, you can still finish the Athena Quest. That's fine.

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    Short Feedback: I like them!

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    We did a voyage yesterday, handed in 6 crates, but after returning we did not receive the notification that the Voyage was ready. The mission itself also remained active. so we were going to cancel this mission .. Maybe we had to wait a bit longer?

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    @katttruewalker I love the new cargo runs, even if I do cures the plants while trying to find my sloop, running into everything, falling off the dock, and searching everywhere for the ladder to my sloop....Well at least the plants are watered for the start of the journey. My only ? is I thought it would be a little longer of a voyage. I think it should be random with some across the map and some close distances with pay being different with distance if not too time consuming for the dev's. Anyway love what you guys are doing and thanks.

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    @closinghare208 Rude much?

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    @bo05ter said in [Mega Thread] Cargo Runs:

    @x-crowheart-x said in [Mega Thread] Cargo Runs:

    ...Maybe that is why millions have tried this game and sailed past it.

    Maybe if you ask they can take you along so you aren't forced to keep playing this miserable game. You sound like a petulant child. If this were Willy Wonka's Chocolate Factory you'd already be with the Oompa Loompa's. You're insulting the people who in the same breath you then ask demand fix the game to your satisfaction. That's not how constructive criticism or player feedback works, the impression I get from reading your posts is you hate absolutely everything about the game, hell I wouldn't blame them for ignoring you.

    I do not absolutely hate this game. Nor do I blinding love this game and worship its developers like they can do no wrong. I also do not resort to immature name calling.

    There are things that can be improved upon and issues resolved that can make the game better for all. Ignoring what does not want to be heard may be a big part of the problem if that is really true.

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    @kondrites how? mate

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    I've only done two in the vanilla area and only have two three issues with it.

    1 - like a few here the reward doesn't feel sufficient for the work. After finishing a Cargo run for 2450 gold (Seven items all pristine) I came across a shipwreck with exquisite spices which sold for 1650+ gold alone. Heck I did a standard merchant quest in less time for more gold from three gold snakes, a gold pig and a black/pink spotted pig.

    2 - The new NPCs on the islands can be difficult to find, I started a thread up about finding the one on Kraken's fall because she's just standing around some bones (south east side near the spine resting against a rock). But when I found that I had to find another on Crook's Hollow I expected him to be in a similar place but he was on the dock. The NPCs need to be more animated then just standing around staring into space; put them near camp fires humming tunes or playing instruments at least because it's what I expected at Kraken's fall but she's just off to the side, awkwardly placed.

    EDIT

    3 - The cargo runs aren't tied to the voyage. So hypothetically I get sunk by a ship and respawn; why would I go back to get it? Why would I waste time going to get (most likely) damaged cargo when I can just slap another voyage down and go pick that up? This is the issue for both the cargo runs and the animal procurement voyages because unlike the Order and Hoarder voyages, they both have fragile loot and the animals are only ever worth anything when they're part of a voyage.

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    The devil's roar cargo runs: why does it seem all the deliveries are sent outside the roar area? I did 6 to get the 25/25 commendation and most of them sent me to crook's hollow or ancient spire. Makes them take too long in my opinion. Cleared the commendation, and likely won't be doing anymore of them. Might still do a few of the vanilla-area ones.

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    @supriseautopsy said in [Mega Thread] Cargo Runs:

    The devil's roar cargo runs: why does it seem all the deliveries are sent outside the roar area? I did 6 to get the 25/25 commendation and most of them sent me to crook's hollow or ancient spire. Makes them take too long in my opinion. Cleared the commendation, and likely won't be doing anymore of them. Might still do a few of the vanilla-area ones.

    I think that actually makes some level of sence. Why sell this rare cargo to people in the devil's roar when it has much more value to the people outside the region. I hope Rare however adds more cargo types to these voyages, like how all the other voyages has normal, bronze, silver and gold value loot that you can cash in.

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    @karloss00

    1. lets be honest you dont really do the voyages for the money more so for the levels on the merchant, which lets be honest isn't that much if you dont do it pristine.

    2. yes i completely agree i once was on with with my crew 2 were afk cause they went for food on a galleon this is, and whilst one was on the island looking for the trader and a brigentine of cleary new players was able to sink us and waste all our progress. Obviously i dont see anyway of this changing and i imagine, like animal spawns after a while there locations will be documented and people will start to learn them.

    3. you dont to be honest its the case of it doesn't really give me much late game so there isn't much point in complaining that i lose progress. so in reality i dont see the need to complain much about loss of progress

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    Well, after doing Cargo Runs for a bit I gotta say there pretty good, but I don't think the pay is as good as it could be.
    Not to mention they all sell for exactly 350$.
    Shouldn't it be like a random number?
    Example:
    357$, 349$, 359$ or 361.

