<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New AI enemy, Zombie Pirates]]></title><description><![CDATA[<html><head></head><body><p dir="auto">In addition to Skeletons, Zombie pirates, I think, would prove to be a variance on a theme, and add some flavor.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/59278/new-ai-enemy-zombie-pirates</link><generator>RSS for Node</generator><lastBuildDate>Wed, 06 May 2026 14:09:48 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/59278.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 16 May 2018 22:46:27 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to New AI enemy, Zombie Pirates on Fri, 18 May 2018 00:29:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">You realize a skeleton pirate is just a zombie thats been out at sea so long all his flesh has fallen off. I understand the desire for more enemy variants completely but think we couls so better than an already existing skeleton with different cosmetics</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/725273</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/725273</guid><dc:creator><![CDATA[Shuoink]]></dc:creator><pubDate>Fri, 18 May 2018 00:29:02 GMT</pubDate></item><item><title><![CDATA[Reply to New AI enemy, Zombie Pirates on Thu, 17 May 2018 23:31:56 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ghostwolfviking">@ghostwolfviking</a> said in <a href="/forum/post/722959">New AI enemy, Zombie Pirates</a>:</p>
<blockquote>
<p dir="auto">Zombies are overused in everything.<br>
Kind of burnt out on anything zombie related to be honest.<br>
Don't think Sea Of Thieves needs zombies at all.</p>
<p dir="auto"><strong>New</strong> enemies are needed that stick to the pirate theme and sea.<br>
Tired of only fighting armies of skeletons with aimbot pistols and shotguns.<br>
Add in some variety to the enemies and throw in more sea creatures.</p>
<p dir="auto">3 giant creatures need to be a constant threat in any server.<br>
Kraken takes up 1 creature already. 2 more would be great.<br>
1 more in water and 1 land/sky.<br>
It feels way too empty in it's current state for PvE.</p>
</blockquote>
<p dir="auto">How about ghost skeletons, like the dude on the ghost galleon when you're killed?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/725149</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/725149</guid><dc:creator><![CDATA[Fantome of Blue]]></dc:creator><pubDate>Thu, 17 May 2018 23:31:56 GMT</pubDate></item><item><title><![CDATA[Reply to New AI enemy, Zombie Pirates on Wed, 16 May 2018 23:20:22 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Zombies are overused in everything.<br>
Kind of burnt out on anything zombie related to be honest.<br>
Don't think Sea Of Thieves needs zombies at all.</p>
<p dir="auto"><strong>New</strong> enemies are needed that stick to the pirate theme and sea.<br>
Tired of only fighting armies of skeletons with aimbot pistols and shotguns.<br>
Add in some variety to the enemies and throw in more sea creatures.</p>
<p dir="auto">3 giant creatures need to be a constant threat in any server.<br>
Kraken takes up 1 creature already. 2 more would be great.<br>
1 more in water and 1 land/sky.<br>
It feels way too empty in it's current state for PvE.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/722959</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/722959</guid><dc:creator><![CDATA[GhostWolfViking]]></dc:creator><pubDate>Wed, 16 May 2018 23:20:22 GMT</pubDate></item><item><title><![CDATA[Reply to New AI enemy, Zombie Pirates on Wed, 16 May 2018 22:52:18 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">No offense but let me get this straight...</p>
<p dir="auto">You want to adjust the THEME of undead pirate crews... by ADDING .... UNDEAD PIRATE CREWS.</p>
<p dir="auto">mmm-kay?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/722909</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/722909</guid><dc:creator><![CDATA[Jacknife Wilson]]></dc:creator><pubDate>Wed, 16 May 2018 22:52:18 GMT</pubDate></item><item><title><![CDATA[Reply to New AI enemy, Zombie Pirates on Wed, 16 May 2018 22:48:43 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/fantome-of-blue">@fantome-of-blue</a> said in <a href="/forum/post/722901">New AI enemy, Zombie Pirates</a>:</p>
<blockquote>
<p dir="auto">In addition to Skeletons, Zombie pirates, I think, would prove to be a variance on a theme, and add some flavor.</p>
</blockquote>
<p dir="auto">Replace high level skellies with zombies to explain the health buffs</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/722903</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/722903</guid><dc:creator><![CDATA[Captain Fob4141]]></dc:creator><pubDate>Wed, 16 May 2018 22:48:43 GMT</pubDate></item></channel></rss>