Difficulty description: Solo Play = Hard Mode!...

  • RARE needs to add one simple description to every ship type in the game within the main menu:

    FULL CREW GALLEON:
    A big adventure with your friends or to make new friends, please check out XBox Clubs before using this game mode and plug in your headset for the best experience! (EASY MODE)

    SMALL CREW GALLEON:
    A harder approach to explore the world, you will need good cooperation with your buddies to sail this ship in the seas! (AVERAGE DIFFICULTY)

    FULL CREW SLOOP:
    An intense experience with a good friend, beware the dangers of the seas! (HARD MODE)

    SMALL CREW SLOOP aka. SOLO:
    The hardest part of a pirates life is when he is holding up on his own! Can you survive the challenge of a lone legend? (EXTREME DIFFICULY)

    HINT: Please use XBox Clubs and the looking for group options, make friends on your journey... you will need them to survive!
    You will encounter other pirates on your way, one way or the other, better have some friends on your side!

    Simple text that will once and for all proof to the solo players: this game is sea of thieves not splinter cell pirate edition, or just cause pirate edition, or freaking pirate rambo the video game, or random arnold schwarzenegger pirate movie from the 90's video game,.....

    This is sea of thieveS! Please notice the "S" that says: You will get company one way or the other! Decide for yourself if they are friend or foe.
    But dont be surprised if a pirate has greed. Happens from time to time in a anarchy world of literal criminals!

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  • @genereder
    My thoughts on this:

    Notifications and descreptions are not so important. The very important part for PVPlers will be to think about if that what they do is really pvp or not.

    Is it PVP to make a abandoned sloop sink ? Is it PVP to kill every defenseless player on sight ? Is spanwcamping and griefing PVP ?

    The Problem that we have didn't lies on the fact that this game is for multiplayer and solo play. The Core Problem is the behave of the players, and i talk about many players they think that they are good PVPlers without to realy know what PVP is about.

    And sorry to tell you that but you are not a godlike PVP player only because you attack everyone on sight. And you are not the alimghty godking of all PVPlers only because you sink a sloop. And you are not mister Universe only because you and your 4 player crew hit and beat a other defensless player with a saber until he dies. And the poor behave of spawn camping and griefing didn't make you to a Hero and also not to a bad a*s villain...

  • @durengo-germany PvP is defined as Player Vs Player, an interaction or conflict between two parties on a multiplayer game. Everything you described is PvP there is no "Real" PvP. If you choose to play with honor and integrity that's your decision to make but some players just enjoy praying on easy targets. This may be wrong to your morals and ethics but not to everyone, I would advise people just take there loses with a pinch of salt, change servers and move on.

    We've all lost all our loot at a skull fort, we've all been sank as a solo sloop by a 4 player Galleon, we've all been spawn camped over and over just for the fun of a malicious player but some people decided to get angry and lash out at the community and some people get over it and continue to enjoy the game in there own way.

    Please people, just enjoy the game and if someone is harassing or griefing you scuttle your ship and change servers. If you don't enjoy solo look for friends in clubs and on the forums. If your having trouble with any aspect of the game just ask for help, we as a community have so may good players willing to help and there just a post away.

  • @sefer-noctis said in Difficulty description: Solo Play = Hard Mode!...:

    If your having trouble with any aspect of the game just ask for help, we as a community have so may good players willing to help and there just a post away.

    I have been summoned.

  • @sefer-noctis

    Ok let's discuss this.

    What are you up to ? Dou you wanna be realy a true godlike PVPler or only a noob who fears a real challenge and thats why he only wanna have easy kills ? So many noobs claim the title to be the true PVP Hero and best player worldwide .. they are clearly not.. they are wimps with a big mouth and nothing behind it.

    I prefer the challenge ...that's why easy kills are not into my interest. I would like to be able to do something more in the pvp than my 6 year old son . And my 6 years old son is even better as many other players they call themselfes PVP gods.

    You are right ... for me it has something to do with honor. For me .. PVP titles have a worth . Thats important to me . But i see that noobs and wimps make such titles worthless.

