[Mega Thread] Balancing Exploration and Player Combat - Part 4
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@trickrtreat01 The hard truth is many people find themselves in c**p PvP situations because they directly put themselves there. I was sailing with friends and I see a galleon near an outpost (I'm the look out) I say "hey there is a galleon in that direction" what does the captain do? Continues to sail us directly towards the galleon. So of course the other ship spots us and starts coming right for us, the captain continues to sail to the outpost. My one friend jumps off the ship and gets the galleon that is chasing us with a explosive barrel, ok things are looking good right? Wrong! The captain decides this is a good time to drop anchor right at the outpost and sell all our treasure and bam, the galleon crashes into us and four guys get on board. I get jumped by three and I'm toast, they sink our ship while I'm stuck in loading, there goes our loot. It was careless and 100 percent avoidable. I sailed by myself today just me on a tiny sloop with other ships around and didn't lose a thing. Avoiding PvP isn't too difficult 90 percent of the time. Its about being smart about your surroundings and game strategy.
I have to say this game is pretty balanced. Try doing PvE in a full GTAO lobby and then people will see what unbalanced PvE and PvP look like. Selling supply in an unarmored post op van that goes 5 mph while surrounded by flying rocket bikes and rocket cars and jets and off radar choppers, people using explosive sniper rounds on you; now that is unbalanced.
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Since they locked the last thread like usual I have to reply here =/
@combatxkitty said in Private lobbies:
@sniffyn0se I do want people to be happy with the game but it's kind of unfair to throw that in my face when I am playing the game how Rare intended it to be played, on one server.
Maybe I am not the one with the problem here.Go back and read everything you've said, I'm saying hey it's best if both sides have fun, you are adamantly against PvE focused players. Why it bothers you so much I don't know?
There just is absolutely Zero risk involved in being a bloodthirsty "kill every ship in sight" type player, all they are doing is preying on those that wasted their time gathering loot which can be quite monotonous. I get it that this is by design and maybe that's the problem there is no risk involved in being nothing but a thief.
Being that boat that gets robbed non-stop is not fun, and lets face it someone HAS to actually be doing the PvE content or the "Pirates" wouldn't have any progress to their names. The ones doing the PvE content are essentially just fodder for the strict PvP players, since they are literally farming the reputation and loot for them.
There needs to be a proper balance of risk/reward for both PvP and PvE because right now it's so far skewed in PvP favour it's disgusting.
I could log in with a 2 man sloop crew every single night and just plunder the hell out of everyone without ever contributing to the gathering process, which in turn makes me a drain on the entire economy. If everyone starts doing the same (which is what's happening now) all you have are boats killing each other over and over again that don't even have anything on them.
Now you have people on both sides frustrated, the thieves have no loot, and the ones that just want to do voyages to get loot, can't even attempt that because the second they park or are in view they get sunk.
There needs to be a bounty system, a point to fighting, a point to get revenge on prolific player killers, something anything that adds a risk to being the killer, and a reward to fighting them off.
I mean I think, I have made a clear enough argument, and anyone that isn't a sociopath would likely agree that Rare's vision was rather short-sighted. There's a beautiful foundation here but so many basic elements are just missing and it's really unfortunate because not many are going to come back after having a terrible first impression.
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Hello, Some of us (in the over 60 crowd) are not going to do well in any PvP arena against fast hands and quick eyes of youngsters but still like computer gaming. PvE is my best option when I don't have 3-6 friends that want to play. I would vote to have PvE expanded some here. There could be a neutral flag that when flown made the ship and crew unable to take PvP damage. Many pirates had countries as allies.
I want to say I am not complaining as it was suggested by a couple in my last post to the help forum where my OP ran wild. My error was in not reading more about the game before I purchased it but I don't regret it.
The game is about a sea of thieves; and thar be plenty LOL.
Fair Winds -
@fishst1ck said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
I still see quite some people requesting PvE only servers or safe zones, which makes me wonder if the player combat is truly balanced with exploration.
I'm against the seperation of groups on special servers though because there are better and easier way to solve this without spending time breaking out game mechanics and turning the game into something completely different. The time spent on breaking up the game would be much better spent invested in the game as a whole on new features everyone could enjoy.
