@touchdown1504 said in [Reputati
But...what is awesome about this game..and the folks developing it, is it is NOT written in stone. So they can make it for everyone, or a greater majority. It CAN be changed. As player feedback has on a few fronts in just the month since release! Death of the death tax, nerfing skeleton gunners, moving the bell on sloops, increasing spawn distance, among other things. All changes based on player feedback from the so-called "vocal minority". Nobody in here dislikes the game. We all like it, we just dislike parts of it. So, maybe if the game changes, it will no longer be a game for you!
It may not be written in stone but this game needs a complete redesign if you want it to be something else. I'm for changes, just not changes to foundational elements.
The game's objectives are not to complete voyages, but gather loot and bring it back to the outpost, by either doing voyages or taken from other players. The PvE is purposefully built with this in mind. PL is the representation of loot gathered.
The game is designed around thievery, pvp, adventuring, and loss.
Not to mention the majority market is a significantly harder market... most games are mass appeal games these days where there are incumbent IP's. Rare is making a fairly non mass appeal game or something that is a less redundant experience to whats available. It might have mass appeal but it's trying to distinguish itself with a unique experience. You're asking to remove that unique experience to some extent with more conventional award structure.
To me this type of change is, make it more like WoW where the PvP is inconsequential except the PvE has no particular point like WoW.
Another clarification and this goes out to @graiis . The ideas on separating the two point systems is being misrepresented. As it has been explained before, it is a "timing" issue. The value of items does not change. So, look at it like this.
You are out voyaging, you grab a couple chests (or skulls). The Voyage complete screen pops up, you receive the the Reputation. Same scenario, this time you still have one chest to go...but a murder crew jumps you and steals your loot. They get the gold and reputation from what they took. You can still get what is left from the final chest before "VC". All it does is change the timing. Too many folks are under the assumption that the reputation is being taken from the PvP crews. No, it simply means that the Rep is awarded earlier.
Your missing our points
Either your rewarding 66% of the value of the chest to the attacker or your rewarding 150% to both and can effectively be increased to 200% easily.
Soooo... On your early level voyages, no sweat. Dig up a chest, voyage completes, rep awarded. Great for newer players to build up. You start hitting that promotion level 20 and above, suddenly you are on multiple map and riddle voyages. Now you are out voyaging for 30 minutes or more for just one voyage. Your chances of getting caught before the "VC" screen are greatly increased. But, a buffer exists, one that allows you to gain that rep early IF you make it to VC. That's is the premise of a timing change on awarding Rep on VC and Gold on turn in. Add to this later down the road, Rep for doing things, kill skeletons, kill Kraken, whatever. Now you have a natural progression buffer. You are still risking your Rep and Gold, but have a slightly better chance of maintaining the Rep over all.
You can turn in whenver you feel like it, You do not need to finish the voyage before collecting the value.