    I really prefer to lose a challenge and to show my opponent respect for his Skills instead to spawncamp . If i get a revenge and win then this will be even sweeter. Because i used the time meanwhile to get better .. to learn my lessons and to reach a higer skill. A little bit humility would suit many big mouth players realy god. I'am not a godlike PVPler ..i don't need the title Master of the Universe ... i'am only one frome many Players and i'am only one of many PVPler .

    Maybe i'am into another league of pvp as spawn campers and griefers are .... maybe into a higher league because of my moral attentiveness ... but i don't care about to call myself a elite player.. because it isn't into my interest to separate the players...and players who crown themselves as something they are not at all I like the least . That's why i hate elite clubs and vip s !

    But for me is the quality of pvp important and not the frequency. Maybe that makes me a little bit different as others .

  • @durengo-germany I understand you point of view and agree with it to a degree but it's idealistic and not everyone will be like this.

    If you want to help those people who are having a hard time you will need to actively seek out players on the forum having a hard time with PvP, join there crew, teach them and help them improve.

    It's all well and good taking to the forums throwing around opinions on the matter of the unfairness of PvP and how other players act but until you take action to solve the issue you are just soapboxing.

    I hope you do find people to help and find those challenges you seek but don't join the groups of people on this forum who spit venom at the game and other players because they don't like the human condition.

    (Side note, if you love PvP and want a really challenging game to play try EvE Online, playing solo PvP in that is hardcore)

  • that description isn't a very good idea. You'd see tons of "how did he kill me? I was playing on easy mode..." threads all over this place.

  • @sefer-noctis sagte in Difficulty description: Solo Play = Hard Mode!...:

    (Side note, if you love PvP and want a really challenging game to play try EvE Online, playing solo PvP in that is hardcore)

    I'am not a solo player . I find my challenges into sea of thieves every time if i decide to attack with my crew another galleon crew who will be a strong opponent because they are heavly skilled and trained into pvp.

    We also defend ourselves against sloops if they chose to attack us. That happens surprisingly very often.

    But for us there is no real reason to attack everyone on sight. That's also a PVP lesson... to know at which time it will be worth a battle and at which time not. It's the same with the booty.... is a pve player on a sloop worth the hassle because he have one treasure if you can attack at the same time a galleon who will be full of treasures from a fort raid ?

    @sefer-noctis sagte in Difficulty description: Solo Play = Hard Mode!...:

    If you want to help those people who are having a hard time you will need to actively seek out players on the forum having a hard time with PvP, join there crew, teach them and help them improve.

    If someone needs help then he can ask me about it here or ingame too. But beware i'am not a friend of alliances between different crews , if you wanna have me into your crew then it will be ok.

  • i have to say my cannonball skills r kinda awfull melee fights n gun fights workin well

  • FULL CREW GALLEON: Randoms
    9/10 times pure hell, should really not be a thing.

    SMALL CREW SLOOP aka. SOLO: much better than joining up with randoms, but can be hard, depends on you communication skills, but everyone love to have them self a Jack sparrow ;)

    FULL CREW SLOOP: with a Friend
    can an is much better than a full crew randoms galleon

    So think the Scale from easy to EXTREME DIFFICULY. depends a lot on witch crew you come in to. an what players u find along the way, try make friend with enemies if you can see that they are somewhat good or do something you like or can agree with, try save another snip just for the fun of it ;)

    Much love

  • @genereder I think youve missed a point how this game is meant to be a horizontal progression level playing field. So yeah playing a sloop solo is harder, but in a game meant to be designed where no one has an advantage ...

  • @greencamillion1 sagte in Difficulty description: Solo Play = Hard Mode!...:

    So think the Scale from easy to EXTREME DIFFICULY. depends a lot on witch crew you come in to. an what players u find along the way, ..

    That's it ! And how high the server population is in general and about the questions if all are only pve ler or pvp ler. If there will be only galleons or only sloops and so on.

  • @uvg-reign said in Difficulty description: Solo Play = Hard Mode!...:

    @genereder I think youve missed a point how this game is meant to be a horizontal progression level playing field. So yeah playing a sloop solo is harder, but in a game meant to be designed where no one has an advantage ...

    @uvg-reign the sloop player is choosing to be at a disadvantage. It isn't the other way around - the galleon players are not choosing to be at an advantage.

