Bugged forts and players abusing game mechanics

  • For god’s sake, fix the broken Skull Forts.
    I just spent 45 minutes trying to get the last 3 waves to appear and when I finally managed it by sailing away, coming back and then drowning myself, I was sunk/killed on the captain despite previously being alone for two hours.

    Of course it was by bouncing PC players. And I only say PC players because I used the word bouncing.
    1 console v 4 PC is not fun because the advantage they have is real and impacts the majority of the console community in defending themselves. Ignoring that is ignoring a real issue in how the game is played.

    The respawning skeletons on cannons really didn't help me because I kept having to deal with them when I died and respawned back on my boat.

    I was mostly alone on my galleon for two hours. Mostly because I had one guy on the Ferry of the Damned who was set to moving right and left for the entire period. Obviously trying to get free loot from their 'teams' work and by his jerky movements, it seems they were a PC player.
    Two others joined but they quickly left because of the bug and because of the guy on the Ferry.

    Rare programming (along with my stubborn decision to stay) wasted two hours of my time (it was no adventure) and of course the new spawning mechanism meant the fort was cleared before I could try and get my revenge.
    No problem with that, that spawn distance change was needed, but this broken fort issue is as well publicised as it has been ignored by devs.

    I try not to do forts because this is the sixth time a fort has bugged out on me but it's doubly painful when someone can sit on the Ferry of the Damned and take a space on your team.

    In my opinion a few things require attention/consideration -
    Fix Forts - Broken forts happen so often it almost seems like Rare have included this as a 'feature' to encourage more PVP.

    Add more content ahead of schedule - This is vital so that more people are doing different things. Also helps paper over the cracks that have appeared between PC and console players. Sadly for us all crossplay is broken, though perhaps it needs management before separation.

    Kick people who are on the Ferry of the Damned for more than X period of time, perhaps 10 mins. I have seen many more of these players since Rare made boosting acceptable by legitimising the first pirate legend.

    Reconsider how skeletons respawn during fort battles, especially as these may be the cause for the fort bugging. I spent as much time taking out skeletons on cannons as I did clearing a wave. I would 100% have cleared the fort if it wasn’t for them taking up my time upon death.

    I made some changes because clearly I bothered some PC players which wasn't my intention. I did however want to draw further attention to the fact that something needs to be done to reduce the frustration between the two platforms.

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  • forts arent for solos

  • @lowbei

    I'd TLDR you, but perhaps this is a case of TLCR.

  • @vexed-anemone

    thanks for the loot :)

  • How do you know they were PC players?

  • How do you even know who is a PC or Console player. I play from my Xbox One and most of the time I can't even tell who is a PC player in my crew unless they say something. There isn't that big of a difference as people like to claim.

    I think more than likely its either lag or loss network packets that cause some of the questionable moments.

    I am also not sure what you expected going to a skull fort solo. Every Galleon in range is going to be on the look out for ships leaving that area.

  • @faal-zoor-kriid
    The jumping, fast weapon switching and because I spoke to one of them about it while first under their ship.

    @BSisko
    Don't mind losing, never complained about that. Though I generally prefer to lose to a pirate and not a pr.... ;)
    I used the odds example to illustrate the PVP advantage PC players have. Also the ferry abuse which stopped me having a partner, or team. And the actual things the game does, like being bugged.

    I thought it was a pretty fair analysis of what contributed to my loss, rather than why I lost.

    Btw, I found out from someone today that if you all die at once, the fort enemy waves do continue. It worked for my team today and perhaps chimes with what I said earlier.

    @Lowbei
    You're taking a long time to graduate from the Troll Academy. Better luck next semester.

  • @vexed-anemone said in Bugged forts and players abusing game mechanics:

    @Lowbei
    You're taking a long time to graduate from the Troll Academy. Better luck next semester.

    ok

  • @vexed-anemone i've made over 20 forts. Doesn't had bug even once.

  • @avecrux said in Bugged forts and players abusing game mechanics:

    @vexed-anemone i've made over 20 forts. Doesn't had bug even once.

    Very happy for you; however, this is not the reality of the forts and very many people and posts will testify to that.

    It's important that community efforts highlight and focus on solutions that gamers can implement - like dying to get it started again - and for devs fix it.

  • @vexed-anemone Why did you try fight them then? better yet if you left & went back how did you not see them there or approaching? if you did see them & went back it's only your own fault you cant come here moaning #pirateslife & you do realise its just as easy to afk on console with a hair band as it is on pc youll find the guy in the ferry was a console player if he was set to moving right, as a pc player can just sleep and macro. stop being salty bruh don't blame PC for you getting obliterated.

