[Mega Thread] Balancing Exploration and Player Combat - Part 4
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I just finished a session. Looted a sunken ship, did 2 quests and dug up some chests. Went and sold them. Saw a Galleon off in the distance and a sloop closer. Went over to the Sloop and asked if they wanted to tag team the Galleon and they said yes. We went and sunk the Galleon and killed them all ( 3 of us vs 4 of them) but they had no treasure. Oh well. Today in my session the Sloops were the aggressors. It was about as balanced a session as you can get. This constant complaining that you can't do anything without someone attacking you is just silly.
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@trickrtreat01 Yah i've had those experiences as well. Have teamed up to do skull forts in the past with success. And that's a great part of this game and one which is enjoyable. Pretty sure it just comes down to what crews are on what server at the time. I have not been so fortunate lately... Its been a PvP kill fest for me. And solo just has been rewarding.
Thinking about joining a group... Like minded competent crews. We'll see.
Enjoy!
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As they clearly don't want to implement an actual good fix to this, and this thread is a sink for us to put our concerns of the game and never be heard, I'll deviate from the classic PvE server a bit.
What about a block feature: If I click on block you, you and your entire ship and crew become invisible to me and me to you. If our ships get together they just clip through. It's like I wasn't there, and like you aren't there. Would be cute to get in a server and immediately block everyone in the server.
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@navarita The block feature already blocks you and the people you block from being matched together in a server.
It is a nice way to deal with... Annoyances =) -
@navarita
This is a horrible idea. Just like in GTA.
No thanks, you dont get to come to an open world pvepvp game and opt out of pvp. Doesnt work that way -
@nwo-azcrack said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@navarita
This is a horrible idea. Just like in GTA.
No thanks, you dont get to come to an open world pvepvp game and opt out of pvp. Doesnt work that wayConstructive.
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Firstly do your research on how games are made before stating that something is a game ruining design.
Secondly people want a pve server and not for the game to be pve entirely. They want the option to sail a little more freely. Most people don't have all day to sit on their a**e and play to get better equipment and they need a pve server to build up. The stuff you state that would be changed shows that you are not smart as none of that would happen. A pve serve would simply remove the ability to damage other players and they're ships and the game could offer a chest lock as to whomever picks it up (team or individual) is the owner. The game would also have lower rewards and money for the pve as that is fair.
Thirdly this game has elements of a mmorpg which usually offers pve and pvp server.
Finally the game is rated 12. Its more child friendly and has a characterised theme and isn't a grusome 18 game. People don't want pvp removed, they want the option of pve!
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Also people complaining that player experience will be ruined if they added pvp. The experience will change anyway with those people no longer playing it. The servers will have less people and thus change your experience. The option of pve is a simple one as those who enjoy pvp can continue to do so.
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@ordainedarron said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
Also people complaining that player experience will be ruined if they added pvp. The experience will change anyway with those people no longer playing it. The servers will have less people and thus change your experience. The option of pve is a simple one as those who enjoy pvp can continue to do so.
^This. I don't want to go out of my way to attack some random chicken farmer who just scuttles to avoid combat. I mean free cages and chickens, but still. It's a waste of everyone's time.
These people will just up and leave outright, and most online games have zero problems catering to their audience and segregating their servers based on player preference. These server populations are so tiny, this can be easily accommodated.
I would separate progression though and restrict PvE progression to PvE servers and PvPvE progression to PvPvE servers.
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@ordainedarron
Thats your opinion. Most of us dont take it as fact no matter how bad you think we need pve servers. This thread is about balance, not segregation. -
@nwo-azcrack the fact is that people will stop playing if they don't want to play pvp. So it litterally makes no difference if there is a pve server as that would not impact your gameplay because their option is pve or not at all.
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@ordainedarron exactly, why aren't more people understanding this?
I also don't agree with people who say that PvP can be avoided if you use your spyglass correctly. Some players drop off gunpowder at the outpost, then scuttle their ship and wait for other players to drop off their loot. They just ambush you and there is no way to see them coming. It's so unsportsmanlike.
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Rare could implement something a bit like EvE. Granted, for this to work best it would be better to make the map bigger.
2 different implementations :
Make a 'safe zone' in a corner or side of map: this safe zone will have an outpost and a few islands, and a 'perimiter ' outlining the region, warning you when you enter or exit. When inside this safe zone, pvp is disabled (cannot damage players, cannot damage enemy ships, cannot interact (drive, sails, anchor) other ships. The missions granted on the safe outpost only send you to islands within the safe zone. However this has a cost: voyages done in the safe zone (all items sold OR picked up) in the safe zone, are only worth half as much as they would be outside of the safe zone.
2- (more complicated and needs bigger map): split the map into 4 factions on each corner, and no man's land in between. You chose a faction (on pirate creation.) you will always Spawn in your factions corner (these rotate every server to keep variety). all skeleton forts in your faction base have your factions flag and actively shoot at non faction ships.
Missions can have 3 safety lvls:
In your faction zone = safest, low reward
No man's land = intermediate (medium reward)
In another factions sea (so you will get attacked by forts and outposts with multiple Cannons whenever you venture near them) = highest danger, highest reward.
This can be expanded on depending on how big they make the map with time, how many players there can be, npc ships, etc.. -
Another idea, a bit simpler :
First, Rare needs to be able to implement a "untargetable player" mode, wherein you can't be m killed/sunk, and where you can't be griefed (si ppl can't board you and spam anchor, steal loot, steer into walls etc..)
Once that exists, give us a use for the flags over the ship!
White flag: untargetable, 50% gold/xp income from all sources.