Improved matchmaking / searching the seas
Instead of creating seperate servers that require complete rework of the game's core mechanics, I think it would be a better idea to try and make sure that people that kill a lot of others and sink a lot of ships end up dealing with people that are into the same.To do this I think Rare should calculate and attach a number to each player based on the amount of player kills / ship sinking / deaths / voyages completed and when matchmaking take the average of everyone on the ship to add them into a server that has around the same number. It doesn't have to be the exact same but I think they could create several steps or leagues of server slots. This doesn't have to be surfaced to the players.
The result would be that everyone on the server is about as experienced as the others and probably have a similar way of playing. Everyone would be matched with somewhat likeminded or equally skilled players. It would also put griefers together with other griefers or people that actually know how to defend themselves and most importantly away from people that can't.
I think this solution would benefit the entire community without changing the game's core mechanics to cater to specific people. It will allow everyone to play the way they want without removing the 'danger' of other pirates. Having a more equal playing field might even convince the 'pure' PvE players to dip their toes into a more fair PvP setting with equally experiences people.
Think the intent is right here but it feels like this would definitely stratify the community when all of the game's design is about keeping it flat from a skill/accessibility to content standpoint (i.e. a person with 0 hours can play and be productive and participate alongside one with 100s).
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@sniffyn0se not so much against PvE players I am a PvE player I'm just against people acting like its PvE or PvP when this game is designed to have both. My concern is if we split the servers then where would people like me who bought the game for how it's supposed to be played go? Onto PvE servers where we just have to worry about skeletons, kraken and sharks? That is rather boring. Would we go to PvP severs were everyone is just there to kill?
I'm sorry but this is the game. I think they can do things to make life more difficult for those who kill like a bounty systematic you mentioned but splitting servers? It's just not the vision of this game. If not having a PvE server is this upsetting to you maybe give the game Black Flag a try(I own it, it's good game). It's a pirate game with story mode so you don't have to worry about PvP with others. Not saying that to be rude but Rare will not be making PvE servers so it's time to deal with that or to move on, atleast until something like an update is added where there is something geared towards inconveniencing those who attack others.
Just want to add if they do a PvE server by some chance then we will need a lot more npc's added.
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the main thing in that game is the navigation, need more thing to do in a ship during a long travel, not only change the sail and play a song, add mine game like Dice, or why not duel againts crew member with the last hit, who lose automatic surrender, i suggest too maybe other do it add some merchant ship, we can attack it for supplies, and why not, find something for sell it at the merchant guild (yes is a bit strange.)
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@mrbrocksego because we are pirate, and we have to do something like a pirate! where is the RUM?!?!? the mechant ship got it! it can be a random spawn, like the fort, more thing to sell! but you have to sink a merchant ship or a fleet for take the loot.
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@bigartista The problem with dice, and all those other caveats, is that they're forced fun.
I would argue that the best aspect of any game are the things that follow necessity... In other words, if you HAVE to do a 'thing', it results in X, Y, or Z.
Dice is a nice edition ... but it's largely meaningless. For SoT to remain unique, it needs to introduce things that are necessary, but provoke experiences.
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@combatxkitty said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 The hard truth is many people find themselves in c**p PvP situations because they directly put themselves there.
This is exactly what I am talking about. Last night I attempted a fort solo in my sloop, got through a couple waves , wasn't paying attention and a Galleon got the drop on me and sank my ship. I ended up sailing back and making it rough on them, another sloop came and sank the galleon once, in the end the Galleon came back and got most of the loot. I did get a chest and skull.
Anyway, I knew my chances of pulling it off solo were slim to none going in but decided to see how far i could get anyway. The Galleon won out. I don't want to see anything changed to give solo players a buff. The Galleon got a run for their money and most of all I had fun. The game is balanced. Most wounds are self inflicted to some degree. Thanks CombatXKitty for making an honest post.
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@sniffyn0se said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
I mean I think, I have made a clear enough argument, and anyone that isn't a sociopath would likely agree
so·ci·o·path
ˈsōsēōˌpaTH/Submit
noun
a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience.Calling people who want to sink ships in a pirate game named Sea of Thieves a sociopath is absurd. I personally don't care if a ship has loot on it or not. I don't care where the ship is or what it's doing or who is sailing it. Watching a ship sink as a pirate is fun.
IRL I will be the first person to stop and change a flat tire for someone on the side of the road. I will loan someone a buck even though I know i will never get it back. But put me in a pirate game with cannons on my ship and I am going to be a different person. Because that is why we play games, to be someone we normally aren't.
Stop exaggerating and berating people for acting like pirates in a pirate game. -
@greaseman85 I didn't day hit gud, I said get good. One because it's proper English and two because I wanted to distance what I was saying from that rhetoric. But thanks, glad you took the time. I guess we just disagree that a game should frustrate.
