[Mega Thread] - Microtransactions, DLC, and Games as a Service (Part 1)

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    Hi, I have pre-ordered the game and was wondering, could I get access to the stress test or closed beta/alpha?-NaanAss

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    @saracens-lament This. MTs create cashflow for Rare to continue updating the game and adding new content. Cosmetic only MTs don't bother me in the slightest. In fact, I'll definitely purchase some cosmetic upgrades, if for any reason, to support (and thank) the hard work that everyone at Rare has done. And for a game to be this fun in Beta, proves to me that Rare is fully committed to delivering an incredibly fun experience for years to come.

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    @shadowstrider-7 Reminds me of the sketch that Mike Meyers did on SNL years ago ... sprockets.

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    @discord-96
    Then are you ok with a subscription based model for games like SoT?

    I'm 32, lots of expendable income and love the f**k out of cosmetics.

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    @therealcaptain3 well there certianly no misunderstanding. As ingorance can no longer be used as an excuse for your statment as you now have been informed. But you are sadly right that "in todays world" these words have become offensive due to the fact that many people today are not only uniformed but misinformed. So once agian let me state that when i said that it was ingnorant i meant it as you being uniformed and it was my sincere intent to educate and not to insult. As far as being neive i belive you actually proven yourself that you indeed are with you now saying that this disscusion is "childish" as it is dimisive. Now here me out frist as agian i do not mean that as an insult and ill explian as to why. Frist off what i mean by neive is simply having a view of the world that limits ones view of topics. This is often due to a generation gap. Take for example Trading Cards used to be considered childish and stupid by people not so long ago. Even Gaming today is considered childish and stupid even thou the vast majority of gamers are in there 20-30's. Were you ever told that you were doing somthing that was childish and stupid like playing video games? I'll be suprized if none ever did. How did that make you feel? What did you think about that person when they told you that? They were dissive of you cause they didn't understand. Close-minded people always say things are childlish and stupid as they missed the fact that many things like that has changed the world but they stay in denial cause they refuse to change there world view. It's ironic that you said that i should be Open-Mind when my goal is to get people like you to be just that. As for the answer to your question as to why things haven't changed. The answer is that all Gamers have done is complian to companies while not actually providing a solution, and it's excatly because we act in outrage when a company gives us unaccetable products even thou those Products continue to make record profits. Companies are preditory by nature as they have no shame and only care about profits. But like any preditor it can be tamed and can be made to share a symbotic relationship is we trian them. That's simply why i believe disscusion is necessary. Because we need to inform people how they should react and what to expect and we need to come together a come to a concenses on a solution as to how we wish to have a relationship with these companies. Look in all honesty i repect and even share your opion on merchandising, but now we have to accept that now there is virtual merchandising and it's called microtranactions and it's here to stay just like merchandising IRL however the rules and implimentation are not yet set in stone like it's predicessor and i wish to apply the teaching and lessons learned by its pedicessor. I only wanted to bridge the gap and enlighten both sides so we can have a healthy and productive debate to prevent such desaters like Lootboxs before they heppen. So if you still feel that it's futile then i'm sorry you feel way, and i will repect opinion cause really Micro-transaction are not for people like us so keep going about not buying Micro-transation but be warned this will effect you and your games. But ill ask you agian to please not use such broadstatements nor any action that demeans or stifles discussions. If you wish to continue express your opinon please continue to do so, just do so in a way that is productive like asking questions. If not then you are just causing what you fear to happen. It's counter productive and negtively affects everyone. Thankyou

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    @dhg-ixxrmacxxi

    Pets, Emotes, Character Change Token - These are features I hope to see and really I don't want clothing to be a microtransaction and let me explain to you why!

    • The Whole Game is based around cosmetics, the goal of the game is to get the Title of Pirate Legend but also to get money to customise your ship and player to show how far you are into the game! If they add "clothing packs" or even stand alone clothes, this will make the grinding of treasure pointless. Why do I care about money from the traders if I can just go onto their website and buy my clothes?

    • Character Change Tokens will allow you to change your pirate with a price! If you want a new look or get bored of your pirate, this can be a good way to allow players to change without players changing everyday!

    • Pets and Emotes are cosmetic without ruining the core task of the game to grind voyages and to work along with the trading companies, you can get emotes and pets just because they look cool but then spend your money on guns and clothes that you earned in the game!

