[Mega Thread] Balancing Exploration and Player Combat - Part 4

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    @stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @trickrtreat01 and I'll let the mods handle your verbal assault you bring on every thread

    The mods seriously need to do something about this guy, all he's doing is spamming this megathread with his garbage.

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    @Trickrtreat01 @StinerDasFuhrer Wow that got out of hand quickly. Need a Snickers, fellas?

    Moving on... It is clear that a large portion of the player base is asking for a PvE mode. I personally am against it, since it would split up the player base, however I can understand why the casual player might find that appealing. Why not add it in, but at a cost? So if you are playing PvE only you would only gain, say, 50% gold and rep. This would give PvE players a way to play peacefully, but would encourage them to move into PvPvE for the bonus gold and rep.

    This logically makes sense to me. Imagine if you were a real merchant hiring a sailor to complete a job. You would likely pay the sailor more if you knew he'd be traveling through waters that are known to be more treacherous.

    PvE mode, but at a price. Why not?

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    @jonaldinho said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @Trickrtreat01 @StinerDasFuhrer Wow that got out of hand quickly. Need a Snickers, fellas?

    Moving on... It is clear that a large portion of the player base is asking for a PvE mode. I personally am against it, since it would split up the player base, however I can understand why the casual player might find that appealing. Why not add it in, but at a cost? So if you are playing PvE only you would only gain, say, 50% gold and rep. This would give PvE players a way to play peacefully, but would encourage them to move into PvPvE for the bonus gold and rep.

    This logically makes sense to me. Imagine if you were a real merchant hiring a sailor to complete a job. You would likely pay the sailor more if you knew he'd be traveling through waters that are known to be more treacherous.

    PvE mode, but at a price. Why not?

    Since gold/rep is completely useless, I'm fine with that. I even propose putting a level cap of 40 so no one reaches the utterly useless "Pirate Legend" tier. Many people simply want to enjoy exploring the game.

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    @StinerDasFuhrer Please avoid personal attacks and accusations against other members of the community, as well as derailing threads with off topic posts. Your posts have been removed accordingly as they are violations of our Forum rules.

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    @Trickrtreat01 Please avoid arguments with other users that derail the topic of a thread. This is a violation of our Forum rules. Several of your posts have been removed accordingly.

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    @jonaldinho said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @Trickrtreat01 @StinerDasFuhrer Wow that got out of hand quickly. Need a Snickers, fellas?

    Love the need a Snickers!

    Zeffin

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    Pirate Legend is a PvE title first and foremost, why would they need the means of acquiring it in PvE servers??? If there needs to be a way to encourage people to play on PvP servers it should be something like, no Fortresses in PvE servers, or making skeletons dumber/easier in PvP servers.

    You guys realize people that don't have time are the ones asking for PvE, the ones that don't have four hours to lose by grinding and then loosing it all? Why is it acceptable the "sacrifice", the idea to make the grind for a purely PvE title a two months playing 12 hours a day everyday thing? That's just ridiculous.

    If we were going to cap something, then do it to gold gaining from cashing stuff. But why do it to experience, it's already ridiculous.

    I can see already, joining a PvE server to be able to talk with people without getting massacred, and everyone is lvl0, and no one can afford anything whatsoever in game. So now you actually get the chance to show off your clothing and admire other characters, but everyone is wearing rags. Grinding for an entire week to get a hat would turn people away from the game so fast so quickly.

    And also, PvE servers would divide the playerbase, yes. They would divide it between people playing PvP and people playing PvE. What sounds much better to me than the current "segregation" of people playing the game and people that wouldn't want to touch it even if it was free.

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    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @shruffles Stop trying to make this into a whole new game. You want solutions ?
    Use a spyglass.
    Sail in opposite direction of other ships.
    Turn in loot more often.
    Scuttle ship if needed.
    It's that simple.

    Lol my wife and i haven't even made it to another island in seven tries from our starting outpost there's been galleons on us before we even get to drop sail your suggestions are invalid to the game I try to play nightly. Its not so simple as some of you make it sound I turn in chest after every run and constantly keep a watch out like I have OCD. The game needs to find a way better balance.

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    @unhandythreax quick question how are able to be on an island for more than two minutes without your ship being blown up by a crew with a powder keg? its impossible to stay in anyone place for 5 minutes without being seen and chased. funny how they add all this stuff to find but make it impossible to do so with trolls.