Black flag: like it is now, 100% gold/xp income.Default on spawn: white flag. Once you decide to change to black flag, a five/10 minute timer begins, during which your cannons and weapons are locked. Once the timer is over, you cannons are unlocked (to prevent fast switching strategies if you pick a losing fight or want to enter pvp mode to enter ongoing fight while being protected on your approach)
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I might as well copy here the answer i gave to a QQ post about solo sloops. I think I don't need to explain pretty much what the post was because you'll understand by the answer given, although my answer is my opinion on the subject of having safe zones I respect all the other opinions of not having safe zones ofc:
(here is my answer on the other post)
"There should at least be an option for solo sloop not to be attacked at an outpost. I say this because it's the 7th or 8th time that this happens to me when I'm solo:Got a Merchant mission, as you know, these ones have to be delivered at a designated outpost.
Lost 1 hour getting the snakes, chickens or pigs.
Went to the outpost to deliver the mission items.
As it seems a couple of minutes ago there was a galleon unloading mission there that went away and left 3 players camping to get the boats that arrived.Tell me how is this situation fair? Tell me how can you say I had any chance on that situation?
Yep a lot of people say this is the intent of pvp. And i do agree, yep that's pvp! But for me it's compared to going to play a pvp game where you already know you'll lose because the balance is 3 vs 1. And who wants to play that game?I don't say to prevent attacks on outpost for all, but at least for the solo players that want to chill a bit on the game and level their mission factions. If you want to get the loot from other people, roam around the outposts. Camping on them i think is just unfair for the solo players.
But hey guys, this is just my opinion, don't hate me because of that!
Nice plunders for all!"
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Why not utilise the games creative tools to incentivise cooperation (or at least friendliness)?
For instance ... Every ship has flags, and every player has a spy glass.
Allows players to join one outpost faction ... and whenever they hand in booty at that particular faction outpost, flying the faction flag, they get a significant gold increase.
If a player engages with another player of the same faction, they suddenly acquire a pirate flag that remains for one hour - thereby negating extra profits.
It creates a reward for cooperating with nearby players of the same fanction, and ensures that the seas still remains dangerous.
Maybe that friendly merchant vessel fancies your loot more than the extra profits? Or maybe that galleon in the distance isn't of your faction. Or maybe, you sail up close ... realise you both have something to gain by playing nice, and you sail your separate ways - or even help each other out.
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@stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
The balance seems to be 80% pvp to like 20% pve. This isnt so much caused by the game as it is by the community that wants to attack everyone on sight at the moment. Even at the skullfort it's like a 2 hour ship battle then 10 minutes on skeletons. Then everytime anyone has brought up new content or even servers for pve just to chill out and enjoy what's in the game instead of spending time on ship battle after ship battle you get verbally attacked by on your request by the same 20 people on the discussion boards. The issue is ship encounters either are far to often or the pvp is way to unrestrained for the amount of content in this game. Then even if rare adds more content your going to get people who dont care about the content and just want to sink ships then tell get gud or well it's a pirate game. There has been so many viable complaints and we have been asking Rare to listen that the pvp is too much and unenjoyable for a good portion of the player base.
Assuming this were true, we don't need a PVE mode or safe zone to accommodate 20% of the players. Solo sloop players don't need favoritism. PVE players don't need favoritism. Adapt or get sunk. Pay attention to your surroundings or get sunk. It's too easy to avoid other ships if you try a little.
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@shruffles Stop trying to make this into a whole new game. You want solutions ?
Use a spyglass.
Sail in opposite direction of other ships.
Turn in loot more often.
Scuttle ship if needed.
It's that simple. -
@princes-lettuce said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@ordainedarron exactly, why aren't more people understanding this?
I also don't agree with people who say that PvP can be avoided if you use your spyglass correctly. Some players drop off gunpowder at the outpost, then scuttle their ship and wait for other players to drop off their loot. They just ambush you and there is no way to see them coming. It's so unsportsmanlike.
Sail around once and look for a mermaid. This falls under pay attention to your surroundings. It's not unsportsmanlike, it's called tactics in a pirate game to get loot.
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@stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 the 20% are the pvp players that I have to report all the time for using aimbots and such
LOL 20% use aimbots...
I have only come across one group that i thought might be hacking. Stop exaggerating. -
@stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 no 20% of the population pvp right now and 100% of pvp players have to cheat to play the game it seems I just fought a dude who took 20.sword strikes and never died why play a game where the pvp community cheats to make the game easy for them and then you all get on here and belittle our point of view when u all should be banned in the first place
And nearly 100% of PVE players exaggerate how hard this game really is.
20 sword strikes? really ? What was he doing, just standing there letting you hit him 20 times ? How could you live long enough to hit him 20 times?
Please stop. -
@stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 you're party of the problem you use hacks to bully pve players then come on forums to verbally assault people when they complain about it.
You should be banned from the forums and the game for making false accusations.
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@stinerdasfuhrer said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
@trickrtreat01 yo bad my accusations are true
I will let the mods handle you. The only thing I accuse people of is being too fragile in a PVP game and giving up too easy.
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@trickrtreat01 said in [Mega Thread] Balancing Exploration and Player Combat - Part 4:
PVE servers did not work in World of Warcraft and they won't work here.
One server. One world.LOL that is so wrong. In WOW most players play on PvE servers. Being someone that has played and still plays WOW, Most people I know would quit the game if there weren't able to opt out of PvP. The Blizzard WOW team is now changing the game so that you can turn your PvP flag on or off. In this way they will remove the need for PvE or PvP servers. Because users will decide what they like and set their flag accordingly. There are websites that show server populations. If you wanted to gather data you would find that most WOW players play on PvE servers. So if you really like "logic" logic would state that more players prefer PvE.
Zeffin