[Mega Thread] - Microtransactions, DLC, and Games as a Service (Part 1)

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    @ant-heuser-kush said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @scheefinator said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @ant-heuser-kush said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @niilrokk $10 for a single pet is kind of expensive... maybe not for you, but everyone I've seen post on here is in agreement with no more than $5.

    No more than $3 I feel. It's a pet. IMO, even $3 would give me pause.

    I say $5 because I'm thinking about my super special pet skins. $3 is reasonable. I'm not going to argue about a price lower than what I would pay. Haha!

    I think the price of a pet should scale with there abilty to interact socially with the crew. Not just how they look i don't want pet skins. Instead for example I would pay 50 cents for a goldfish in a bowl that you can move around maybe tap the glass and it would jump or somthing. 1 dollar for a parrot who literally parrots what you say or you can control what it says from the communication wheel. So and so forth the more complicated and interactive the pet the more expsive it is. My reason for this is it fits the concept as people would want to play with the guy with the parrot more then the guy with the fish. As for the ceiling for MTX i think it should definitly south of $60. I mean it has MICRO in the name meaning small a transaction that cost the same or more cannot be considered micro in any sense. Yet we have MTX that are hunderds even thounsands of dollars. To call that micro is ludercris. Expansions normaly cost around half the game so $30 dollars and the logic is the MTX will stand in for the cost and as expansion are considered expensive and not inclusive i would half the price agian to $15. What think about that logic? Now when Gamepass becomes the norm and that is a $10 service then MTX should be no more then $5 just to be consitant.

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    @ultimathule said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @ant-heuser-kush That's kinda my point. Why not both? A long involved quest or series of quests that takes the player the entire event to finish. Or pay 2.99 or whatever the price is. It shouldn't be easy to get thru play. Rare likes money just like everyone else. But you stop the community from feeling like they are being forced to buy.

    The problem they have to force you to buy somthing cause there a buisness they have to find a way to make you pay money its literally there job. besides they already proposed a comprise to this with pets. It is somthing that someone can buy but everyone around that person can experiance without paying.

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    @ancienttheron said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    Please take into account that this game is also part of the Gamepass gimmick, which is aside from being a Netflix esque service some retailers have been doing for sometime already but only in a digital format, harming their income by doing so but at the same time support the game in long term...

    Its a way to allow players on console to play games without giving it fully away, due to its tied to a monthly service, as free games hurts the gaming market as a whole, this lets the game have a light income regardless in how many pays for the full game of any of the many cosmetics, and thus continue to be supported longer than average expectations, just look at Destiny with its 10 year plan, only lasted a year before a massive overhaul was hit that only extended that span by another year was made...

    With that salt crystal safely mined ill get on with what I think about paid cosmetics: I do not think pets should be paywalled, which is what most conversations in the forums and media about this subject sounds like, I like that its no form of shady RNG but I don't want anyone to be enforced to experience the game knowing they paid real money on a simian that look like Jack Sparrow (Barbossas pet chimp).

    I know that some quests will award the "Paid" currency to allow us to just buy one over time but I don't think its right to lock away a specific type of cosmetic to a paywall, when it could just be a bunch of cool cosmetics in general, such as crossover clothing, ship decorations or other items that you can use, like weapons or tools that fit a current ongoing event.

    I can respect paid cosmetics that reference previous games Rare has made, as its not something that's generic like parrots, monkeys or other common pets, there could be a chimp wearing a cap with Rares logo on it for instance (nod their creation Diddy for when they worked with the DKC trilogy), you could have Spinals shield hanging as your sign that holds the name of you ship, stuff that reference previous works Rare has made as all types of cosmetics should be fine as they have full obligation in what among their properties they want to use for what, tough the Diddy impersonator i mentioned is the closest thing they can do without violating any claimed properties.

    Event cosmetics of any kind should be both obtainable by playing the game and by paying, you can have alternate color variants of said items for instance, a set of 3 from gold purchase, and another set of 3 with whatever the "Paid" currency is, don't want to copy Destiny 2 with its event controversy...