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    I play at sea from the release date and I found problems in the game ...
    Why do you still find the castaway’s chest at level 40?
    The percentage is too much should be 0%
    The raid doesn’t have to spawn 1 in a map but more than one to divide the turnout and make it is impossible to do at Afternoon / evening
    Add other different mission from the usual, and especially the ability to change the interior of the ship / cannons.
    This would lead to repopulate the game since already after 1 month has gone off

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    @nfected-spartan said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    Lol my wife and i haven't even made it to another island in seven tries from our starting outpost there's been galleons on us before we even get to drop sail your suggestions are invalid to the game I try to play nightly. Its not so simple as some of you make it sound I turn in chest after every run and constantly keep a watch out like I have OCD. The game needs to find a way better balance.

    Sorry you have had that experience. I hope it gets better for you. It hasn't been that bad for me. But I've learned to not keep a lot of loot on my ship. It means a lot of runs to turn in. I've also learned to keep an eye out for other ships. Should after your ship has been sunk you spawn away from others. I think you might have been unlucky.

    Zeffin

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    @saintsfanx05 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @unhandythreax quick question how are able to be on an island for more than two minutes without your ship being blown up by a crew with a powder keg? its impossible to stay in anyone place for 5 minutes without being seen and chased. funny how they add all this stuff to find but make it impossible to do so with trolls.

    We can't have a legitimate discussion about balance and when people exaggerate how much they are attacked. "impossible to stay in one place for 5 minutes without being seen and chased " is a complete exaggeration .

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    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @shruffles Stop trying to make this into a whole new game. You want solutions ?
    Use a spyglass.
    Sail in opposite direction of other ships.
    Turn in loot more often.
    Scuttle ship if needed.
    It's that simple.

    lol Don't use the spyglass. It gives you away to less alert players. The dark black of the ship silhouettes stand out like a beacon and can easily be spotted anywhere without the spyglass.

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    @stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @trickrtreat01 yea yea nice you dont like being accused of things but you can accuse people of exaggerating when they arent

    Dude are you completely delusional?

    You saying you get attacked every 5 minutes is an exaggeration. The game mechanics doesn't allow someone to even sail to someone in 5 minutes alone, even if they are in their peripheral. This statement is quite simply false, so it's not an 'accusation' at all.

    You however, claiming that someone you don't even know is hacking on the other hand, very clearly is an accusation. There is no second hand information, you are just spouting nonsense.

    Serious question, how come the deckhands don't slam down on this kind of behaviour?

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    @saintsfanx05 sometimes there is a ship within seconds of me pulling up to the island. Usually coming around from the other side of the island. However, sometimes I don't see another ship for a solid 30 minutes. I take what i cant get when the opportunity arises.

    I definitely explore more when I have little to no loot, something that i'm willing to lose on board. If i've got lots of treasure i'm really paranoid and check my ship and the horizon quite often.

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    Started a Skull Fort last night and another solo Sloop came and helped me finish it. We split the loot and all was well. Galleons and hostile players are not around every corner.
    The balance in this game is perfect as is.

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    @zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    PVE servers did not work in World of Warcraft and they won't work here.
    One server. One world.

    LOL that is so wrong. In WOW most players play on PvE servers. Being someone that has played and still plays WOW, Most people I know would quit the game if there weren't able to opt out of PvP. The Blizzard WOW team is now changing the game so that you can turn your PvP flag on or off. In this way they will remove the need for PvE or PvP servers. Because users will decide what they like and set their flag accordingly. There are websites that show server populations. If you wanted to gather data you would find that most WOW players play on PvE servers. So if you really like "logic" logic would state that more players prefer PvE.

    Zeffin

    They are changing the game because PVE players insisted on playing on PVP servers and still complained about getting killed. PVE players had a choice and still ruined it for PVP players. The change is why I picked a new game, one that has only one kind of server where you can't opt in or out.

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    @stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @lenny2k3 are you stupid I had 3 different ships roll up on me within a 10 minute interval at an outpost once. I cant even get them to stay away no one is exaggerating he is doing this just to be destructive and support a broken game mechanic in which the only people who win from it are the ones who hack the system

    Assuming 3 ships did roll up on you within 10 minutes at the same outpost, would that not mean that the first 2 did not sink you ? If they sunk your ship you would not still be there. Or maybe you sunk the first 2 ? Just looking for clarification.

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    If you sank 2 out of 3 I would say that is balanced and the game does not need changes.

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    If this game had been released on Steam for the hype it got, there would have been a no questions refund issued. The community that is left over in this game after the day-one-launchers is harboring a kill on sight mentality. The day-one-launchers was clearly in the developers eyes and they wouldn't have to split it up, but if you don't have a decked out boat you are automatically getting targeted even but others that don't have a decked out boat. Confirmed this after deleting my pirate that was 25+ on all 3 and started a new one. Which is another option I don't understand they put if they had just let you customize your pirate to begin with, you can generate all day but god forbid you let me pick and choose the preset designs there clearly are used to create the pirate how I wanted them.

