Broken. Game.

  • So when are we going to get combat redone in a game mainly about combat? The blunderbuss is still broken strong for some while weak for others. I have shot many people at point blank on a sloop staircase so I know I'm not missing and it knock them back and they live. On the other hand some guy pulls up and shoots me once and we're not even close enough to hit with a sword lunge so I know were not close enough for a 1 shot yet he live. Let's also notice the fact that if 2 players are facing each other, they are equal distance from each other. Always from 1 point to the other regardless of what point you are at you will always be equal distance away, yet when both blunderbuss' are shot aiming directly at one another, only 1 person dies. Even if both are at full health at that time. If you are going to make a game based on combat, make a functional combat system. This is not functional. It's not enjoyable nor fair. You wanted to make a game where everyone was on equal ground. No one had an advantage over the other. Yet this issue is continuous. Also before anyone wants to say that its not true or give some sort of excuse. My crew met another friendly crew (extremely rare now) and we were talking about the issues with the game. We decided to test the issue and both crews stood on their ships and watched the beach. 1 player from each crew went to the beach and stood face to face as close as they could and then pulled out the compass and walked just 10 paces away and then turned to each other. They pulled out the blunderbuss and shot at each other 1 time and while both hit only 1 died. The other was just pushed back. That is a huge issue. Sword fighting is another issue. When some players attack with a normal slash combo, it pushes a player away, but when others get attacked it locks the players in place and they are stuck taking every hit in the combo. How can 1 player be pushed away like they were hit with a blunderbuss and another player be locked in? Sounds like an (dis)advantage to me. You claim in Article 7 of the pirate code that cheaters will not be tolerated, yet you don't even supply a report button to report a player or crew or even submit a clip showing the cheating taking place. What steps are you taking to enforce these? On multiple occasions Rare has stated they want to make this the most friendly game where all are welcome, yet this is one of the most broken, toxic communities I have ever seen in a game. Even playing DayZ or Ark survival evolved, I have come across more friendly players than this. Everyone uses the same excuses. "It's a pirate game." "It's called sea of thieves." Sorry but the name of the game doesn't give you the right to ruin someone else's gaming experience. The fact that Rare hasn't given some sort of protection or "insurance" for the treasure you work so hard to get is a bit ridiculous. Spend money on a voyage, map the locations, sail to the locations, find treasure, gather skulls/merchant items, get attacked by jerks capitalizing on a broken combat system, get all the items stolen, get continuously killed while trying to spawn in and save your hard earned loot, and the only thing Rare gives is a notice on the Ferry of the damned wall saying "scuttle your ship" even though that wont change the fact that you spent hours sailing and gathering to level up and its all gone if you scuttle. sounds like its not a game for everyone and instead a game for everyone toxic, and even if they were cheating to do it, how would you report them anyway since Rare doesn't give you a way to do so? Broken combat, toxic community, useless rules with no consequences. Well done Rare. instead of dealing with issues to the core of the game, lets change some skins and add another AI threat to the game. Fix the cornerstones of the game and then worry about the useless stuff.

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  • @ironman6116 Trump must be jealous of your Wall of Text dude

  • @mighty-ace123
    It is a tad hard to digest in one sitting!
    Paragraphs are your friend OP!

  • @ironman6116 You know how to write paragraphs?

  • In all seriousness though @IRONMAN6116 :

    1. The blunderbuss was nerfed this weekend to the point where you have to be on top of another player for it to one shot now. BUT... it is not 100% guaranteed to cause 100% damage to a player either, so a knockback would potentially allow a pirate to live.

    2. Server lag, ping etc. are all potentially issues that we face in online games, the same as in any FPS game where you swear you hit a head shot first - you may simply have not shot them/hit them with your lunge as soon/ accurately as you thought that you had if the server "sees" them as being elsewhere on the map.