  • @gloog said in Difficulty description: Solo Play = Hard Mode!...:

    @uvg-reign said in Difficulty description: Solo Play = Hard Mode!...:

    @genereder I think youve missed a point how this game is meant to be a horizontal progression level playing field. So yeah playing a sloop solo is harder, but in a game meant to be designed where no one has an advantage ...

    @uvg-reign the sloop player is choosing to be at a disadvantage. It isn't the other way around - the galleon players are not choosing to be at an advantage.

    missing my point. being at an advantage or disadvantage in a game where they wanted everyone who plays against each other to be equal

  • @gloog sagte in Difficulty description: Solo Play = Hard Mode!...:

    @uvg-reign the sloop player is choosing to be at a disadvantage. It isn't the other way around - the galleon players are not choosing to be at an advantage.

    I know 3 different sloop crews they are definitely not in disadvantage if they hunt a galleon together . If a sloop player is in disadvantage then it is also a question of his skill and playstyle and it is also a question of the situation .

  • @durengo-germany said in Difficulty description: Solo Play = Hard Mode!...:

    @gloog sagte in Difficulty description: Solo Play = Hard Mode!...:

    @uvg-reign the sloop player is choosing to be at a disadvantage. It isn't the other way around - the galleon players are not choosing to be at an advantage.

    I know 3 different sloop crews they are definitely not in disadvantage if they hunt a galleon together . If a sloop player is in disadvantage then it is also a question of his skill and playstyle.

    nvm forget it idc

  • @uvg-reign said in Difficulty description: Solo Play = Hard Mode!...:

    @gloog said in Difficulty description: Solo Play = Hard Mode!...:

    @uvg-reign said in Difficulty description: Solo Play = Hard Mode!...:

    @genereder I think youve missed a point how this game is meant to be a horizontal progression level playing field. So yeah playing a sloop solo is harder, but in a game meant to be designed where no one has an advantage ...

    @uvg-reign the sloop player is choosing to be at a disadvantage. It isn't the other way around - the galleon players are not choosing to be at an advantage.

    missing my point. being at an advantage or disadvantage in a game where they wanted everyone who plays against each other to be equal

    Everyone is equal. Then we decide what ship we want to play on based on the style we want to play that day.

  • @gloog said in Difficulty description: Solo Play = Hard Mode!...:

    @uvg-reign said in Difficulty description: Solo Play = Hard Mode!...:

    @gloog said in Difficulty description: Solo Play = Hard Mode!...:

    @uvg-reign said in Difficulty description: Solo Play = Hard Mode!...:

    @genereder I think youve missed a point how this game is meant to be a horizontal progression level playing field. So yeah playing a sloop solo is harder, but in a game meant to be designed where no one has an advantage ...

    @uvg-reign the sloop player is choosing to be at a disadvantage. It isn't the other way around - the galleon players are not choosing to be at an advantage.

    missing my point. being at an advantage or disadvantage in a game where they wanted everyone who plays against each other to be equal

    Everyone is equal. Then we decide what ship we want to play on based on the style we want to play that day.

    Yeah whatever ...

  • @sefer-noctis sagte in Difficulty description: Solo Play = Hard Mode!...:

    but don't join the groups of people on this forum who spit venom at the game and other players because they don't like the human condition.

    The human condition ? Is spawncamping and griefing now the newest part of human condition ? Would you do this or try to do it in the real life too ? The human condition is something else it's not about to kill everyone on sight without to have a reason or because of the fun. The behave into the internet between some internet users are mostly far away from human condition and more like the condition of real life lunatic serial killers.

    And about to be a pirate....no one has to be a real pirate into a game.. but even if ... There never exist a pirate into our history who ever killed absolutely everyone by sight.

  • @durengo-germany People will act as they do when there is no physical consequences, no outcome which could effect their real life, this is what I am referring to. The internet lets people act how they like without regard to others or regret for there actions.

    But this is getting far to philosophical for a gaming forum.

  • @sefer-noctis sagte in Difficulty description: Solo Play = Hard Mode!...:

    @durengo-germany People will act as they do when there is no physical consequences, no outcome which could effect their real life, this is what I am referring to. The internet lets people act how they like without regard to others or regret for there actions.

