RareLtd Reddit AMA Answers

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    @tavishhill2003 agreed. There is a thread about this as we speak :)

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    @tre-oni
    I don't necessarily agree. If weighed in conversation, this could be grounds for the following:

    1. Upping the sloop cap.
      or..
    2. Creating a ship in-between
      or..
    3. Raising the Galleon cap to compensate.

    Some talking points that should be brought to the table.

  • 2

    @xcalypt0x I sometimes wonder, given all we know as of today, how different the day 1 experience would be if we came to it totally fresh faced like the vast majority of players will. Hard to imagine ppl whining about content when they are first plunged into the full game.

  • 1

    @tavishhill2003 I know right! My hype level right now is pretty high. If I was going in blind and discovering all this stuff? Holy moly, I can't even imagine...

  • 0

    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu That's not true. They have already confirmed no MTX's at all until the Pets content in June.

    Well we know they will be using micro-transactions in June I'll grant you, but when I said business model I was including alternative means to earn that micro-transaction content and thus far to my knowledge all we know is that pets at least, can't be purchased with gold and that Rare is reportedly looking into it.

    So I think the question of "will the micro-transactions be overly predatory or not?" hinges on whether or not Rare ends up adding in an alternative way to unlock all micro-transaction content.

  • 3

    QUESTION :
    "Can you give us a good ol' "Sea of Tease" of the first in-game event?
    ANSWER :
    Mike: New visitors soon there may be, traveling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow. "

    Be them Crabs ? I like yer idea of Glowing fish of some kind @xCALYPT0x !
    But the crawling part implies legs of some sort!

  • 2

    @clutchachu Even forcing ppl to spend real money as the exclusive means to acquire a pet is not close to 'overly aggressive' let alone 'predatory'. A lootbox setup is predatory. Purely optional DLC is not.

  • 0

    @ironuzuka

    New visitors soon there may be, traveling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow.

    Visitors being plural makes me think it's not a boss (darn, was hoping for giant crab fight).
    I feel like crawling is definitely a key word. Is there anything sea related that is nocturnal, has glowing eyes, and crawls??

  • 3

    @Knifelife Unfortunately :-( And I couldn't agree more with @Lucid-Stew's statements:

    Here's the TLDR summary:

    1. It's coming sometime after launch.
    2. We're looking into it

    After reading through those, Sea of Thieves has just been confirmed in my mind as an overpriced, early access game. It's fine to deliver content after launch but still working out how to deliver/implement/develop things that a fair amount of the players expected to be in at launch (and have been suggesting since 2016) with launch looming in a few days, is disingenuous on Rare's part - to say the least.

    EDIT: Also brought to mind one of my favorite quotes.

    Series: Babylon 5
    Character: Ta'Lon
    Quote: "Unfortunately, while all answers are replies, not all replies are answers."

  • 0

    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu Even forcing ppl to spend real money as the exclusive means to acquire a pet is not close to 'overly aggressive' let alone 'predatory'. A lootbox setup is predatory. Purely optional DLC is not.

    IMO It's predatory in the sense that if I want to enjoy all the content the game has to offer I am forced to pay additional cash with no recourse.

  • 0

    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @xcalypt0x I sometimes wonder, given all we know as of today, how different the day 1 experience would be if we came to it totally fresh faced like the vast majority of players will. Hard to imagine ppl whining about content when they are first plunged into the full game.

    @xcalypt0x said in RareLtd Reddit AMA Answers:

    @tavishhill2003 I know right! My hype level right now is pretty high. If I was going in blind and discovering all this stuff? Holy moly, I can't even imagine...

    Content isn't the problem for me... it's replayability. How much fun am I going to have playing the content that is already there? Well, obviously loads, but that boils down to your crew and what you find fun.

  • 2

    Well that was an hell of a explanation session.... all I see was maybes and maybe later ... I'm not much of complain even if it's about something I love, like SoT.. but.. This is somehow disappointing..

    Well I'll just have fun with my friends like we used to do, with the things we used to have.

  • 0

    @xcalypt0x said in RareLtd Reddit AMA Answers:

    @ironuzuka

    New visitors soon there may be, traveling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow.

    Visitors being plural makes me think it's not a boss (darn, was hoping for giant crab fight).
    I feel like crawling is definitely a key word. Is there anything sea related that is nocturnal, has glowing eyes, and crawls??

    Well ye! Tones of crabs!

    CRAWLING CHECKED

    Eyes glowing:

    Nocturnal, well, they are, most of them! And hide during the day and/or low tides in fissures and caves in rocks.

