@mri1ama At least you acknowledge that PvP players have no risk and yet can get rewarded and that PvE players get no benefit.
You may not see that as a problem. They didn't see it being a problem in the Dark Zone in The Division, either. The final step in the PvE there was to get to an extraction point which could be defended by PVP players. Eventually, almost everyone gave up on the PvE and the PVP'ers got bored. The only reason that game survived is that this only impacted the end game (at that time). Even with all of that extra content, they lost many of their non hardcore players over this issue. They ended up luring some of them back after making substantial changes to the game and the Dark Zone. This game doesn't have the extra content to have that flexibility.
What do you think is different here that this will lead to a different outcome?