Kraken loot or special quest drops.

  • @thewolfman321 said in Kraken loot or special quest drops.:

    I am not just asking for a reward. I am asking for a physical piece of equipment/clothing to work towards in a variety of ways

    uggh… apparently you don't understand what being rewarded means.

    What I'm saying not everything that happens in the game should throw items/rewards at the player. Getting anything from the kraken is not adding anything to the game apart from a motivation to show up and kill each other which the fortress already serves... except this pvp encounter happens at the distress of another player which is a terrible idea.

  • @savagetwinky Can you answer the question please? Did you play AC4(Black Flag)?

    Right, now I understand what you are saying now, and I can agree with you. Correct. Not everything should throw a reward at you, otherwise the whole point of a reward starts to lose meaning. However, this is not what I was trying to say, so you still haven't understood me, so please answer the above question so I can clear up my side?

  • @thewolfman321 said in Kraken loot or special quest drops.:

    No I understand. Your trying to position a reward as not a reward and it doesn't make any sense. The kraken is an obstacle now. Changing that removes one aspect of play to create a target that would otherwise put 1 person at a significant disadvantage to those that would like that reward.

    I don't see what AC4 has to do with an entirely different game, with an entirely different premise. It's a SP experience and in the Ubisoft way slaps a target for the player to check off nearly every part of the game. Different game with different motivation structure.

  • @savagetwinky [Mod edited] I am trying to position a game mechanic. I was also trying to have a civil exchange of ideas but it appears [Mod edited], therefore, there is really no use in trying to explain things to you [Mod edited]

    Yes, AC4 is a different game, although more like SoT than the "Arena Shooter" you were using as an example before, but I was referring to a simple mechanic that would work exceptionally well in SoT. [Mod edited].

    I would wish you fair tides as before, [Mod edited] so I will simply bid you: Good day.

  • @thewolfman321
    A reward isn't a game mechanic. Getting a quest for special loot or a pvp flash point currently... those things exist via bottles of the PvP flash point aka skull fort.

    And the kraken is still a bad choice to incentivize people to pile on because its attacking a player when it spawns. Its a single players obstacle. If you want to save him just go over and save him. If you expect a reward... maybe the player will be kind enough to hand you one... OR sink them for a reward if they refuse. The system already creates an opportunity for piracy from external players and the player being attacked has to fight his way out.

    There are similarities between AC4 and SoT yes... more of just the pirate theme... but the arena shooter shares more in how the MP is structured as well as how you treat game to game motivations. A single play session in SoT is pretty much self contained whileAC4 is explicitly building on previous games and saving the state of everything.

    Now your explicitly attacking me. We disagree on basic presumptions which is what is making this a difficult conversation.

    1. Forums aren't for fighting each other mates. You say your opinion and you accept someone else's.
    2. About the Kraken. I would also love to see some kind of reward, even though I enjoy it like it is.. The problem is, we just go away without wasting our cannonballs and planks. We don't appreciate it anymore..
    3. Is Kraken supposed to be as it is right now? I think the developers said it will keep changing (correct me if I'm mistaken). So if It's going to change and get harder, rewards should come after that change.
    4. I believe everything can be done so, if at some point, Kraken has rewards and you need to kill it many times, there might be a way to find it as well. For example you could be able to find some kind of map randomly in the world or in raid's rewards, that shows you where to go and what to do.
      From playing an instrument to blowing a horn (we should already have horns i believe!)
  • @thewolfman321 I think if the Kraken appeared on the world map it would end quite scandalous

  • @ur-mi-ma I'm all for that too. That's why I think the kraken should not drop loot in terms of gold. I love the idea of a kraken being purely disruption, and having a mind of it's own, it should be something to fear (but to achieve this it needs a rework, it isn't scary enough at the moment, it gets to the stage where the arms just sit in the air not doing anything.. -.-)

    Do you have a source that new AI will have a drop? :O

    I do however think a purely cosmetic reward would be fine from the kraken. I don't understand why Rare would be so against the idea of pirates who have fended off such a notorious and feared obstacle receiving something in acknowledgement of doing so, especially when they called the exp 'reputation', if anything killing the kraken would earn you lots of rep. Now if they don't want to award rep that's up to them but a cosmetic item, as another form of 'visual reputation' if you like... could be cool... that's my thought anyway.

  • @thewolfman321 Take no notice man, savagetwinky talks down all ideas... he doesn't want to see change.

