Give us our XP for finishing a voyage, not turning in the chest/soul/animal

  • @touchdown1504 I have read the thread, you just don't like my reply. It is hand holding, you are asking for some of your reward early.

    I never ever said you or anyone else is suggesting removing rep for acting like a pirate, but I'm saying it needs to be proportioned correctly too. Most of your rep if not all should come from handing in, only then have you proven that you have collected loot and been able to defend it and hand it in. Why should you get a fair bit of this rep straight away? Answer me that... Why should you get rep for doing what is essentially the easiest part of the voyage - finding and digging up loot (Granted killing skeletons and solving riddles can be a bit more difficult but defending vs other players is still a very significant part of it)

    EDIT: PLUS if a PvP ship sinks you why on earth should they get almost no rep for outplaying you as a better pirate? See it from their point of view too. If they get the chest they sure as hell should get their rep for doing that.

  • @touchdown1504 for all who said rep doesn’t make sense if you don’t hand in the loot.

    1. the vendors see you and know you because you buy their voyages. You have a reputation for purchasing their voyages.
    2. you complete their voyages. One way or another they are getting the chests then sent YOU out to get. So you have a reputation for finding what they assign you even if you do not physically hand them in.

    so there is some lore lol. This is a system that is beneficial to all and this is a game. rep is xp and I hope people stop fooling themselves otherwise.

  • @angrycoconut16

    It is still quite a blow to lose all your gold and part of your experience/reputation. It's not like people still wouldn't care. The end game is solely about gold. Once you hit legendary, rep is done. So if gold is the ultimate goal of the pirate, that is a big deal to lose it all. I feel you should get half the rep at minimum upon putting in the time to uncover everything and sail this world. I would still be mad at losing 25% so I would say 75% on completion isn't even a stretch. How would any of this hurt you in any way? You can still put in a tenth of the time to attack someone else's ship and get all the gold along with 25% of the rep. Other tasks deserve rewards aside from just dropping things off at an outpost. Let the game be more fun for everyone and not just those who are focused on pvp.

  • @angrycoconut16 Excellent points! The reason you would get a "fair" bit of this rep right away is because Reputation is just another name for Experience Points. Killing a boss, solving a riddle, whatever else should reward the player with progression toward rank unlocks (AKA promotions). The problem here is they (the devs named it reputation) so everyone is wrapped up around what they named Experience Points, not what it actually is. Nobody is saying you shouldn't get some rep on turn in, a bonus or something, that would be great. I, as in me (and a few others) believe Reputation (XP) should be rewarded for the things you do. just that simple. In this particular discussion, we are simply covering voyages, specifically GH and OoS. We can go totally off track and discuss the myriad of things that "should" award XP but doesn't. I am not trying to argue with you, I am not even trying to change your mind. I am simply clarifying what has been said. That is all.

  • @i-am-lost-77

    Interesting points but

    1. vendors wouldn't care you bought their voyages, they want the end product...
    2. yes, but they only see the pirate who hands them in, who will therefore claim all of the reward... the vendor isn't going to say 'oh hang on i sent this guy did he find the chest?' and even if they did the pirate is just going to say 'nope I got it, I believe you were offering a reward for this?' and claim all of the gold/rep.

    I am all for 10% of the rep on finding the chest or something, as finding treasure etc is piratey but the current system gives you real incentive to want to defend your loot, getting half/most of the rep early would make people more complacent and not care so much about defending it, 'cus what the hell, I've got stuff from it anyway' kind of attitude.

  • @enpixelate But you haven't lost it. That's what I mean, people need to change their mindset. You haven't lost it because you haven't GAINED it yet, your rep hasn't gone down, it's just you haven't gained any extra yet. I know what you're saying, you lose the possibility of gaining anything as your chest has been stolen and you haven't got anything to show for your work.. but it's better to view it only as yours after handing it in.

    I think that's debatable especially with the limited cosmetics at the moment... I am around 17 ranks in all and I'm saving up for a ship colour, after that I don't know what I'll spend my gold on, I have everything I want, but the grind to PL will continue, therefore I'd say rep is more valuable at the moment..