    Frist off for those that think that gamepass i a gimick, I'm sorry to inform you as you are factualy wrong. As It is well established as Micrsoft main stratigy moving forward as they tranition to a service platform. In fact it there answer to what they think games-as-a-service should be. but moving from that I understand your felling as this has been the general position for most in the part for a long time. But i want you to see the end of you logic. We have seen games that incorated this philosphy already mainly in PC games and they all have one thing in common and that is an ever expanding grind with dimishing rewards. Take warframe for example this case has been made before. Were there is a huge grind that can take literaly days IRL and somtimes weeks to grind for armor that is not very unique and in most cases just for cosmetics. Now PC also have somthing that the consoles do not yet poscess and that are mining/grind bots. This is also what contributed to EA battlefront 2 feasco where it could take 40 hrs to unlock 1 hero. Now that was the extreme version but if you are ok with this then fine i respect that. But IMO this is uncerstainable and will in the long run continue to make you feel that companies are forcing you to pay. I know you hate walls but love to climb mountians but just how far are you willing to take that?How far you willing to climb? and for how small of a reward? Rember the dev goal untimately is to get players to crack open there wallets. How they do so is entirly up to the community. While i respect the warframe community i am not apart of it. I personally would like S.O.T cominity to be unque. But can only do so by learning the lessons explored by other cominites not just cut and paste.

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    I'm sick and tired of AAA full price games throwing in extra pay walls or pretending to be a service or adding premium etc.
    Either make a F2P game use the F2P payment model or make a AAA game with a AAA price tag and stick to it. You don't buy a house outright and then pay rent for it, but if Publishers were in the real estate business, they'd be trying to do just this.

    The games industry is slitting it's own throat by demanding customers grind for hundreds of hours (essentially you are committed to a game like a job or relationship and dont have spare time for other games or commitments) or forcing customers into being nickel and dimed and then paying for premium on top.

    Sure you bought a AAA game at full price, but now you'll want to spend another 60USD for a 'premium' account that gives you more XP and rewards so you dont have to grind so hard. Here's a cosmetic item, that you can only get by buying it etc.

    Guild Wars 2 is shaming all these other devs and publishers. You can buy cosmetic items with real world money or convert in game currency so you can do a few dungeons and then buy the item you want.

    Other publishers are like, even the dungeons cost extra to access or cost extra to get more loot from them etc.

    Hobbies are expensive, but soon it'll be cheaper to buy a car for race meets or a yacht for sailing rather than playing racing and sailing games.

    More predatory business standards.

    I saw a youtube video of JackFrags playing Battlefield Vietnam expansion for BF Bad Company 2. I wonder how on earth EA made ANY money on that since there was no premium, no loot crates, no map packs and BF Vietnam (BC2) was an expansion and not a stand alone like BF Hardline.

    Seems they made record profits with their old businesses practices, but now they are too accustomed to fleecing us all dry with predatory practices that they can't stop.

    Buy a PET for 10 dollars... or buy the WHOLE game for 60... the price of 6 pets.

    Back when Micro transactions where announced publishers claimed, for the price of a cup of coffee you could get a good chunk of DLC. Now it's the price of a full meal you can get a skin or buy a gambling addicts loot box for the CHANCE of a skin.

    Oh but games are so expensive to make etc etc.

    Wither 3, excellent game, no compromise on quality. No predatory pricing or nickel and diming DLC. How do other devs/publishers with billions of dollars seem to be incapable of doing the same?
    A small east european dev/publisher can do it, but western publishers with billions...totally incapable of anything other than a marketing department focused on monetization of player interaction.

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    @pocket-fox-au said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    I'm sick and tired of AAA full price games throwing in extra pay walls or pretending to be a service or adding premium etc.
    Either make a F2P game use the F2P payment model or make a AAA game with a AAA price tag and stick to it. You don't buy a house outright and then pay rent for it, but if Publishers were in the real estate business, they'd be trying to do just this.

    The games industry is slitting it's own throat by demanding customers grind for hundreds of hours (essentially you are committed to a game like a job or relationship and dont have spare time for other games or commitments) or forcing customers into being nickel and dimed and then paying for premium on top.

    Sure you bought a AAA game at full price, but now you'll want to spend another 60USD for a 'premium' account that gives you more XP and rewards so you dont have to grind so hard. Here's a cosmetic item, that you can only get by buying it etc.

    Guild Wars 2 is shaming all these other devs and publishers. You can buy cosmetic items with real world money or convert in game currency so you can do a few dungeons and then buy the item you want.

    Other publishers are like, even the dungeons cost extra to access or cost extra to get more loot from them etc.

    Hobbies are expensive, but soon it'll be cheaper to buy a car for race meets or a yacht for sailing rather than playing racing and sailing games.

    More predatory business standards.

    I saw a youtube video of JackFrags playing Battlefield Vietnam expansion for BF Bad Company 2. I wonder how on earth EA made ANY money on that since there was no premium, no loot crates, no map packs and BF Vietnam (BC2) was an expansion and not a stand alone like BF Hardline.