  • @c-mockingbeard It must get harder, surely.. it literally gets to the point where the tentacles stop moving in the air.... that's so boring and not scary at all. I have only seen the kraken once (haven't played recently) and I must admit the first few minutes I was pleasantly surprised. It was scary and the tentacles wrapped around the galleon and rocked the ship really violently, it was super cool! And i was watching it.. watching it.. the tentacles stood there, and did nothing... I was like what?.. It feels unfinished. Plus why can you not see the body under the water?.. It would be so much cooler and scarier to look in the water and see the head of a massive squid than a black pool...

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  • @angrycoconut16
    Well, at the moment, all we can see and fight is the tentacles.
    I m pretty sure we will be able to fight the kraken itself at some point and i guess thats when the rewards are coming as well. I have already seen some artwork (not sure if they are fanmade)
    of cosmetics for the ship, that are supposed to be rewards from the kraken. Best thing to do is to be patient and let the developers do their work the way the want to i guess.
    Let's be patient lads!

  • @angrycoconut16 said in Kraken loot or special quest drops.:

    @thewolfman321 Take no notice man, savagetwinky talks down all ideas... he doesn't want to see change.

    I haven't talked down all ideas. The suggestion doesn't add anything. It's changing a mechanic to mimic the skull fort pvp flash point, but completely ignores what it is actually doing currently. The kraken currently serves its purpose well.. it ties a player down in a dangerous situation which creates an opportunity for people run. I'd much rather see a different sea monster added to the game that people can see from afar and attack when it surfaces... which I imagine hungering deep will do to some extent.

    Here are some ideas I like...

    https://www.seaofthieves.com/forum/topic/49741/the-rum-runners-a-new-faction-focused-on-sailing-speed-and-agility
    https://www.seaofthieves.com/forum/topic/58815/simple-ways-to-add-depth-to-voyages

  • @savagetwinky I think we should not keed ourselves here and admit that the Kraken is a lackluster encounter that serves very little purpose and its not really being any sort of threat at the moment.

    The Kraken apperantly only ambushes Galleons, has a very hard time keeping players within it's reach (because he doesn't move), deals very little damage and seldom attempts to destroy the ship. The Kraken behaviour is also a gigantinc oddity, as it can't be seen before it ambushes the Galleon, and in return for being inconvenient merely gives players an achievement. It's gotten to the point that players don't even bother fighting or wasting ammo with it, they merely shoot the tentacles that wrap around the ship and wait a minute and then their are free to continue their journey. There is 0 reason for the Kraken to be a pointless non-threat. It seriously needs a rework.

  • @urihamrayne The problem though with the kraken is mechanically it disrupts a player. If it's too difficult people will just come in here and complain about being sunk mid fight by players that decided to attack while the player was stuck. Making it a bit more threatening would be nice but I don't see any value in adding rewards currently.

    I think for what it is... it does it well. There could be different types of encounters but I think a surfacing kraken that you get to attack would be kind of silly. There are probably other sea monsters that can fit that, like maybe some sort of sea serpent where you can see its fins when it's near a surface. And moves around like the dragons in Zelda botw…

  • @savagetwinky "If it's too difficult people will just come in here and complain about being sunk mid fight by players that decided to attack while the player was stuck."

    That is a problem due to how the kraken aproaches a ship, because its not avoidable like a storm, yet its meant to be a sea hazard. Even now it still randomly decides to punish someone mid fight, so what you said still applies now to some degree, its never good to have this thing pop up.

    The Kraken is the main sea monster of pirate mythology, it shouldn't be a mild inconvenience, that is reserved for stuff like the storm... hell even the storm manages to be more intimidating than the kraken. Its not about just adding difficulty, its a necessity for a complete rework of the encounter: how it aproaches players, how you fight it, how it fights the crew, how can players interact with it that are outside the effective range of the kraken.

    Nothing wrong with just admitting that the Kraken was a huge let down, I know the whole game was rushed despite the 5 year dev time, but we can ask for better, can we not?

  • Maybe something like this in the new hungering deep update, like quests with all kinds of creatures

  • @urihamrayne
    We can but I don't think rewards for a kraken fight have any particular point. Right now as a hazard its manageable during a pvp fight as the other person can't get too close.

    I imagine that this game wasn't rushed its just a different type of game. For instance I heard they actually had more ships and items at one point and it wasn't really working for the core gameplay loop. I see the 'golden age of piracy' the simplest version of find loot, protect loot, deliver loot. I imagine a lot of the content that they are delivering was probably shelved at one point just to get the core structure of the game right.

    And for the most part I think its right.A lot of the mechanics are fun but sailing... is probably one of the least fun parts, at least from the perspective of how much time it consumes.. that and getting random spawns of 7 pistol skeletons needs to never.