  • 'I was outplayed and killed by a better player'

    'It must be PC players abusing the game mechanics!.'

    Utter nonsense.

  • @vexed-anemone said in Bugged forts and players abusing game mechanics:

    @avecrux said
    Very happy for you; however, this is not the reality of the forts and very many people and posts will testify to that.

    This is literally the first post I've seen on the subject.

    Anyway. Yeah. I can switch weapons fast with my Xbox. Just as fast as my pc friends. And we all suffer from rubber banding at times.

    This post just seem way misinformed. Like. Why even bother with a fort when you have half a crew and one afker? It seems like you're looking for reasons to be upset.

  • @kermitdafrog91 said in Bugged forts and players abusing game mechanics:

    @vexed-anemone Why did you try fight them then? better yet if you left & went back how did you not see them there or approaching? if you did see them & went back it's only your own fault you cant come here moaning #pirateslife

    Good god, why do people skim read posts and then reply.
    I guess we really can't expect much more from 'Founders' and 'Insiders', but congrats for asking a question. V rare for TLDR guys.

    I was already there.
    The forts mechanics were the reason they had a chance to kill me.
    I never came back.
    Not at any point have I complained about being beaten
    #EvenPiratesKnewVerbalReasoning

  • Rare are in too much of a spin right now trying to adjust THEIR game to the whims of the playerbase to even have the time to look at other stuff.

  • @vexed-anemone many times we've had situation where one skelly was lost somewhere on island. Some players started to call its a BUG but after 2-4min of searching we found him and killed to proceed to the next wave.

  • @porkin5 said in Bugged forts and players abusing game mechanics:

    'I was outplayed and killed by a better player'

    'It must be PC players abusing the game mechanics!.'

    Utter nonsense.

    See my post above.
    It really is important to actually read through posts before you reply. Otherwise you just come across as a troll.

  • @vexed-anemone
    A lot of people missed the point of this thread because you mentioned PC. Maybe leave that out next time.

    I havent experienced the fort bug, but havent done many forts. I find I can get gold from voyages faster and I tend to just mess around when playing anyway.
    Have you submitted a report to Rare about the bug?

    Server hopping is definately an issue I hope Rare deals with sooner rather than later.
    And I think they have already mentioned they are looking into solving the AFK player issue.

    I know they are adding invite only crews so if you have a few people to play with they can hop in and out.

    I also hope they add a Kick crew member option.

    I also try to park within the outerforts. Then you dont need to worry about the skellies on cannons and can leave them. They will also help to protect your ship.
    I have done it with galleons a few times but you will scrap the bow and have to repair.

  • @vexed-anemone said in Bugged forts and players abusing game mechanics:

    @kermitdafrog91 said in Bugged forts and players abusing game mechanics:

    @vexed-anemone Why did you try fight them then? better yet if you left & went back how did you not see them there or approaching? if you did see them & went back it's only your own fault you cant come here moaning #pirateslife

    Good god, why do people skim read posts and then reply.
    I guess we really can't expect much more from 'Founders' and 'Insiders', but congrats for asking a question. V rare for TLDR guys.

    I was already there.
    The forts mechanics were the reason they had a chance to kill me.
    I never came back.
    Not at any point have I complained about being beaten
    #EvenPiratesKnewVerbalReasoning

    We skim posts because we see the same thing everyday and it gets old & boring oh & the mention of PC players also is a part of it people seem to blame a lot on PC players, When I see this I tend to discredit the rest of the post as it just seems like another salty console player.

  • @avecrux said in Bugged forts and players abusing game mechanics:

    @vexed-anemone many times we've had situation where one skelly was lost somewhere on island. Some players started to call its a BUG but after 2-4min of searching we found him and killed to proceed to the next wave.

    Very true and something all players should try first. Cheers for posting.
    We actually found a glitched skellie just before we got it working again, but we couldn't kill him with guns and swords. I did take some footage. May have to submit it to Rare.

    We got him by exploding him with a barrel but it still didn't continue, hence the guy we were with suggesting we blow ourselves up. Which did work.

  • It's not just skeleton forts that are affected me and my gf were doing a orders of souls voyage and went to chicken Isle. Straight away as we got there they were 4 golden skeletons and 2 with blue bandanas killed them all and that was it. No more waves just the odd normal skeleton no and then waited around for 20 to 30 mins then went back the the sloop and cancelled the voyage. Think we've also have the problem of chest not spawning be at the right spot on the map and nothing dug around and still nothing

  • @faal-zoor-kriid said in Bugged forts and players abusing game mechanics:

    How do you know they were PC players?