    Seems they made record profits with their old businesses practices, but now they are too accustomed to fleecing us all dry with predatory practices that they can't stop.

    Buy a PET for 10 dollars... or buy the WHOLE game for 60... the price of 6 pets.

    Back when Micro transactions where announced publishers claimed, for the price of a cup of coffee you could get a good chunk of DLC. Now it's the price of a full meal you can get a skin or buy a gambling addicts loot box for the CHANCE of a skin.

    Oh but games are so expensive to make etc etc.

    Wither 3, excellent game, no compromise on quality. No predatory pricing or nickel and diming DLC. How do other devs/publishers with billions of dollars seem to be incapable of doing the same?
    A small east european dev/publisher can do it, but western publishers with billions...totally incapable of anything other than a marketing department focused on monetization of player interaction.

    I feel your pain but you do realize us the Gamers are largely responsible for this. Many professional in the industry warned us these thing were going to happen, that we were heading down this slippery slope and they went ignored. Compianing about it does nothing so long as the gaming commities fails to put forth a solution/offer that is both profitable and humane. A mutially benifical sysmbotic relationship.

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    @pocket-fox-au
    Also there not pretending to be a service. They are a service. All online games are services. To view/treat them any other way is wrong and conter-productive. You gonna have to come terms with that.

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    Sorry folks, I'm most likely repeating others. I've joined late the part and started typing after 50 comments without realising there were more than 200.
    @djm-xr07 yup. I agree with most of it. Microtransactions have to answer a specific set of questions to be taken into account..

    Do they provide only a means of shortcut to content / progression? (@knifelife tagging since you mentioned grinding to obtain something that can also be purchased)
    If they do, that's BAD and most likely would be on bad design models. Models that push the user to take shortcuts because the content is not good/boring.
    To give you a better idea and realistic examples: this is what happens in most free to play Skinner Box-based games. You pay to avoid long waits and skip boring/repetitive tasks that have little to no entertainment value.
    Theretically it shouldn't be the case with SoT, if you're telling me that you're just finding voyages/quests and chashing in chests boring - which is still a pretty decent chunk on the game - then probably SoT is not for you?
    Note: I'm using "boring" the wrong way as it includes subjectivity.

    Do they prevent access to complete features to those who don't use microtransactions?
    Honestly? Sometimes are bearable, especially if it has no impact or is mainly cosmetic (pets?). But probably providing a basic option to everyone would improve the sense of inclusivity and fairness.
    To make a realistic example: give everyone the option to unlock the parrot, per se, but if you really have to use microtransacrions only to get a monkey, a ferret, etc.

    Are they a means of pay to win?
    Seems fairly clear they are not and will be cosmetic only.

    These are just some of the things that should be taken into account. Personally I don't see anything wrong with the existance of microtransactions as a whole, I don't use/rely on them as I can live without.
    But if they don't provide any considerable advantage, if you can still aquire interesting things as a standard user and it doesn't lock features out. I don't see why not..
    They are a good incentive for a dev to keep on investing and updating their game, especially if it's multiplayer only as it has maintanance costs over long periods of time and they might lead to extra content being released.
    At least that's the way how I see it. (pssst pssst. Rare, still waiting to hear from you for the internship :( )

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    @pocket-fox-au said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    I'm sick and tired of AAA full price games throwing in extra pay walls or pretending to be a service or adding premium etc.
    Either make a F2P game use the F2P payment model or make a AAA game with a AAA price tag and stick to it. You don't buy a house outright and then pay rent for it, but if Publishers were in the real estate business, they'd be trying to do just this.

    The games industry is slitting it's own throat by demanding customers grind for hundreds of hours (essentially you are committed to a game like a job or relationship and dont have spare time for other games or commitments) or forcing customers into being nickel and dimed and then paying for premium on top.

    Sure you bought a AAA game at full price, but now you'll want to spend another 60USD for a 'premium' account that gives you more XP and rewards so you dont have to grind so hard. Here's a cosmetic item, that you can only get by buying it etc.

    Guild Wars 2 is shaming all these other devs and publishers. You can buy cosmetic items with real world money or convert in game currency so you can do a few dungeons and then buy the item you want.

    Other publishers are like, even the dungeons cost extra to access or cost extra to get more loot from them etc.

    Hobbies are expensive, but soon it'll be cheaper to buy a car for race meets or a yacht for sailing rather than playing racing and sailing games.

