RareLtd Reddit AMA Answers

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    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu That's not true. They have already confirmed no MTX's at all until the Pets content in June.

    Well we know they will be using micro-transactions in June I'll grant you, but when I said business model I was including alternative means to earn that micro-transaction content and thus far to my knowledge all we know is that pets at least, can't be purchased with gold and that Rare is reportedly looking into it.

    So I think the question of "will the micro-transactions be overly predatory or not?" hinges on whether or not Rare ends up adding in an alternative way to unlock all micro-transaction content.

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    QUESTION :
    "Can you give us a good ol' "Sea of Tease" of the first in-game event?
    ANSWER :
    Mike: New visitors soon there may be, traveling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow. "

    Be them Crabs ? I like yer idea of Glowing fish of some kind @xCALYPT0x !
    But the crawling part implies legs of some sort!

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    @clutchachu Even forcing ppl to spend real money as the exclusive means to acquire a pet is not close to 'overly aggressive' let alone 'predatory'. A lootbox setup is predatory. Purely optional DLC is not.

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    @ironuzuka

    New visitors soon there may be, traveling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow.

    Visitors being plural makes me think it's not a boss (darn, was hoping for giant crab fight).
    I feel like crawling is definitely a key word. Is there anything sea related that is nocturnal, has glowing eyes, and crawls??

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    @Knifelife Unfortunately :-( And I couldn't agree more with @Lucid-Stew's statements:

    Here's the TLDR summary:

    1. It's coming sometime after launch.
    2. We're looking into it

    After reading through those, Sea of Thieves has just been confirmed in my mind as an overpriced, early access game. It's fine to deliver content after launch but still working out how to deliver/implement/develop things that a fair amount of the players expected to be in at launch (and have been suggesting since 2016) with launch looming in a few days, is disingenuous on Rare's part - to say the least.

    EDIT: Also brought to mind one of my favorite quotes.

    Series: Babylon 5
    Character: Ta'Lon
    Quote: "Unfortunately, while all answers are replies, not all replies are answers."

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    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu Even forcing ppl to spend real money as the exclusive means to acquire a pet is not close to 'overly aggressive' let alone 'predatory'. A lootbox setup is predatory. Purely optional DLC is not.

    IMO It's predatory in the sense that if I want to enjoy all the content the game has to offer I am forced to pay additional cash with no recourse.

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    Well that was an hell of a explanation session.... all I see was maybes and maybe later ... I'm not much of complain even if it's about something I love, like SoT.. but.. This is somehow disappointing..

    Well I'll just have fun with my friends like we used to do, with the things we used to have.

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    @xcalypt0x said in RareLtd Reddit AMA Answers:

    @ironuzuka

    New visitors soon there may be, traveling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow.

    Visitors being plural makes me think it's not a boss (darn, was hoping for giant crab fight).
    I feel like crawling is definitely a key word. Is there anything sea related that is nocturnal, has glowing eyes, and crawls??

    Well ye! Tones of crabs!

    CRAWLING CHECKED

    Eyes glowing:

    Nocturnal, well, they are, most of them! And hide during the day and/or low tides in fissures and caves in rocks.

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    @clutchachu Do you consider all paid DLC to be 'predatory'? o.0

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    @daimyo-dorima I don't really see the issue with still determining the best way to introduce features after launch. They want to make sure the things they add are received well because otherwise, the game dies.

    It will be interesting to see their business model. Rare seems to have this vision of "games as a service." I imagine striking the right balance with micro-transactions to make sure there is a budget for future development will be difficult.

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    @tavishhill2003 Only if the developer doesn't provide me with a way to obtain that piece of d-l-content in question, forcing me to spend money, praying on my OCD and completionist tendencies for the sake of making more money from a AAA game that i purchased at full price not even 3 months ago.

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    So happy they answered my question about "The Ship of the Dammed? or Pirate Ghosts" can't wait to see what they come up with ;c)

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    @clutchachu ...if you can't control your OCD that is your problem, not theirs. It's optional content. By allrights, games should cost much, much more than they do today due to inflation and dev costs btw. The $60 tag is a steal.

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    @deashkiin said in RareLtd Reddit AMA Answers:

    • First live campaign tease: "New visitors soon there may be, travelling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow.";

    I'm guessing Ghost Ship event :D Can't wait!

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    @ironuzuka said in RareLtd Reddit AMA Answers:

    @xcalypt0x said in RareLtd Reddit AMA Answers:

    @ironuzuka

    New visitors soon there may be, traveling far across the sea, depth of night with eyes aglow, crawling the earth cast in shadow.

    Visitors being plural makes me think it's not a boss (darn, was hoping for giant crab fight).
    I feel like crawling is definitely a key word. Is there anything sea related that is nocturnal, has glowing eyes, and crawls??