    3. Everyone IS on an equal ground (M/KB argument aside) as we all cause the same amount of damage (albeit potentially random to some degree), but some players are better, either due to experience or simply reaction times. I'm garbage at PVP games on the whole and need to practice more in this game to succeed at Pirate PVP!

    4. With such a race at the moment for Pirate Legend the forts and treasure on the whole is at an absolute premium - if you have it, others want it to boost their own reps. As the server quietens down and new content is release I think we will see an equilibrium. Though I have to say I have had as many pleasant encounters as I have ill-willed ones. Even battles have been taken as face value as they should be - with interaction between the enemy on the ferry.

    5. Finally, if you play it sensibly and smart, you would avoid any kind of battle and potential loss if you don't want it - you have all the tools to scout out before you land or sail anywhere and can always scrap/delay plans until later. There is always another outpost.

  • I read it all guys, not that hard.

    This post is basically "I don't know netcode exists in multiplayer games". Stop with the buzzwords, be more intelligeble with your arguments and show a bit of knowledge.

    "Two guys shot each other, its the proof I have that the game is broken"

    How many pellets from the BB hit the target? Did you know that pre patch you only needed 7 to KO a full health player? Did you document how many actually hit?
    Do you realize anecdotal evidence is basically worthlesss here? I can claim that without fail I manage to stunlock people with a sword which causes them to be pushed at the end and provide no proof of it other than my word as an alpha player?

    The comunity isn't toxic, you are bad at the game, got rekt, came here to cry about it.

  • @ironman6116 "So when are we going to get combat redone in a game mainly about combat? The blunderbuss is still broken strong for some while weak for others."

    Can someone please give this guys a link to the SoT sword controls? Or.. can someone please make a post on it? I dislike the attention... ;_;

    Your complaints are irrelevant, because you don't know how easy it is to completely stomp gun-spammers using the sword... The cutlass is a pirates bread and butter, learn to use it.

    Though i will agree the combat feels clunky, but don't complain about it without knowing all the controls first.

    "On the other hand some guy pulls up and shoots me once and we're not even close enough to hit with a sword lunge so I know were not close enough for a 1 shot yet he live."

    SERVER/PING LAG... Even though it looks like all pellets hit on YOUR screen, doesn't mean they all hit your target on your targets screen.

    This is one of many reasons why sword and pistol is the superior choice for general purpose in SoT... Blunderbuss is now only really good for killing gold skellies at skeleton forts or Order of Souls voyages.

    Sorry, but going full-on blunder-spam is not longer the meta in SoT... Be a pirate, and use your cutlass.

  • They should be brave enough to delete the Blunderbuss.

    There's no art to it... it feels cheap to use and cheap to be killed with.

    Sword and Pistol is more... playful.

  • @jedi-jez I personally dont even think they should have nerfed it, it is cheap.. theres no denying that, but the way i see it. It was the one way that solo/duo players could actively win a fight against a Galleon if they where skilled enough. As yu could just keep one shoting while thenother crew mate sailed away. Now it feels more of who can spam you tl death with numbers.

  • @sweltering-nick said in Broken. Game.:

    @sweltering-nick "Blunderbuss is not only really good for killing gold skellies at skeleton forts or Order of Souls voyages."

    NOW*

    Is it possible to edit my comments so i can fix the many typos and brainfarts i occasionally have? xD

    Yes, yes it is!
    click the pirate wheel at the bottom left of your comment and click edit!

  • @sshteeve Thank you, this is like the fifth time i've asked about this, first time someone has actually given me an answer! xD

  • @sweltering-nick No problem! It is invaluable to me!

  • The fact you think this is a game mainly about combat may be the problem, not the combat in the game.....

  • @ironman6116 I found a link to the sword controls.

    @gianni001 said in "The Logical Pirate" - A youtube channel.:

    Trouble with the sword lunge? Short guide on how to get it right

    In addition to this... While Blocking, the first attack in a 3 slash combo, makes you move at normal run speed.

    Have fun stomping blunder-spammers!