    How else would the four of them beat him?

  • I play on PC with a controller and have never been at a disadvantage in PvP, win more often than I lose, swapping weapons is just as fast pressing Y as it is using a number key or mouse wheel.

    What is it about PC that you think gives them an advantage? I feel mobility is better with a controller. The only difference I have noticed is how fast you can turn your character with a mouse versus a controller, but I feel that the enhanced control of movement direction and speed from a thumbstick gives other advantages.

    I have seen the fort bug once in 30+ successful fort clearances, so it is definitely a thing, not a common thing from my persective but I understand that your perspective is different and I'd be annoyed too if I'd come across it as often as you say you have.

  • @andofthedrew said in Bugged forts and players abusing game mechanics:

    It's not just skeleton forts that are affected me and my gf were doing a orders of souls voyage and went to chicken Isle. Straight away as we got there they were 4 golden skeletons and 2 with blue bandanas killed them all and that was it. No more waves just the odd normal skeleton no and then waited around for 20 to 30 mins then went back the the sloop and cancelled the voyage. Think we've also have the problem of chest not spawning be at the right spot on the map and nothing dug around and still nothing

    Yeah the order of souls are confirmed bugged I think there is 4 islands it can happen on for order of souls voyages not sure on which ones, But the fix is like what OP mentioned sail away then sail back & that should force the skellies to spawn in for you I personally have not had any problems with the gold hoarders voyages myself.

  • @kotetsuchiha said in Bugged forts and players abusing game mechanics:

    @vexed-anemone
    A lot of people missed the point of this thread because you mentioned PC. Maybe leave that out next time.

    I havent experienced the fort bug, but havent done many forts. I find I can get gold from voyages faster and I tend to just mess around when playing anyway.
    Have you submitted a report to Rare about the bug?

    Server hopping is definately an issue I hope Rare deals with sooner rather than later.
    And I think they have already mentioned they are looking into solving the AFK player issue.

    I know they are adding invite only crews so if you have a few people to play with they can hop in and out.

    I also hope they add a Kick crew member option.

    I also try to park within the outerforts. Then you dont need to worry about the skellies on cannons and can leave them. They will also help to protect your ship.
    I have done it with galleons a few times but you will scrap the bow and have to repair.

    I think that's very sound advice that I will take.

    I have submitted a report.

    I also park on the outerfort, however, in order to progress the wave you need to get in to the towers to kill respawned skellies. Some of them also shoot cannons inside the island.
    When alone, or in a fighting pair, this can mean killing respawned skellies every time you die, which can become a brutal cycle as one of you needs to be on the island to keep them respawning again.

  • I've had one fort bug and refuse to spawn the next wave, and after leaving/returning 3 times it finally worked, but there was a sloop and galleon that ended up on our 3rd trip back. I'm not upset or surprised, it's public event. One of the crews got a bit salty when they argued they were there first and demanded a fortress item and my counter argument was "You and that galleon can split the fortress stuff, me and my buddy don't need the money, we were just bored"

    The most annoying was a couple nights ago when we defeated a crew, they came back and wasted all their supplies trying to sink us and tbh we had nothing in our stocks, only a few scattered supplies between 4 players and we sank them again after they rushed on the island and swiped the key. The chest they had floated up, the key stayed deep underwater and it had the option to pick it up but ot was broke, like the canons when they're broke. Everyone could hold a button to pick up but it'd stop us. So everything inside the vault area went untouched. Of course that ship came back again to camp that fort and was there for nearly an hour lol

    They don't glitch often, but not enough to worry

  • @vexed-anemone Nope. I think my comment was pretty accurate.

  • @rk1-turbulence said in Bugged forts and players abusing game mechanics:

    @faal-zoor-kriid said in Bugged forts and players abusing game mechanics:

    How do you know they were PC players?

    How else would the four of them beat him?

    There is a really nice thing called skill, which OP probably lacked :)

  • @boxcar-squidy said in Bugged forts and players abusing game mechanics:

    I play on PC with a controller and have never been at a disadvantage in PvP, win more often than I lose, swapping weapons is just as fast pressing Y as it is using a number key or mouse wheel.

    What is it about PC that you think gives them an advantage? I feel mobility is better with a controller. The only difference I have noticed is how fast you can turn your character with a mouse versus a controller, but I feel that the enhanced control of movement direction and speed from a thumbstick gives other advantages.

