<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[My fix for the New Inventory System]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Any suggestions mentioned or talked about in this post I give freely to Rare to use in any way without any compensations of anykind.</p>
<p dir="auto">Okay so since we are going to stick around with the new inventory system then why not try to fix it a bit? I do not know if anyone has made this suggestion at all but if someone has please post a link in this forum to direct any further discussion to that thread, if not then I welcome you all to discuss.</p>
<p dir="auto">So before we have 2 buttons, 1 to load and 1 to unload.</p>
<p dir="auto">For Pc this was F to grab, R to put in</p>
<p dir="auto">For Xbox I believe X to grab, Y to put in<br>
<em>could be wrong please correct me if I am</em></p>
<p dir="auto">So one is to fix that half second lag the game seems to have when loading in the last item of the stack first and foremost, like make it more streamlined.</p>
<p dir="auto">The major fix idea is to change it back to a load and unload system but keep what they want.</p>
<p dir="auto">Instead of 2 windows when using the new management system, its only 1 window. So lets say you are grabbing stuff from Barrel "A". The contents of barrel "A" would open and pressing the grab button just takes everything. Your personal inventory window DOES NOT open. Just the window that belongs to the Barrel you are grabbing supplies from.</p>
<p dir="auto">When unloading , by pressing the corresponding button "R - pc" or "Y - xbox" you get your inventory window only and you just unload whatever you unload into the barrel by pressing the button.</p>
<p dir="auto">This is what I have so far. What you guys think? Please pick away at it.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/71966/my-fix-for-the-new-inventory-system</link><generator>RSS for Node</generator><lastBuildDate>Tue, 09 Jun 2026 02:34:10 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/71966.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 06 Sep 2018 06:02:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to My fix for the New Inventory System on Thu, 06 Sep 2018 15:08:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/xultanis-dragon">@xultanis-dragon</a> I feel like this version of the inventory would feel more clustered and lacking. It would also be tougher to distinguish the amount of items in either our inventory or the barrel</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/874563</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/874563</guid><dc:creator><![CDATA[haydensolo]]></dc:creator><pubDate>Thu, 06 Sep 2018 15:08:52 GMT</pubDate></item><item><title><![CDATA[Reply to My fix for the New Inventory System on Thu, 06 Sep 2018 15:02:29 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/personalc0ffee">@personalc0ffee</a> Thanks for letting me know man.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/874552</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/874552</guid><dc:creator><![CDATA[Xultanis Dragon]]></dc:creator><pubDate>Thu, 06 Sep 2018 15:02:29 GMT</pubDate></item></channel></rss>