    How would it hurt me in any way: you could use this as justification for adding most things to the game. But, I would say this, it would mean that PL is easier to earn, when I see a PL (and I'm sure plenty of people will get there before me, if I even get it) I want to think 'wow that's a pirate not to be messed with', if I know they've got 50%+ of their rep from every quest up front then to be honest it just makes the status far less appealing (at least to me..) it almost.. makes a mockery of it?.. I think it's good that pirates always have to be cautious on the seas and have to defend their loot to the bitter end...

    Pirates aren't going to care about gold at some point, as I've mentioned there are limited items. Apparently there are streamers with millions of gold and that wouldn't surprise me. 25% rep will REMOVE ALL INCENTIVE TO CHASE SHIPS AND PVP, and I don't want that to be the case! I am not a PVPer but primarily a PvEer but I loved being chased it adds another dimension to the game! Why on earth would pirates want to do that if they are only getting 25% of the reward?

    If you aren't having fun, then that's your problem I think (no offense) and not something Rare need to change for everyone. I find the game great fun, and I'm not saying you don't, but even when being chased I find it fun... Just take precautions, hand in more often, keep a gunpowder barrel on the ship in case you are chased, leave someone on your ship as lookout etc...

  • @angrycoconut16 The current system punishes casual players! You can believe all you want the game will survive without the casuals, but I know you are smart enough to realize that is not the truth. There are more than just this thread talking about this very thing, and similar circumstances. As mentioned above this is a session based game. Regardless of how YOU play or what is fun to YOU what seems to be a large majority does NOT find it fun to log in for an hour or so, and lose all (gold, xp, and time invested) to a PvP battle, storm, Kraken, disconnect, etc. That is the point.

    Now, if you want to stay to the lore side of things, your argument is 100% perfect and I agree with you all the way. Because the XP is named "Repuatation". OK, well so you gain reputation for dropping things off at a vendor and that makes you a legend? Shouldn't you gain "repuatation" for other actions? Killing the Kraken? Defeating Forts? Fighting off other pirates? or how about...a reputation for being the best at solving the riddles, finding the "X", defeating skeleton bosses, finding the best animals and deliviring on time. See, if we continue to call it reputation it is flawed to begin with. It is XP, no matter how you spin it.

  • @i-am-lost-77 Yup, Reputation is Experience Points, why people get wrapped around a name is beyond me. It is what it is, XP. Change my mind!

  • @touchdown1504 But that's my point, in this game rep is more reputation than experience points. It's a cosmetic title which will dictate your eminence as a pirate, either as being famous OR infamous. If you earned stats then perhaps I agree with you, but it is purely cosmetic.

    When loot is on someones ship, it is still up for grabs, I don't want to sound patronising, I honestly don't, but it's called 'sea of thieves' not even 'sea of pirates', loot on someones ship is still not claimed! And it shouldn't be thought of as claimed. Until it is handed in it is up for grabs, that is the basis for PvP in this game. Why would you get reputation if you are unable to defend your loot.

    I honestly understand the point you are making, exp should be experience, and EVERYTHING in the game is experience, sailing your ship, digging up loot, fighting, exploring a ship wreck etc, but in this game it is cosmetic only and expresses your infamy as a pirate. It literally plays a different function to experience in most other MMORPGs, it is solely cosmetic.

    I agree and we are probably at a standpoint as we both have our views, however I have expressed mine, and I respect yours. Personally I really hope Rare leaves it as it is OR gives a small bonus rep on digging up treasure, but leaves the total rep on hand in the same (in order not to decrease incentive for PvP for players who enjoy that side of the game)

    I am all for making PvP a healthier experience for the game but I just don't think this is a good way to go about it.

    EDIT: the game does not punish casuals, this is the game, this is how it's played. If you dont' want to play a PvP orientated game then this isn't the game for you. do you honestly think it always goes the way of the PvP players? A lot of time PvE players can escape, or perhaps sink their attacker! That's literally the game, a sea of players, everything is always up for grabs until it is turned in!

