@hopes-guardian sagte in Difficulty description: Solo Play = Hard Mode!...:
Just initiate a bounty system for sloops or galleons that repeatedly sink ships.
It will add a new layer of excitement to true PvPers and give trolls and griefers something to fear. Everybody could win here.
If you get sunk legitimately, for loot etc. No big deal, it's part of the game, but I've just come from some childish post from some pirate claiming " I sink sloops because they have opinions" mentality.
Not every sloop/galleon is a griefer, but they do exist and are a pretty sizable community.
My suggestion in detail:
Every time a ship sinks another, you get a little experience for what I will call "renegade". At the same time, a bounty will appear, now at first, you will not notice much difference but, whilst been persistent in that server, if you sink more ships your bounty will increase and eventually you will be named at a "scourge of the sea" or some such.
This will mark your location and also open your location to multiple server shards.
Thus introducing the second of my ideas:
The "Paragon" of the seas, will be the opposite (yes very "mass effect" I know) of "renegade".
These ships get their xp from sinking renegades thus implementing a natural "policing" system of the seas and protecting the newer or more solo orientated groups.
If a renegade sinks a paragon then their ship is opened to more shards until they are sunk BUT they gain more xp with every paragon sink.
This I feel keeps the community together and at the same time, gives pvpers a great outlet, as well as relief to the solo community.
hopes-guardian sagte in Difficulty description: Solo Play = Hard Mode!...:
I think it's a win, win!
For who ? For PVPler and pvpler and PVPler hmm did i forget to mention the word PVPler ? PVPler ! It's all about PVPler.
For a PVEler a PvP based Bounty System change nothing to something good.
And PVPlers could like to be a Bounty Target as well ...so no one have to fear to become a Bounty Target...because a Bounty target is fearsome for all others and the victims... and it's a way to force the whole server population to make PVP. And after you as Bounty Target got punished then you keep on to work on that to get again and new the status to be a Bounty Target because thats your way to earn xp.
Don't get me wrong here....my pvpler mentality have to tell you that i like your Idea (as new PVP mode) but it isn't a solution for the problem . And to be fair to all others (to the whole community and all pve ler as well) i have to tell you also it is more a way to involve more PVP only for the excitement and amusement for PVP Players with the intention to cut all pve content out of the game.
But it's not a solution to stop spawn camping , griefing and bad player behave against others.
That would change if your Bounty System had consequences for the Bounty Player. As example that if you are the Bounty target and you got caught by your opponents that you have to be a real time hour into a jail (would be the same as the brick jail on a ship but it's a jail on a island) . Server change wouldn't change that .. you would always spawn in the jail until the hour is over..