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@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@sniffyn0se said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
I mean I think, I have made a clear enough argument, and anyone that isn't a sociopath would likely agree
so·ci·o·path
ˈsōsēōˌpaTH/Submit
noun
a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience.Calling people who want to sink ships in a pirate game named Sea of Thieves a sociopath is absurd. I personally don't care if a ship has loot on it or not. I don't care where the ship is or what it's doing or who is sailing it. Watching a ship sink as a pirate is fun.
IRL I will be the first person to stop and change a flat tire for someone on the side of the road. I will loan someone a buck even though I know i will never get it back. But put me in a pirate game with cannons on my ship and I am going to be a different person. Because that is why we play games, to be someone we normally aren't.
Stop exaggerating and berating people for acting like pirates in a pirate game.I've kept things pretty civil but I guess since you needed to look up that big scary word and felt the need to show everyone what it means (I do which is why I used it to begin with) that suddenly makes you captain of the notorious ship "defence force" xD
All jokes aside go read some real history on pirates. They didn't sink ships or kill everyone it would be bad for business for starts.
I posted once in this topic as a reply to someone who I was talking with in a forum that got closed. I think I came to a mutual understanding with them. Not sure why you had to bust out the big boy boots and explain how wrong think triggered you.
I'm willing to agree to disagree but one thing is clear there needs to be a heck of a lot more to do for PvPvE for everyone's sake and there needs to be a much better risk/reward system in place.
So many good ideas have floated around here since alpha so really all the devs need to do is actually act on some of them.
I want the game to get better and have lasting power, the framework is here let's just hope they do something with it.
Cheers... from one salty pirate to another
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@sniffyn0se said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@sniffyn0se said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
I mean I think, I have made a clear enough argument, and anyone that isn't a sociopath would likely agree
so·ci·o·path
ˈsōsēōˌpaTH/Submit
noun
a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience.Calling people who want to sink ships in a pirate game named Sea of Thieves a sociopath is absurd. I personally don't care if a ship has loot on it or not. I don't care where the ship is or what it's doing or who is sailing it. Watching a ship sink as a pirate is fun.
IRL I will be the first person to stop and change a flat tire for someone on the side of the road. I will loan someone a buck even though I know i will never get it back. But put me in a pirate game with cannons on my ship and I am going to be a different person. Because that is why we play games, to be someone we normally aren't.
Stop exaggerating and berating people for acting like pirates in a pirate game.I've kept things pretty civil but I guess since you needed to look up that big scary word and felt the need to show everyone what it means (I do which is why I used it to begin with) that suddenly makes you captain of the notorious ship "defence force" xD
All jokes aside go read some real history on pirates. They didn't sink ships or kill everyone it would be bad for business for starts.
I posted once in this topic as a reply to someone who I was talking with in a forum that got closed. I think I came to a mutual understanding with them. Not sure why you had to bust out the big boy boots and explain how wrong think triggered you.
I'm willing to agree to disagree but one thing is clear there needs to be a heck of a lot more to do for PvPvE for everyone's sake and there needs to be a much better risk/reward system in place.
So many good ideas have floated around here since alpha so really all the devs need to do is actually act on some of them.
I want the game to get better and have lasting power, the framework is here let's just hope they do something with it.
Cheers... from one salty pirate to another
Calling people who sink ships and steal loot in a pirate game a sociopath is not keeping it civil. You are attacking someone outside of the game for what they do in the game.
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@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@sniffyn0se said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@sniffyn0se said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
I mean I think, I have made a clear enough argument, and anyone that isn't a sociopath would likely agree
so·ci·o·path
ˈsōsēōˌpaTH/Submit
noun
a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience.Calling people who want to sink ships in a pirate game named Sea of Thieves a sociopath is absurd. I personally don't care if a ship has loot on it or not. I don't care where the ship is or what it's doing or who is sailing it. Watching a ship sink as a pirate is fun.
IRL I will be the first person to stop and change a flat tire for someone on the side of the road. I will loan someone a buck even though I know i will never get it back. But put me in a pirate game with cannons on my ship and I am going to be a different person. Because that is why we play games, to be someone we normally aren't.