    More predatory business standards.

    I saw a youtube video of JackFrags playing Battlefield Vietnam expansion for BF Bad Company 2. I wonder how on earth EA made ANY money on that since there was no premium, no loot crates, no map packs and BF Vietnam (BC2) was an expansion and not a stand alone like BF Hardline.

    Seems they made record profits with their old businesses practices, but now they are too accustomed to fleecing us all dry with predatory practices that they can't stop.

    Buy a PET for 10 dollars... or buy the WHOLE game for 60... the price of 6 pets.

    Back when Micro transactions where announced publishers claimed, for the price of a cup of coffee you could get a good chunk of DLC. Now it's the price of a full meal you can get a skin or buy a gambling addicts loot box for the CHANCE of a skin.

    Oh but games are so expensive to make etc etc.

    Wither 3, excellent game, no compromise on quality. No predatory pricing or nickel and diming DLC. How do other devs/publishers with billions of dollars seem to be incapable of doing the same?
    A small east european dev/publisher can do it, but western publishers with billions...totally incapable of anything other than a marketing department focused on monetization of player interaction.

    Preach brother! Glad some people still get it and dont fall for the modern day jargon!

    P.s Bad Company 2 Vietnam was so good! Best battlefield by far! And its no suprise they made shed tonnes of money! Because the content was good! Same as the Witcher!

    Make a great game and you wont need to lock highly requested features behind paywalls to suck more money out of your loyal fans! The game will do amazing because its complete and you wont feel like you are having the mick torn out of you.

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    @ant-heuser-kush I think you just want to argue with me. Look these are all opinions. Mine and yours. I don't think there should be anything you can buy that I can't earn. And the top tier. Pirate Legend or Legendary Captain stuff should never be available to buy (at least not until there is another tier). You should have the option to buy some things rather than do all the necessary steps to get it. In my opinion that's the best way to keep the community at large happy over the long term.

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    @knifelife said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @pocket-fox-au said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    I'm sick and tired of AAA full price games throwing in extra pay walls or pretending to be a service or adding premium etc.
    Either make a F2P game use the F2P payment model or make a AAA game with a AAA price tag and stick to it. You don't buy a house outright and then pay rent for it, but if Publishers were in the real estate business, they'd be trying to do just this.

    The games industry is slitting it's own throat by demanding customers grind for hundreds of hours (essentially you are committed to a game like a job or relationship and dont have spare time for other games or commitments) or forcing customers into being nickel and dimed and then paying for premium on top.

    Sure you bought a AAA game at full price, but now you'll want to spend another 60USD for a 'premium' account that gives you more XP and rewards so you dont have to grind so hard. Here's a cosmetic item, that you can only get by buying it etc.

    Guild Wars 2 is shaming all these other devs and publishers. You can buy cosmetic items with real world money or convert in game currency so you can do a few dungeons and then buy the item you want.

    Other publishers are like, even the dungeons cost extra to access or cost extra to get more loot from them etc.

    Hobbies are expensive, but soon it'll be cheaper to buy a car for race meets or a yacht for sailing rather than playing racing and sailing games.

    More predatory business standards.

    I saw a youtube video of JackFrags playing Battlefield Vietnam expansion for BF Bad Company 2. I wonder how on earth EA made ANY money on that since there was no premium, no loot crates, no map packs and BF Vietnam (BC2) was an expansion and not a stand alone like BF Hardline.

    Seems they made record profits with their old businesses practices, but now they are too accustomed to fleecing us all dry with predatory practices that they can't stop.

    Buy a PET for 10 dollars... or buy the WHOLE game for 60... the price of 6 pets.

    Back when Micro transactions where announced publishers claimed, for the price of a cup of coffee you could get a good chunk of DLC. Now it's the price of a full meal you can get a skin or buy a gambling addicts loot box for the CHANCE of a skin.

    Oh but games are so expensive to make etc etc.

    Wither 3, excellent game, no compromise on quality. No predatory pricing or nickel and diming DLC. How do other devs/publishers with billions of dollars seem to be incapable of doing the same?
    A small east european dev/publisher can do it, but western publishers with billions...totally incapable of anything other than a marketing department focused on monetization of player interaction.

    Preach brother! Glad some people still get it and dont fall for the modern day jargon!

    P.s Bad Company 2 Vietnam was so good! Best battlefield by far! And its no suprise they made shed tonnes of money! Because the content was good! Same as the Witcher!

