Order of Souls second journey type suggestion.

  • As mentioned in the title, I've thought of a decently good idea for a second OOS quest. These are just suggestions, but I think they're pretty good ones:

    You are given a OOS journey. When you get that journey, instead of a skeleton captain, it shows a ship: either a seaweed-covered ship, a normal ship, or a golden ship. It then tells where the ship was last spotted. When you get to the area around the island, you read the journey, the text glows, and the ship rises up from the ocean, appearing as one of the three types mentioned before. You need to be careful, since if you go too far away from the island, the ship will disappear back into the waves.

    Normal Ship: These ships can spawn with your normal skeleton enemies in them, and waving a black Jolly Roger flag and sail. These ships you have to destroy, and they then drop a "Haunted Flag" or another item, which you can take to the OOS as proof you destroyed the ship. These ships can either spawn as Sloops or Galleons, depending on the buyer's level and whether they have a galleon or sloop.

    Ancient Ship: These ships spawn with seaweed-type skeletons on them, and are covered with seaweed and algae. They fly a torn flag with seaweed hanging from the masts. Although very slow attackers, Ancient Ships often spawn with a lot of skeletons on them, and have a tendency to fire troops over from their cannons. They have few cannons on their deck, but are very fast and thus, very hard to hit. They usually spawn in sloops, only spawning in Galleons for very high level quests, due to their fast nature.

    Golden Ship: These ships spawn with gold-type skeletons, and are plated with gold. They fly soggy-looking sails and flags with a gold anchor decal.These ships are very rare, since they only spawn as galleons and are piled with gold. They are slow, keeping with the slow gold-type theme, but they have a lot of cannons and fire very quickly. They only start firing at close range or once fired upon. They have very few pirates on board, and their ships can take quite a beating. Because they are so rare and loaded with gold, they occasionally have chests on board.

    These journeys, when in around 40+ journeys and Athena journeys, also might spawn in fleets. These usually include two sloops and one galleon. Since there are multiple ships, they have bigger rewards.

    Not essential, but this would be nice: There might also be an option to link up journeys by placing your journey on their voyage table, and the crew can vote on whether or not to ally with the other. During the time of the journey, your ships cannot hurt each other, and when the loot is deposited when the journey ends and the spoils are sold at the outpost, it is shared with both crews. After the loot is cashed in, the alliance is ended, and the ships can hurt each other again.

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  • @thebeastgamer66 I cannot convey how much I love this idea!

  • @thebeastgamer66 so you do a ship battle versus and AI ship. love it. can you group up with other crews to take down an AI fleet? propably, i love it. Is this the first suggestion i actually want in-game 100%. YES! I LOVE IT!
    Rare. i order you to order the order of souls to give these pirates an order to take down these AI ships. (lol)

  • @jorin33 and maybe add dark ships too. that become transparent in the night. and only become clearly visible when you get close with your lanterns on. (ship or handheld lanterns)

  • @thebeastgamer66 yes yes yes yes!

    people listen to this man

  • I like this idea. but what if 2 crews team up and don't finish the mission then they can't kill each other and can sail the seas and attack other crews. i think there should be a timer. like a timer for the ships to reach the destination, and when they are in a sertan zone of the AI the timer stops, then when they leave the zone after the battle a new timer begins. to be fair they should have more then enough time to get back but i don't think they should have the opportunity to sail out and attack other ships together but they still have to defend the loot from other ships who might steel it. also the AI captain could also drop a skull. just a idea

  • @technofox260699 no timer necesary, individual players of the allied teams wouldnt be able to kill eachother just like regular crew mates, however cannonballs should still damage eachother ships, just like you can cannon your own ship and sink it

  • @callmebackdraft i still think there could be some team up advantage that should be avoided

  • @technofox260699 whats the advantage in Teaming up now in the hungering deep?

  • @callmebackdraft it more like if they don't finish the voyage then they cant kill each other but kill others. i dont know if this is getting confusing, or if i am just making a problem out of nothing :)

  • @technofox260699 said in Order of Souls second journey type suggestion.:

    @callmebackdraft i still think there could be some team up advantage that should be avoided

    I agree with you here. Why not just introduce the new Ghost ship/ OOS quest type, but keep the "team up" part the same as it has always been. If crews have the opportunity to join a fleet without having to share rewards, everyone will start doing this. You've always had the opportunity to team up to share the treasure if you can effectively communicate and be friendly with other crews. I don't see the need for a "fleet" option, but I love the ghost ship. Great idea!

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