We don't fully know all the details about the Alliance System yet, but, we know a few things they have told us. And let's say it works the way many figure it will - rewards are fully shared across all within an alliance - which could lead to players forming a common gameplan of forming server-wide alliances for greater rewards/riches/progression.
Let's say that is the 'worst case' scenario.
That could be fine. And here is why.
(step back from your belief that this is bad for PvP and give this a chance)
Currently, PvP is a constant option. No matter how many vocal protests erupt from those who don't enjoy PvP - attacking and killing other players is a natural, intended, aspect of the game.
Currently, the possible reward for PvP (besides the fun of it) is obtaining the other crew's treasure.
Currently, there's no in-game reward for forming alliances. Yet, they are formed. Friendly encounters occur. Bonds are made (and sometimes are not broken with betrayal, haha).
Currently, the naural state between players is PvP or riskily attempt friendship.
None of this will change under the 'worst case' scenario.
What will change is giving more people a palpatable reason to attempt alliances.
That is their choice.
Choice is what this game has always been about.
PvP will still be 100% available to all.
If you, or I, don't want to form alliances with others, then we do not need to. At all.
Raise sails, man the starboard cannons, let's give 'em hell.
Nothing has changed against that.
Protesting this Alliance System is the same thing as asking for PvE servers - asking for PvP to not be the natural option. You're getting bent out of shape because your preferred element of fun is being challenged. It's not being removed.
They're just giving more choices to the players. Have at it. Or have a go together. It's all good. All part of the original intent of the game.
Friendship has always been a goal of this game. However, they never wanted to limit the freedom to attack at will. And they are not removing that, at all.
Enjoy.
Bonus Possibility
I don't think Alliances will prevent combat between each other.
If that is the case - you could actually find more battle. If they're not going to lose their rewards (but only will lose pride, haha), they may be more willing to engage in combat. If combat is what is fun for you, you may enjoy those results.
Those other players may enjoy those results, as well... and become better at PvPing, and grow to enjoy it, and engage in it more often - with or without alliances.
Also, remember, we'll need to approach strange crews, agree to a treaty, before Alliances are formed. Plenty of opportunuities for combat.