    I have seen the fort bug once in 30+ successful fort clearances, so it is definitely a thing, not a common thing from my persective but I understand that your perspective is different and I'd be annoyed too if I'd come across it as often as you say you have.

    I was speaking to a few guys about this yesterday. They were PC players with an Xbox and were commenting on how few PC players were recognising the advantage they have, but, I'm glad it doesn't impact you.
    On customisation for example, one was telling me how they used a key stroke to change sensitivity on the fly. That's the sort of things PC players, especially clan like groups, do and always have done. And this game certainly lends itself to clan like teams, which is perhaps why people are clamouring for invite only ships.

    Quick switching between something like bananas, weapons etc is also much quicker on the PC.
    A good example is perhaps when you're digging up a chest and realise a skeleton is next to you. Swapping to a banana isn't always as responsive as it might be on a pad and you may dig a hole before chomping on some fruit. In the heat of the PVP battle, this is quite important.

    Then, as you have mentioned, is the control element. I spent most of my gaming life on a PC and moved to consoles when I decided to not spend a load of money every 6 months on my system building habit. The difference is night and day and if you've played PC games with a keyboard and mouse at quite a decent level, it's obvious how inhibiting a control pad is.

    You may not feel that you've been at a disadvantage, and maybe you're just amazing on a pad, but many PC players know many console players are. Especially with fighting mobility.
    I have only lost 3 forts, mostly because I play alongside PC players (and one was when I was alone), but it is a different story playing along Xbox guys and I certainly vary my tactics so we can help mitigate that PVP PC advantage.

    I would prefer crossplay to continue but in order to keep many more people on the game (which is what we want), I think it's important to look for ways to mitigate difference/frustration, which is why I would favour more events before strong calls to separate the platforms.

  • The players did not abuse any game mechanics. Forts are also not meant to be cleared solo (I have cleared a fort entirely solo before - here is my recounting of the story if you're interested OP: https://www.seaofthieves.com/forum/topic/41199/using-a-stronghold-key-on-a-different-fort/19)

    The forts definitely can get bugged like that though (same on Order of Souls) half the time you can fix it by just cannoning yourself away from the island - but it does not work always. The most 'fool-proof' way is to do what you did and sail your ship away from the island until you can hear the music again. If you're with a crew it's essential that the entire crew 'phases' out (it won't work if you leave 1 person on the island)

    It's a shame that it happened to you, but again, it's the risk you take when you decide to take a fort on solo. I think that you should also know that it takes an extremely long time to load the ship with all the loot when you're solo, and through finishing the remaining waves / loading your ship that galleon could have made it to you all the same. When solo clearing the fort you can get a ghost skeleton wave at night, and you are not going to clear that efficiently (maybe you manage to gather them all, around a gunpowder, lantern them without dying [only so many powders on an island]) It's just super easy to die to wombo-combo from multiple aim-bot skeletons (as I'm sure you experienced when you were clearing it solo) and the deaths / avoiding death takes up a ton of time

    I can understand your frustrations versus PC players, as I was frustrated as well. Here is a guide I wrote to help out console players - I hope it helps you
    https://www.seaofthieves.com/forum/topic/47408/guide-how-to-play-competitively-on-console

  • @reruss said in Bugged forts and players abusing game mechanics:

    They don't glitch often, but not enough to worry

    Just out of interest, do you often play as a team? Or do you join as a solo as I do?
    I wonder whether people coming and going into teams is a factor in bugged quests? Considering how often I experience them both on forts and will skull quests. Which I didn't consider before @AndOfTheDrew mentioned it, probably because those quests are much shorter than the skull forts so I typically just do another one.

  • @wriesteight55

    The guy on the Ferry of the Damned who was staying in game to get loot but not to actually participate did not abuse the mechanics of the game?
    And I wasn't impacted by that by him making it more likely that I did the fort on a galleon while alone?

  • @faal-zoor-kriid said in Bugged forts and players abusing game mechanics:

    @rk1-turbulence said in Bugged forts and players abusing game mechanics:

    @faal-zoor-kriid said in Bugged forts and players abusing game mechanics:

    How do you know they were PC players?

    How else would the four of them beat him?

    There is a really nice thing called skill, which OP probably lacked :)

    Don't worry, you'll graduate from the Troll Academy soon enough too. @Porkin5 has just enrolled too, he's also been put on the list for extra classes for verbal reasoning.

  • @vexed-anemone I cannot wait to graduate!

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