Addressing the "Double Shot"

  • For those of you unaware, there is a mechanic in Sea of Thieves that essentially allows you to instantaneously fire two shots back to back if you have two guns equipped by quickly firing and swapping weapons. You can get guaranteed kills by locking someone in place with this maneuver. THIS NEEDS TO BE FIXED. It is completely ruining pvp encounters and more and more people are discovering how easy it is to do.

    While I don't see issue with equipping two different guns if you'd like, there needs to be a delay when swapping between fire arms. Being able to fire two shots before the second gun is even pulled out is absolutely a glitch and anyone defending this feature is just exploiting the game.

    I love Sea of Thieves and PvP encounters, but after several nights of getting spammed by this double shot, my desire to play is severely diminished. It's incredibly easy to pull off on console and just absolutely broken on PC with the new sensitivity adjustments.

    Has anyone else been plagued by this? Please address this Rare. In my opinion it has become one of the biggest issues in the game.

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  • There have been several discussions about this in other threads. I have said before and still believe that a solution to this is simply to make it so one of the weapon slots can only be a sword. You can chose which sword you want, but you can only equip a sword to that slot. When you picture a swash buckling pirate, you picture a sword fight. So I believe it would go along with the pirate story much better.

  • @i-mileson-i I believe there should be a small delay when you switch. After you switch you would have to wait 1-2 seconds to fire. I know it might seem an insignificant amount of time but when in combat, 1-2 seconds can become very important when PVPing.

  • The devs need to play a game like Halo, notice the delay between switching weapons and firing and then just implement that behavior in Sea of Thieves. It's a clear bug and it's absolutely incomprehensible why it hasn't been fixed yet.

  • @vulgrim1911 said in Addressing the "Double Shot":

    (Mod edited)

    Totally agree.

    Oh yes and even yesterday they were discussing how they should make guns do less damage when fired point blank and more from a distance (because that makes sense lol).

    Double gunning is a strategy that takes a lot of skill to get good at. It is terrible for anything other than boarding (for the most part). You can't sword lounge or even block incoming slashes from an attacker. If you miss, you're probably going to die in many situations.

    So what is peoples problem with it? For one you must not be good at it and have probably never spent time working on it. Stop trying to change the rules of the game because you're too lazy to get good at it.

    Also, explain to me why you shouldn't be able to shoot of two guns quickly (it's definitely not "instant" btw)? Guns were all one shot back then. So shooting 2 or more off in quick succession would have been a thing. Wasn't it Blackbeard or something that would carry 6 pistols on him into battle?

    All that this would do is make gameplay feel even less responsive than it already is. The people who were getting beaten senseless by better player would continue to be beaten. You can't think that somehow if they got rid of double guns that you would suddenly be this great player. Good player are just good, regardless of the weapons available.

  • @Dawson-Dev
    The thing about those guys complaining about double gunning is that they get "1shot" by it, i have lost the count of how many times i have heard from people "I JUST GOT 1SHOT OMG!", all of them were running in a straight line towards me or simply standing still, swining their swords at NOTHING.

    Anything that stands still or runs on a straight line towards you can be comboed, hence why you see people like OP complaining.

    I have fought a few decent double gunners, no one gets oneshot by double shoot since usually they know how to movement, whoever lands both shots first wins.

    Again, you only get comboed if you move like a potato.

    And just to prove this even further, i sometimes just get a blunderbuss to 1shot them , and it works just as well, but in that case it's an actual 1shot.

    I have heard people complaining about getting "1shot" while i was fully ADSing both the sniper and pistol, which in that case adds 2 or so seconds of delay between each shot.

    These dudes love to complain, but do nothing to improve their pvp game.

  • @i-mileson-i In programming and electronics it is a simple concept called DEBOUNCING.

    I submitted a but report about hot swapping and the need to debounce weapons ages ago. It went ignored basically. It takes very little work to implement debouncing in a game. If done properly, you would do the entire debounce on the client-side, but verify that it has taken place on the server-side. Doing that keeps people from "cheating" the system... and more than doubles the work required, but is the "right" way to go about it. After dealing with the way patches and new additions go with this game it is highly likely that we will never see this change. It is also likely that if we do, it will be client-side only...and a bunch of people running something as basic as Cheat Engine will just be bypassing it.

    I cannot think of a modern title that allows hot-swapping...except for this one.

