@graiis said in Reputation - loss, risk and negativity.:
@entspeak said in Reputation - loss, risk and negativity.:
@graiis No. I mean that if it is problem enough for them to stop playing, that isn’t a problem with the game.
"And, if a person gets “even sightly annoyed at being robbed” in a game called Sea of Thieves, that isn’t something a reasonable change can fix."
This is what I'm addressing being reductive, not something about people quitting.
Yes, but I was responding to this: “Except now, if you get sunk, there is no incentive to continue playing if you get even sightly annoyed at being robbed.”
Context.
And just because something is good strategy does not make it good gameplay or design. Destiny 1 good boss strategy? Jump on a ledge with ice breaker and shoot in the head until dead. Players made the strategic decision to do that, instead of run around on the ground with the potential to die, because bosses had waaaay too much health. Did people say, "they're bosses, they're supposed to have a ton of health!" "If you don't want to shoot stuff for loot in a looter shooter you're playing wrong" ? No it was bad design and people pushed to fix it. We want to play the game, the design is just c**p in a lot of ways.
This is a game designed where you have the freedom to choose any number of ways to succeed, you’re not given instructions on how to succeed, and the aim is to strategize. Every game session requires a different strategy for me because every game session has different circumstances. The only similarity is that they all involve getting to the outpost - because that’s the mission.
And I’m not saying people can’t or shouldn’t sail with tons of loot - that’s a choice every player makes for themselves, but you have to be willing to accept the risk. I sometimes end up carrying more loot than I’m comfortable with, I sometimes engage players coming at me even if I have loot. I assess the risk. That is part of this game. It’s not a mindless, get A, take it to B game. Figuring out how to take it to B is an important aspect of the game.
No need to change chess into checkers.