  • @enpixelate - In 100% agreement.

    Finishing a voyage should give some reward - whether it is more gold when you turn in all of the treasure or simply more rep when you complete it ... it needs something.

    As it stands, there is no reason to finish any given quest. You get no benefits from completing it fully.

  • @captainsloopdog What? You literally get the rewards of the quest if you finish it fully? Did I misunderstand you? You are literally fighting to defend your loot to GET the rewards...

  • @angrycoconut16 I have to disagree. a large portion, 70-80%, should be on voyage completion. PvP is not a efficient way of gaining rep and the “outplayed” argument is more than likely either bigger crew or attacking while they were on an island as opposed to skill based combat. PvP as stated pretty much in all posts is for fun not progression. Feel free to prove evidence otherwise but loot is more of a bonus. No one is farming from PvP. Forts are not an example as they are not voyages and therefore will still have full rep/gold on turn in as will all items that are not part of voyages (shipwrecks, random loot on islands).

    Why 70-80% you might say well it’s because it is a game that should reward players for playing it. the system now rewards toxic behavior like outpost camping and rewards bullying. This is why so many people are calling for PvE servers. it’s because of this toxic behavior.

    I also personally believe this will increase chances of combat becasue players won’t lose all their progress if they lose the fight so instead of running, fighting may seem like a more time efficient and fun option then being chased for hours.

  • @angry-popeye69 I like the idea of forming alliances when doing things like "Raids" and splitting the loot but I only found 1 ship out of probably 50 in the past 3 weeks that I encountered that actually didn't attack when I requested something like this or told them that we just started and have no Gold they are welcome to come aboard and check. Wanted them to see that way spending 15 minutes stocking our supplies wasn't a waste and so far to this day we have been either sunk or we were shot at till we got away. The idea of forming alliances, for the most part, is a no go.

  • @angrycoconut16 Yup we are at a standpoint, and that is fine. I have no desire to change your mind, just to make Rare take a look. I think people are too wrapped up in the supposed lore and names of things. It makes absolutely no sense in a session based game that ALL of your points that lead toward the only progression for promotion can be lost in one swoop. think on that, what other session based game does that? It is seriously way too punishing. Why is everyone server hopping forts? Because it is the quickest way to gain Reputation from loads of turn ins. Why is everyone farming (was until todays update) gold and black animals, instead of doing the quests? You know the answer. Why do people PvP? Do you honestly believe people PvP to gain rep, or even gold? No, they do it because it is fun. Ship battles will never go away, lets be honest about that.

  • @happyalbe said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:

    @enpixelate Thank you for pushing this too. I've been telling this for literally weeks but maybe this is the right time. I hope my upvote would help this mechanic to be a thing.

    I hope it does too, spread the word!

  • @i-am-lost-77 I completely agree, PvP is not an efficient way to level PvE factions, however some players really enjoy the combat and to remove a majority of the faction reward would decrease the incentive to do it even more... which would make the game far less riskier and to a lot of people, less exciting.

    I also agree that sometimes it is who has the bigger ship, but sloops can manoeveur better, and are faster against the wind. Players need to use that to their advantage. Obviously in flat out PvP the galleon is very likely to defeat the sloop, but that's why you have to be on guard. If it's a very open island I usually ask my friend to stay in the crows nest on look out, or I will, and we take turns on each island we come across. We also keep a gunpowder barrel handy in case we are chased, chuck it in front of the galleon BOOM, they have something else to think about.

    I also agree, a lot of players do it for fun and not for progression, any loot is a bonus. But what's wrong with that? If players enjoy the PvP aspect of the game that's up to them.

    But you DO get rewarded for playing it, but you get rewarded for the ENTIRE process... and the process includes defending your loot to an island against any attackers! The process doesn't finish the moment you find treasure...