  • @vulgrim1911 I play a ton of competitive first-person shooters. Your response of "get good" doesn't fit here. The problem is it doesn't take much skill to pull off this technique and the animations for firing are clearly bugged. We shouldn't be promoting and defending exploits like this.

  • @sanni It makes no sense. No one should be able to instantly fire a shot from two separate guns before the other player can even take a step. The knockback locks you in place, you if you land the first shot you're guaranteed to land the second.

  • I would like to be able to double-shot BANANAS!

    That is, I would like to eat a banana and then not have that 'nana-consumption fail because I take a step forward, or equip something else, or f**t, before the animation has ended.

  • @el-dunco said in Addressing the "Double Shot":

    [Mod edited]

    Wow, how vindictive.

    You see, this is really what I think it boils down to here, vengeance. I think people that couldn't win against higher skilled players are coming here to try to rewrite the rules to get back at them. They want to take away the tools that others have mastered because they themselves can't be bothered to master them.

  • The double shot is the easiest and quickest way to kill an enemy. There is just a 0.2s delay between the two shots, you don't even hear the first gun go off just the second.
    In contrast the average reaction time of a human is about 1s.

  • @dawson-dev That's not the case at all. It's too easy to pull off. I can pull it off and have to great affect, I just believe it's a mechanic that is ultimately going to hurt the longevity of the game. It's not about being "casual" or "bad at pvp" it's about people finding an exploit in the game's code and using it to their advantage.

  • The thing that gets me about this issue, is that it is only possible on weapons. Try to use your spyglass after switching from the shovel, but do it just a fraction of a second before the animation completes? BAM, you're digging on your boat instead of looking down the spyglass. Just for the sake of consistency, I'd like to see this fixed.

    But it's also a balance issue. What's the point of including long reload times on weapons if you can just fire two shots as quickly as you'd fire one? Beyond that, it allows for ranged kills that are essentially one shots, which are usually reserved for up close blunder or a cannonball, which you have all the time in the world to dodge. It's clear it was designed with one shot kills in very limited and risky circumstances, and this bypasses both. Ultimately it detracts from PvP and favors those who prefer to abuse what is clearly unintended functionality and should be addressed as such.

  • I can count the times I've been killed by this technique on the fingers of one hand. The main thing is to move. For this to work your enemy is going to have to no-scope you with the EoR and that takes a fair amount of skill. It's a gamble for them too because if they miss one shot they have about 6 seconds of reload animation before they can attack you again. Also draw your cutlass and they are as good as dead. A slash interrupts their reload and you will never run out of ammo for your blade.

  • @i-mileson-i said in Addressing the "Double Shot":

    @sanni It makes no sense. No one should be able to instantly fire a shot from two separate guns before the other player can even take a step. The knockback locks you in place, you if you land the first shot you're guaranteed to land the second.

    You can't "instantly" shoot off two guns. You shoot one, switch, and then fire the other.

    After the first shot the player will be knocked back like 4 or 5 feet; making the second shot harder to land. There is no "locking" component to gun knockback (swords have it though).

    So this whole "instantly fire a shot from two separate guns before the other player can even take a step" is completely inaccurate. Maybe you should actually try it out for yourself and see how it works for you.

  • @dawson-dev I have.

  • @m1sterpunch In 1v1 encounters it's easy enough to dodge the initial shot, but generally speaking, it's not just a single offenders engaging in 1 on 1 combat. When a galleon boards your ship and 3 guys are spamming the double shot there is pretty much nothing you can do.

  • @dawson-dev The accuracy of the second shot hitting after connecting the first is like 95% as you are lifted off the ground and lose mobility if they connect with the EoR as the first shot.

  • @i-mileson-i said in Addressing the "Double Shot":

    The accuracy of the second shot hitting after connecting the first is like 95% as you are lifted off the ground and lose mobility if they connect with the EoR as the first shot.

    The knockback makes it LESS likely they will hit with the second shot. And I've never seen more than one person in a crew able to perform that "doubleshot" reliably. It's not a viable technique because if you miss you're dead in the water. I think you've just had bad luck with your server and will probably never encounter that crew again.

  • @dawson-dev said in Addressing the "Double Shot":

    @i-mileson-i said in Addressing the "Double Shot":

    @sanni It makes no sense. No one should be able to instantly fire a shot from two separate guns before the other player can even take a step. The knockback locks you in place, you if you land the first shot you're guaranteed to land the second.

    You can't "instantly" shoot off two guns. You shoot one, switch, and then fire the other.