    And um, only 3 types?
    I know there's the Devil's Roar variations

    Shouldn't there be like 2 more Plant/Rum/Cloth types?

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    Oh and before I forget:
    Do Cargo Run items wash up on shore?
    Because there would be nothing more immersing than seeing a Rum Bottle box washed up on shore.

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    I think cargo runs are a great addition to Sea of Thieves. I've only done a few runs so far, but I have some observations.

    I love that cargo runs can be done alongside other voyages. But to do this, you must drop the cargo run and pick up the merchandise before you drop another voyage. I would like to be able to drop a cargo run while another voyage is still on the table. This seems in-line with the design concept of being able to run cargo runs alongside other voyages.

    I have to agree with many others that the reward for each individual piece of merchandise seems a tad low. A slight increase, even 100gp per item, would help make them more appealing.

    To answer someone else's question, cargo run items definitely do wash up on shore. I found a crate of demon's rum on the shore of an island, to be delivered to Ancient Spire Outpost. That was a real treat to find.

    Plants seem a bit finicky. I poured a couple buckets of water in the hull of my brigantine, but my plants still arrived wilted. Not enough water, perhaps?

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    @x-crowheart-x

    Go back and read your posts nothing about the sound constructive or helpful. This game is far from perfect and if you want to add value, then do that, but if you’re hear just to complain well I guess that’s your right too.

    Look man, I’m sorry I wash a bit harsh, but just try to realize that Rare isn’t a nameless faceless thing, there are real people who work really hard at their jobs and they are really interested in hearing your feedback, of course they want to fix things but when you basically say everything they’ve ever done sucks how do you think that would make them feel?

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    @gonnableedya

    Keep the number of cargo crates more consistent. I am level 50, and most of the time I get 8 cargo crates, but sometimes I get 5? This seems pointless, because I won't do 5, I will just "reroll" the voyage until I get 8. You guys also need to do a pass on all in-game voyage types with this philosophy in mind. More consistency, less randomness. Again, it just feels better.

    I am Level 50 too. Sometimes it is nice to get quick and easy voyages. If you do not have a lot of time, or if you want to work towards some specific Bilge Rat commendations, a quest that looks easier – such as OOS on smaller islands, or a GH quest that is not Chapter One of who-knows-how-many more – is just what you need.

    And would you really want every MA quest to include pigs!?

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    @surveyorpete Ha! I NEVER do pigs (I think those need work too), so I wouldn't want that at all lol. But there does need to be more consistency/balance in the game imo.

    • Pigs shouldn't be so annoying
    • Giant Islands like Old Faithful should be worth going to
    • Riddle voyages should always reward well
    • Voyages within a certain rank should reward roughly the same amount of gold / take roughly the same amount of time

    It's because all of these little things that 'rerolling' voyages is even a thing. It shouldn't be that way imo. Why would I try to catch 2 black pigs and a barrel when I can reroll and get a quest for 3 gold chickens? Why would I do a long riddle quest when I can go to a small island and dig up 5 chests?

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    I'm concerned about game balance. Passive traders versus aggresive pirates. PvP versus PvE. We have lots of "goods" to transport now, which is great. Could even use more. But imv there needs to be more ways to be stealthy. My concern with all these "fragile" goods is that we can't protect them well under all the various hostile situations we run up against throughout the world. I'm hearing players want more encounters; more populated servers, which will put "trade" in jeopardy far more. Rowboats help, but not sure they are enough to offset the dominance of PvPr's. We need more stealth in the game, imo. Once a player is spotted now they are pretty much done and their cargo, whatever it is, will be late, if it reaches it's intended destination at all. I'm speaking from a solo playing position, but it could just as well be any new or intermediate player. Cargo runs are time consuming. That makes all players sitting ducks. It takes a lot of time to just supply ones ship, now the extra cargo doubles that time. Balance.

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    @sgt-palooggoo said in [Mega Thread] Cargo Runs:

    Oh and before I forget:
    Do Cargo Run items wash up on shore?
    Because there would be nothing more immersing than seeing a Rum Bottle box washed up on shore.

    Yeah, I found a crate of rum on an island, kind of cool.

    I am enjoying the cargo runs, but mainly because I hate chasing animals around and the issues with losing the traps etc and this gives an alternative way to level up the MA.

    I did wonder if having the same 'delivery' note mechanic on the animal traps would make sense (as someone else has mentioned on the thread).
    Something odd I noticed was that a Devil's Roar CR I had gave me a 'Voyage Complete' when I had picked up all the cargo, but the normal area ones don't.