  • @sweltering-nick I have seen this video and use many of it's techniques. It doesn't matter at all when they pull out the bb and end you. So that's irrelevant. I've played the game since alpha and that is the biggest issue/complaint I hear in game most. Of course the only ones who aren't complaining about how broken it is even with the supposed nerf are the people who are one shotting people to begin with. Why complain when you're the beneficiary of the broken system?

  • @ironman6116 "It doesn't matter at all when they pull out the bb"

    At this point, anyone who has ever played this game, knows you are lying... They have experienced for themselves the power of the sword.

    Practice makes perfect, mah boi... The only times i've messed up against people abusing the BB is when i, myself, made an obvious mistake... Like if i misread them, or mis-timed a move, etc.

    So get salty, or sink, landlubber! ;D

    "Of course the only ones who aren't complaining about how broken it is even with the supposed nerf are the people who are one shotting people to begin with."

    I never, EVER use the blunderbuss, it's too clunky and c**p... Why? Because i know the power of the sword. :P

  • @urihamrayne said in Broken. Game.:

    I read it all guys, not that hard.

    This post is basically "I don't know netcode exists in multiplayer games". Stop with the buzzwords, be more intelligeble with your arguments and show a bit of knowledge.

    "Two guys shot each other, its the proof I have that the game is broken"

    How many pellets from the BB hit the target? Did you know that pre patch you only needed 7 to KO a full health player? Did you document how many actually hit?
    Do you realize anecdotal evidence is basically worthlesss here? I can claim that without fail I manage to stunlock people with a sword which causes them to be pushed at the end and provide no proof of it other than my word as an alpha player?

    The comunity isn't toxic, you are bad at the game, got rekt, came here to cry about it.

    It's not as simple as "two guys shot each other, its the proof I have the game is broken". It's the fact that both players took the same amount of steps from each other and aimed directly at each person's head and one was killed and one was not. Clearly you didn't read the experiment that was noted in the post. Also every friendly encounter I have had since the beginning of this month I have made it a point to ask players what they thought were issues in the game and every one of them has mentioned these same issues. The community isn't toxic? Why is every one having issues with greifers to the point that Rare leaves a note reminding you that you can scuttle your ship? Why would they release that if it hasn't been an ongoing issue? Basically the only piece of useful info and intriguing question you gave was how many shots hit the player. I'll conduct this in game experiment again and try to note via saved clip how many hit as well as the results.

  • @sweltering-nick said in Broken. Game.:

    @ironman6116 "It doesn't matter at all when they pull out the bb"

    At this point, anyone who has ever played this game, knows you are lying... They have experienced for themselves the power of the sword.

    Practice makes perfect, mah boi... The only times i've messed up against people abusing the BB is when i, myself, made an obvious mistake... Like if i misread them, or mis-timed a move, etc.

    So get salty, or sink, landlubber! ;D

    "Of course the only ones who aren't complaining about how broken it is even with the supposed nerf are the people who are one shotting people to begin with."

    I never, EVER use the blunderbuss, it's too clunky and c**p... Why? Because i know the power of the sword. :P

    If it's a fight between you with your sword and someone with a bb I would say a solid 8 out of 10 times, you're losing even with these tricks in the video. Like I said I use them myself. Blocking doesn't stop the bullets. It stops you from getting 1 shot sure, because you take a little less damage, but if they are further away to where you can't slice them, they're just going to reload and end you on the next shot. I also have videos clips of this garbage I'm talking about in game. I've done tests with other crews to try to figure out if it's user error or an issue in game and it is most definitely an in game issue. Funny how other shooters don't have this same level of issue. Learn from your predecessors. Perfect your game. Don't release trash.

  • @ironman6116
    "I read it all guys, not that hard."
    "Clearly you didn't read the experiment that was noted in the post."

    [Mod edited]
    Also just because Rare had to explain that there is a scuttle feature in the game does not correlate to people being toxic, stop with this buzzwording.