    I play PvE, I have never encountered outpost camping. Please don't interpret that as 'I haven't seen therefore I don't believe' but I do think people blow it out of proportion, I always look at the outpost we are going to with a spyglass to see if there are any enemy ships around.. if there are I will seriously consider turning around and going to a different outpost.

    Who on earth is being chased for hours... and if the chase goes on for that long just get a crewmate to fun to shore with bits of treasure and hand in, we did that and our pursuer realised what we were doing and gave up chasing us...

  • @i-am-lost-77 I think you hit the entire point this post was trying to make dead on! All games area made to draw people in to have fun playing them. If a game is not fun playing them then people will leave. I told my boys this morning that once our subscription of game pass comes to an end at the end of the month that we would not be renewing since we got it for Sea of Thieves. He was upset and asked why and I said because after playing 2 1/2 to 3 hours last night doing a "raid" and beating it only to have someone else sink us and take our stuff and turn it in that wasting my time wasn't worth it. He still didn't understand so I told him to look at it this way....

    If you spent 3 hours doing a project that prevented you from spending time with your friends, play xbox, or doing other things you love to do because it was for a grade only to take it to school today and your teacher said "sorry we decided not to put a grade on this" how would you feel? He said not happy and would probably not want to do another project.

    He got the point... So yes all games should be made so people are having fun and people want to know they are not wasting their time. If I play 3 hours I like to see that I am getting something out of that 3 hours when it is all said and done. It is why I stopped play Destiny 2 because I have every possible thing I can get in that game so what is the point in playing it anymore if there isn't anything gotten.

    For those of you who enjoy doing little in regards to voyages/quest/raid battles and prefer to just wait and try and destroy other boats to get the easier progression/gold, more power to you. You won't be getting from me because my goal over the next 2 weeks is to do what I can to help the little sloops make it from their voyages to the outpost without you taking away their fun. I Figure if I play without any time spent on getting loot I may actually enjoy it knowing I helped others avoid you all.

  • @angrycoconut16 Where to start, where to start. Lets dispel a couple notions right out of the gate.

    First. Legend takes ZERO skill. You can be the worst player in the game and hit Legend. Its based on time, period. Hell, the first legend spent the last 5 levels just hopping and doing turn ins. Again. Zero skill. You talking about having an impressive sail for being 50 or being a pirate to be reckoned with is horse s***e. All it means is you put a lot of time into the game. I have came across a pirate legend. He wasnt s***e. Time put into the game doesn't = skill. So, please, quit pedaling this nonsense.

    Secondly. You act as if their aren't two reward paths. 1. Experience 2. Gold. You can tie the actual progression part to the tasks of a voyage (digging up chests , killing captains, and crating animals) while leaving the monetary values to the turn ins. You are trying to link the experience as a reason to PvP. If you are PvPing for reputation gains, you are playing the game very wrong.

    Thirdly. Game experience servers a huge purpose. Most content additions will be added for what Rare is calling their end game, which is Legendary pirate. They have said numerous times that they intend legendary status to be the real start of their game. With the current system, losing your loot is EXTREMELY detrimental to progressing in the legend system. Its the most detrimental thing in the game.

    Fourth. Lets poke a huge hole in your analogy. Lets say you play FFXV in your example. I play 8 hours, get to a very crucial part of the game. When I die , do I have to start the game all over again? Nope, my progress is saved at a "check-point". I might lose an hour , but I am not starting at the beginning of the game, pushing the car down the road again.

    This is no different. Having absolutely zero rep tied to the actual act of digging up chests, crating animals, and killing mobs is hurting the game. This is beyond contestation. I have had a few friends I play with either give up the game all together or just cut waaaaaaaaaaay back on playtime due to the loss of experience all the time. Those are just friends I know. Im sure there are 100s and 100s of others that have had issues with it. It just doesn't feel rewarding to play at all when you put in 2 hours just to get "reset". It would be like losing a match in battlefield and getting no experience due to the simple fact that you lost the game.

    It's just bad design and one that I am sure they are going to remedy soon.