  • @savagetwinky "I imagine that this game wasn't rushed its just a different type of game."

    excuse me?

  • @urihamrayne said in Kraken loot or special quest drops.:

    @savagetwinky "I imagine that this game wasn't rushed its just a different type of game."

    excuse me?

    This feels like a complete experience ailbit maybe not one that everyone can get behind. Depending on the developer though you may or may not have a point. But your basing it off of your own expectations not any idea of what choices they made or why they made them.

  • @savagetwinky "This feels like a complete experience"

    mate that is apologism.

    you may not agree with these guys completely, but the theme is clear, the game is anything but a complete experience. It lacks content, everyone knows that, I know that, the devs know that, but this is a reality pill I'm delivering to you, that right now is saying something that is beyond absurd.

    I like the game, and I love the core gameplay, but as I always say, it needs layers. Pretending that the game's most weakest and shallow systems are fine because you believe that was the dev intent for them to be weak and shallow is blatant apologism. Our goal here in this forum of feedback and suggestions is to give devs insight on how the game is and could improve. I am not like the people on the comment section of the vidoes linked here, that just say the game was dissapointing and do nothing about it. I'm here because I care.

  • @urihamrayne said in Kraken loot or special quest drops.:

    @savagetwinky "This feels like a complete experience"

    mate that is apologism.

    Or I like the game and they don't. Whether or not critics like it have nothing to do with whether or not its a complete and or rushed game.

    Critics are just opinion pieces and most of the time well articulated thoughts. But they don't represent the average person that plays video games... they play games for a living and right about them.

  • @savagetwinky

    Problem is that some reviews quoted in the first video were from average gamers that talked about their feelings on the game. The consistency of the complaints and the fact that Rare has been directly referencing this particular criticism, is enough evidence for a blind man to see that everyone in here but you, understands that the game is anything but a complete experience. Heck even at release pirate legend stuff was missing, like the bloody rewards weren't in the game for getting to the end game, and we are still missing stuff from the alphas, stuff that was on our hands we experienced it and its not on the release build, you can't seriously tell me with a straight face that after everyones outcry for content, you believe the game is in a completed state.

    That is denial.

  • @urihamrayne Or i'm a different type of gamer that different type of experiences appeal too. If there is anything wrong with this game is its appealing to a different crowd then the one its geared toward. I play 1-3 times a week and love it.

    The missing rewards/cosmetics were pretty minimal. And while other people want more to do The core mechanics are complete. The gameplay loop is intact and a fairly polished experience. It may be a game that is simplistic but I don't see that as incomplete. Those are two very different concepts. The experience maybe incomplete for you, but not for me.

  • @savagetwinky "The experience maybe incomplete for you, but not for me"

    No, not for "me". It's incomplete in the opinion of the hundreds upon hundreds of threads, dozens of reviews, thousands of comments and critiques that see the game as it objectively is.

  • @urihamrayne That's not what objectively means. Those are all opinions thus are not objective measurements, and they are subjectively calling the game an incomplete experience. It depends on what your looking for in the game from the ship mechanics to the core gameplay loop, this is a complete game. Many people may not like it, but I don't see it as incomplete. To me the game is a finished product I took the time to understand the games strengths... instead of trying to chisel away at content like you would WoW or another similar MMORPG... I just sit down and have an evening adventure with some interesting people. It always starts out with... sailing is really boring... then... 6 hours later I'm laughing my a*s off because we caught a wave and landed on another ship... we both sank, we all lost the loot... and I went to bed because work in the morning. This Saturday I'll probably do the same thing.

    The things they add won't likely change their opinions unless they completely overhaul the base structure, which is always on PvP, equality of the player base (nothing to progress to)… and having that contrast of just sailing around to fighting other players. Whether or not you like the experience is subjective. But the framework is there to create unique player experiences involving other players. Regardless of the 'content' they add... it will likely serve one of 3 purposes...

    1. gets loot into the game world
    2. brings players together
    3. hinders the player in some way

    If you want to keep the player base equal... it will always have this egalitarian approach to activities and progression. Also if you want to keep the loot important for PvP… loot will always be the physical representation of rewards so players can steal it thus turning everything into some form of a fetch quest.

    Also If you could define what complete in regards to a finished SoT?

  • @savagetwinky

    Mate its not an opinion to say that the game lacks variety, because what you do level 10 in any voyage company you do at lvl 20, 30, 40 and at pirate legend level. How is this difficult to grasp? A game with 2 ships, missing rewards for endgame legend status, a repetitive grindy system for quests, a very small pool of cosmetics to purchase and a small pool of weapons to use and expriment in pvp/pve in the official release does not equate to a game that is complete, it may be working properly, but it is not a completed package.