    But this is getting far to philosophical for a gaming forum.

    I can tell you what could stop those players .You are right there must be consequences .If you know that if you get sunk twice into the same pvp battle against the same opponent... that you then will be automaticly dragged on another server , then you would think twice about what you do into the game. Specialy if a fort raid is on the server and you can't know if those will be on another server too or not.

    And by the way .. your internet behave can have as result already a physical consequence. Maybe it never happend to you until now.

  • @sefer-noctis sagte in Difficulty description: Solo Play = Hard Mode!...:

    The internet lets people act how they like without regard to others or regret for there actions.

    Sad but true and the result of all that is that some games died because of the too much selfish , rude harassment player behave.

    Every PVPler should realize that a pvp game without other players as opponents will be dead. So if PVP lers bully all other players out of the game... so that they leave the game ...then the game will be dead! For all !

    And again .. PVPler and PVEler are together the community of this game and we all wanna have fun with it , together with each other . But that requires a minimum of understanding how to care about the balance of the game and if we wanna play together as ingame friends as crews , with alliances and so on and also as opponents and enemies then we have to respect each other. Then we have to know that this is only a game and that personal harassment isn't a part of it.

    We may have different opinions but at least we are one community who need each other . Like it or not ! Together we are bound in hell until this game dies ;)

  • @sefer-noctis

    I know that many PVPler will deny that ... but good PVP means to know how to act right into surprisingly upcoming and different randomly situations....that is something you learn with practice. And sometimes a little bit luck helps too. And PVP is so much more into sea of thieves as only to hit and beat a other player with a saber and more as only to use a cannon or to shoot with a rifle. Because you can act deceitful and tricky and strategically and tactically. Spawn Camping and griefing is nothing of all that what i'am writing about.

    The PVP already begins with the hunt and every PVP situation is different so you have to be very flexible and patient and persistent.Because there can be so many random events in the middle of the pvp as example: A storm can disturb you or it can disturb your opponent....surprsingly the kraken can shows up and that can change the pvp situation from one minute to another.. .. If the pvp battle will be too long then it could be that more ships and other players get involved in time... The wind can change his direction and that can benefit you or your opponent. The question about the skill of your team mates and the skill of the enemies is important. The question of how many cannonballs and gunpowder barrels did you have compares to your enemy can be important. You have to keep in mind about all that.. about all what can surprisingly happen.. And it's up to you to find solutions into seconds for upcoming problems. Sometimes you did it right ... sometimes you have bad luck. The positions of the ships can be important and to use the environment to your advantage could be a matter of win or lose. Sometimes the matter of bad timing or good timing is responsible for you win or not win. In this game there are so many factors that can make any pvp situation different and unique . And any mistake that happens in the hectic and excitement can be your downfall or the downfall of the opponent.

    And sometimes the situation gets after a while hopeless because your supplies runs out .. you haven't' cannonballs or gunpowder barrels ..some team mates leave the game... your illusion to be able to win the fight is gone.. you are nearly in the mood to give up..but you have nothing to lose...and then you have to make your last desperatly decision....: Ramming speed ! And if that will be the downfall for your mighty opponent even if your ship gets nearly destroyed...this surpisingly change of a hopeless situation .. is such a sweet unbelievable glorious victory . It blows your mind. Sometimes i sit behind the screen and think W*F ? OH MY GOSH! I never expect that this could happend...

    That's what i call PVP into this game. That is thrilling and exciting , amazing and challenging. And that all is not about spawn camping and easy kills. It's about that you can really be proud about what you have done if you win a hard fight. And that all is also about that you can be upset if you lose but that you are be able to learn your lesson and to show the winner your respect because of the good fight....

    That's a pirate life for me !

  • Its a PVP game, but that dont mean you cant do some "target selection"
    A ship sailing towards a outpost is more likely to hold loot. =Valid target for a pirate.
    A ship docked at or sailing away from an outpost most likely have no loot. = Not valid target for a pirate.
    A ship anchored at an island is less likely to have to have loot onboard then a ship just leaving an island. means the later is more valid target then the anchored one.