  • @touchdown1504 I would appreciate it if you acknowledged my point which you conveniently ignored however. The only progression is towards pirate legend, there are no stats and this is literally cosmetic. Why should pirates gain rep towards a status dictating their infamy on the seas, when they are unable to defend what is theirs, something extremely fundamental to being a pirate. This has little to do with any real 'lore' and more to do with literally what you are fighting for, gold, and rep towards this infamous title. What people are asking on this thread is for easier access to this title even though they may be terrified of and have a lack of ability to defend their winnings.

    I feel like you are looking at rep the wrong way. You are so hung up on exp, but exp towards what? You literally get cosmetic unlocks and a cool pirate title. Why should you earn a strong pirate title if you are unable to defend your loot. (and before you say you are not unable to, but really dislike having to do it.. if that is the case this simply is not the game for you)

    Why should ship battles go away. I appreciate people like that, to provide more excitement and challenge to PvE :)

  • @angrycoconut16 said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:

    @captainsloopdog What? You literally get the rewards of the quest if you finish it fully? Did I misunderstand you? You are literally fighting to defend your loot to GET the rewards...

    Yes, you get rewards from finishing a quest fully. But you get the same amount of reward for your loot if you stop mid-voyage and switch quests.

    There is no incentive to fully completing a voyage.

    I don't get MORE for fully executing a quest.

    I think you should still get the loot you turn in, but seeing a voyage till its final completion should give a bonus.

  • @daveyjay1984 The way it works now is you don't get experience or gold if you don't turn in.

    If someone robs you and turns it in, they aren't getting anywhere close to the experience you get. They get pennies pretty much. The same goes for gold.

    I would be fine 80-100% experience upon completion of the voyage and the gold amounts going up so PvPers have incentive to come after you. You also have an incentive to turn in as well. They would have to beef up the cosmetic system though. There is just not enough stuff to be viable at the moment. At 30-35 you have more than enough gold and nothing to spend it on if you 4 manned for some of that 30-35 level journey.

  • @touchdown1504 The merchant alliance is a simple fix.

    You get 20-25% per animal you capture. You get the other 75-80% upon turn in. You have to keep it consistent. You only complete the voyage for merchant when you turn in. The others are completed when you finish digging or killing.

  • @enpixelate Experience in other games is the abstract representation of you getting better in a vertical progression. We do not have that in Sot.

    We have reputation with the three guilds. If you find chests/skulls/animals but do not return them you will get the reputation of a pirate that is either unlucky or too lazy to bring back the items they have agreed to fetch.

  • @touchdown1504 This is why I think they need to put in housing. Go kill 1 Eyed Willie, his gun drops, you can either a) turn it in for 5k or b) decorate your hideout with it It gives incentive and options. The current system just isnt expansive enough. There are way too few options for a game 4 years in development.

  • @angrycoconut16 Sigh.... Nothing was ignored. You are tossing arguments that have been mentioned by people in threads that were created before your one week of membership started. So, lets go over this ONE LAST time.

    Reputation is Experience Points. They can be spent in ONLY one way. To unlock promotion status, which leads to pirate legend (ghostly hideout, cool title, new outfit, new(ish) voyages, you get the point). But, you only see the "Lore" side of things here. You are not looking under the hood so to speak. I get what you are saying, I don't even disagree (from a lore standpoint). What is Blackbeard famous for? Turning stuff into a merchant? How about Bart Roberts? Henry Avery? They have reputations. Lets go outside of Pirates. You have a "reputation". Did you get the reputation you have by the end of the journey, or what happened as you went? Now, outside of Lore. As mentioned, countless times, it is a punishing system. Yes, casuals (like myself) would like to get up in level a bit faster. I have a career, a family, things outside that have to be done. So do many, many others. But that is NOT the purpose of this discussion, it is not speed to legend.

    The purpose of this discussion is to split the timing of when rewards are awarded to the player to insure the total loss is softened in all situations that create a total loss, thus making the game more enjoyable for those of us that have limited time. The base, bottom line idea here does not take away from anyone's enjoyment. How would YOUR pleasure in this game be changed if when the Voyage Complete screen popped up you received your reputation?