    After the first shot the player will be knocked back like 4 or 5 feet; making the second shot harder to land. There is no "locking" component to gun knockback (swords have it though).

    So this whole "instantly fire a shot from two separate guns before the other player can even take a step" is completely inaccurate. Maybe you should actually try it out for yourself and see how it works for you.

    You can fire both guns before the knockback takes effect, and can indeed fire them both as quickly as a single gun fires. It can be done with macros or without. This is absolutely verifiable, I have verified this myself in game, as have many others.

  • @i-mileson-i if you're point blank, and the other person isn't moving, then yeah, you're probably going to hit both shots. But that's part of the weakness of double gunning; you have to be right next to someone for it to be very effective. Not to mention that you're done for if you miss.

  • Funny how only casual pve players cry about it.
    Every pvper is OK with it.

    :thinking:

    I have never seen a good player complain about it either.

    This is why i think sot needs an ELO system, only the top 5% of the elo should be able to tackle balance issues.

  • I love the double shot. I can't pull it off to save my life (lol) , but hats off to those of you who can! I've tried a few times but I get frustrated and end up switching to my go-to pistol/sword combo.

    I will say this though. You can't say that double-shotting is "one shot" when you've literally said it's double lol. If you are continuously moving in combat, it is very hard for someone to double shot you. Not impossible, I know some guys who are extremely good at it, but here are a few tips:

    The double shot is usually sniper followed by pistol. The sniper shot is often a no scope, followed by pistol, which is why it's so fast. So keep your distance. Don't let anyone get too close to you. If someone has to actually scope in on the sniper to hit you, there is going to be a delay between that shot and the pistol, giving you time to get behind cover and eat a banana before that second shot, and now that double shotter has to reload and you have the window to counter.

    The only one shot in this game is a close range Blunderbuss shot. Again, keep distance to avoid that. The key to any strat is knowing how to counter it, not asking devs to nerf everything into oblivion.

  • Oh and to those crying MACROS for everything

    Live in person for you, xbox friends.

    Doublegunning is super fun, it requires some extra APM which i love, and rewards those who can perform it correctly.

  • @vulgrim1911 BOOM! [Mod edited] Anyone can double gun, it just takes lots of practice.

  • @dawson-dev It's easy to pull off. The complaint isn't "I can't do it, so it's stupid!" The complaint is anyone can do it so it makes pvp interactions boil down to "who can pull of this exploit first" and that isn't going to lead to long term growth of the player base.

    This attitude is terrible and completely against the spirit of the game. You can defend the exploit if you want, doesn't change the fact that it is in fact an exploit.

  • @vulgrim1911 Dude your attitude is just negative and gross. Don't come in attacking players who are pointing out an obvious exploit in the game's code.

  • @dawson-dev said in Addressing the "Double Shot":

    @el-dunco said in Addressing the "Double Shot":

    I hope RARE forces us to use a sword just so I can watch @Vulgrim1911 go on another "git gud casuals took er jobs" rant

    Wow, how vindictive.

    You see, this is really what I think it boils down to here, vengeance. I think people that couldn't win against higher skilled players are coming here to try to rewrite the rules to get back at them. They want to take away the tools that others have mastered because they themselves can't be bothered to master them.

    It was a joke but whatever.

    I find the ones that cry about getting 1-shot just as annoying as the tryhards that cry aboit casuals ruining he game.

  • @vulgrim1911 Ahoy me matey!
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    Your post has been removed as the tone of it does not follow this and sounds disrespectful to your fellow pirates. .

    Derogatory Language
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  • I can pull it off, just not always proficiently. Practice on skeletons to get the jist of it. I try to shoot with the pistol first, then the Eye. I'm also on PC and use a DS4 controller and noticed since the update I have to wait a split second longer after the first shot to switch 'n' shoot or it hangs up on the first gun fired.

  • @i-mileson-i double gunning is extremely difficult to do well. It is not easy, by any means.

    If you get the jump on someone and have time to get behind and two-tap them. Then sure, that's easy. But if you fighting multiple people at once, it's a whole different story.

    You can't even defend a ladder if more that one person try to climb up it.

    You have to use a whole different strategy and play style to be successful with it. It is by no means a game breaker.

    One person with a pistol and a sword has taken out me and my crew before. Many of us had double guns and we were cut down by masterfully timed sword lounges. You don't see me crusading for a sword lounge nerf do you?

    When you're facing players that are much better than you are it often feels unfair; like you didn't have a chance. This is not a result of people exploiting the game, but rather, mastering it.

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