    Some of the atacks reminds me of those awesome PVP'ers in GTA 5 who think they are super cool to blow up your car that is parked outside while you are in a building. They gain nothing on it exept loosing money due to insurance and loosing ammo since i can phone that car right back inn. It just dont make sense to me. :P

  • My suggestion in detail:

    Every time a ship sinks another, you get a little experience for what I will call "renegade". At the same time, a bounty will appear, now at first, you will not notice much difference but, whilst been persistent in that server, if you sink more ships your bounty will increase and eventually you will be named at a "scourge of the sea" or some such.
    This will mark your location and also open your location to multiple server shards.

    Thus introducing the second of my ideas:

    The "Paragon" of the seas, will be the opposite (yes very "mass effect" I know) of "renegade".
    These ships get their xp from sinking renegades thus implementing a natural "policing" system of the seas and protecting the newer or more solo orientated groups.

    If a renegade sinks a paragon then their ship is opened to more shards until they are sunk BUT they gain more xp with every paragon sink.

    This I feel keeps the community together and at the same time, gives pvpers a great outlet, as well as relief to the solo community.

    I think it's a win, win!

    I agree with you; however your bounty should also increase for killing other players.
    Also it would be good to have these factions join-able as soon as you start a server.
    (Immediately wanting to be marked as Renegade/Paragon)
    And in order to prevent server hopping, bounties should be tied to pirates. If one crew member sinks another ship with a gunpowder keg; The entire crew receives the bounty penalty.
    I think that idea would increase an organized PvP, without ending it completely.
    Paragon players can protect merchant ships and Renegade pirates can team up to make fleets.

  • @hopes-guardian sagte in Difficulty description: Solo Play = Hard Mode!...:

    Just initiate a bounty system for sloops or galleons that repeatedly sink ships.

    It will add a new layer of excitement to true PvPers and give trolls and griefers something to fear. Everybody could win here.

    If you get sunk legitimately, for loot etc. No big deal, it's part of the game, but I've just come from some childish post from some pirate claiming " I sink sloops because they have opinions" mentality.

    Not every sloop/galleon is a griefer, but they do exist and are a pretty sizable community.

    My suggestion in detail:

    Every time a ship sinks another, you get a little experience for what I will call "renegade". At the same time, a bounty will appear, now at first, you will not notice much difference but, whilst been persistent in that server, if you sink more ships your bounty will increase and eventually you will be named at a "scourge of the sea" or some such.
    This will mark your location and also open your location to multiple server shards.

    Thus introducing the second of my ideas:

    The "Paragon" of the seas, will be the opposite (yes very "mass effect" I know) of "renegade".
    These ships get their xp from sinking renegades thus implementing a natural "policing" system of the seas and protecting the newer or more solo orientated groups.

    If a renegade sinks a paragon then their ship is opened to more shards until they are sunk BUT they gain more xp with every paragon sink.

    This I feel keeps the community together and at the same time, gives pvpers a great outlet, as well as relief to the solo community.

    hopes-guardian sagte in Difficulty description: Solo Play = Hard Mode!...:

    I think it's a win, win!

    For who ? For PVPler and pvpler and PVPler hmm did i forget to mention the word PVPler ? PVPler ! It's all about PVPler.

    For a PVEler a PvP based Bounty System change nothing to something good.

    And PVPlers could like to be a Bounty Target as well ...so no one have to fear to become a Bounty Target...because a Bounty target is fearsome for all others and the victims... and it's a way to force the whole server population to make PVP. And after you as Bounty Target got punished then you keep on to work on that to get again and new the status to be a Bounty Target because thats your way to earn xp.

    Don't get me wrong here....my pvpler mentality have to tell you that i like your Idea (as new PVP mode) but it isn't a solution for the problem . And to be fair to all others (to the whole community and all pve ler as well) i have to tell you also it is more a way to involve more PVP only for the excitement and amusement for PVP Players with the intention to cut all pve content out of the game.

    But it's not a solution to stop spawn camping , griefing and bad player behave against others.

    That would change if your Bounty System had consequences for the Bounty Player. As example that if you are the Bounty target and you got caught by your opponents that you have to be a real time hour into a jail (would be the same as the brick jail on a ship but it's a jail on a island) . Server change wouldn't change that .. you would always spawn in the jail until the hour is over..

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