    Make a great game and you wont need to lock highly requested features behind paywalls to suck more money out of your loyal fans! The game will do amazing because its complete and you wont feel like you are having the mick torn out of you.

    I agree with this all for the most part. However for some games I really want to buy something from the developer. Usually because i feel their game deserved it. I wanted to buy something and help fund that developer. Witcher 3, Destiny 1, Red Dead, etc. I had so much fun with those games at the time I felt I owed the developer a couple more dollars. Make me feel like that and you will always succeed.

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    @ultimathule They all have merch stores, for example SoT has some amazing Artwork books, The controller, A book of tales, T-shirts and much more.

    I personally would rather support the developers by purchasing those items and having the game experience complete.

    But alas i feel ive made my views on the topic well known enough so im locking myself out of this thread, at the end of the day its Rares decision how they will handle this and we still dont know all the deatils as of yet. I just hope they do it right because i love this game and want to see it becomema success :)

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    @knifelife I agree merchandise is a better way to monetize. Also I agree Rare is going to do whatever they are going to do. I too want this to be a long term success. For that to happen I think if you are going to have MT. Make sure it's also available thru play. That's my two cents as well. I'm out.

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    @yeetvigs Not to mention they need to be able to make the Free DLCs that should come out (They should be free). These micro transactions will not ruin the game, and they will help for further development

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    @ant-heuser-kush The thing to remember though is that spending money is the same as spending time. You had to work (earn) to get the money to pay for the item you want. How you value your money depends on income and so on. Your argument of having exclusive items in the shop basically says that I have to work a particular way to obtain an item in the shop. As in I need to spend time in the real world to acquire something in the game. I'm not a fan of that proposition.

    The main issue I see with having exclusive items in the shop is that it segregates the players who are unable to purchase items from the rest of the population. There will be players in the game who are unable, for a variety of reasons, to make purchases in the shop. What you are proposing is that because of circumstances outside of the game, they are prohibited from obtaining something that they want in the game. Things get bad when that desire becomes desperation and more important things get neglected. Granted that is an extreme case.

    Earning (work) in game should reward earning (work) in real life if you are going to have a shop of any kind. Why exclude someone who has time, but little money, from getting something? Why make having disposable income be exclusive? Not everyone has the luxury of lots of disposable income. Why make them feel left out?

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    @ant-heuser-kush It's not necessarily bad. But if I paid 60 bucks for your game and let's pretend I'm not super rich. That might be all I can afford. And I might want these items but have no way to pay for them. The game to me should be where all items reside. The store should be a place to get things when you don't want to invest the time it would take in game. A convenience . Again just my opinion.

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    Unfortunately, you made your entire progression system cosmetic based so you only have two narrow options:

    1. You don't make microtransactions purely cosmetic, meaning your game is pay to win - and we all know how well that goes over. Never mind the fact we paid $60 for.... something... to begin with.

    Or, 2. you just make it "special cosmetics". Instead of using the awesome assets and animations for interesting items in the world you'll throw them all into the store. Everything earned in-game becomes temporary until you're able to earn the special currency to get "the real items" in which case you're just screwing over your player base, making ftp players jump through too many hoops, forcing all of us through your OOC store to a get that specific cosmetic item, which then changes every single time when you're forced to randomize your pirate.

    Sounds like you're going to run your game into the ground!

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    @ant-heuser-kush But your proposition says that someone wants to have the blue parrot but can't afford to buy it for reasons is just out of luck. There is an item that exists in game that they are unable to obtain. That is effectively a paywall if you will. While they may be able to earn the red one, you are preventing them from getting the blue one that they really wanted. While the blue one has the same functionality of red one, they are not the same items strictly speaking. They may be both parrots, but one is a blue parrot and the other is a red parrot.

    The whole idea behind having items accessible in game and in shop is to cater to both parties. You don't have the time to invest in game to obtain an item that you want? Purchase it then. You are not being prevented the purchase of the item. You don't have the money to purchase that same item in the shop? Invest the time to earn the item in game.

    Both sides win.

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    @ant-heuser-kush Pirate legend outfit != parrot skins

    With my proposition, you could totally buy the clothes to look like a "Legendary Pirate". The thing to remember is that clothing is not the same as in game title. So while you could look like a legendary pirate, you won't have the experience or the title associated with your player name.

    Also, paying for cosmetics in store has no bearing on player progression. That's stepping into pay to play territory right there.