    I oversimplified your experiment because it was exacly what it boiled down to, you asked a person to shoot someone and you took that as proof of your [Mod edited] claims without any further evidence besides your anecdotes, this is what I'm criticizing. Don't move the goalpost.

  • @ironman6116 "If it's a fight between you with your sword and someone with a bb I would say a solid 8 out of 10 times, you're losing even with these tricks in the video."

    More like reversed... 7-8 out of 10 times, i win.

    Be smart, learn to read your opponent, overcome the obstacles... They already nerfed the blunderbuss... Damage was GREATLY reduced... So it's amazing to me that you're still whining about it. xD

    I was dodging peoples aim in TF2, playing spy, i could move directly towards soemone and cleverly use the A-D maneuver to dodge their aim by looking at the enemy and where they were aiming.

    The second their aim started aligning towards me, i moved to the side, a RANDOM side so the enemy couldn't see a pattern, sometimes i faked moving to the side and moved right back to the same spot.

    People can't handle that kind of behavior in any FPS... In SoT i use sidestep AND normal running randomly, so people can't see the pattern, basically nullifying their aim as anything they know about aiming fails them in that situation. xD

    Sometimes i turn my back randomly and walk sideways, it messed them up SO BAD... They go like "What the hell is he doing?! AND WHY IS IT WORKING?!". xD

    Get good. :)

  • @urihamrayne said in Broken. Game.:

    @ironman6116
    "I read it all guys, not that hard."
    "Clearly you didn't read the experiment that was noted in the post."

    Are you illiterate?
    Also just because Rare had to explain that there is a scuttle feature in the game does not correlate to people being toxic, stop with this buzzwording.

    I oversimplified your experiment because it was exacly what it boiled down to, you asked a person to shoot someone and you took that as proof of your d*****s claims without any further evidence besides your anecdotes, this is what I'm criticizing. Don't move the goalpost.

    If it's this easy to get your p*****s in a bunch you must have a miserable life. You over simplified and left out key details to the experiment. It was not as simple as 2 guys shooting. The controls were there and the only variable was the outcome. I'll admit I did not count the number of shots that hit from 1 trigger pull but both were aiming at each players head. Insulting someone because you're not giving all the information and refuse to believe something that has been a huge issue with many players shows that you're definitely part of that toxic group since you can't even stay civil in a forum.

  • @sweltering-nick said in Broken. Game.:

    @ironman6116 "If it's a fight between you with your sword and someone with a bb I would say a solid 8 out of 10 times, you're losing even with these tricks in the video."

    More like reversed... 7-8 out of 10 times, i win.

    Be smart, learn to read your opponent, overcome the obstacles... They already nerfed the blunderbuss... Damage was GREATLY reduced... So it's amazing to me that you're still whining about it. xD

    I was dodging peoples aim in TF2, playing spy, i could move directly towards soemone and cleverly use the A-D maneuver to dodge their aim by looking at the enemy and where they were aiming.

    The second their aim started aligning towards me, i moved to the side, a RANDOM side so the enemy couldn't see a pattern, sometimes i faked moving to the side and moved right back to the same spot.

    People can't handle that kind of behavior in any FPS... In SoT i use sidestep AND normal running randomly, so people can't see the pattern, basically nullifying their aim as anything they know about aiming fails them in that situation. xD

    Sometimes i turn my back randomly and walk sideways, it messed them up SO BAD... They go like "What the hell is he doing?! AND WHY IS IT WORKING?!". xD

    Get good. :)

    Sure you might be that good at dodging and weaving. Some are not, and even with the "nerf" the bb is still one shotting people so it's not really disproving what I've stated, you're simply stating that you are dealing with it differently.

  • @IRONMAN6116
    In game I'm the nicest person you will ever encounter, in here I will be as hostile as possible because I don't tolerate mediocrity in video game discussion, I will insult your terrible ideas and experiments until you come up with something decent, if you feel your feelings hurt for being proven wrong, there is a feature in this forum to flag posts, use it.