    Suggestion Time;

    Dance Emotes
    This includes dances from the generations up to the modern day, for your pirates to really show their skills and what type of character they are!

    Aggression Emotes
    From cut necking, roaring and flexing, these emotes can be cocky emotes you can use to insult your fellow pirates and to show off!

    Friendly Emotes
    Blowing Kisses, Hugging and Tipping your hat, this can be a way that your character interacts with your favourite crew members and show them that you enjoy their company!

    Pets
    Can come in all shapes, sizes, colours and tempers such as the players, I also think that maybe adding some personality in their behaviour would be a nice addition. Maybe I buy a Cat from the store and he is grumpy but I don't know and he likes to sleep on the bed and ignore me sometimes or maybe I buy a Cat that is needy and follows me like a lost shadow and jumps on me and meows at me when I tell him to stay. I would like to see some personality AI added to the Pets as I think this would really add to the SEA OF THIEVES

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    Clothing, pets, emotes, banners, whatever... Stick it all in microtransactions. I'll happily buy them. Yes I'm what's wrong with videogames today.

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    i'm completely fine with microtransactions or paid DLC with a few caveats.

    • nothing progression-based (they've already said it wouldn't be)
    • no gambling loot boxes, unless the items in there are also available as single purchase items
    • no locking content already in the game away behind DLC, eg. there's a weekly bounty and now that the DLC is out you NEED to buy the DLC to continue accessing the weekly bounty
    • having reasonable prices for the microtransaction cosmetics.
      i will hold out hope that a game will FINALLY price cosmetic DLC for the average consumer and not for the whales. paying 20$ for one cosmetic outfit is kind of outrageous. i would also like to see a game be able to support itself under this new model so other games would be more likely to follow suit. to be clear: i'm not against a few really 'nice' items having a premium price tag but please consider the average person and how many people would likely spend an extra 20+ dollars if they could buy a couple interesting things with it. (there was a discussion on Fortnite's cosmetic prices and how premium items should have been between 5-7 dollars and the others 2-5$ - eventually they came out with the battle pass which i believe is 10$ and you can get two decent character skins for that price, instead of 10$ each for the basic skins - which are tshirt re-colours)

    i also hope that some of the items or similar items - pets and things - can be earned through progression in the game. eg. you could earn a monkey, but if you want a monkey wearing a suit you got to buy one.

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    Microtransactions of any nature are bad, but there are definitely worse ones than this. Would i rather they not exist? Absolutely. Would i rather they be unlocked for doing special quests? Definitely. Its not as bad as it could have been, but I'm not going to go praising them for "just having cosmetics". These cosmetics were items we'd unlock with gameplay in the past. Times changing shouldn't mean the products get WORSE for the consumer.

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    It really kills me watching all the people defending Micro-Transactions. Please friends, do your research. No company need in any means Micro-Transactions, only free to play games do. I pay 60-70 dollars depending on country to play a game, i expect to have full content and not paid DLC and Micro Transactions. When company uses this kind of stuff is because they see other companys already doing it and they get greedy. I pre-order the game, then after a week i canceled the pre-order because i knew this was coming. Lately any company want to get in the Micro-Train. CD Projekt didn't need any Micro Transactions yet, including development and marketing the cost was arround 81 million dollars and they got a profit now days over 1 billion dollars. And all this is directly said from CD Projekt, all is public information. Now i know that all the companys don't have the same fame as CD Projekt but they built their name because of that, NO MICRO TRANSACTIONS(when everyone is doing it) TRANSPARENCY and GREAT GAME. You guys should learn from them, and not join that Train because is not going in a good way. Anyway, the company should know all this already. This MSG is more for the players. Please friends don't get lied by all that ''We need to sustain our company'' as an excuse to put micro-transactions and get way more money just because why not. This is a real problem, right now it seems like a joke for a lot of people but in the future if this keep going they are gonna make us pay for every game monthly with micro transactions, and all. I mean we already Paid for the game, i don't have to pay for anything else. I did pre-order the game, but i canceled it. If the game comes out and it is fine i will buy it and recommend it to all my friends. Belive me, i'm not the only one who thinks this way, maybe it is a great game but a lot of people are not gonna buy it if you go in the wrong path. AND even if they do, and you get all the money you want, it would mean you will have a bad name in the company and will affect future games. Think about the future and not only fast money. Bye friends.