    Just admit you messed up claiming that the game was a complete experience, there is no shame.

  • @urihamrayne said in Kraken loot or special quest drops.:

    @savagetwinky

    Mate its not an opinion to say that the game lacks variety, because what you do level 10 in any voyage company you do at lvl 20, 30, 40 and at pirate legend level. How is this difficult to grasp? A game with 2 ships, missing rewards for legend status, a repetitive grindy system for quests, a very small pool of cosmetics to purchase and a small pool of weapons to use and expriment in pvp/pve in the official release does not equate to a game that is complete, it may be working properly, but it is not a completed package.

    Just admit you messed up claiming that the game was a complete experience, there is no shame.

    That... is still an opinion.

    Define enough variety. You can't. There is no such thing. Enough variety for you might be bloated for me. It's a subjective opinion on the game mechanics.

    Again define complete. If you can't define complete then you have no idea what incomplete means. You'd be better spent arguing the value proposition for $60 but... as someone that enjoys the game and barely cares about cosmetics.. well value is another subjective measure...

    See the problem with trying to say something as a matter of fact based on opinion? You can't. Because its not a fact... it's an opinion.

    I mean... take a moment to understand... we are different. From what you are saying you are looking at the game through the lens of 'What I have to do to get to PL and what I get for it' and I'm looking at it at the lens 'What I get to do in an evening'. This isn't my job and PL is a nifty thing I'll acquire at some point if I enjoy playing but it's not a worthwhile goal and I'm glad they set it up so I don't have to get it to enjoy the game.

  • @savagetwinky

    You are acting like other games don't exist and sot is the only game ever and there is no indicative of quality in this industry, only opinions.

    Look at other sandbox games, the unhealthy amount of different things you can do in them, it puts sot to shame, that is the measure you need to put games in, because it is indeed difficult to tell what is enough variety. You have to compare and contrast. Nothing about that is subjective, because we are working on things that are observable, comparable, and they don't exist in a realm of semantics.

    Still waiting for your admission of "I messed up".

  • @angrycoconut16 yea it does seem that reputation needs a rework a little bit but it seems the future holds a lot for this game as they are in the bug fix and playability stage I have been hearing a lot of the events will be merchant based but we will just have to speculate at this point and see the devs original dream come to fruition until the real magic happens but from the articles I’ve read they’ve got big plans after they can focus more on content opposed to their main focus being AAA fixes(I mean you really can’t fix everything until the servers get run through hell by the game release) I’m very excited

  • I think that receiving a special quest after killing the kraken is a great idea, that would make the chest more of a challenge to get so that it is more valuable. Maybe 7000 gold?

  • @urihamrayne said in Kraken loot or special quest drops.:

    @savagetwinky

    You are acting like other games don't exist and sot is the only game ever and there is no indicative of quality in this industry, only opinions.

    Look at other sandbox games, the unhealthy amount of different things you can do in them, it puts sot to shame, that is the measure you need to put games in, because it is indeed difficult to tell what is enough variety. You have to compare and contrast. Nothing about that is subjective, because we are working on things that are observable, comparable, and they don't exist in a realm of semantics.

    Still waiting for your admission of "I messed up".

    Apparently you don't understand to

    Here are some objective observations.

    There are 3 types of voyages.
    There are 2 ships.
    There are 3 biomes.
    You can steal other players loot.

    You can compare them to other games, objectively.

    Gta has unique crafted missions, SoT does not.
    Gta has more side activities.
    Gta has cars and boats, SoT only has only sail boats.
    You can not steal loot from players in GTA, you can in SoT.

    **Notice the lack of opinion

    Here's a comparison with an opinion

    SoT is a well crafted and focused experience around sailing mechanics, finding loot, and stealing it from players... GTA is a great action game with too many novelty ideas you'll never see after the tutorial, and doesn't use the sand box elements to it's advantage in SP missions.. making most of the sand box a novelty.

  • @savagetwinky yeah along with comparing critical reception and with overall reception from people, gtav blows sot out of the water in many aspects.

    thanks for proving my point, i guess

  • @urihamrayne

    critical reception - subjective opinion
    overall reception- subjective opinion (also not sure how you can determine that)

    How did I prove your point. My opinion is SoT is a better sand box game.

  • @angrycoconut16 yeah man, I noticed xD. Doesn't even let me explain myself so there was no point going on

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