    Well ye! Tones of crabs!

    CRAWLING CHECKED

    Eyes glowing:

    Nocturnal, well, they are, most of them! And hide during the day and/or low tides in fissures and caves in rocks.

    Not sure if against ToS, but here goes:
    alt text

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    @xcalypt0x said in RareLtd Reddit AMA Answers:

    @daimyo-dorima I don't really see the issue with still determining the best way to introduce features after launch. They want to make sure the things they add are received well because otherwise, the game dies.

    I don't think the problem is determining how to add post-launch content, but the fact that they're still determining how/if on even the most basic/widely requested features. You mentioned them wanting the things they do add to be received well, but then when it comes to core features like character customization we can't even expect to change our hair color for who knows how long. You can't tell me that is just one of many features that has been rushed out the door.

    It will be interesting to see their business model. Rare seems to have this vision of "games as a service." I imagine striking the right balance with micro-transactions to make sure there is a budget for future development will be difficult.

    Ehh... This "service" is basically what Microsoft has been pushing its 1st party titles to be for quite some time now. Future development is not going to be some balancing act where the whole community is going to be relied on to fund the game, but rather how viable a MT storefront Sea of Thieves is to all the whales out there.

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    no one remember here the launch of wow, vanilla was pretty basic, just give time from now to 1 year and see what the game looks like

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    @scholaf85 And Team Fortress 2 had no hats/cosmetics or alternate weapons. It was very basic at release compared to now.

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    I'd kind of like to see the ship name plank outside the ship, maybe at the top of the stern.. so other players can see my ship name. Like with real boats, the name is usually on the back.

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    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu ...if you can't control your OCD that is your problem, not theirs. It's optional content. By allrights, games should cost much, much more than they do today due to inflation and dev costs btw. The $60 tag is a steal.

    It's not a question of if I can control it or not, the point is optional or no, it's still content they're denying players access to unless they pay them, and this isn't a free mobile game where micro-transactions can get a pass because the devs need to keep the lights on or whatever, this is a AAA title with the full backing of Microsoft who boasts a net worth of well over 500 Billion dollars...certainly if people want to go above and beyond and express their support for Rare by purchasing micro-transactions that's absolutely fine, all I'm saying and have been saying, is that come launch or June or whenever Rare decides they want to implement micro-transactions, they shouldn't make them exclusively obtainable through spending real world cash.

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    @deashkiin here is to hoping it has a keg of infinite grog :P

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    @clutchachu said in RareLtd Reddit AMA Answers:

    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu ...if you can't control your OCD that is your problem, not theirs. It's optional content. By allrights, games should cost much, much more than they do today due to inflation and dev costs btw. The $60 tag is a steal.

    It's not a question of if I can control it or not, the point is optional or no, it's still content they're denying players access to unless they pay them, and this isn't a free mobile game where micro-transactions can get a pass because the devs need to keep the lights on or whatever, this is a AAA title with the full backing of Microsoft who boasts a net worth of well over 500 Billion dollars...certainly if people want to go above and beyond and express their support for Rare by purchasing micro-transactions that's absolutely fine, all I'm saying and have been saying, is that come launch or June or whenever Rare decides they want to implement micro-transactions, they shouldn't make them exclusively obtainable through spending real world cash.

    From a marketing pov, I agree with you, but from a profits pov they are already giving us EVERY SINGLE MAJOR CONTENT UPDATE FOR FREE! If that gesture needs to be subsidized by purely optional paid DLC, there is nothing wrong with it. And MS is giving us this game via Game Pass, which is already the best deal in gaming by far. Both MS and RARE are being more than a little generous as is mate.

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    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    From a marketing pov, I agree with you, but from a profits pov they are already giving us EVERY SINGLE MAJOR CONTENT UPDATE FOR FREE! If that gesture needs to be subsidized by purely optional paid DLC, there is nothing wrong with it. And MS is giving us this game via Game Pass, which is already the best deal in gaming by far. Both MS and RARE are being more than a little generous as is mate.

    Blizzard has the same model in place for overwatch, all content updates are free and that game retails for $20 less than SoT. Also as you no doubt know, Overwatch features cosmetics as well and they can be purchased with cash or with in game coins. This model has proven to be a massive success for Blizzard, so why not apply it to SoT?

    I understand Blizzard uses lootboxes which inherently adds a little more revenue in the short run as people try and unlock these boxes, but perhaps with that extra $20 per unit Rare and MS are getting they could eat that small initial dip in Micro-transaction sales.

    Also I don't think it's any secret that MS needs this game to succeed for the sake of the Xbox brand and so of course there going to do whatever they reasonably can to facilitate that success, including the game pass deal.