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    Im still against micro transactions in a £50 game even if they are just cosmetic however at this point i dont think theirs anything anyone can do that will stop me getting and enjoying sot :D

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    @enf0rcer said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @therealcaptain3 said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    I wish I could @everyone but sadly I cannot... This whole discussion about MTs is beyond stupid. The only MTs I want for this game is those of the store such as a SoT tankard. Actual in real life uses for items you purchase not some silly digital stuff.

    While i would love to see a real live tavern store or just a digital that sell actual merchindise which is definitly will exist soon at some point. The fact you fail to see here is that MTX can of worms already opened and you have to accepted the fact it's not going away for better or worst. But to say that disscusing how we should go about dealing with it so we can benifit the most is beyond stupid. Then your etheir in denial or your ingnorant/nieve person. please try to understand just how important this tread is at it not just effects this game but every game to come after. So please try to be a bit more open minded and not be dismisive of people concerns.

    Uhm I get that this is an important topic and I expressed my opinion on it (as well as in the other threads that have been closed.....) nothings going to change. MTs are going to happen regardless of what is said here so why debate and bicker. Also there's no need to call me "ingnorant" or "nieve" (you spelled both wrong btw its ignorant and naive good try though. You want to be short with me I will get heated real quick). Another thing please try to accept my opinion and be open minded about EVERYONE's not just those you agree with. Please go back to the Pirate code and view it and actually read it because you ma'am or sir have failed it hardcore. Have a good day fellow sailor!

    Edit: They have a digital store which sells miscellaneous stuff so get your facts correct and your spelling for that matter too.

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    @program-024 Very few are gonna get != . But I agree Pirate Legend is player progression . And therefore items related to that or any other progression tier shouldn't be able to be bought. Everything else should be earn or pay.

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    You're telling me that I'm gonna be paying $100 for this game and wont even be able to access everything in it without forking out an extra couple bucks? not very happy.

  • 1

    @ant-heuser-kush Methinks you are misinterpreting my words. Perhaps I can clarify.

    As far as I understand it, to attain Legendary status you need to earn it. The precise requirements are unknown right now. But what is known is that you gain a title that is associated with your player name for everyone to see. That cannot be purchased. I was stating that if Rare was to sell these titles in a store, that would be a form of pay to play since you can pay for a progression shortcut. Hence my comment.

    But the comment does not imply that the current state of the game is pay to play since micro-transactions have not been implemented. No one will be able to make that judgement for several months.

    And it is true that the parrot color doesn't matter in terms of progression. The same could be said for any other cosmetic that they might sell. A hat is a hat. Never mind that there is a plethora of hat types. Or a shirt is a shirt regardless of the different styles. If anything, that sort of logic advocates against having micro-transactions. If the functionality is all that matters, why have cosmetics in the first place?

    And lastly, I am not a fan of event exclusive items. It penalizes those who just happen to be getting into the game at the wrong time. Not everyone who plays the game will be able to pre-order the game. Personally I would like for those to be available as well. Pre-ordering would just mean that is a little less that you have to purchase with in game currency. Other event cosmetic should be available for purchase in my opinion

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    @program-024 said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @ant-heuser-kush Methinks you are misinterpreting my words. Perhaps I can clarify.

    As far as I understand it, to attain Legendary status you need to earn it. The precise requirements are unknown right now. But what is known is that you gain a title that is associated with your player name for everyone to see. That cannot be purchased. I was stating that if Rare was to sell these titles in a store, that would be a form of pay to play since you can pay for a progression shortcut. Hence my comment.

    Sorry to jump in here but from how I read it you can never know if someone has legendary status or not. Its from the cosmetics that he wears. There's no title attached to it one bit. Correct me if I'm wrong (because I surely might be.....) but to me cosmetics and whatnot if they can be bought then there's no point in going after legendary status. Sure the cosmetics might be cool that you get at legendary status but the cosmetics in the black dog pack are pretty cool too and I'm guessing the ones you can buy as well so to me it is p2p after buying the full game.

    As for pre-ordering I totally disagree with you. The pre-order stuff shouldn't be able to be purchased. Its a one time thing to me and if you don't jump on board now then you lose out. Hell just look at the stock markets in real life. You cannot buy some stock that just sky rocketed at a price that fits your needs, it kinda defeats the purpose of buying low and selling high.

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    @therealcaptain3 said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @enf0rcer said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @therealcaptain3 said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    I wish I could @everyone but sadly I cannot... This whole discussion about MTs is beyond stupid. The only MTs I want for this game is those of the store such as a SoT tankard. Actual in real life uses for items you purchase not some silly digital stuff.