  • 0

    @clutchachu Do you consider all paid DLC to be 'predatory'? o.0

  • 1

    @daimyo-dorima I don't really see the issue with still determining the best way to introduce features after launch. They want to make sure the things they add are received well because otherwise, the game dies.

    It will be interesting to see their business model. Rare seems to have this vision of "games as a service." I imagine striking the right balance with micro-transactions to make sure there is a budget for future development will be difficult.

  • 0

    @tavishhill2003 Only if the developer doesn't provide me with a way to obtain that piece of d-l-content in question, forcing me to spend money, praying on my OCD and completionist tendencies for the sake of making more money from a AAA game that i purchased at full price not even 3 months ago.

  • 1

    So happy they answered my question about "The Ship of the Dammed? or Pirate Ghosts" can't wait to see what they come up with ;c)

  • 1

    @clutchachu ...if you can't control your OCD that is your problem, not theirs. It's optional content. By allrights, games should cost much, much more than they do today due to inflation and dev costs btw. The $60 tag is a steal.

  • 0

    @deashkiin said in RareLtd Reddit AMA Answers:

    • First live campaign tease: "New visitors soon there may be, travelling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow.";

    I'm guessing Ghost Ship event :D Can't wait!

  • 2

    @ironuzuka said in RareLtd Reddit AMA Answers:

    @xcalypt0x said in RareLtd Reddit AMA Answers:

    @ironuzuka

    New visitors soon there may be, traveling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow.

    Visitors being plural makes me think it's not a boss (darn, was hoping for giant crab fight).
    I feel like crawling is definitely a key word. Is there anything sea related that is nocturnal, has glowing eyes, and crawls??

    Well ye! Tones of crabs!

    CRAWLING CHECKED

    Eyes glowing:

    Nocturnal, well, they are, most of them! And hide during the day and/or low tides in fissures and caves in rocks.

    Not sure if against ToS, but here goes:
    alt text

  • 2

    @xcalypt0x said in RareLtd Reddit AMA Answers:

    @daimyo-dorima I don't really see the issue with still determining the best way to introduce features after launch. They want to make sure the things they add are received well because otherwise, the game dies.

    I don't think the problem is determining how to add post-launch content, but the fact that they're still determining how/if on even the most basic/widely requested features. You mentioned them wanting the things they do add to be received well, but then when it comes to core features like character customization we can't even expect to change our hair color for who knows how long. You can't tell me that is just one of many features that has been rushed out the door.

    It will be interesting to see their business model. Rare seems to have this vision of "games as a service." I imagine striking the right balance with micro-transactions to make sure there is a budget for future development will be difficult.

    Ehh... This "service" is basically what Microsoft has been pushing its 1st party titles to be for quite some time now. Future development is not going to be some balancing act where the whole community is going to be relied on to fund the game, but rather how viable a MT storefront Sea of Thieves is to all the whales out there.

  • 4

    no one remember here the launch of wow, vanilla was pretty basic, just give time from now to 1 year and see what the game looks like

  • 0

    @scholaf85 And Team Fortress 2 had no hats/cosmetics or alternate weapons. It was very basic at release compared to now.

  • 0

    I'd kind of like to see the ship name plank outside the ship, maybe at the top of the stern.. so other players can see my ship name. Like with real boats, the name is usually on the back.

  • 1

    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu ...if you can't control your OCD that is your problem, not theirs. It's optional content. By allrights, games should cost much, much more than they do today due to inflation and dev costs btw. The $60 tag is a steal.

    It's not a question of if I can control it or not, the point is optional or no, it's still content they're denying players access to unless they pay them, and this isn't a free mobile game where micro-transactions can get a pass because the devs need to keep the lights on or whatever, this is a AAA title with the full backing of Microsoft who boasts a net worth of well over 500 Billion dollars...certainly if people want to go above and beyond and express their support for Rare by purchasing micro-transactions that's absolutely fine, all I'm saying and have been saying, is that come launch or June or whenever Rare decides they want to implement micro-transactions, they shouldn't make them exclusively obtainable through spending real world cash.

  • 1

    @deashkiin here is to hoping it has a keg of infinite grog :P

  • 0

    @clutchachu said in RareLtd Reddit AMA Answers:

    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu ...if you can't control your OCD that is your problem, not theirs. It's optional content. By allrights, games should cost much, much more than they do today due to inflation and dev costs btw. The $60 tag is a steal.

