[Mega Thread] Balancing Exploration and Player Combat - Part 2
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@nwo-azcrack said in [Mega Thread] Balancing Exploration and Player Combat - Part 2:
@greaseman85
Aside from ppl usin racial slurs in the chat there is no such thing as a toxic player in this game. The entire point of the game is to kill ,loot, sink. Maybe you should go watch rares videos about what their vision is for this game, instead of trying to change it to something its notThat Rare and Sea of Thieves promote toxic gameplay does not mean that it is not toxic, or that it's not toxic on their games. That by game design the purely PvP side of the playerbase are supposed to gank PvE players and get their rewards that way does NOT make it any less toxic or acceptable.
The game's "core mechanic" (as they call it) is unsustainable, and for what it seems Rare just wants to imagine that this flaw doesn't exist.
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@greaseman85 well that depends on what a toxic player is would you consider me a person who hunts down ships regularly and sinks them to the bottom toxic? Or what give us examples pease I would like to hear them
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@navarita
Why are you even playing a game that you concider toxic? Why play a game made by ppl who promote "toxicity"?
You come here cryin throwing labels around in a pirate game where we all kill eachother and sink ships called SEA OF THIEVES MATE!!!!!! -
@princes-lettuce said in [Mega Thread] Balancing Exploration and Player Combat - Part 2:
@xbus6 you say "nobody wants to grind for cosmetics" but I think what you mean is "me and my friends don't want to grind for cosmetics" and you are frustrated with people who do.
Obviously, a lot of people just want to sail around, find treasure, play music, get drunk in the tavern and buy a pretty hat. That's the reason why there are so many discussions about this topic . You could say that you think that's stupid and you have every right to have that opinion. But people who like 'grinding for cosmetics' definitely exist.
I’m not frustrated with people who are grinding for cosmetics the problem is that the people that want pvp to have meaning behind it are being punished for the pve ers enjoyment I want both to balenced and rewarded.
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@navarita alrighty guys PVE is the only way to progress through the game. Yes PVP players are supposed th “gank” PVE players for profit it’s called piracy! But Right now there is a very small window to even get loot from it as well so pvp is not very profitable or productive
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@kronox2 sloops stand a very good chance if the captain is skilled. Also I have been playing games for 13 years so I know I couple things.
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@unkeptbean6214 but what if there is potential loot? That’s the reason I even attack ships other than the fun factor.
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@nwo-azcrack said in [Mega Thread] Balancing Exploration and Player Combat - Part 2:
@navarita
Why are you even playing a game that you concider toxic? Why play a game made by ppl who promote "toxicity"?
You come here cryin throwing labels around in a pirate game where we all kill eachother and sink ships called SEA OF THIEVES MATE!!!!!!If you play the game only to kill people, steal there treasure, and sink there Ship you are a Toxic player. The game as Rare advertises can also be played friendly. You can also help other players recover chest, and so on.
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@nwo-azcrack I can partly agree with that sentiment. I do not believe in actual safe zones myself, but having a crew constantly trolling a server can make playing the game rather frustrating for those of us more interested in doing Voyages. I once spent a 5-hour session being repeatedly trolled across several servers. I never got a single voyage in, and while I understand that can be part of the game it is HUGELY discouraging for many people. I simply believe systems should be in place that could keep that down enough to allow more players to have fun, or get revenge on those who won't stop (like my brief idea for a Mercenary NPC Pirate Hunter ship that would kill people who constantly troll). If that kind of issue isn't addressed, soon people won't have any players left to fight on the seas.
So, you are someone who doesn't believe in any kind of safe zones (which I can agree to). What, then, would you suggest as an alternative? After all, being a chiefly PvP-player yourself you probably have some kind of ideas which would encourage more diverse play instead of focusing on killing players. Any thoughts?
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I really dont feel like their is anything to fix. Aside from more content. Giving players more stuff to grind for would help ease a little pressure on ppl wanting to do missions. But at the end of the day its a pvp sandbox with light pve elements. It was never meant to be easy to get rep. And it was never meant to be played without the constant threat we all love. I dont have all the answers. Rare gave ppl options to scuttle or log out and back in. And i know sometimes that sucks. We have all been sunk and had hours wasted. But its the name of the game and it doesnt feel broken
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@greaseman85 said in [Mega Thread] Balancing Exploration and Player Combat - Part 2:
@thebarry420 Yes, you are a problem because you AGREE with what he's doing, which is toxic behavior. You sound like a 15 year old idiot too.
You are dense...
Who would sound like a 15 year old, someone simply playing and accepting how people play, or someone yelling at people that they are toxic for Accepting a fair situation?
I wish I could've camped your outpost L**O, someone stole your loot which is why you're so salty?
just a beginners tip for you, before you sell your loot, check if there's a ship or mermaid -
I would need some clarity from Rare on this. Do you feel there is a need for people that don't want to PvP to avoid it more effectively? Do you feel that PvP enthusiasts aren't having enough fun because they can't find others to fight? What does your data show about people completing voyages vs fort fights vs sailing around and fight others?