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    Naming 1 developer that doesnt do it is not a solution and not helping.

    We have 2018...and we are the consumers, without us, nothing here works. The companies do what they do, try to take those coins outa our pocket...and there is nothing wrong with that. All we need to do is:

    NOT TO BUY IT.

    But you will see people telling ya "but its ok...I just want to look different" and those please need to understand that they are putting $ into something that is in the game that they paid full price on. There is no reason what so ever that a developer could put the same item into a quest and in such being available for free if you take the time in game to do it. Everything IS in the game, that you paid full price for.

    Thats part of the world we live in...this game will not be judged on the fun it makes. It will only be judged by the revenue it makes. Being successfull has nothing to do with having happy customers, it has only to do with having paying customers.

    StarWars the last jedi is a mess of a movie, yet it is successfull cause you had tons of people running to see it. Nobody cares if its BS...it made money !

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    Any game that maintains ongoing dedicated servers has costs that are incurred by having those ongoing dedicated servers. People expect continued development after launch in "living world" environments like Sea of Thieves. This requires additional development hours, marketing to keep people coming in, so on so forth. Everything requires money to get it done. That's the nature of business.

    It used to be that these type of ongoing living world games were MMOs and they had a subscription fee. That was how they funded the continued development of those games. You could argue about games with multiplayer components like Quake, Team Fortress 2, and the like but those didn't keep dedicated servers. The community ran those servers and paid for them to continue to be hosted.

    As time went on people began to shy away from subscription costs and migrated more towards the idea of microtransactions naturally. That way you could just pay for what you wanted without constantly having to throw down money month to month. This gives more people the opportunity to play the game. The reality of this situation is that continued support and development means you must in some way fund that. Microtransactions are the way to do it. Cosmetic microtransactions are the only type that many people including myself consider acceptable because it doesn't get in the way of gameplay.

    You have two options, a game that isn't supported after launch, or a game that is supported by either subscriptions or microtransactions. That's the choice you have truly. I would say a lot of people who don't work in a project based community may not understand it, but that's how thing work. I say microtransactions continue to be fine as they need to sustain the game. I just want to make sure they stay to cosmetic purchases. I want to draw a parallel to GW2 here. You pay $60 to get in the door, then after that, just buy whatever pretty stuff you feel like. That's the kind of game model I can accept. It works well, funds the game, and lets people have something special without getting in the way of gameplay.

    I hope that SoT lives on for quite awhile. I'm excited to be a part of the world as long as microtransactions are kept to cosmetic addons.

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    We like microtransactions, as it supports the game and helps for free DLC and continued content, if a game is good enough even a monthly subscription is fine...
    With that said.... Not everyone work's, or are on fixed income... So that gets unfair for them to not be able to get the coolest looking gear, pets, whatnot in game..

    We suggest both options of an Item Mall, but.... Be able to also grind for the same gear... This also adds Achievements in the game for people to work towards.

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    Does anyone know what "Xbox Live presence" is? its listed under the capabilities in the store.

    This could also just be a game that is flushed and filled with free features and game updates for the next 3 years. possibilities and input from the community are endless.. if ideas run dry(never gonna happen), they can watch the 30 solid pirate movies out there and find endless features that can be adapted to todays unreal engine.

    guessing it will be very rockstar.

    can't wait to see all the monsters added
    paintings have shown giant birds, crabs, the Launch day kraken. really hoping for a waling update. A moby d**k style hunt would do wonders. be able to to equip a whaling harpoon cannon on the front of a sloon would be great. getting pulled by a whale aimlessly while you try to finish it off with your blunderbuss or reel it in close enough that you can hop on its back to get it with the cutlass or the big harpoons.

    The potential is there for the developers.

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    I'm completely fine with any microtransactions that the team want to add in. Based on the fact that the team wants this to be a games as service title, there are a lot of costs involved past the initial cost of the game. The team will continually be updating and adding new, free, content for everyone to enjoy. Most importantly, from what has been said of their plans, all free content will be the more substantial items that directly affect the way the have is played.