  • @ironman6116 "Sure you might be that good at dodging and weaving. Some are not"

    The entire point of PvP is to be better than your opponent, and WIN... You're not supposed to have fun winning, you're supposed to have fun TRYING to win.

    That's the entire point.

    "Some are not, and even with the "nerf" the bb is still one shotting people"

    They altered the damage of the blundebuss so that you could only one-shot people if EVERY SINGLE PELLET hits.

    Given the standard ping-lag of a server... That's basically never gonna happen unless your enemy gets seriously lucky, or you are standing perfectly still.

    Take advantage of that.

    "so it's not really disproving what I've stated"

    The only thing your arguments have mentioned is that you need more practice. : /

    "you're simply stating that you are dealing with it differently."

    No, i've stated that there is a clear way to avoid getting hit from guns to begin with... All you need to do to stomp a blunder-spammer, is to avoid getting hit DIRECTLY, if one or two pellets hit you at a time, the blunder-spammer will run OUT of ammo before you drop below 50% health. :P

    Worry about the CENTER of the blunderbuss' blast radius, if you can avoid that, you will not have ANY problems against blunder-spammers. :)

  • @urihamrayne said in Broken. Game.:

    @IRONMAN6116
    In game I'm the nicest person you will ever encounter, in here I will be as hostile as possible because I don't tolerate mediocrity in video game discussion, I will insult your terrible ideas and experiments until you come up with something decent, if you feel your feelings hurt for being proven wrong, there is a feature in this forum to flag posts, use it.

    Lol you didn't hurt my feelings by no means, you also didn't disprove something that so many are experiencing. You want to add something constructive? Go for it! You want to dog someone for reaching out to move the game forward and to better it, then move along. I don't need to flag you.

  • @sweltering-nick

    Something else needs to be taken into consideration, the game has a pretty decent netcode system, I have only encountered one laggy person in over 150 hours of playtime, this is anecdotal but I am not the person with the greatest ping in the world, I'm usually rocking 200 ms. Which means I should be getting less reliable kills and more deaths, however this has not been the case, pre nerf the BB scored me so many kills it was hilarious.

    Being on pc certainly helps, the issue here is that we need to think about how the server is reading hit registration when evalutating different people's pings, that is info I don't know, you can tell people to fire away at the same time but they will get hit at different ms times, this happens in every fps ever, this goes for all weapons, not just BB.

  • @sweltering-nick said in Broken. Game.:

    @ironman6116 "Sure you might be that good at dodging and weaving. Some are not"

    The entire point of PvP is to be better than your opponent, and WIN... You're not supposed to have fun winning, you're supposed to have fun TRYING to win.

    That's the entire point.

    "Some are not, and even with the "nerf" the bb is still one shotting people"

    They altered the damage of the blundebuss so that you could only one-shot people if EVERY SINGLE PELLET hits.

    Given the standard ping-lag of a server... That's basically never gonna happen unless your enemy gets seriously lucky, or you are standing perfectly still.

    Take advantage of that.

    "so it's not really disproving what I've stated"

    The only thing your arguments have mentioned is that you need more practice. : /

    "you're simply stating that you are dealing with it differently."

    No, i've stated that there is a clear way to avoid getting hit from guns to begin with... All you need to do to stomp a blunder-spammer, is to avoid getting hit DIRECTLY, if one or two pellets hit you at a time, the blunder-spammer will run OUT of ammo before you drop below 50% health. :P

    Worry about the CENTER of the blunderbuss' blast radius, if you can avoid that, you will not have ANY problems against blunder-spammers. :)

    Actually no. With the experiment that we conducted, both were standing still, both were at the same distance away, both were aiming at the other's head, both shot at the same time. One died, one did not. Mind you we ran that same experiment 4 times and the same thing happened each time. One died and one did not. I highly doubt that one person got every shot on the other and while aiming at the same distance and point on the other person. My argument is that in a combat system that is supposed to keep everyone on an equal playing field, it is not keeping everyone equal and the blunderbuss is so inconsistent. It's not only myself that is having this issue. So your argument that I need more practice is irrelevant to the OP.

