[Mega Thread] Barrel 2.0 - Part 3

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    I've been pretty absent from the forums lately so I have missed most of the discussion around barrels 2.0. I haven't seen it mentioned yet in this megathread but perhaps it was in the original. I would really like it for us to have the option of of putting the Reputation page as the default page to show when pressing TAB on PC. I know the equipment tab and resources tab are going to be swapped, but once the quick menu on the cannons comes for the cursed cannonballs I won't really have a need for the equipment tab.

    Perhaps if we could customize the order?

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    I personally don't have too much trouble with the barrels. The main thing that I would love to see changed however, is being able to open empty barrels.
    There is no reason to check an empty barrel at an outpost, because ya know... It's empty. So I am not sure why we are even able to look into them. Personally, that is the main thing I'd love to see changed.

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    @yacantdutchthis said in [Mega Thread] Barrel 2.0 - Part 3:

    I personally don't have too much trouble with the barrels. The main thing that I would love to see changed however, is being able to open empty barrels.
    There is no reason to check an empty barrel at an outpost, because ya know... It's empty. So I am not sure why we are even able to look into them. Personally, that is the main thing I'd love to see changed.

    The reason you can open empty barrels is so you can put things in them, as well as take things out. The old barrels worked in one direction only, but the since the new ones work in both directions...you can open them while empty.

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    @genuine-heather But I don't think anyone feels the need to put items there. Which is why I see no reason to be able to open empty barrels. I get the reason why, but it's completely useless.

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    @am-big-red said in [Mega Thread] Barrel 2.0 - Part 3:

    Lost three shipmates who I got to play this game, but won't anymore do to this change, plus I'm not far behind if this, and the other bugs don't get fixed. I'm sorry, but the old system was fine to me. The whole searching inventory is overkill....

    I too have friends who, every time I ask to crew up, ask me if the barrels have been fixed. I don't think they are coming back.

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    Rare's already said the improvements planned for the barrels in the threads in the OP of the post. Go read them if you are still lost about the direction the UI is moving in.

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    @strinder said in [Mega Thread] Barrel 2.0 - Part 3:

    @am-big-red said in [Mega Thread] Barrel 2.0 - Part 3:

    Lost three shipmates who I got to play this game, but won't anymore do to this change, plus I'm not far behind if this, and the other bugs don't get fixed. I'm sorry, but the old system was fine to me. The whole searching inventory is overkill....

    I too have friends who, every time I ask to crew up, ask me if the barrels have been fixed. I don't think they are coming back.

    Yah. My brother quit. It really sucks. An the inability to access the sloop cannonball barrel bug is driving me over the cliff too... I can't believe they haven't update this awful system in almost over two weeks. Lol and now any hope of fixes has been delayed to the 27th because I doubt Rare will patch any bugs this week either. Heck they didn't even bother patching bugs last week or do a maintenance. /facepalm

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    @personalc0ffee said in [Mega Thread] Barrel 2.0 - Part 3:

    Rare's already said the improvements planned for the barrels in the threads in the OP of the post. Go read them if you are still lost about the direction the UI is moving in.

    It's not us that's lost in the direction the UI is moving in....

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    @treefittymonsta That's because it is honestly not that bad a system.

    Yah improvements are needed and some bugs are present. They'll get sorted in time and the game is perfectly playable with it, it just takes a bit of getting used to.

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    @personalc0ffee said in [Mega Thread] Barrel 2.0 - Part 3:

    @treefittymonsta That's because it is honestly not that bad a system.

    Yah improvements are needed and some bugs are present. They'll get sorted in time and the game is perfectly playable with it, it just takes a bit of getting used to.

    It's true it is playable but frustrating when u encounter a bug while in combat. But I would be ok with it current state if it was early access or beta but this a fully released game.

    A fully released game that has had bugs in a non tested inventory system which was implemented four weeks ago... And the only thing improve was the fact that now we can see if a barrel is empty.

    It's a bad system until they fix the bugs imho. But now we have to wait another week for anything. I bet u, the dlc next week will only introduce more bugs and will only fix a couple of existing bugs.

    Just wait and see.

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    @treefittymonsta said in [Mega Thread] Barrel 2.0 - Part 3:

    if it was early access or beta but this a fully released game.