    Secondly, one of the most important things is that it isn't loot box based. I know that if I want that pet monkey, I can get it immediately without having to essentially gamble for it, with the chance of never receiving it.

    Add on to this the server costs, salaries to pay, event based content, and I'm totally ok with them monetizing the game this way on top of the initial purchase. The best thing about it is that you don't have to buy any of it to enjoy the game, and no one will be separated based on DLC packs they might have otherwise had to purchase.

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    This is the industry today. But I welcome the fact that they are not only waiting to until the first major update, but are also leaving out loot crates. The micro-transactions that SoT is getting will be similar to World of Warcraft's where you can buy a pet, for example, and its not a gamble, you know exactly what you're buying, and it's not big deal. Micro-transactions have been around for a while. Longer than some of the younger gamers have been around. The problem these days is loot crate. You make a purchase not knowing what you're getting, and a lot of the time it's a waste and you end up spending more to try to get something better. Even Overwatch does this. But I'm totally cool with transactions that are clear-cut. In fact, I'll tell you right now, if what I'm hearing is true, I'll definitely be going for a pet. I hope people don't blow this decision out of proportion. It makes sense. There has also been talk about finding the things in-game that would allow you to buy things without spending money, similar to Shadow of War's micro transaction system, which also wasn't really a big deal because you ended up buying what you needed with in-game currency rather than digging into your bank account.

    Also for those of you asking, they aren't providing progression shortcuts or advantages to other players. From the numerous things I've been reading, they will offer special cosmetics and special items that may alter your character's appearance. Fun, simple thing like that.

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    I don't have a problem with cosmetic items for micro-transactions, but that does depend on how you go about it. I love Elite Dangerous being a space pirate and all, there are pros and cons to their system of cosmetics though, all ship skins are locked behind a pay wall which i dislike some should be given as rewards like WoW, but i don't mind to much as paying £3 for 6 ship skins isn't a bad deal and you know what you are buying. What i really don't want to see in this game is say 0 pets given as a reward and all of them being locked behind a pay wall then costing say £9 like Warcraft's pets, Warcraft it doesn't bother as me the game has 100's of free pets and rewards that if you don't want to pay your not locked out of pet's completely.

    In short all cosmetics like pet's should not be 100% behind a paywall as some should be given as rewards, and if you do lock them all behind a pay wall don't be charging £10 for 1 single pet.

    I spend way more money on Elite dangerous ships skins because they are a fair price, I find WoW pets and mount over priced that't why i have never bought one. Elite makes enough money off cosmetics that it has given a extra full year of content free of charge.

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    I'm honestly perfectly fine with the microtransactions. I know there has been lots of controversy cough EA cough but it honestly doesn't seem to be too bad.

    They aren't adding loot boxes, so you know what you get and it isn't considered gambling. They also are trying to optimize the launch experience, so no microtransactions at launch (which is honestly great). Plus, they need to make money somehow for this great 10-year game.

    They even mentioned how pets would be a part of the payed content and to me it's honestly fine. Apparently everyone is able to interact with the pet, so it doesn't just make the game more enjoyable to you, it makes it more enjoyable to everyone.

    Rare are using microtransactions in a very smart way, and while I won't be a buyer (maybe), I will still support it.

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    I could see some items like GW2 party in a box that would be fun. Give me an elixer that makes me look like a ghost for a day and let me and my crew do ghost shenanigans. Could be a fun time.

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    @zeuscp said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    I pre-order the game, then after a week i canceled the pre-order

    Sorry to say, I am well and truly fed up of hearing this. If you are so discouraged by the game that you are willing to cancel a pre-order why are you still in the forums complaining? Truly if it were me I’d cancel my pre-order then never go back, rather than spend my time telling other people (who are happy with it) how they and the company are wrong for enjoying the game for what is there. Yes I’m venting, it’s not just your post in particular, it's generally the constant moaning about the decisions that Microsoft (not RARE, MICROSOFT) have made that aren’t gonna change just because you aren’t happy. I’m sorry but I had to say it just to keep my sanity. That’s me done on the matter.

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    @ant-heuser-kush said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    Operative word. Optional. You're not forced to spend optional money. It boils down to jealousy. That person looks cool and I don't.