  • @urihamrayne said in Broken. Game.:

    @sweltering-nick

    Something else needs to be taken into consideration, the game has a pretty decent netcode system, I have only encountered one laggy person in over 150 hours of playtime, this is anecdotal but I am not the person with the greatest ping in the world, I'm usually rocking 200 ms. Which means I should be getting less reliable kills and more deaths, however this has not been the case, pre nerf the BB scored me so many kills it was hilarious.

    Being on pc certainly helps, the issue here is that we need to think about how the server is reading hit registration when evalutating different people's pings, that is info I don't know, you can tell people to fire away at the same time but they will get hit at different ms times, this happens in every fps ever, this goes for all weapons, not just BB.

    This is helpful. Also proves the system is flawed. No we can't do anything about someone else's ping but what we can do is work on the fact that a blunderbuss is still one shot killing players that are at full health. If my ping is so high that on my screen you were not directly on me, however you screen shows you were, then why would we have a gun that can one shot kill when we know that some players may not even be able to see based on where the server "sees" you. Not to mention the issue with the cutlass lock as well as the fact that the eye of reach still sucks. Everyone wants to jump on my case about blunderbuss and talk trash saying "get good" or that I'm just salty I got wrecked, but not a single person talked about the other garbage going on in my post. If multiple people around the world are all having the same issues with the same aspect of the game it's not that someone needs to "get good" it's a flaw in the system that needs to be addressed. Now I'm in no way saying or insinuating that everyone should be winners or that there should be no pvp, I'm simply showing the flaw in a cornerstone in the game.

  • @urihamrayne "the game has a pretty decent netcode system"

    Everyone i know including me, has an average of 100 ping...

    my average ping on other games, for instance TF2 is 30-40...

    EVERYONE ALWAYS LAGS, CONSTANTLY! Even if they don't jitter or teleport everywhere. xD

    And it shows, because the few times i have actually shot a player with the blundebuss point blank, BEFORE THE NERF... They didn't die... They consistently survived, hence why i never use blunderbuss anymore.

    At least when i hit with Pistol shot, it does a reliable amount of damage.

    The reason for this, is because my ping is, on average, around the 100 area... so it takes about... say 1 second for the information to reach the server...

    And my enemy also has an average of 100 ping, so the server receiving info from that player gets a 1 second delay too... The server then regularly misinterprets the information and things the victim got hit later than he actually did.

    2 second difference... is MASSIVE in fast-paced PvP gameplay... UTTERLY MASSIVE... You'd think it's not, but it is... a 1 second difference is enough to determine a hit or miss, 2 seconds, however? It can change an entire game.

    That essentially means that, relative to the delay between you and the server, means the server version of you is 1 second behind the actual you... So by the time you have climbed up a sloop ladder and shot the captain in the face, the captain has already moved away, but you are seeing the 2 second past version of the captain, who's basically a ghost... Because from the enemy player, to the server, to you, there's a 2 second distance...

    Captain on his end, probably by the time you decide to shoot him was already half way down the stairs to fetch some bananas to heal up from a previous encounter, on his computer, but the server registered him as between the helm and the stairs, but on your screen, HE'S STILL STEERING THE BOAT! When you shoot, your screen registers a hit with ALL pellets, but the server only registers a hit with 2 pellets.

    And yet 100 ping is JUST not enough to make people jitter and teleport everywhere. :P

    That's the case in TF2 as well, fyi... Watch TF2 gameplay videos on something called "Trickstabbing" which takes advantage of this inherent ping lag and makes people with higher ping than the spy extremely easy targets, even if the ping is higher by a low count such as 20...