    Tried the game right after downloading to patch to see the NEW......yeah right.....More like not released in the initial launch of the game but were already created and reshaded. First island of a gold hoarders voyage, random 2 man sloop with a clearly aimboting player looking for green hitboxes standing on his ship with a pistol super fun, just sitting next to my ship not sinking it clearly grieving, I just wanted to test the aimbotters skill by getting into small slivers of area that nobody could spot unless the saw the box change from red to green.

    No Mans Sea of Exiles, maybe this game will need a relaunch also.

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    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    PVE servers did not work in World of Warcraft and they won't work here.
    One server. One world.

    LOL that is so wrong. In WOW most players play on PvE servers. Being someone that has played and still plays WOW, Most people I know would quit the game if there weren't able to opt out of PvP. The Blizzard WOW team is now changing the game so that you can turn your PvP flag on or off. In this way they will remove the need for PvE or PvP servers. Because users will decide what they like and set their flag accordingly. There are websites that show server populations. If you wanted to gather data you would find that most WOW players play on PvE servers. So if you really like "logic" logic would state that more players prefer PvE.

    Zeffin

    They are changing the game because PVE players insisted on playing on PVP servers and still complained about getting killed. PVE players had a choice and still ruined it for PVP players. The change is why I picked a new game, one that has only one kind of server where you can't opt in or out.

    No they are changing it to help them reduce costs. So they don't need to support two server types but one server type. Also WOW started with all PvE and you had to attack an NPC or a flagged player to enable PvP. It would last 5 minutes if you didn't attack someone else. Later they added PvP servers when they realized both types of people don't coexist well. If you are on a PvP server you can't turn your flag off. On PvE servers you can swap your flag.

    The nice thing is you have the freedom to play any game you want. I have the freedom to push for changes I'd like to see in this game. I love freedom!

    Zeffin

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    @zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    PVE servers did not work in World of Warcraft and they won't work here.
    One server. One world.

    LOL that is so wrong. In WOW most players play on PvE servers. Being someone that has played and still plays WOW, Most people I know would quit the game if there weren't able to opt out of PvP. The Blizzard WOW team is now changing the game so that you can turn your PvP flag on or off. In this way they will remove the need for PvE or PvP servers. Because users will decide what they like and set their flag accordingly. There are websites that show server populations. If you wanted to gather data you would find that most WOW players play on PvE servers. So if you really like "logic" logic would state that more players prefer PvE.

    Zeffin

    They are changing the game because PVE players insisted on playing on PVP servers and still complained about getting killed. PVE players had a choice and still ruined it for PVP players. The change is why I picked a new game, one that has only one kind of server where you can't opt in or out.

    No they are changing it to help them reduce costs. So they don't need to support two server types but one server type. Also WOW started with all PvE and you had to attack an NPC or a flagged player to enable PvP. It would last 5 minutes if you didn't attack someone else. Later they added PvP servers when they realized both types of people don't coexist well. If you are on a PvP server you can't turn your flag off. On PvE servers you can swap your flag.

    The nice thing is you have the freedom to play any game you want. I have the freedom to push for changes I'd like to see in this game. I love freedom!

    Zeffin

    Oh ok, if one server type is cheaper then lets keep it at one server type here.
    Pretty sure you are wrong about Vanilla WoW I chose a PVP server. There were PVE and PVP servers in Vanilla. It did not start out as just PVE.
    Keep pushing for changes here, I will keep fighting to protect Rare's vision.

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    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @zeffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    PVE servers did not work in World of Warcraft and they won't work here.
    One server. One world.

    LOL that is so wrong. In WOW most players play on PvE servers. Being someone that has played and still plays WOW, Most people I know would quit the game if there weren't able to opt out of PvP. The Blizzard WOW team is now changing the game so that you can turn your PvP flag on or off. In this way they will remove the need for PvE or PvP servers. Because users will decide what they like and set their flag accordingly. There are websites that show server populations. If you wanted to gather data you would find that most WOW players play on PvE servers. So if you really like "logic" logic would state that more players prefer PvE.

    Zeffin

    They are changing the game because PVE players insisted on playing on PVP servers and still complained about getting killed. PVE players had a choice and still ruined it for PVP players. The change is why I picked a new game, one that has only one kind of server where you can't opt in or out.

