Hi,
First of all, I don't know if this is the correct (sub)forum to post this kind of topic, but I didn't find any better place. If it's wrong, my apologies.
After playing the game for a few days and spending too many hours on the game with a group of friends, we ran into a few things where we thought "hmm it would be nice if this was in the game".
I read and heard that the devs are quite open to suggestions, so why not post them.. right?
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My friends and me are people who like to spend time on our ship, sailing around. We usually go with a 4 crew ship and we are quite coordinated. We always go for our voyages or message in a bottle. Sometimes we run into other players and this can go both ways, depending on our mood. Sometimes we attack without any warning. We board the ship, steal the loot and if they are resisting too much, we sink their ship. Sometimes we are just friendly and even help other crews in finding their chests or help killing skeletons. It just depends and there is no prediction.
But!! We almost never attack Sloops since it's just not fair to do so. However sometimes they feel the urge to attack us, even when we come to help them, which ends in them sinking and/or losing their life & loot.
My suggestion: Instead of the nicknames showing, maybe an icon can be shown above the player to mark if he is friendly (didn't kill, or didn't start many fights) or hostile (started fights, killing everyone in his path, ...). -
Shotgun cannonballs! The current cannonballs are just regular cannonballs that damage the hull. What if there would be shotgun cannonballs which could be used to damage the mast and sail, disabling them from escaping. Or if you're defending yourself: disabling the attacker from chasing you. To balance this out, players can only carry one type of cannonball with them so if they want to switch, they need to empty the inventory first and then fill up on the other type of cannonballs.
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New resource: Cloth/ropes. If there would be a type of cannonballs that destroy the sails/masts, there needs to be a way to repair said parts of the boat, right?
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The game as it is is nice, but a gameplay improvement could be made:
How about introducing "classes"? For example: a voyager, a "protector" and a pirate class.
The voyager is chasing the quests (finding treasures, doing merchant things, gathering skulls, ...). The pirate tries to attack the voyager and steal his loot, or just go about and do whatever he likes. The protector protects the voyager from the pirates and any other dangers. The protector then is paid by the Voyager for his services.
Each class can also buy upgrades for his ship. For example: More inventory space for planks/banana/cannonballs/..., door that can be locked which makes it more difficult for pirates to enter the treasure room of the ship, ...
The protector could also hunt notorious pirates down. They are notorious by the mark i suggested in point 1)
I don't know if any or all of the suggestions already have been made here, or if they are good ideas at all, but that's my view of things that could make the game more fun. Because right now, I have the feeling that the game will die in 1 or 2 months from now if it stays the same.
Thanks for reading and if you see a 4 crew ship coming to you jumping and playing music... We might come to help you out, especially if you're in a Sloop. ;)