  • @sweltering-nick

    100 ms is not a second, its 0.1 second, you are grossly overestimating ping values. As for netcode, if you want an example of weird netcode look no further than dark souls, a game that does a really awkward job of doing hit reg, as it only considers where your enemy is on your screen and wether or not he is invulnerable on his screen. When I mean netcode I actually mean how the server is reading the info and how it is making decisions on it, it is impossible to have a perfect 1 ms server on a multiplayer game, this is a fact on every multiplayer game, you can't fault SoT for this.

    If people's movements are being correctly read by the server, unlike in dark souls where people often teleport everywhere or T pose, then the netcode is working as intended, if you shoot and you do damage it is working as intended, if you kill in one shot with a weapon that does over 100% of someone's hp it is working as intended. This is not up for debate.

    What can be debated is wether or not we should have a weapon that does over 100% someone's hp in damage at close quarters, or if we could improve on the weapon's functionality by giving it a smart nerf. I proposed this before: https://www.seaofthieves.com/forum/topic/52098/blunderbuss-aim-down-sights-spread it is an option and an opinion of mine, but Rare seems more interested in just reducing numbers and keeping the ADS spread reduction.

    In any case, this topic is devolving into too much "I experience this", doesn't really matter, if we can't get objective here we wont go anywhere.

  • Lol, i agree with you on the combat issues, me and 2 of my teamates all shot a guy at about the same time with blunder. He lived and got awY but not before firing back and killing one if us with a blunder single shot. From a distance. Idk if its cheaters or what but ive only been beaten in battle a couple times. But those two times the guys seemed invincible, and their weapons were much stronger.

    Other then that tho, youre on your own. "Its a pirate game, called sea of theives." Its a virtual chat room for socializing while having fun. If you cant make it back with your loot, stop waiting so long to take it in. Game is great, and extra content is bout to be on! If you want to win, build a team. Ill sail with you and show you how its dine. Stop using your anchor less theirs a storm, ALWAYS keep your sails in the wind. Cut the lights. Outsmart and out witt. And BUILD YOU A TEAM. See you on the sea.

  • @urihamrayne "100 ms is not a second, its 0.1 second, you are grossly overestimating ping values."

    Are you incapable of taking an example for what it is? ._.

    "As for netcode, if you want an example of weird netcode look no further than dark souls, a game that does a really awkward job of doing hit reg"

    At yes, i know your example well. xD

    SoT is of course better, but still not better than... say Overwatch. : /

    There's room for improvements.

    "it is impossible to have a perfect 1 ms server on a multiplayer game, this is a fact on every multiplayer game, you can't fault SoT for this."

    Oh, im not asking for a perfect 1 ping, i'm asking for a standard average ping, for instance... 40.

    I'd be happy with an average 60 too... but an average of 100 ping is absolutely unprofessional, imho. : /

    "If people's movements are being correctly read by the server, unlike in dark souls where people often teleport everywhere or T pose, then the netcode is working as intended"

    Pretty sure hitreg is determined server-side... Hence all the wierd blunderbuss behavior i've experienced.

    Same as TF2... What is a shot in thin air on my screen could potentially be a direct hit, server-side... And vice versa, depending on how bad the Ping is.

    "This is not up for debate."

    L**o, how decisive... :P

    "In any case, this topic is devolving into too much "I experience this", doesn't really matter, if we can't get objective here we wont go anywhere."

    The phenomena i explained factually exists and is a thing, that is not up for debate. xD

  • Yeah the combat really blows in this game, it’s honestly the worst aspect imo.

    The idea of PvP isn’t the problem, but just how random all the weapons feel.

    I have played FPS games probably for like 10 years now and am fairly good at them. Yet this game, when I use a blunderbuss it’s literally the most hit or miss gamble in the world with every shot. Sometimes I’ll one-shot someone, sometimes I’ll finish off an opponent with a shot from a distance, but usually I miss. Even when I am point blank and aiming down at my opponents face.

    The pistol and Sniper really spell out the issue on the consol end of things- this game has NO Aim Assist OR Bullet Magnetism,which is a standard for any playable consol shooter.

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