@kzoo-kid said in Sniper must be nerfed:
@genuine-heather said in Sniper must be nerfed:
@kzoo-kid said in Sniper must be nerfed:
@genuine-heather I'm telling you that if they completely removed the ability to hip fire then the weapon is useless and nobody would ever use it in any situation except for MAYBE ship watching and even then you could just use pistol for the same effect.
And I’m telling you you’re completely wrong. I use the Eye of Reach all the time, and I never fire it from the hip. I think most people use it as it was intended, as a range weapon. If there’s never any reason to switch to a different weapon, something’s wrong.
There's not many Pvp situations where you have the opportunity to shoot someone from long range with a sniper.
False. Situations happen all the time. Shooting someone on another ship from your ship. Shooting someone in the water from your ship. Shooting someone in the water from the water. Shooting someone on land from your ship. Shooting someone on a ship from land. There are all kinds of situations where the Eye of Reach would be the best choice of weapon, and none of them involve hip-shooting.
Most people use sniper long range against skeletons, that isn't what we are discussing here. We are discussing the balance of the weapon from a PvP standpoint.
False. Who said we are only discussing PvP? The same weapons are used for both PvP and PvE. You can't discuss the weapons of the game in only one context, while disregarding others. That's nonsensical. I think it's probably true that the Eye of Reach is more often used against skeletons than people. So? That doesn't mean it's not used in PvP, or that it would be "useless" if it were less effective at close range.
My point is simple. The Eye of Reach was not intended to be the only weapon a player carries. It wasn't meant to be the best choice in every situation. It's designed for long-range sniping. The fact that it can be used effectively at close range is an exploit.
@Trickrtreat01:
First off, no one comes on here and complains and calls for a nerf for a weapon that they use because they suddenly realize it's OP and unfair to other players. I'm sorry, that just doesn't happen. People get killed by something and then come on and ask for a nerf because they don't want to use that weapon but also don't want it used against them.
False. My main concern about the Eye of Reach is balancing the three firearms. The problem with the Eye of Reach as a close range weapon is that it unbalances the other two guns. The blunderbuss should be best at close range. The Eye of Reach should be best for distance. The pistol should be good at both, but best at neither. That's the balance.
Imagine if the blunderbuss could one-shot opponents at long range. Wouldn't that be unbalancing? Its strength (point-blank one-shots) is balanced by its weakness (very limited range).
The Eye of Reach is balanced to be a high-powered weapon at long range. It does far more damage than a pistol, plus nasty knockbacks. The balance is (supposed to be) that it's not very effective at close range. When players are able to negate that disadvantage and use the weapon effectively at all ranges, that's by definition an exploit. It's not the intended use for the weapon.
The weapons are balanced by forcing players to make a choice. If one weapon is the best choice in all situations, something has gone awry.