    It's not a question of if I can control it or not, the point is optional or no, it's still content they're denying players access to unless they pay them, and this isn't a free mobile game where micro-transactions can get a pass because the devs need to keep the lights on or whatever, this is a AAA title with the full backing of Microsoft who boasts a net worth of well over 500 Billion dollars...certainly if people want to go above and beyond and express their support for Rare by purchasing micro-transactions that's absolutely fine, all I'm saying and have been saying, is that come launch or June or whenever Rare decides they want to implement micro-transactions, they shouldn't make them exclusively obtainable through spending real world cash.

    From a marketing pov, I agree with you, but from a profits pov they are already giving us EVERY SINGLE MAJOR CONTENT UPDATE FOR FREE! If that gesture needs to be subsidized by purely optional paid DLC, there is nothing wrong with it. And MS is giving us this game via Game Pass, which is already the best deal in gaming by far. Both MS and RARE are being more than a little generous as is mate.

  • 1

    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    From a marketing pov, I agree with you, but from a profits pov they are already giving us EVERY SINGLE MAJOR CONTENT UPDATE FOR FREE! If that gesture needs to be subsidized by purely optional paid DLC, there is nothing wrong with it. And MS is giving us this game via Game Pass, which is already the best deal in gaming by far. Both MS and RARE are being more than a little generous as is mate.

    Blizzard has the same model in place for overwatch, all content updates are free and that game retails for $20 less than SoT. Also as you no doubt know, Overwatch features cosmetics as well and they can be purchased with cash or with in game coins. This model has proven to be a massive success for Blizzard, so why not apply it to SoT?

    I understand Blizzard uses lootboxes which inherently adds a little more revenue in the short run as people try and unlock these boxes, but perhaps with that extra $20 per unit Rare and MS are getting they could eat that small initial dip in Micro-transaction sales.

    Also I don't think it's any secret that MS needs this game to succeed for the sake of the Xbox brand and so of course there going to do whatever they reasonably can to facilitate that success, including the game pass deal.

  • 0

    @clutchachu Overwatch likely cost a fraction of what it cost to develope SoT.

  • 1

    Thanks for putting this here @xCALYPT0x , I don't dive into Reddit if I can help it. :P

  • 1

    @ch3wiie It can get messy that's for sure! I wonder if anyone posted the same thing over there.

  • 0

    @inflickked said in RareLtd Reddit AMA Answers:

    @xcalypt0x said in RareLtd Reddit AMA Answers:

    @daimyo-dorima I don't really see the issue with still determining the best way to introduce features after launch. They want to make sure the things they add are received well because otherwise, the game dies.

    I don't think the problem is determining how to add post-launch content, but the fact that they're still determining how/if on even the most basic/widely requested features. You mentioned them wanting the things they do add to be received well, but then when it comes to core features like character customization we can't even expect to change our hair color for who knows how long. You can't tell me that is just one of many features that has been rushed out the door.

    It will be interesting to see their business model. Rare seems to have this vision of "games as a service." I imagine striking the right balance with micro-transactions to make sure there is a budget for future development will be difficult.

    Ehh... This "service" is basically what Microsoft has been pushing its 1st party titles to be for quite some time now. Future development is not going to be some balancing act where the whole community is going to be relied on to fund the game, but rather how viable a MT storefront Sea of Thieves is to all the whales out there.

    If you don't like this service MS is pushing for... why do you support Xbox? I'm just a whale, so I don't really care. But there is nothing wrong with GaaS.

  • 0

    @clutchachu said in RareLtd Reddit AMA Answers:

    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu Even forcing ppl to spend real money as the exclusive means to acquire a pet is not close to 'overly aggressive' let alone 'predatory'. A lootbox setup is predatory. Purely optional DLC is not.

    IMO It's predatory in the sense that if I want to enjoy all the content the game has to offer I am forced to pay additional cash with no recourse.

    I'd say you need to change your mindset. The content is the game, not the cosmetics. You play for fun.

  • 1

    @ant-heuser-kush Hmm? I'm a big fan of GaaS in concept, especially how Microsoft has implemented it with Game Pass. I'm just not as convinced Rare's doing anything particularly noteworthy with the service model like some suggest. People act like Rare is going to be doing us a favor by providing this game with the post-launch support that it obviously needs.

  • 0

    @inflickked said in RareLtd Reddit AMA Answers:

    @ant-heuser-kush Hmm? I'm a big fan of GaaS in concept, especially how Microsoft has implemented it with Game Pass. I'm just not as convinced Rare's doing anything particularly noteworthy with the service model like some suggest. People act like Rare is going to be doing us a favor by providing this game with the post-launch support that it obviously needs.

    Eh, I think more devs should follow suit. I don't think Rare is our savior but I won't give them too much c**p for trying.