    Some random idea (some have already been covered I think)

    • Have separate lists of cargo runs and normal MA voyages (3 of each) available at the merchants
    • 'Perishable' cargo that has short delivery times (so the speed of delivery is the challenge rather than keeping it in good condition) - e.g. fish packed in ice
    • Have a bonus for delivering all the items based on the item with the worst condition (on top of the individual payouts, only pays if all items delivered)
    • Have occasional 'chains', once you hand in all the items, the NPC goes 'hey while you are here can you take these to X'
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    @starship42

    Agreed. Some sort of fog system or more dynamic weather that hides ships from a distance would be so cool.
    I like the storm already in the game. In fact, I use it to run and hide from enemy ships that are chasing me.

    But thats it. Everywhere else in the game, ships can be spotted from a great distance. It would be cool if fog/wind zones (much like the storm but less hostile - doesn't mess with compass or put holes in your boat) would be cool.

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    @bo05ter said in [Mega Thread] Cargo Runs:

    @x-crowheart-x

    Go back and read your posts nothing about the sound constructive or helpful. This game is far from perfect and if you want to add value, then do that, but if you’re hear just to complain well I guess that’s your right too.

    Look man, I’m sorry I wash a bit harsh, but just try to realize that Rare isn’t a nameless faceless thing, there are real people who work really hard at their jobs and they are really interested in hearing your feedback, of course they want to fix things but when you basically say everything they’ve ever done sucks how do you think that would make them feel?

    I guess you did not realize the conversation was over. You can stop asking questions and making statements to knowing me or my intentions when you absolutely do not.

    If you want to keep harassing me because you disagree with things I said and are afraid of someone hurting developer feelings, go ahead have at it. Like I said the coversation is over. So, since you missed it the first time, here is a more official ending.

    The End.

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    My Thoughts on Cargo Runs

    I have been thru several play sessions with Cargo Runs and my crew. Overall, it does give an extra layer to general gameplay. I like the existence of new NPC's in the world, as it does bring more life to things. But I do think a few tweaks are in order. I know that the Cargo Runs concept was to allow people to get more things done during the time you are doing other voyages. However, I have yet to see how that is truly possible. First issue is that you are on a timed contract, so you really cannot take anytime to do much else than focus on getting your freight to where it needs to go. Plus, freight like Plants need a good amount of attention or they wither quickly and when they do it does not appear that you can bring them back up to shape with more water once they start to wither. You will only halt their further demise. I think more water should bring them back up to life. And you should be able to take the fine cloth that gets a little wet and put it on the top deck and allow the sun to dry it.

    Next issue, is the cost of shipping. I understand that you should get more money from things you are shipping out of the Devil's Roar area. That makes sense. However, you should ALSO get more money for shipping things greater distances, even if it does NOT come out of the Devil's Roar. This was very evident when my crew and I came across a ton of freight (plants, rum, and clothes) just left on the dock at Morrows Outpost. Checking the delivery notes revealed a possible issue with the new Cargo Runs. Most of the places were far away, Krakens Watchtower, or Plunder Outpost. However, some where fairly close, like Ancient Spires. I think people are feeling that the time to sail was not worth the coin you could get. That made sense to us for all locations except Ancient Spires which is very close. So we loaded up the Ancient Spires loot and left the rest, which we agreed was not worth the trip. Now I have not been able to confirm this, but I get the strong sense that the price to deliver something across the whole map (let's say from within the main map and NOT involving Devil's Roar), so from say Ancient Spires to Mermaid's Hideaway, should make someone a lot of coin. Strictly from a distance perspective. Heck, my cost to ship something to a town over costs me a lot less than to ship it across the country, so why should Sea of Thieves be any different. So new calculations should be based on the distance in nautical miles and if the source or destination is within the Devil's Roar. So for an example the most lucrative Cargo Run should be bringing stuff from Morrow's Outpost (since you would likely Carry Devil's Roar Rum, or the sheer danger of it for anything else) and deliver it to Mermaid's Hideaway. And I would say the charges as seen in the game today should be the base charge. So if you were sailing only a few islands over. The price should go up considerably for larger distances.

    I think such a change is really important or else no one is going to need to steal Cargo Runs as they will be left on docks all over the world.

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    @dooby said in [Mega Thread] Cargo Runs:

    Something odd I noticed was that a Devil's Roar CR I had gave me a 'Voyage Complete' when I had picked up all the cargo, but the normal area ones don't.

    So another DR cargo run and it didn't show the Voyage Complete this time.. Not entirely sure if its meant to or not - I did notice that the cargo runs do not count towards the Merchant Alliance voyage totals in the MA Commendations

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    yeah everything @RCSnipes100 said, plus finding a beached cargo item is often not worth it, for that purpose it's the wrong item, replace all those back to the tea/silk/sugar/spice/ crates. and message in a bottle runs are also not worth it, remove those aswell please.

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    A bolt of lightning hitting the top of your ship should not break all 8 rum crates on the bottom of the deck. The AOE seems too large for things like lightning bolts and cannon shots. I think the rum is too fragile in its current state.

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