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    @clutchachu Overwatch likely cost a fraction of what it cost to develope SoT.

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    Thanks for putting this here @xCALYPT0x , I don't dive into Reddit if I can help it. :P

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    @ch3wiie It can get messy that's for sure! I wonder if anyone posted the same thing over there.

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    @clutchachu said in RareLtd Reddit AMA Answers:

    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu Even forcing ppl to spend real money as the exclusive means to acquire a pet is not close to 'overly aggressive' let alone 'predatory'. A lootbox setup is predatory. Purely optional DLC is not.

    IMO It's predatory in the sense that if I want to enjoy all the content the game has to offer I am forced to pay additional cash with no recourse.

    I'd say you need to change your mindset. The content is the game, not the cosmetics. You play for fun.

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    @ant-heuser-kush Hmm? I'm a big fan of GaaS in concept, especially how Microsoft has implemented it with Game Pass. I'm just not as convinced Rare's doing anything particularly noteworthy with the service model like some suggest. People act like Rare is going to be doing us a favor by providing this game with the post-launch support that it obviously needs.

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    @tavishhill2003 said in RareLtd Reddit AMA Answers:

    @clutchachu Overwatch likely cost a fraction of what it cost to develope SoT.

    If we include the era in the game's development where Blizzard was working on Titan, (the mmo that would eventually become Overwatch) I think I can confidently say that's not true, but neither of us have reputable figures of either games dev costs so we'll never know.

    In any case, I guess we'll just have to agree to disagree on this as we won't learn anything else about their micro-transaction system until June or if Rare announces something. I'm still beyond hype for launch day and am really pulling for this game to succeed, I just hope that once the game is out in the wild Rare will breathe a sigh of relief and really focus on building trust within the community through honesty and regular developer updates of substance going forward.

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    @clutchachu Including Titan would make no sense since it was fundamentally a totally different game. Games with tons of art like SoT cost a LOT to make. Far more than their $60 price tag leads ppl to believe. It costs almost an order of magnitude more than games from last generation despite retailing for the same msrp. There is a reason devs have to look at alternative funding mechanisms.

    MS/RARE are already being hyper generous and forming their funding strategies around what most benefits the game and its playerbase. No reason to expect them to pull a 180 and decide suddenly that they want to milk ppl for $$$. Neither RARE nor MS seem at all interested in that right now.

    Let's wait to continue this discussion once they can credibly be accused of doing something 'predatory'.

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    @inflickked said in RareLtd Reddit AMA Answers:

    I'm just not as convinced Rare's doing anything particularly noteworthy with the service model like some suggest.

    If they keep adding content for years into the future, I will be happy. I know SoT is a shared world adventure game, but I'm hoping it has the life-span of an MMORPG.

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    @program-024 said in RareLtd Reddit AMA Answers:

    @clutchachu I would agree that being honest would be the best course of action.

    That being said, there is a phrase "you can lead a horse to water..." that I think applies to the situation. Rare could be as open and clear as they possibly could, within legal limitations, and still have to deal with backlash. There will be players who miss the m**o, or see the m**o and through some feat of ingenuity obfuscate the words from their clear meaning. The ones that make this mistake will probably be very vocal about it.

    I definitely see where you're coming from here and there's no doubt something like this would happen from time to time but my philosophy is as long as the rest of the community can present those who misconstrued the dev's words with proof of what the devs actually said through an article or a video or what have you, any resonable person would see that they made a mistake, and for those who don't want to admit they made a mistake, all it would take is a Rare employee to step in and clear things up.

    I agree mutual understanding would be best for all parties involved. The reality is that mutual understanding can be difficult depending on individuals involved.

    Certainly, but I still believe that facts are facts and that they can serve as a pretty powerful unifier.

    Perhaps Rare is being over-cautious?

    IMO waay to cautious lol, I'm hoping post launch they'll take steps to be more transparent about SoT's development process.

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    @gholin said in RareLtd Reddit AMA Answers:

    Creative Assembly, makers of Total War, became more like Rare in the way they communicate because it was more of a loss when they shared more info and couldn't deliver everything on time or couldn't get something to work in development. They were, as someone else said here, damned if you do, damned if you don't, So they decided to "don't" when they figured it could cause problems.

    I understand what you're saying, it's certainly gotta be disappointing waiting on a feature to be developed that you're really excited for only to see it not come to fruition but I still feel as though with the "do" method, at least the community knows the circumstances of why that feature couldn't be implemented rather than being left in the dark to assume that the devs have been sitting on their hands for the past month, you know?

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    Overwatch, launching at the same price as SoT.
    Hmm...
    No play anywhere?
    Hmm...
    No crossplay..?
    Hmm...
    Apples to Oranges.

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    @xcalypt0x no one said ship types