    That's the thing that really needs to be hammered home here though; Sea of Thieves is a Game As A Service title. It is not a fully completed game or a fully released one.

    This game will literally not be finished, by design, until the roadmap is complete.

    That is what a GAAS is.

    I bet u, the dlc next week will only introduce more bugs and will only fix a couple of existing bugs.

    With all due respect, that's what updating code or changing code does. Any changes to the code causes issues within the code and you never know what that is going to cause.

    That is the nature of software developement and programming.

    There is no such thing as bug free and anyone who is telling you different is VERY sorely mistaken.

    I will tell you a statement that someone very wise, on the ball, and I trust, told me:

    "It is not about creating a code base or a program that is bug free or free from conflicts within the system. It is about getting those to conflict in such a way, that it does not affect the end user experience."

    Please remember that quote.

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    My friends stopped playing over this change.

    What if my friends could switch back to the old system and deal with the consequences that entails, no access to cursed cannonballs, special planks, exotic fruit or the rowboat footlocker? Then I could use/manage that stuff for them since the new system doesn't make me nauseous.

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    The best thing that anyone can say about Barrels 2.0 is: "They aren't so bad when you get used to them."

    Maybe that's good enough for Rare and some people, to me it just demonstrates accepting shoddy workmanship. In such an important game mechanic "not so bad" is not where I want my craftsmen to set the bar. But that's just me.

    Basically Rare is throwing in the towel and admitting that they are satisfied with making SoT a "not so bad" game. Which a quick check of any games rating website will quickly confirm.

    Like SoT, the new Barrels are a 7/10. Which Rare seems to find acceptable. I guess a C is still a passing grade. But so much for great expectations.

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    Not sure if it's to do with the new barrels or not, but sometimes after I die, I cannot access barrels anymore. I can still interact with other things and I believe shooting a cannon once fixed it, but I'm not sure when it happens and how to reliably fix it.

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    @ottersteeth said in [Mega Thread] Barrel 2.0 - Part 3:

    Not sure if it's to do with the new barrels or not, but sometimes after I die, I cannot access barrels anymore. I can still interact with other things and I believe shooting a cannon once fixed it, but I'm not sure when it happens and how to reliably fix it.

    Hmm, that's odd. I haven't encountered this one before. Good find.

    If you'd be so kind to create a bug report so the right people can start working on it :)

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    @ottersteeth said in [Mega Thread] Barrel 2.0 - Part 3:

    Not sure if it's to do with the new barrels or not, but sometimes after I die, I cannot access barrels anymore. I can still interact with other things and I believe shooting a cannon once fixed it, but I'm not sure when it happens and how to reliably fix it.

    That bug has been in the game since a patch prior to cursed sails. Ive reported it many times and got the generic support reply. It never has shown up in the known issues list. Not been acknowledged by rare other than the generic response email.

    Usually if u die and respawn it fixes it. They really need to add an option to suicide ur character. There are some spots ur character can get stuck in and you have to logout and log back in to get out. This doesn't work well if you're playing solo.

    Here's hoping they fix the bugs someday.

    /Signed Concerned customer

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    @treefittymonsta Yea, I've been thinking about getting stuck too. Most games have at least an option to get back to a safe spot.

    I can try and report the barrel issue too. There must be more people having the same problem.

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    It was mentioned earlier in this thread but I'm going to add my two bits. I don't find the new barrel UI to be that bad (on PC) as long as the item you want is the first item in the barrel.

    Allow navigation through the items in inventory using your mapped movement keys (WASD). Its odd that Q/E will switch between containers but they didn't think to use the movement keys for in-container selections.

    A semi-related issue, but A and D keys should also cycle between pages where applicable (looking at you reputation commendations) instead of Page Up and Page Down.

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    @khaleesibot will the 'take all' option still open the UI and slow you down?

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    @pondobruin85 I created an account just to come here and give feedback. Alot of my friends have stopped playing because of these changes. It sucks and its why I'm here trying to give feedback as well!

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    @personalc0ffee
    Wow well said! Coding is very much a puzzle every time you implant new or change things around unexpected things can happen to the big picture.
    Look at mincraft creepers were the result of unexpected Coding.

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