New Voyage types.

  • Placing bounties on yourself or your crew in a sort of risk/reward system would be a ton of fun. And add a much needed component to the game.

    They could even link this to a new alliance. The bounty alliance. You purchase a bounty quest like any normal quest, vote on it, then choose who in your crew the bounty is placed on, then the aim of the game is to survive....when a crew activates one of these bounties everyone on the server recieves a message that a bounty is activee and a map or compass baring with the location of the bounty ... If they kill the crew member the bounty is placed on....they received the xp and gold and you lose, if your crewman survives untill time runs out you win. Simple.

    There could even be different kinds of bounties. Crew member bounties or Ship bounties.

    Rare would have to figure out a way to prevent players from exploiting this, or leveling up fast....but they'll think of something.

  • @lastplacen00b
    How about an OOS Bounty beacon.
    You vote on it, it flares a symbol in the sky similar to that of the skull fort.
    You need to either complete x amount of tasks or survive for x amount of time.

    As it's a survive styled voyage it should have a big pay out but also the beacon can be stolen. Think of it in the same way as having to carry merricks tune.
    Hold the action key for a "x" minute stretch, this can be start and stopped and can be taken over by any player at any time.

    A big payout similar to the fort for the big risk.

  • @szawel123 said in New Voyage types.:

    @Crimsonraziel
    If target log outs thingy changes to one of his crew mates if whole crew logs out you are lucky to get 50% of income or unlucky to get nothing(idc game is for fun not for farming gold at all).
    Im not keen about this whole "mercy for players" thing but here. If you are solo player quests does not pick you as a target. I dont rly know what do you mean about beeing chased for 3 hours

    I actually only talked about being chased for one hour. 3 hours is nuts. But in that case both crews deserve it.

    , have you ever tried to stand your grand and defend? Its fun tho.

    Have you ever read the threads about this issue?
    Have you ever thought, some people don't share your preferences?

  • @laughsmaniacaly
    Below are some of my ideas (and maybe some that I've got through reading the forums)

    Merchant Alliance additions


    • Hunting challenges

    Hunting sharks or any newly added animal boars, tigers, whales, ...

    • Postal service

    Delivery of goods from one location to a specified NPC. The voyages will always have a list of NPC names with the island they can be found on and the items they requested. Example: Merrick - Sharkbait Cove - 4 crates of chicken food

    Simple delivery
    Delivery of certain goods to one or several NPCs.

    Delivery route
    Drop off several items to multiple people, ticking off the names on each delivery.

    Trade route
    Drop off crates at one NPC that will hand you another assignment for another and so on.

    High priority delivery
    Deliver one or several crates to a NPC within a very short time.

    • Large untimed collection requests

    Check out the Merchant Alliance board to see what goods they're paying good money for. Looking at the list will give you a copy you can tick off the items from. This collection can be done during your other voyages.

    • Plant or fruit collection

    Collection of specific plants, plant parts or fruit (hopefully more than just bananas)

    • Coral diving missions

    Collection of coral or clams while diving


    Order of Souls additions


    • Retrieval of cursed objects

    Hidden on islands or in houses, you need to retrieve the object. While carrying the item, bad things will happen depending on the object.

    • Exploration of skeleton tombs or forts with pirate lords boss fights

    You'll be given a direction towards a fort (that doesn't have the skull above it), a cave system or even a tomb. Once you arrive there won't be any waves, just active skeletons everywhere that will only come for you when you're within range. After battling through the entire structure the final room will have a pirate lord in it which will have a special boss mechanic and will require teamwork or a puzzle mechanic to kill it. Killing it will reward a cosmetic item, commendation and his skull.

    • Guinea pig for special potions

    The OoS lady has been willing to try out some potions and offers you double the amount of gold (and rep) for the next mission you partake in if you drink one of her potions first. These will give you a negative effect for the remainder of the mission that will persist through death.