    All I see reading through these 250+ posts is people who grasp that ongoing development needs to be funded and profitable; and then people making lots of fallacious arguments that, as you pointed out, all boil down to jealousy. There is nothing wrong with micro-transactions in general. There can be problems with them in a competitive PvP game where there is an affect on performance, e.g. better cannons or a more powerful blunderbuss. If all the micro-transactions are for is cosmetics, or to improve a players PvE experience, there is no logical argument; all you are is envious.

    If I can spend ~$10 for a parrot that will fly around, land on the ships railing if nearby, and perch on my shoulder; I will absolutely support Rare and buy it. The things that seem really like nickel & diming are charging more than $1 for pallet swaps that literally take next to nothing for Dev time. Even still, that is ultimately a matter of jealousy and/or envy.

    Most of these arguments can be levied at Fashion Wars... err, I mean GuildWars 2 which is the primary source of revenue for ArenaNet and it is still easily enjoyable for players who don't spend a dime on it other than buying the base game & if they want the expansion(s). All players get to continue enjoying the game, doing massive group content, all because other people enjoy buying things like pets, pickaxes, or color swatches.

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    @enf0rcer First off I can say your post could've been a whole lot shorter. you said a whole lot of points that could've been said with 2-3 sentences
    Second off your grammar and spelling is atrocious, if I was reading a paper of yours, I would give it a huge F-. You've said you are typing it on a small screen but honestly I can't take someones opinion seriously when after I correct you on it you still use the word nieve (which means snow in the English language).
    Thirdly gaming is not really considered to be childish as many of the universities around the United States have started making esports teams.
    Fourthly out of all of your posts on this forum (the whole forum), yes I just sat here for an hour reading, you yourself have been quite close minded. Getting back on topic though, you are trying to make the argument that I need to provide suggestions rather than just posting stuff that derails comments. Well if you go back way before this whole argument began, I did in fact suggest something. You very well could've ignored the comment but instead you decided to comment on it because you believed it didn't meet the requirements as a suggestion (cough close minded cough). Finally if there are "pirates" like you out there in the sea then I'll just take my money elsewhere as I really haven't been utterly happy with the game and the whole release overall. From microtransactions, to the griefing at outposts to just spawn killing, to the lack of viable material to do shown off. All of it has shown me that this game isn't really something I want to pay $60 for. I'd much rather my money go to a game that deserves it and spend it on updating their game rather than buy this game.

    A little advice for you Enforcer, fix you grammar. If you have that sort of grammar in a job application you will without a doubt be passed up for someone who does have good grammar. It shows dedication to the little details which is what actual employers look for in their workers. Also last bit try not to be so passively aggressive. It shows you are a very ill-tempered individual.

    Anyways I'm done arguing with you so if you respond to this (which you are more than welcome to do) I won't reply. I do truly hope you have a good time with the game. (no ill intent made - just a genuine one)

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    @therealcaptain3 said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @enf0rcer First off I can say your post could've been a whole lot shorter. you said a whole lot of points that could've been said with 2-3 sentences
    Second off your grammar and spelling is atrocious, if I was reading a paper of yours, I would give it a huge F-...
    ...A little advice for you Enforcer, fix you grammar....

    Says the person abusing commas. @ENF0RCER's grammar was indeed bad, however, neither of you having poor grammar has to do with micro-transactions. I tired to read through both @ENF0RCER and your posts to see if I could understand what relevance or argument you were making regarding micro-transactions and I really can't tell. The only thing I found that seemed to have an argument to it was your reply to @Ant-Heuser-Kush which seemed like just another guise of envy & jealously. This is somewhat confusing as your first back-and-forth with @ENF0RCER didn't really articulate that and seemed like you were simply stating this discussion was stupid. Is it possible we can leave the strawmen and red herrings in the brig and actually articulate a cogent argument that is relevant to the topic?

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    @mdk-popinfresh Look it was real simple i was merely trying to inspire discusion. By politely asking him not to use broad negtive statements that can insult people and come off as dismissive and uniformed, but instead to explian why. His argument was that any discussion of microtransactions are pointless and i disagreed. As for the rest, he took what i said as an insult so my long posts were to try to avoid a misunderstanding. Sorry agian for my bad grammer it seems to be offensive to some people. Agian my goal was to try and educate and inspire a positive debate on the subject.

