@pondobruin85 said in [Mega Thread] Part 2 of Barrel 2.0:
@savagetwinky So lets "nerf" or "balance" the op nature of the cursed cannonballs by making them difficult to access through a menu, rather than looking at their effects. That's great thinking.
If you want to further argue the point of cursed cannonballs, they also take away from the spirit of the game. "Everyone is fair" "No advantages" From the start. No ship upgrades, no weapons, etc. Now its a gamble as to who finds the right "OP CCB" and menu shuffles. Or who no-lifes in forts collecting supplies. Cursed cannonballs dont add a gameplay element. They are a silly gimmick that people will soon be sick of. A competent sailor/crew can have every advantage, get struck with a ccb, and be done. That is not rewarding skill, its rewarding luck.
I didn't say that, What I meant was its OK right now because they also have to find a better way of balancing before they make them easy to use. The game would be broken if they were easy to use.