    • Sinking cursed ships

    The new skeletons ships are ofc a nice addition that could be incorperated into voyages. Sink this specific ship and murder it's crew to gain gold/rep.

    • Follow a cursed Compass (as @Hynieth suggested)

    I love this idea, but there doesn't actually have to be a need for a second compass. It could be there your crews compasses are cursed and will have the North arrow always point towards the location you need to go to for the entire voyage duration. This way you have to look at your own compass and the compass on your ship to determine your heading.

    • Removing curses from NPC houses or taverns

    Voyage to sail to an island to remove a curse from someone's house. To lift a curse a special cursed book has to be found and destroyed. The book is in a spot that's well hidden or normally unreachable. The curse modifies that state of the house... a soft purple glow will be visible when entering, each curse can be different. You could start gasping for air after a certain time, slowly lose health, be able to swim through the air, ability to jump higher, have the constant snake venom vision, see 50 fake versions of the book, etc. As soon as you leave the house the effect dissapears.


    Gold hoarders additions


    • Stealing items from NPCs

    Steal a painting from the local tavern, but be careful you don't get spotted as it will result in you getting shot. Add a way to distract the NPC you're stealing from, maybe each NPC fancies a certain item that you have to collect first.

    • Better rewards for riddles

    The riddles are a lot of fun and some are quite hard, however a lot of people don't think they're worth it because they take a lot longer than normal X-marks the spot maps but seem to reward a lot less. Maybe improve the general loot for the riddles.

    • Big riddles that span across islands

    Having a longer riddle that spans across islands or even a single riddle that at the end lets you dig up followup maps.

    • Retrieval of specific hidden treasures

    Sea of Thieves has a lot of hidden locations and uncharted islands. Give players a voyage to uncover the secrets of a hidden cave. Looking for a Rare pieces of loot in combination with exploring hidden locations will be a nice addition.

    • Uncovering sunken treasure

    Voyages to "Look for the 3 sunken chests North of the coast of Island X"

    • Following a trail of treasure

    Someone robbed the gold hoarders and managed to steal a huge treasure, they damaged the chest they took though and it's spilling treasure. Follow the trail of shiny items to find the treasure.


    New factions


    "The salty fish"

    The fishermans guild that sells you fishing rods, tackle and bait. Offers challenges for really rare specimens.


    "A Pirates Nature"

    A faction fighting the common misconception that Pirates are all about destruction, but can be one with Nature. Thinking this would be not so much a voyage structure but more of a list of personal challenges to spot certain specific animals or plants. For example: "Spot the great blue whale in The Wilds", this would give you a general hint of where you might see it and scouting it with your spyglass would trigger it as a personal challenge completed by marking it off of the challenge list and writing the last seen location. I'm thinking this would be an actual list you could show to others.


    "Cartographers guild"

    Interested in mapping out all the lands and seas including all their unique landmarks. I'd like to see this in two parts, first of all a personal map of everything you've explored in the world which would also offer you a faster way to access the world map when not on your ship. The second part would be in the form of voyages which contain a short description of the landmark you're looking for, the landmark has to be drawn by your pirate in order to return the information to the faction.

    New tool to help you record your findings: The finger focus
    Holding you thumb and pointer finger of both hands in the form of a square in front of you. After pulling the trigger, you pirate grabs a piece of paper and a piece of charcoal to quickly draw the picture in front of him. Resulting in a small drawing of the thing you saw (small screenshot with a black and white cartoony outline filter that can be used for everything). All the pictures made are kept in your personal pirate journal and you'll be able to show it to other pirates ingame.
    Focus


  • @fishst1ck
    Mate. Your post has a hell of a lot of great suggestions and honestly deserves a thread of it's own.
    A lot of well thought-out ideas and a couple that I've only just posted earlier today as you know. I don't want my reply to sound shallow but I honestly wouldn't change anything that you've suggested.

    It's a true shame that this got lost in the sea of threads. I'm sure that you could write a book of suggestions for this game.

    Well done mate. Brilliant.

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