  • @skyewauker So patronising. Lets correct these shall we.

    Zero skill? It is inevitable you will face PvP at some point, one would argue that having to defend your loot in the form of melee or naval combat requires skill, including out manoeuvring the enemy. Literally the system which people dislike, funny that.

    I am not saying all PL are fantastic pros, and yes it is also related to time put in, but what I am saying is that the current system means you sooner or later will have to defend your loot vs pirates, and to be successful to be rewarded. The system people are suggesting would give you your reward before having to do that. It is a cop out. Pure and simple. Lets face it, no one gives a s**t about gold. There is nothing to spend it on at the moment. Rep is the only thing people are interested in at the moment.

    The voyage IS NOT COMPLETE UNTIL YOU HAVE HANDED IN. It doesn't end at finding the chest, it ends at defending it and turning it in. DEFENDING IT. It's called sea of THIEVES, the name is there, theives! People will try to steal your loot!

    I agree, people are unlikely to do it purely for rep gain but why should their current rep be reduced because people are too butt hurt to work out how to defend themselves properly or cry when they lose?

    Lets see what rare implement before discussing pirate legend as the start of the pirate game. I am aware what they have said but at the moment the current grind to pirate legend even if you hand in all of your loot successfully is quite steep, I think this is linked to a separate issue if the 'real game' truly only starts at PL.

    That depends on the game you play. I don't ever recommend you play dark souls. Yes it has checkpoints but it is extremely unforgiving, far more so than this game.

    If they are losing their exp all the time, then they are not very good at the game. I'd say.. 90-95% of my voyages I am able to hand in successfully. If I am chased I know how to deal with my enemies. Don't use your failure at the game to justify changing the game for everyone. Leave your friends to sail and swim onto the enemy ship to lower their anchor. Be inventive. Don't expect a bloody reward for digging up a chest, oh gg well done that was soooo hard. In your own words you are asking for a reward for something which requires 'NO SKILL'. The real challenge often comes when you face enemy players.

    Rather than coming to the forums to have an attitude with other players, how about you learn to play the game and learn ways to fight when you are chased rather than crying about losing your loot. It's pathetic to be honest. You clearly didn't read the name of the game, or research the game before buying it if you thought it would all be happy days, sailing, no risk, collect my chest and skip happily and merrily to the outpost to turn in with no consequences.

  • @angrycoconut16 Wow bro! I thought we were having a good conversation. You just rolled up in here on @Skyewauker with that typical PvP vs. PvE thread elitist "git gud" attitude. Cop out? Butt Hurt? cry when they lose? not very good at the game? I can go on, but come man, we were having a good talk in here.

    BTW Voyage Complete is when the screen pops up. That is when it counts your commendations, not on the turn in. It makes zero sense, even lore wise. the reason the Voyage Ends when you dig, kill skellie boss, etc. is so you can start another one. Soooo...Somebody, somewhere, knows you completed the voyage. Thus, reward the "reputation" (XP). Otherwise, lets all make every voyage end on total turnin...sound fun?

  • @touchdown1504

    I actually see your point with the 'things which happened as you went', however I still believe it punishes players only as much as any game punishes you when you die... Plus, I think that giving reward early would remove some of the reward from people who are successful in PvP, I don't think that should be the case. YES I know that a lot of PvPers do it for fun and don't care about the reward but that is still their reward, why should it be decreased? It is already a far less efficient way to advance PvE compared to just focusing on questing.

    I don't know why you keep bringing up lore, what I'm saying has nothing to do with lore, the game literally has no lore. I'm just saying that the cool new title, ghostly hideout, new outfit should only be achieveable by those who have acted like a pirate, I don't ever recall davy jones getting free rep when jack sparrow 'out played' him and stole his heart. Yea ok silly example, but you catch my drift. It's literally what pirates do. Anyway I've said all I can. I respect your view and I understand the pain of losing loot, I just think it's better if players learn from their experiences and learn how better to protect their loot.