    No they are changing it to help them reduce costs. So they don't need to support two server types but one server type. Also WOW started with all PvE and you had to attack an NPC or a flagged player to enable PvP. It would last 5 minutes if you didn't attack someone else. Later they added PvP servers when they realized both types of people don't coexist well. If you are on a PvP server you can't turn your flag off. On PvE servers you can swap your flag.

    The nice thing is you have the freedom to play any game you want. I have the freedom to push for changes I'd like to see in this game. I love freedom!

    Zeffin

    Oh ok, if one server type is cheaper then lets keep it at one server type here.
    Pretty sure you are wrong about Vanilla WoW I chose a PVP server. There were PVE and PVP servers in Vanilla. It did not start out as just PVE.
    Keep pushing for changes here, I will keep fighting to protect Rare's vision.

    Yup one server type with players having a flag for PvP or no PvE. Glad we can agree.

    I won't debate you on Vanilla WOW. You should look it up. PvP was not available unless you attacked an NPC of the opposing faction. Back then PvP was South Shore vs Tauren Mill.

    Zeffin

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    @stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @lenny2k3 please point it out

    @stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @trickrtreat01 [Mod edited]

    There you go.

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    @zeffin Original list of servers, 2004

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    @stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @lenny2k3 you mean that I point out his cyber bullying, his desire to hurt people on the forums, and the fact that I called him out on things he actually does. He isnt coming here to discuss issues he's coming here to attack the community.

    I am here to say the game is balanced as is. I am calling out people who are exaggerating how much they are attacked in game and who refuse to adjust their tactics to reduce the amount they actually are attacked.

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    @trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:

    @zeffin Original list of servers, 2004

    LOL it's funny the link you point me to says original severs were either PvP or PvE. So Blizzard knew separating PvP and PvE players was a good business decision. Which hey seems logical too. And is what I would like to see, but don't expect to see. It might happen if Rare doesn't make enough money. Which I think is likely as I think, most hardcore PvP oriented players won't want to buy pets or other cosmetics as it doesn't help them. PvE players from my experience do tend to care more about cosmetic addons.

    We shall see over the next year where this ends up.

    Zeffin

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    @unhandythreax yeah I may be exaggerating a little but does happen a good bit but ive been better about getting in and out of islands quick and with a good bit of loot. also figured out hiding your ship right is something you need to do. one island I hid in its little lagoon surrounded by cliffs only a sloop would fit in and was able to stay and explore for about an hour without any problems. I guess its just frustrating when it does happen and somedays it happens a lot.

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    @StinerDasFuhrer @Trickrtreat01 and @Lenny2k3: Please refrain from any further posts which include personal attacks, name calling, arguments, and off-topic material. This thread is intended for game discussion, and is not a venue for a personal argument. Please review our Forum rules before posting again.

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    @saintsfanx05 yeah, especially parking on an the side of the island that is near the edge of the map. or away from common travel lanes, like the direction of the nearest outpost

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    This is from my experiences and therefore my opinion based off of these experiences...

    When SoT was released it was NOT the kill fest that it has become. PvP was balanced

    Managed solo to get in the 28 / 27 / 19 ranges

    Enjoyed the occasional PvP battles (including skull forts)

    ALWAYS got my head on a swivel looking for other ships and crews trying to pull on shore shenanigans...

    Due possibly to boredom (?) crews have turned to seek and destroy making it ALMOST impossible, again in my experiences and my own opinion, to get voyages completed. The learn how to play better replies are an insult to those that came in from beta and have seen first hand how PvP has evolved from launch. In my opinion PvP has become the vast majority of ship encounters now. Most are not willing to wait to find out the other crews intentions as well.

    I will also say that i have had a few excellent voyages recently. Think it boils down which server you get put into. And think RARE more than likely has enough player data to balance the servers better than they are currently doing. IF they have the data, that i assume they do, assigning a point value based on a players in game habits would even out the servers really quickly. Other players killed / ships sunk / items found vs. items turned in. Crews would be put into like minded and relatively close skill sets on the same server. Its really the only way i can imagine servers being well balanced.

    The other thing that i really like the sounds of is putting a bounty on these scallywags of the seas! In my opinion there should not be PvE only server, i enjoy the OCCASIONAL ship battle. But there has to be a way to balance out these servers!

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    Why not once a month why don't they do a crew of 4-5 players all randomly selected or through a party system free for all game where they add 10 or so crews in a limited sized map and objective is to destroy the other 9 ships every crew member regardless of if they win or lose gets a participation bonus or item such as gold or a clothing item or some other in game item but the crews that are 1st 2nd or 3rd get limited edition in game cosmetics the event will be of limited time the game mode promotes team work and could create new friendships which in my opinion this game achieves

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