Stop exaggerating and berating people for acting like pirates in a pirate game.I've kept things pretty civil but I guess since you needed to look up that big scary word and felt the need to show everyone what it means (I do which is why I used it to begin with) that suddenly makes you captain of the notorious ship "defence force" xD
All jokes aside go read some real history on pirates. They didn't sink ships or kill everyone it would be bad for business for starts.
I posted once in this topic as a reply to someone who I was talking with in a forum that got closed. I think I came to a mutual understanding with them. Not sure why you had to bust out the big boy boots and explain how wrong think triggered you.
I'm willing to agree to disagree but one thing is clear there needs to be a heck of a lot more to do for PvPvE for everyone's sake and there needs to be a much better risk/reward system in place.
So many good ideas have floated around here since alpha so really all the devs need to do is actually act on some of them.
I want the game to get better and have lasting power, the framework is here let's just hope they do something with it.
Cheers... from one salty pirate to another
Calling people who sink ships and steal loot in a pirate game a sociopath is not keeping it civil. You are attacking someone outside of the game for what they do in the game.
I think you need to go back a few and actually read what I said. I was pretty clear the ones who just enjoy inflicting misery on others are the sociopaths, games or not the description fits. I didn't personally attack the person I was replying to, just as I haven't towards you. If you feel you fit that bill then that's for you to decide and be offended I guess.
There's a difference between playing and sinking and stealing, and thriving on ruining someone else's experience.
For example, tonight I played 2 man sloop, I fought another sloop, we killed the player, boarded their ship. Saw nothing was on it, the poor guy respawned and is obviously new so instead of feeding him the shotgun to the face over and over, I fixed the hole in his boat, bailed him out, said "have fun" and shot myself out of his cannon.
I had fun but knew when to call it quits, it really doesn't hurt to show some empathy now and then and put yourself in other people's shoes. Had I sat there killing this poor guy over and over again, and sunk his ship after he was finally frustrated that might have been one less player in Sea of Thieves...
Right now there is no system in place to equalize things, it's up to the community to know when enough is enough, to maybe stop sinking that same ship, it's lulz and fun for the one ganking but I doubt it's all the fun on the receiving end.
We also know the game is being played by much more than the hardcore audience, and lets face it parents or couples/friends like playing games together, and they might not be sticking around if things continue to decline into madness.
Until Rare actually implements some form of bounty or karma system and makes it payout for both sides, it's basically a sandbox of murder.
All I'm saying is think about if your idea of fun, is robbing someone else of their good time.
I think that's the basis of this entire topic, and until the "guys upstairs" do something with their "vision" we need to self regulate a bit or maybe even move on until things are fixed.
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What about a PVE option for single players only? That might be a compromise for some?
The only downside I can see is that some pvp players will grind in this server for a while to get gold, ranks, etc. Then join the main servers, but most of that stuff is just cosmetic anyway?
I love the idea of the game as it is, I don't see it as pvp/pve, its not an MMO. Theres no leveling up, better equipment, skills, etc. To me its a multiplayer game like Splatoon or maybe Mariokart. When playing mariokart and you get hit by shells, you don't complain about being griefed.
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I agree that the forced PvP is a pain in a certain area on your body, I had 3 chase encounters yesterday, I did not get caught however, because I was a better sailor than them(I have never been caught actually).
But the fact remains that being forced into a PvP encounter and chased for an hour or 2 is annoying.So my suggestion to a PvE mode is this:
Before you enter the game, there is a box you can click that makes your ship uninteractable to any player not in your crew.
Meaning no other players can damage it, use the ladders, anchor or wheel and if they do get onto the ship they get knocked off instantly, failing that, they die after 3 seconds.
Your character suffer from the same restraints, you can't harm other players ship, or interact with them in any way etc.
But, here's the twist. You character can still get killed by other players. Only your loot and ship is safe, you are not.This mode gets disabled when entering a Skull Fort event, as soon as the music kicks in, your ship is again vulnerable to player damage and will continue to be vulnerable until you log out of the server.
Your ship gets a light on the top of the mast that glows green, to indicate to everyone around you that you are in PvE mode.
This is my idea that I think could work.
But if it is possible or not, I do not know, but I am in the group wanting a way to avoid having to look over your shoulder every 5 seconds. -
Reward reputation in the voyage complete fanfare and on tasks like chests dug up or skeletons killed. Also add things in the nooks and crannies for me to find, treasure and items, so that I actually want to delve into the islands. The shipwrecks are the closest thing to this right now, I love those. Then I will actually be out in the world doing things and PvP players will be able to find me instead of me only being vulnerable for like 2 min of every hour of play session.