    While i would love to see a real live tavern store or just a digital that sell actual merchindise which is definitly will exist soon at some point. The fact you fail to see here is that MTX can of worms already opened and you have to accepted the fact it's not going away for better or worst. But to say that disscusing how we should go about dealing with it so we can benifit the most is beyond stupid. Then your etheir in denial or your ingnorant/nieve person. please try to understand just how important this tread is at it not just effects this game but every game to come after. So please try to be a bit more open minded and not be dismisive of people concerns.

    Uhm I get that this is an important topic and I expressed my opinion on it (as well as in the other threads that have been closed.....) nothings going to change. MTs are going to happen regardless of what is said here so why debate and bicker. Also there's no need to call me "ingnorant" or "nieve" (you spelled both wrong btw its ignorant and naive good try though. You want to be short with me I will get heated real quick). Another thing please try to accept my opinion and be open minded about EVERYONE's not just those you agree with. Please go back to the Pirate code and view it and actually read it because you ma'am or sir have failed it hardcore. Have a good day fellow sailor!

    Edit: They have a digital store which sells miscellaneous stuff so get your facts correct and your spelling for that matter too.

    I think there is a misunderstanding here so please allow me to clearfy. Frist of all my comment to you was not to belittle you as i ment to desrepect but merely as a direct critisim to your statement of "This whole discussion about MT's bieng totally stupid" as it comes off as ethier someone that is close-minded and dismisive of people find value in virtual item's Or someone who is just uninformed as to how this impacts the whole industry. As the concept of merchandising is what brought us to MT's. My intent was to try to understand and educate. (If i offened you in the process then i apoligize as i did not make my self clear). Now its clear we both agree MT's are not going away. what we may disagree that having a discussion about is futile or not. For i belive that even thou we can't remove MT's we can however shape the way it's implemented by how we choose to deal with them and must do so proactivly. As so far the Industry so has let the market forces dictate it's implementation practices throu purely reactionary measures. By pushing the bounds of what the market will tolarate, what we the Gamers will tolarate as we wait till things like Battlefront 2 to react and have a disscusion. But if you think that there discusion is meaningless please explian why you feel that way? instead of making such a broadstatment or just be more thoughful of your statments. I do indeed respect you opion but it seem liked you did not respect others.

    P.S about my mispelling thanyou for the correction but it's difficult for me to type as im using a touch screen with a small display. And thankyou for informing me that the store works it didn't for me.

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    @enf0rcer No I honestly don't think there's a misunderstanding here at all. I quote you here as you called me ingnorant and neive which I actually am neither. Kinda is a bit belittling and those terms are meant to disrespect someone in today's world. Again as I said it's a silly debate and discussion because all of these topics and points will have no effect in the game. There will be MTs therefore any debate or talk about changing will be futile. I shouldn't have said stupid what I meant was its childish to have these debates. You brought up BF2 so please explain to me why they are still in the game when almost majority of gamers hate that it had and debated and talked about it heavily on the reddits and such. Yes Disney made EA shut it off but EA made bank on the (re)release of the MTs. Also they are making bank on the Mobile game with MTs so I really don't think bringing up BF2 as an example is good for you. Henceforth why I called it stupid and then brought up the point of a tankard in their store because I firmly believe that store items would sell over the silly T-shirts they have. Sure some people would want a tshirt but a coffee mug, tankard, pocket watch (maybe not this but still).... Things that can be related back to the game are all the MTs I would buy..... Actual items that can be off use such as playing cards (which might I add I have already purchased). As for the gaming industry

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    @therealcaptain3 I get the time dependence thing. And I know that having it freely available would devalue it and it is no one's fault for simply being in the wrong place at the wrong time. Still not a fan of it though.

    But anyways. There is a youtube video from Eurogamer that outlines the whole pirate legend thing. The first thing that gets talked about is the whole legendary status with titles being mentioned around 2:05. Players have the option to display their titles if they wish. So I guess we are both right in that regard. There is also mention of a shop available for legendary pirates to pretty themselves up. I'll post the link at the bottom of this post.

    So @Ant-Heuser-Kush perhaps I should modify how I would like to approach our debate in light of reviewing the above mentioned video. What I can see Rare doing is having your micro-transaction shop being gated by game progress. Once you reach legendary status, you have access to purchase those legendary items with game currency or real-world money if that floats your boat.

    But what about your argument that you may not have the time to get legendary?