I could offer suggestions but it's unclear to me what data you have or where you think the imbalance is.
For me I don't like the PvP so I avoid it. I will try to keep one island visit worth of loot on me at a time and will shuttle back and forth to Outposts. So when someone fires at me I sail by and island, drop off with my loot and hide it, mermaid back to the ship. Once all my loot is hidden I scuttle. Is this the type of game play you were looking for?
I avoid skull forts. If one is up I will assume everyone else is there and I then will fill my ship with loot and head to outposts to cash in. It's really only at this time I feel like I'm playing the game as designed.
So please provide context on what the SoT team thinks needs improvement and I might be able to provide some useful suggestions.
Zeffin
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@navarita the Division went through the same transition. The Dark Zone was a horrible experience for a long time. they finally managed to balance it for PVP and PVE folks in there. of course that game had a massive area that was all PVE outside of the DZ for PVEers to do their thing... this game is all Darkzone and they have a lot of things to figure out if they don't want to lose those of us who are not really interested in the PVP side of things. Hopefully Rare can find a way to allow everyone to "play the way you want to play" like they promised before the games full release
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@nwo-azcrack That is not what rare promoted. their catch phrase was "Play the way you want to play" not PVP is on all the time so if you lose an hour of questing because someone sank your ship while you were off reading treasure maps... oh well. they gave us the option to play solo, why not give a viable way to actually play the game that way.
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@mischief0078
Comon man..... anyone who plays video games knew this was a pirate themed sandbox pvp game, regardless of what the hook line was to get u playing -
I think the biggest thing that needs to be expanded on right now is exploration. Right now the game loop involves going from point A to point B, collecting an item and depositing at point C. The only things to change up this formula are other players, skull forts, shipwrecks and the kraken (which is cool the first time then avoided the rest). There needs to be more variation.
Many people have posted great ideas such as different bosses that spawn randomly on islands or the sea without voyages that drop rewards (giant crabs or boars, ghost captains, megalodon, bigger boss skeletons). Populating the mini forts on certain islands with skeletons much like the big skull cloud forts but to a lesser degree, no skull cloud, smaller reward but the same principle mechanics. Adding collectibles into the game, hide more of your lore directly to the game in caves, shipwrecks, beaches and underwater temples and reward your players with reputation for finding and collecting them. Challenges, much like commendations but not relating to the 3 factions (number of skeletons killed, times fought off the kraken, ships sunk, gallons of grog drank) that earn us titles and emblems or in special cases cosmetics. Daily and weekly voyages that offer more difficult quests, earning a one time bonus amount of gold or reputation for completing them.
Ultimately it boils down to needing more things to do. Even if the rewards stay the exact same adding in a larger variety of ways to earn them would be game changing.
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Yo ho Pirates!
I love the game until now, but there are a little suggestion to be added: I have a health issue, labyrinthits, that makes me seasickness in every FPS I play. Just bring to you the Idea of a 3rd person camera, interchangeable, just like is being used on PUBG game. When I walk or Sail It would be much more comfortable. I am playing in my Xbox One. Is there any possible that being applied?Brazilian guy here, loving your good job!
See yaa -
@nwo-azcrack no it's not. It's a game that has both PVP and PVE elements going on at the same time. I'm not saying get rid of the PVP options in some game modes. Just that they need to come up with ways to make co-op as appealing as the PVP side of things. At the very least give XP out for voyage completions and keep the gold rewards based on turn ins.
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@navarita said in [Mega Thread] Balancing Exploration and Player Combat - Part 2:
Do you even read, do I have to write it again for you
He's a toxic troll in the game and here on the forums. Him and a few people like him will literally regurgitate the same c**p over and over every time someone suggests an improvement to the game.
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@vurtago You clearly met a very skilled player and are yourself maybe not that great. Here are some numbers on this situation:
Powderkegs create 4 holes each. A sloop with 4 holes in the lower part sinks in around 45 seconds, while respawning takes 30 seconds (+ actual loading time will usually result in your ship sinking if you die with 4 holes in the lower part). If you used your powderkegs at the back of the boat, that creates 4 holes above the water and gives the sloop over 2 minutes before it sinks. Damaging a part of a ship that is already damaged does not create additional holes.
A sloop can have just as many planks and bananas on board as a galleon can. So if said player was well supplied and smart about it, he will have healed up constantly (cannonball to the face usually don't oneshot) and kept repairing his sloop. With you killing him only two times he will have had ample time to do just that.
Running a sloop aground is usually not that big of a problem. It does not create that many holes and since it lifts the holes out of the water the ship will actually sink more slowly.Tips to kill players like this are: board them and ensure they cannot repair. Damage different parts of the ship, not one spot over and over and always focus on parts below water. If you want to use land to sink a ship don't run it aground but make it graze the land at high speed. This will create a lot more holes that will flood the boat.
I'm saying all this from the perspective of a solo sloop player who never picks a fight herself, but gets ganked a lot.