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@knavishcloth01 Just put my big boy pirate pants on again after letting the recent very bad experiences lately ruin the adventure. From the couple of hours i got in today... Two ship wrecks, not one voyage completed. 1 skull and a few chests turned in. Sunk once within moments of setting sail in the very beginning and the death blow of being friendly to a sloop to have them return the favor of sinking me (solo). This was a the final death blow... Like a lot of others, this has become zero fun. Period. Loved this game and the concept, but guess i didn't understand that it was ultimately going to become PvP vs. PvE. And the PvP has become the mob rule majority. Ruining it for anyone else. Think i was at 29 / 28 / 19 with the different factions. First full ship upgrades. 99% solo. AS OF A FEW WEEKS AGO I CANT EVEN GET ONE VOYAGE COMPLETED without getting frustrated with the PvP players. Enough is enough. I hope that a solution is figured out, loveD the game, but its out of hand...
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@knavishcloth01 I find time of day really effects how my games go. If I'm playing in the few hours after school lets out for all the kids (conveniently around when I get off work) then I have just terrible games (in this and overwatch). If however I wait till later in the evening, when less children and more adults are playing, my online games are almost always better for it.
I'm pretty sure theres just a huge number of teenage people whos parents never taught them online gaming social rules and consequently they go around being kind of awful.
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the selection of items really needs to be improved. having to wait for every action to finish is painful. maybe reducing the xbox input latency would help. it's so god awfully laggy. even on the x.
and please please lower the rep grind. it's truly brutal. and why the heck are my captains chest worth as much as my marauders half the time. buff the captains chest! and is the castaway and foul skull fetching 70 gold some cruel joke? you be trollin.
love this game, though.
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@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
The people complaining about PVP are the vocal minority. If PVE players would stop exaggerating about how often they are attacked, camped, whatever, adjust their expectations and take a few precautions everything would be fine.
Trick you don't know if they are the minority or the majority. Nobody but Rare knows that, they have the data from the servers.
I love how people will state their opinion as fact. Facts need data and you don't have any.
Zeffin
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@zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
The people complaining about PVP are the vocal minority. If PVE players would stop exaggerating about how often they are attacked, camped, whatever, adjust their expectations and take a few precautions everything would be fine.
Trick you don't know if they are the minority or the majority. Nobody but Rare knows that, they have the data from the servers.
I love how people will state their opinion as fact. Facts need data and you don't have any.
Zeffin
I said this in another thread and will say it again here. The complaints from PVE players are that they are attacked by everyone. Always get killed at outposts. Get attacked by every ship they see and so on. If the majority felt that way, then how would it even be possible to always be on the same server with the PVP people ? At some point would you not be with the PVE people ? If the majority are attacking then that must be how the majority wants to play the game.
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@marsmayflower
Switching items is so clunky...
Sometimes i watch as i switch to the shovel or compass and nothing happens. Over and over -
@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
The people complaining about PVP are the vocal minority. If PVE players would stop exaggerating about how often they are attacked, camped, whatever, adjust their expectations and take a few precautions everything would be fine.
Trick you don't know if they are the minority or the majority. Nobody but Rare knows that, they have the data from the servers.
I love how people will state their opinion as fact. Facts need data and you don't have any.
Zeffin
I said this in another thread and will say it again here. The complaints from PVE players are that they are attacked by everyone. Always get killed at outposts. Get attacked by every ship they see and so on. If the majority felt that way, then how would it even be possible to always be on the same server with the PVP people ? At some point would you not be with the PVE people ? If the majority are attacking then that must be how the majority wants to play the game.
LOL again no facts. Trick thinks there for it's fact. There is no correlation between the population on the servers and the population of posters. I believe based on data from my job ( I manage a website with millions of views per day) that most feedback posts are from people that are unhappy. So the data on these forums are from a small subset of the people that play the game. As you can see some want PvP some don't. So your new statement that PvE people complain in a certain way doesn't actually provide data on if PvE people are the majority or the minority of players.
Zeffin
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@khaleesibot Im so dissapointed in the Legendary voyage and ESPECIALLY the damn reward for the chest... As low as 2500?????? its like 2+ hours of work with same rewards as level 20 voyages?? Im amazed this has not been adressed yet.
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@guybrushcrpwood said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@greaseman85 That just emphasises what I'm getting at ... It needs to be more dynamic.
The game doesn't require a complete overhaul ... The core mechanics - a ship, a crew, environmental forces, islands, exploration, treasure ... they're all good, and they all interact well together.