  • @touchdown1504 The only reason I used that tone was because he had an attitude in his post. nice how you ignored that. He literally referred to my perspective as 'horse s***e'. I kept mine relatively tame compared to him. I have nothing against you. But I don't like being patronised either... 'where to start.. where to start..' seriously.. -.- Lets try to act like adults shall we.

    That's interesting, I didn't realise that your commendation counted then. I completely agree with that part, the system is counter intuitive 'VOYAGE COMPLETE! oh wait no it's not you still need to hand in' what?? That was poorly designed.

    Yea I agree, that would imply someone knows. Personally I like the system but think it needs to be consistent - voyage end should only be handed in when you hand in to the NPC and get your loot, but you should be able to have multiple voyages on the go if you want, that's up to you.

  • @angrycoconut16 I saw the comment before you edited. I am done with you. If you want to act like you are better, or tougher than everyone else, thats fine by me. This is a video game, it is supposed to be fun and entertaining. Some wanna be alpha males just don't get that. Their self esteem is built by the ability to sink virtual cartoon pirate ships. Amazing. Take care of yourself brother. Try to just discuss with people and keep the emotion out of it. Take a look at the upvotes in this thread. Count the ones for, then the ones against. Thats all I have left to say. I have told you all I can. I am NOT trying to change your mind. Your mind doesn't need to be changed for this to take effect!

    Edit: Maybe you should be crusading about things that do hurt the game. AFK boosting for example, or are you ok with people getting legend (even a portion of it) that way?

  • @angrycoconut16 pirate legend is not a title to be feared it’s just evidence of a lot of play time. If they added a PvP faction that upon reaching lvl 50 put Fearsome Pirate Legend as your title then yea that would be awesome and actually something to fear. This is not a PvP oriented game in fact I’d argue it’s a closer to a PvE oriented game. The PvP is for a change of pace and player interaction not for amounting massive loads of treasure as anyone with even moderate understanding of this game can usually avoid engaging in a fight.

    What will increase PvP and the willingness of PvP is less risk for the one with all the loot. There is less risk but still a decent amount as 25% of your loots xp and all your gold is still on the line which is enough in my opinion to still make for an intense fight. The difference is if the guy with the loot loses its “oh well maybe next time back to another voyage” instead of “well there goes 2 hours of my life turns of game

    All PvP should be is like a match bonus for winning a battle in a game like battlefield. Most of your reward should come from what you do during the game not just the end result. Becasue after all this is a game.

  • @skyewauker @TouchDown1504

    I wanted to thank you guys for supporting this topic. With this guy though, I think It's a lost cause. There is more to this game than just attacking other pirates. There should be some kind of progression for both aspects. I love going toe to toe with another ship to see who wins but I personally don't think I deserve all the rep for sneaking up on a one man sloop and stealing his gold that he spent over an hour getting while he is away trying to solve a riddle. That is brutal punishment and will make that guy not want to play anymore. I usually play two on a sloop or four on a galleon but I also enjoy playing solo sometimes. I've seen both sides to this coin many times. This game is in definite need of some balancing.

  • @angrycoconut16 I only have an attitude because you simply don't get it. You are being far too literal with reputation.

    Again, about legend pirate. It takes no skill. At all. It doesn't even take you playing the game. You could sit at an outpost and never move an inch and hit legendary pirate. You keep bringing up things that essentially are saying "get good". I promise, 1v1 id beat ya or come close. Im very good at the game. The thing though is this. Being good isn't a requirement for playing the game. If this were the case, this game would be dead already. I don't know about you, but I love instant queues and I am enjoying this game. Why would I want to see players continue to bleed out when an improvement like this could prevent a lot from leaving? Some men just want to watch the world burn eh?

    You aren't grasping this simple concept. There is no making you grasp this simple concept either.

    When I do an Order of Souls quests and kill the last captain it says "VOYAGE COMPLETE". Are you seriously telling me that I should have no experience points for finishing a task?