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Went to sea earlier this afternoon to claim a few skeleton skulls. The first wave of skeletons was 6 green skeletons, so I just button mashed the sword until they were dead. Then came another wave of 6 green skeletons, I was down to half health but just couldn't be bothered to eat a banana. Button mashed my way through most of 'em then died then attended a call of nature whilst on board the ferry.
Killed the last skeleton after respawning which triggered the final wave of shadow skeletons and a shadow captain. They all had pistols. I retreated to my ship to mindlessly pummel them with cannonballs, but the skeletons managed to fire off a volley of pirate seeking lead, resulting in my death. Went to get a fresh drink whilst on the ferry. I don't mind the ferry as it gives me time to do other stuff.
Respawn to find my ship sinking as somehow, some skeletons had spawned next to a cannon on the island and had blasted away at my ship. Faced with crackshot shadow skeletons and crackshot cannon skeletons, I decided to run away for repairs. However, I got blasted off the ships wheel whilst trying to turn it, and blasted off the sails whilst trying to lower them.
Once more to the ferry of the apathetic.
Came back and ship was almost full of water. Still, I was making repairs and bailing water. Went onto the top deck to straighten out the ships wheel when I was blasted off the deck by a tomahawk cruise cannonball and onto the island. I ran towards the shore, jumped over a rock under a tree and, yay, black screen, teleported back to my ship.
Then blasted by a cannon again, my ship flipped up into the air and I just gave up.
Oh, and the rope shadows are now missing after the latest patch. The Mythical graphics setting should be renamed to mundane...
...
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@nwo-azcrack said in [Mega Thread] Balancing Exploration and Player Combat - Part 2:
@navarita
Why are you even playing a game that you concider toxic?
You come here cryin throwing labels around in a pirate game where we all kill each other and sink ships called SEA OF THIEVES MATE!!!!!!I don't want to take sides here because I kind of understand both.
I think the point people try to make is this:- Thieves steal.
- Robbers threaten to steal.
- Lunatics kill for fun.
Here's the issue with that:
Some people are used to the current legal and moral system, where stealing is punished differently from murder.Some people might consider pointless violence "toxic".
So if you like playing Sea of Lunatics, that's completely fine.
I just think it should be fair that other don't want that and ask for having their way too - just like you have your way.
In the end, this should be exactly what you want, right?
Challenging PvP combat with other Lunatics just for the sake of it.
Why bother with non-challenging players in the first place?
Shouldn't you embrace it that those non-challenging players are on their own servers? -
@lefaux2
I dont go around attacking everyone. Like everyone else i try and get the rep lvls too. But i cant embrace having a pvp server. Ppl should watch the dev vids and see what their vision is for this game. I feel there is a misconception going on here. You were never meant to do pve without the threat of pvp. -
I would really like it if there were more ways to obtaining voyages other than buying them from factions.
i recently started playing the game differently. in which i did not buy any voyages from factions and simply explored different islands i wanted to go to, picking up whatever i found. one of the most exiting things to find is a message in a bottle with its own voyage. finding these items feels like fate, like i'm destined to go on this adventure. however, i've only found one or two on my adventures, and the play style in general is starting to prove not as rewarding as buying voyages.
besides messages in bottles, there should be more ways to obtain voyages,
one way of doing this is to basically place and hide them everywhere while also increasing their chances of spawning. when i say everywhere, i mean within island jungles, within shipwrecks, and within fort vaults.
it would also be cool if NPC's could give you voyages they happened to find, but lack the bravery, resources, or time to do look for it themselves.
yet another way of doing this is to have NPC enemies randomly drop them.
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@wkd1337 said in [Mega Thread] Balancing Exploration and Player Combat - Part 2:
If the Devs are adding 1-4 capacity Galleons why do we need sloops at all at this point?
Please Rare, leave sloops capped at 2... unless you plan on buffing the Galleon in some way this truly will break the games balance.
I feel like you meant to say " If the Devs are adding 1-4 capacity Sloops why do we need Galleons at all at this point?"
Which I kind of agree with.
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@crazycruze I think the Galleon is a better experience and is more at the core of how this game should be played, as opposed to the sloop, which was added so people could solo/duo and not have to awkwardly two man a Galleon.
I can say this because I've experience a five galleon skullfort battle as per another post I made recently and it was the best times I've had playing this game so far. Also my crew won, which probably adds to why I'm so pumped about it lol
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@evilalienhybrid The Skull Fort is here to stay, they have commendations for it unlockable in the OOS tab. Skull Forts are fine as is and most people should learn their play style. If you are taking 2hrs on a raid; sorry it takes me 10-15 to sail across map and sink you. We finish raids in 20-45mins and that is with an enemy galleon nearby. Your clearin method need tweaking not the entire game. If you want proof that this game is not just PVP or PVE you can do both and have fun and rank up faster than others check out my youtube or twitch PurpleUrklTV. The game doesn’t need to change at the core you should change how you play your game. Gold skelles still die to 1 blunderbuss round to the face after getting wet with the new update the changes are fine. The issue is lack of instructions for new players and lack of proper warning for solos that they will be up against full crews.