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    I hope a lot of the attire you can collect comes from treasures or discovery. However, I love the additional clothing packs you receive by buying physical items like the controller ... that being said my gold stash is depleting quickly cause all of the SOT merch is awesome

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    @pocket-fox-au said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    I'm sick and tired of AAA full price games throwing in extra pay walls or pretending to be a service or adding premium etc.
    Either make a F2P game use the F2P payment model or make a AAA game with a AAA price tag and stick to it. You don't buy a house outright and then pay rent for it, but if Publishers were in the real estate business, they'd be trying to do just this.

    The games industry is slitting it's own throat by demanding customers grind for hundreds of hours (essentially you are committed to a game like a job or relationship and dont have spare time for other games or commitments) or forcing customers into being nickel and dimed and then paying for premium on top.

    Sure you bought a AAA game at full price, but now you'll want to spend another 60USD for a 'premium' account that gives you more XP and rewards so you dont have to grind so hard. Here's a cosmetic item, that you can only get by buying it etc.

    Guild Wars 2 is shaming all these other devs and publishers. You can buy cosmetic items with real world money or convert in game currency so you can do a few dungeons and then buy the item you want.

    Other publishers are like, even the dungeons cost extra to access or cost extra to get more loot from them etc.

    Hobbies are expensive, but soon it'll be cheaper to buy a car for race meets or a yacht for sailing rather than playing racing and sailing games.

    More predatory business standards.

    I saw a youtube video of JackFrags playing Battlefield Vietnam expansion for BF Bad Company 2. I wonder how on earth EA made ANY money on that since there was no premium, no loot crates, no map packs and BF Vietnam (BC2) was an expansion and not a stand alone like BF Hardline.

    Seems they made record profits with their old businesses practices, but now they are too accustomed to fleecing us all dry with predatory practices that they can't stop.

    Buy a PET for 10 dollars... or buy the WHOLE game for 60... the price of 6 pets.

    Back when Micro transactions where announced publishers claimed, for the price of a cup of coffee you could get a good chunk of DLC. Now it's the price of a full meal you can get a skin or buy a gambling addicts loot box for the CHANCE of a skin.

    Oh but games are so expensive to make etc etc.

    Wither 3, excellent game, no compromise on quality. No predatory pricing or nickel and diming DLC. How do other devs/publishers with billions of dollars seem to be incapable of doing the same?
    A small east european dev/publisher can do it, but western publishers with billions...totally incapable of anything other than a marketing department focused on monetization of player interaction.

    Witcher 3 had a season pass that funded it's post-release development of expansions. I don't see how selling a season pass is any less "predatory" than a store where you can buy specific cosmetic items, and get the actual content expansions for free. Not random loot boxes, which absolutely are predatory.

    So many people seem to have this misconception that retail sales of a game are what funds future development. Retail sales are to recoup the sunk cost that has ALREADY been put into the game over the past however many years of it's development, and hopefully make a profit.

    They aren't going to then eat into that profit grinding out more content over the next year (years?). Why would they? They are running a business, not a charity.

    In older days, a publisher would release a game, and then simply move on to the next game. There wasn't months of post-release content generated and released. Some games got literal expansions, that also came on a disc, and cost money - months or years later.

    The ubiquity of the internet has made it possible to go other routes - down the 'games as a service" road, for example. Some publishers charge subscription fees (WoW); some sell loot boxes; some sell "season passes"; some sell characters (LoL). Sea of Thieves is going to sell you an optional pet, and maybe a hat or something, if you care to buy them - and give you everything else for free - because they don't want to fragment their userbase content-wise.

    I don't understand how people find this kind of thing objectionable. Loot crates? Absolutely. They are essentially gambling packaged for teenagers and children.

    Continuing to keep these people working on Sea of Thieves post-release, instead of the "next project", needs to make financial sense for Rare and Microsoft. And if you don't want to throw in $5 or whatever, then you don't get the monkey in the hat. You do get literally everything else. That seems like a pretty good deal to me.

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    This game will give me hundreds maybe more hours play. I get it free with game pass on release day or pay £50 upfront. That's pennys per hour. If they want a couple quid so I can have a cool monkey and it keeps them working on updates then please take my money. If the development post release is even close to games like division we are in for a great time.

