@laughsmaniacaly
Below are some of my ideas (and maybe some that I've got through reading the forums)
Merchant Alliance additions
Hunting sharks or any newly added animal boars, tigers, whales, ...
Delivery of goods from one location to a specified NPC. The voyages will always have a list of NPC names with the island they can be found on and the items they requested. Example: Merrick - Sharkbait Cove - 4 crates of chicken food
Simple delivery
Delivery of certain goods to one or several NPCs.
Delivery route
Drop off several items to multiple people, ticking off the names on each delivery.
Trade route
Drop off crates at one NPC that will hand you another assignment for another and so on.
High priority delivery
Deliver one or several crates to a NPC within a very short time.
- Large untimed collection requests
Check out the Merchant Alliance board to see what goods they're paying good money for. Looking at the list will give you a copy you can tick off the items from. This collection can be done during your other voyages.
- Plant or fruit collection
Collection of specific plants, plant parts or fruit (hopefully more than just bananas)
Collection of coral or clams while diving
Order of Souls additions
- Retrieval of cursed objects
Hidden on islands or in houses, you need to retrieve the object. While carrying the item, bad things will happen depending on the object.
- Exploration of skeleton tombs or forts with pirate lords boss fights
You'll be given a direction towards a fort (that doesn't have the skull above it), a cave system or even a tomb. Once you arrive there won't be any waves, just active skeletons everywhere that will only come for you when you're within range. After battling through the entire structure the final room will have a pirate lord in it which will have a special boss mechanic and will require teamwork or a puzzle mechanic to kill it. Killing it will reward a cosmetic item, commendation and his skull.
- Guinea pig for special potions
The OoS lady has been willing to try out some potions and offers you double the amount of gold (and rep) for the next mission you partake in if you drink one of her potions first. These will give you a negative effect for the remainder of the mission that will persist through death.
The new skeletons ships are ofc a nice addition that could be incorperated into voyages. Sink this specific ship and murder it's crew to gain gold/rep.
- Follow a cursed Compass (as @Hynieth suggested)
I love this idea, but there doesn't actually have to be a need for a second compass. It could be there your crews compasses are cursed and will have the North arrow always point towards the location you need to go to for the entire voyage duration. This way you have to look at your own compass and the compass on your ship to determine your heading.
- Removing curses from NPC houses or taverns
Voyage to sail to an island to remove a curse from someone's house. To lift a curse a special cursed book has to be found and destroyed. The book is in a spot that's well hidden or normally unreachable. The curse modifies that state of the house... a soft purple glow will be visible when entering, each curse can be different. You could start gasping for air after a certain time, slowly lose health, be able to swim through the air, ability to jump higher, have the constant snake venom vision, see 50 fake versions of the book, etc. As soon as you leave the house the effect dissapears.
Gold hoarders additions
Steal a painting from the local tavern, but be careful you don't get spotted as it will result in you getting shot. Add a way to distract the NPC you're stealing from, maybe each NPC fancies a certain item that you have to collect first.
- Better rewards for riddles
The riddles are a lot of fun and some are quite hard, however a lot of people don't think they're worth it because they take a lot longer than normal X-marks the spot maps but seem to reward a lot less. Maybe improve the general loot for the riddles.
- Big riddles that span across islands
Having a longer riddle that spans across islands or even a single riddle that at the end lets you dig up followup maps.
- Retrieval of specific hidden treasures
Sea of Thieves has a lot of hidden locations and uncharted islands. Give players a voyage to uncover the secrets of a hidden cave. Looking for a Rare pieces of loot in combination with exploring hidden locations will be a nice addition.
- Uncovering sunken treasure
Voyages to "Look for the 3 sunken chests North of the coast of Island X"
- Following a trail of treasure
Someone robbed the gold hoarders and managed to steal a huge treasure, they damaged the chest they took though and it's spilling treasure. Follow the trail of shiny items to find the treasure.
New factions
"The salty fish"
The fishermans guild that sells you fishing rods, tackle and bait. Offers challenges for really rare specimens.
"A Pirates Nature"
A faction fighting the common misconception that Pirates are all about destruction, but can be one with Nature. Thinking this would be not so much a voyage structure but more of a list of personal challenges to spot certain specific animals or plants. For example: "Spot the great blue whale in The Wilds", this would give you a general hint of where you might see it and scouting it with your spyglass would trigger it as a personal challenge completed by marking it off of the challenge list and writing the last seen location. I'm thinking this would be an actual list you could show to others.
"Cartographers guild"
Interested in mapping out all the lands and seas including all their unique landmarks. I'd like to see this in two parts, first of all a personal map of everything you've explored in the world which would also offer you a faster way to access the world map when not on your ship. The second part would be in the form of voyages which contain a short description of the landmark you're looking for, the landmark has to be drawn by your pirate in order to return the information to the faction.
New tool to help you record your findings: The finger focus
Holding you thumb and pointer finger of both hands in the form of a square in front of you. After pulling the trigger, you pirate grabs a piece of paper and a piece of charcoal to quickly draw the picture in front of him. Resulting in a small drawing of the thing you saw (small screenshot with a black and white cartoony outline filter that can be used for everything). All the pictures made are kept in your personal pirate journal and you'll be able to show it to other pirates ingame.
![Focus]()