    My reply is why in such a rush? You can get there eventually. I don't think it is a race really to become legendary. And if you don't have time to get there, do you really have time to play the game in the first place?

    https://www.youtube.com/watch?v=rfFtjnWATVM

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    Long as it stays away from P2W, which is the main fear. All should be clear and nay ails. But simple features such as for example, a wider variety of intruments not available for a cheap price or a variant of companion/pet , likewise not available through grind. It's nowhere near a necessity and nil pressure to buy other than yourself. Personally i know myself i'd be taking part in microtransactions , cosmetics as such ,correct are pointless come the end , but the immersive , RPG play style is what majority crave myself among them and building your character is a huge part of that. By i have no fear of Rare sinking to the level of likes of EA ect

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    I'm looking forward to seeing the future of Sea of Thieves pets. I think it'd be cool to see it turn into a game within a game (much like Gwent).

    I've been craving for something to give me the same amount of love for my Chaos as a kid in Sonic Adventure 2 Battle. Sadly playing that game now, I see that Chao Gardens had a lot of room for improvement and so much more potential.

    I can imagine spending money to level up your pets, however the pets stats and skills only apply to pet vs pet competitions. It'd be nice to see a place (within an island) which is the equivalent to a Chao Garden. Within the island. you can buy equipment, toys, furniture and plants, to make the garden look nice, plus give your pet something to do.

    Also through your usage of the pet, its appearance changes. For example commanding your pet to do sinister acts, or treating it poorly, might make it look a bit more rugged and be either mischievous or suffer low self-esteem. On the other hand if you command your pet to hold money, it's appearance might be a bit more smart or fancy, with a polite/sociopathic personality.

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    When SoT sets up a ingame store for buying ingame currency to buy outfits and skins at the game releaseday
    alt text

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    @dhg-ixxrmacxxi

    I am srtictly against microtransactions. If however everything will remain unlockable with ingame currency you can sell as much nonsense as you want to addicted people. I only care if there comes unneccessary grind with it. The I will ditch the game a farewell and move on to the next game without transactions. It is small gap between ok and unfair. I think the crew from Rocket League is doing it exceptionally well. I even bought one of the skins to make them finance the game a bit longer.

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    @shadowstrider-7

    In life, some people have faster cars, bigger houses and nicer clothes thanks to better jobs etc
    I think the thing about a video-game is, its suppose to serve as an escape from all that but now we are getting class distinction in our virtual worlds lol

    I am neither against it or for it really, from a business angle i understand but from a human angle I understand why its not good too.

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    @knifelife "Im against them, i don't believe they are needed and Rare and Microsoft are able to sustain the game without them"

    Its not that they cant afford to sustain a game without them they do have the money and the initial profits. The issue is no form of future payment method fails to present any financial intensive for devs to continue to provide free content.

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    My two cents on this: As long as microtransactions are cosmetic only and achievable in a fair manner through in-game progress, i'm fine with it.

    I think one of the best examples of its execution in the industry is still Overwatch. Though the loot box system is really unpleasant to say the least, everything can be purchased with just playing the game. This should be the basis for Sea of Thieves. No loot boxes though...please...just don't...

    DLC business is trickier, especially for an online game. If there are paid DLCs it will just split the player base, so it really doesn't make any sense.

    Games as a Service. We have to see where this goes in the years to come. Frankly i'm gonna give Microsoft a chance with the game pass. Before Sea of Thieves was announced to be included in it, i hadn't even thought about it. Now i will subscribe, at least for a couple months. We shall see.

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    @knifelife said in [Mega Thread] - Microtransactions, DLC, and Games as a Service:

    @dhg-ixxrmacxxi I was wondering when this thread was going to pop up.

    Well ill get us started of then, let the games begin.

    Im against them, i don't believe they are needed and Rare and Microsoft are able to sustain the game without them. The game is online only and ive paid £50 to get access to the servers so that should be my part done. I also pay Xbox Live which is there to support Microsoft and there servers and services (£60 a year) Microsoft owns Rare.

    I also think its really bad how Rare have taken an extremely highly requested feature and slapped a paywall on it.

    I personally think since a big part of the game is about cosmetics you should be able to unlock everything in game by grinding even if it does take hours and have monetary purchases as a fast track option.

    Can we also try and keep this discussion civilised and be respectful of each other, i know its a hot topic with very big opinions and disagreements but let's keep with the forum spirit here.

    They have to pay their employees to work on a game for years after release. I’ll buy a few pets to help them keep the game going. These people don’t work for free and Microsoft Isn’t a non-profit organization.

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