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    @lumpaywk said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    This game will give me hundreds maybe more hours play. I get it free with game pass on release day or pay £50 upfront. That's pennys per hour. If they want a couple quid so I can have a cool monkey and it keeps them working on updates then please take my money. If the development post release is even close to games like division we are in for a great time.

    I understand you...I am with you (somewhat).

    But please understand that this monkey is part of the 70€ you paid when getting the titel itself...how about we ask the developers to make a quest ingame to get it, or maybe add a pet system where you make friends with an animal while being on an island and get it to follow you...just like Ultima Online did it in the 90th.

    Imagine doubling your hours of play...content wise from developers side...without any cash involvment from your part.

    Imagine you could take that cash (that you would give for that monkey) and give it to cancer research, or wikileaks (or wikipedia in general and share knowledge worldwide) or anything you feel is worth making the world better.

    The longevity wont be determined by the content since a lot of this content is player driven, its the community you play it with. No players qual less fun in SoT...no matter if you have a digital monkey following you.

    Just my 2 cents, and respect to you sir.

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    No excuse for game that costs 70€ to have MTs. "But we get free updates and no DLCs" argument is not an argument. This is mostly greed than need.

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    i don't know if a lot of people in this thread know that Rare is looking at keeping this game going for potentially ten years, with a 'games as a service' type of plan. you can't expect to put down X amount of dollars ONCE and have that sustain the studio for the life of the game while they continue developing and adding content. if it were a yearly game like COD or something sure, but if you want a game to keep providing entertainment for years and years, somebody has to foot the bill.

    from what i understand they want a system that will allow them to produce content for everyone for FREE and then have extra cosmetics be their additional source of revenue. it's either pay for DLC or pay for cosmetics. thank the seven seas that it's NOT lootboxes.

    keep in mind that the premium currency has plans to be able to be earned through quests but we have no idea what that system will look like. so yes you will be able to earn extra bobbles.

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    I don't see anything wrong with in-game purchases, in fact, they are welcome.... I want to see Rare make money so they will be incentivised to continue adding to SoT.... although I would like to see the ability to farm currency in game, if I choose to.... also hoping to see all items tradable or sellable and would like to see something like astral Diamond Exchange that is in Neverwinter.... there are times I log into Neverwinter just to play the astral Diamond Exchange and enjoy it just as much as any other part of the game.... I know the article stated there would be no lockbox type purchases but I'm not necessarily opposed to lock boxes in fact I like them... especially maybe if they were more specific and fewer items... it's just nice getting that one item that you want wanted from a drop instead of knowing what exactly what you will get all the time.... this is true for lock boxes and repeatable game content....

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    @lllwormwoodlll

    Sir...again...the content of this game is in the bigger part player made. Empty servers and a thin community are the death of this game, not...in any way...the money that you put into it (or not)

    Do you read the Microsoft logo on the frontpage that states who is behind Rare in this case? Who do you think gets the $ that you put in it? Rare...the workers and developers of Rare...or maybe Microsoft?

    If you dont know it for sure, how can you make that argument? Remember - the path to hell is paved with good intentions, and I believe your intentions are good.

    EDIT:
    We are the consumers...and we need to be carefull on what we consume and how we consume. Just saying...

  • 0

    @kustho the contract that rare has made with Microsoft is none of my business.... if they are poor businessman then that's their problem.... purchases are fine in my opinion especially if one can generate the currency to do so in-game....

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    @lllwormwoodlll said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @kustho the contract that rare has made with Microsoft is none of my business.... if they are poor businessman then that's their problem.... purchases are fine in my opinion especially if one can generate the currency to do so in-game....

    Ok...I understand you. Your here for the steak, not to meet the cow.

    But simply saying "I dont know where it goes and I dont really care" is exactly what brought us to 2017 discussions on lootboxes and EA's way of milking kids.

    Rare can talk to us. If they would tell us " guys, we are running short on $ and not sure if we can continue providing server services.." I'd be the first to send them a Bitcoin or $.

    But unless we know exactly whom we feed, let us be carefull on how we feed.

    We are on the same page Sir...we seem to simply have different ways of handling it.

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    @kustho look the first time they make me pay for the next update in this game that will be the last day I play.... from what I understand all content will be available free with the option to purchase extra items but this does not exclude you from playing any of the content.... that with the ability to Farm currency in game, in my opinion, will make this a long-term hit...

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