There just needs to be more scope and scale. The only reason players almost always shoot on sight is because there's no incentive not do so.
We shouldn't think of incentive as the same as disincentive - i.e. penalties for death. Except psychological studies often show that people taken actions for positive reasons moreso than negative ones - if you want people not to shoot on sight, give them really good incentives to cooperate with other ships. In other words, reward friendliness.
That's sort of why I mentioned a press ganging or defend / capture feature, to provide both ships a positive reason to get close and interact. Perhaps a trade function? Or some other compelling reason not to let loose the dogs of war.
There will always be people who shoot on sight. Always. But trying to increase friendliness between ships won't happen by punishing those who do. It'll happen by rewarding them.
Meh. Its players mindset not the game. My crew never attack sloops unless they attack us. Infact we actually provide aid to sloops who gets bullied by newbie galleon crews. We also only engage on other ships if its at strongholds. Otherwise we always try to have a fun time.
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@marsmayflower said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
the selection of items really needs to be improved. having to wait for every action to finish is painful. maybe reducing the xbox input latency would help. it's so god awfully laggy. even on the x.
and please please lower the rep grind. it's truly brutal. and why the heck are my captains chest worth as much as my marauders half the time. buff the captains chest! and is the castaway and foul skull fetching 70 gold some cruel joke? you be trollin.
love this game, though.
The long grind is the whole point lol. You will hate the game once you hit legend then and only get 25% every 2-4hrs from the quest.. Game surely dont begin at legendary tho. Quests are s**t rewards are s**t. Not even worth doing them at all.. Legend chest goes for 2500-3200 most of the time. With luck you'll go over 4k. But must first sacrifice your first born to RNGesus
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I feel that voyage completion should award experience when objectives are met and not when the required items are turned in. Turning in the items should give gold and additional experience, but the voyage completion should grant the majority of the experience so that even if every item you acquire for a voyage is stolen by another crew, you still get the experience for voyage completion and can advance in pirate progression. This would include all three factions.
This change would encourage more players to do voyages instead of just stealing from other crews (which is totally fine, but shouldn't be their only activity). Besides, if nobody were doing voyages, you wouldn't have anything much to steal from them. Also, I would think it's fine that no gold is awarded unless the items are turned in.
This way, both completion and turning in at an outpost are both important, but at least the majority of the experience is from voyage completion and it will encourage pirates focused on progression to elect to complete voyages instead of just stealing items from other crews.
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@zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
The people complaining about PVP are the vocal minority. If PVE players would stop exaggerating about how often they are attacked, camped, whatever, adjust their expectations and take a few precautions everything would be fine.
Trick you don't know if they are the minority or the majority. Nobody but Rare knows that, they have the data from the servers.
I love how people will state their opinion as fact. Facts need data and you don't have any.
Zeffin
I said this in another thread and will say it again here. The complaints from PVE players are that they are attacked by everyone. Always get killed at outposts. Get attacked by every ship they see and so on. If the majority felt that way, then how would it even be possible to always be on the same server with the PVP people ? At some point would you not be with the PVE people ? If the majority are attacking then that must be how the majority wants to play the game.
LOL again no facts. Trick thinks there for it's fact. There is no correlation between the population on the servers and the population of posters. I believe based on data from my job ( I manage a website with millions of views per day) that most feedback posts are from people that are unhappy. So the data on these forums are from a small subset of the people that play the game. As you can see some want PvP some don't. So your new statement that PvE people complain in a certain way doesn't actually provide data on if PvE people are the majority or the minority of players.
Zeffin
It's called logic.
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@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
The people complaining about PVP are the vocal minority. If PVE players would stop exaggerating about how often they are attacked, camped, whatever, adjust their expectations and take a few precautions everything would be fine.
Nice Guess! (people complaining about PVP are the vocal minority). Most all of those people have left, hope your happy. I see the game is now only $44.99 one of the fastest games in history to drop that quick in price.
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@mrbrocksego Trying to figure out when the best times to play are. Would agree with your theory that school hours are probably the best option for a normal experience. By normal i mean a chance / fair encounter with the motley crews out there on the open seas! I'm not quite done (close) playing and trying to enjoy the game, but its not going to take too many more recent experiences to put it down for good.
I have MS so i'm just trying to "escape" for a few hours a day... This game, like i said WAS fun and entertaining, now its just frustrating. Don't need MORE frustration in life!