    (Experience Point : in a role-playing or video game) a point awarded to a player as a measure of their progress within a game, given for accomplishing a task such as collecting a particular item or defeating an enemy.)

    My task is to kill captains for the order of souls. I should be awarded once that task is completed.

    I have the best analogy in the world for ya. If it doesn't bring you around, I dunno what to tell ya. Imagine you are in the 1800's. You see a wanted person for Mustashe McCgraw. The goverment has placed a bounty on this "outlaw (captain in sea of thieves)". You go kill this outlaw and say you know what? Screw the reward. Its too far to travel on my horse back to pick up the money just to bring a head back to some old a**e sheriff. Ya know my horse is kinda old. Eh I still got the task done , I feel good about that. On to one closer by me.

    In the above example, does this mean I didn't become a more renowned bounty hunter because I didn't want the reward? Robin hood gave gold away and was famous beyond belief just for the act of making the world a better place.

    Come on maaaaaaaaaaaaaaaaaaaaaan

    In most missions , there are multiple tasks.

    1. Pull up to outpost
    2. Get mission
    3. Re-stock boat
    4. Activate Mission
    5. Sail to location
    6. Kill Captain(s), collect skulls
    7. Sail to next location
    8. Kill more Captain(s), collect skulls (VOYAGE COMPLETE!!!!)
    9. Sail back to Outpost
    10. Avoid Ships
    11. Turn in skulls for MONETARY REWARD

    So are you seriously telling me, with a straight face, that everything from 1-11 , the only thing that should matter is #10 and #11? I cannot take you seriously anymore.

  • @angrycoconut16 said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:

    @skyewauker So patronising. Lets correct these shall we.
    The voyage IS NOT COMPLETE UNTIL YOU HAVE HANDED IN. It doesn't end at finding the chest, it ends at defending it and turning it in. DEFENDING IT.

    This is false. Except for MA all voyages end when last chest is found/ skelly captain killed

    I agree, people are unlikely to do it purely for rep gain but why should their current rep be reduced because people are too butt hurt to work out how to defend themselves properly or cry when they lose?

    PvP is not done for rep gain it is done for fun. Why should someone who doesn’t care about rep be the one to get all of it. That’s makes no sense: reward players who don’t want the reward while simultaneously stealing from those who have been working for it?

    If they are losing their exp all the time, then they are not very good at the game.

    This is not a good model for a game with a high focused on PvE

    Leave your friends to sail and swim onto the enemy ship to lower their anchor. Be inventive. Don't expect a bloody reward for digging up a chest, oh gg well done that was soooo hard. In your own words you are asking for a reward for something which requires 'NO SKILL'. The real challenge often comes when you face enemy players.

    Not everyone wants to do PvP so why punish them for just wanting to do PvE. It doesn’t have to be difficult to reward a player for playing the game. Once again it’s a game for entertainment and enjoyment however a player wants to play.

    Rather than coming to the forums to have an attitude with other players, how about you learn to play the game and learn ways to fight when you are chased rather than crying about losing your loot. It's pathetic to be honest. You clearly didn't read the name of the game, or research the game before buying it if you thought it would all be happy days, sailing, no risk, collect my chest and skip happily and merrily to the outpost to turn in with no consequences.

    It’s a bad system that rewards bullies and punishes new player by literally making them restart from zero. Not everyone wants to play PvP and if forced into a PvP situation should not have to lose all their progress at the last second. This system is better for everyone except for players trying to boost through PvP, which don’t exist.

  • @skyewauker I refuse to reply when you are trying to act as though your opinions are fact and patronise me... I just can't be a***d. I could easily give you my perspective and say COME OOON DUDE. It's not hard! How do you not understand this. Etc etc, but that defeats the whole point of a discussion. I respect you have your opinions, and I have mine, personally I think the entire voyage is what yields the reward, not doing half of it, especially on a game called sea of thieves, that implies there are thieves which you need to defend your loot from. That is literally the basis for this game. You can be attacked anytime, anywhere, and have to learn to deal with it.

1.5k
Posts
2.5m
Views
175 out of 1457