Boats and Ropes and Ropes in Boats

  • In this post I'll be discussing my opinion of the Beta Release of the game, as well as additions and changes that I feel could make the game explode even more possibilities. Feel free to skip ahead to my actual ideas, and please comment and converse!

    When I saw game play of Sea of Thieves for the first time off of Vertigo's channel, I was blown away. I'd never seen a game with such realistic and in-depth sailing mechanics, and the waves... oh my god the waves. I had to convince myself I wouldn't spend another $60 on a video game, but I caved very quickly, within an hour in fact. So I pre-order, push through the challenges of accessing closed-beta, and suddenly every effort was worth it. I was in the game- no: I was in the world. I've always loved the ocean and boats and pirates, and I've always been on the lookout for games with sailing. Until recently, somewhat satisfied with the use of imagination was the best experience I could get. With Sea of Thieves how ever, I wasn't just satisfied, I had found the game I'd been wanting my whole like. A game where you have to manage the sails and anchor realistically, a game which depends on a crew (or being an absolute legend which I have found I am not), a game where you can crash over the waves, see the spray, and be a bloody pirate! Assassins Creed IV was the closest I'd ever gotten to that feeling, and even then over time it became boring and too easy. Rare, you have truly outdone yourself with this game, and I have no doubt that the effort and time you've put into this work of art is going to attract a huge audience of gamers. This is my third day in the game, and I've already convinced about five other people they have to check out the game, and now they can't wait for release either. I have very high hopes for what Sea of Thieves will become, and as the sun sets on my little window of experience with it so far in closed-beta, I can only think of what I'll find on March 20th. A mug of grog to you!

    Things that could drastically improve the game
    That being said, after playing I've noticed a few places where there is a huge opportunity to add on to this already amazing world.

    Rowboats
    I've been finding a lot of people who both support and don't support this idea. Many of those against it argue that they'd be redundant since we already have human cannons, and the sword trick to slide across the water. However, rowboats aren't just about getting somewhere, they're about getting something somewhere, and by this I mean treasure. We all know how much of a hassle it can be to carry our loot back and forth from our ship, especially with sharks nippin' our toes every second. Whenever I have to do it, I always get the impression there should be an alternative, such as rowboats. The ability to load chest into rowboats, and more or less safely get it back to the ship would fill this gap, and save us pirates a lot of time. It would also mean we wouldn't be beaching our ships to try and get close, because that's simply not what pirates and sailors did back then. There is also the possibility of a new strategy of abandoning a ship, or sneaking up to an enemy boat party using a discrete little boat. I think they'd be better than cannons and swords because neither strategy works with chests, and one is a glitch while the other is funny, yes, but unrealistic. I also know there are people who would consider this as dumbing-down a game that's supposed to be about skill and teamwork, and if done right I assure you this wouldn't be the case. Rowboats should not be a get-out-of-a-shark's-mouth-free card, but would in fact open to door to making sharks even more fearsome. Charging into and knocking over (or capsizing) the tiny boats is one way to make sure that sharks remain a constant threat, and to balance it further they could be shot at to cancel their charge and temporarily prevent tipping over. If a boat does get tipped over, it would then be a game of pushing it so it's up right again, and collecting all of the scattered chests back into the boat. The boat could then be rowed over to your ship, clipped onto a rope, and lifted up out of the water. These features would add a whole new dynamic to island hopping, and more things to worry about, such as a dark figure beneath the waves and the tip of a fin heading straight for your little dingy as you struggle to get back to your ship. It would also open up new possibilities in other areas.

    Sharks
    Sharks are yet another thing I feel Rare has gotten better than most, and while huge swarms are often terrifying, there's nothing really scary about a single shark, or even two or three. They can be easily gunned down or dodged, and this doesn't really fit with the kind of creatures they are at all. Rather than a hassle during a skirmish at sea, they should be a force that when there fins break the surface, even skilled pirates are afraid to plunge after an enemy ship. The simple solution to this is stat changes, making them stronger, faster, more agile, and harder to kill. This would pair well with the rowboat and the tipping-over mechanic, so that you'd really be afraid of falling in. I also feel like there's an opportunity for sharks to act like true hunters of pirates, and have a behavior that will occasionally make them circle players down in the water below, watching them until they're ready to rush up and attack the player. A move like this could be made into and instant-kill move, and it would add another level of fear if players happened to look down and see 2 or 3 sharks circling below them. Changes like this would make sharks a force to be reckoned with when you're out swimming in their territory, and would make rowboats all the more valuable, and it would makes ships feel like even more of a safe haven in a dangerous ocean. Players would soon learn to fear the fin.

    Ropes
    Yes! Ropes! Why have a ship with ropes, but not be able to use those ropes to do things like dock or pull ships together? I basic rope tool would be an amazing addition, and it could work like this: rope is a resource you find in game, and you can tie it to various objects such as a cleat on a boat or dock, or maybe a tree branch. (A possible feature is acquiring rope based on length and not a number of strands, this way you would be limited in how long it could get). Once one end has been tied to an object, depending on how big it is the player can either pull the object to them, or pull themselves to the object using primary and secondary use buttons (left and right click on a pc). This would open a world of potential including perfect docking, that stills requires you to get close enough to the dock to use the rope, it would just finish the job and prevent you from having to unrealistically drop your anchor while in a harbor. If you're standing on the dock with the rope on the boat, depending on how many people are pulling their own ropes, and how big the boat is, you could eventually pull it right up to the dock and tie it up. (I'm into boating myself and I would love to see this very real mechanic added in). The same would be true if the rope was on the dock and you were on the boat, the boat would slowly be pulled in and attached. Rope could also be used to climb down into new cave-like areas without a ladder, or if a grappling hook is attached to one end it could be thrown and used like that as well. This would also pair well with the harpoon gun I've been hearing rumors about, maybe so that once the gun is shot, the rope transfers to the player's hands, and they now can pull or release. This would really add to the need for docks, and coordinated docking (as opposed to just plopping anchor somewhere near the port) would be another aspect require teamwork, or again being a legend.

    Doors
    I must admit that this would probably be an especially difficult task to achieve, but then again Rare was able to sync waves in multiplayer (@bethesda). I feel like it's too easy for someone to sneak on a ship while a crew is on a nearby island, and have full access to it. If doors and grates could be opened and closed (at least on the big ship), this would require enemies to perhaps lock pick (which takes time and risks being caught ), or shoot the locks (which makes noise and risks being caught), or maybe just drop a gunpowder barrel and blow the door (refer to shooting the locks). Doors should definitely not stop trespassers completely, but maybe just make it more difficult for randoms to just hop on a ship and run throughout without a care in the world. Besides I like the idea of locking myself up in my captain's cabin while my crew deals with a storm outside. I don't feel as strongly about this issue, and I understand the complications involved, but adding doors would just be another brilliant reason to get Sea of Thieves over any other pirate game.

    Games
    Games inside of a game, why not? It's no secret that a lot of time is spent simply at the wheel appreciating the beauty of Sea of Thieves, but sometimes I'm in the mood for something more than sightseeing, like crew bonding. I won't lie, playing instruments drunk is hilarious and funny as hell on long voyages with crew mates, but it doesn't have to be the only option for passing the time together. Little mini games like checkers, dice, or cards would be a great addition to the often busy deck of a galleon. It would also further Rare's desire to have crews and relationships be personal.

    Other Little Features
    Ships already have a lot to do and I love it. Yet there are very little intractables to play around with on a voyage. The captain's quarters are beautifully designed, and every time I walk in there I just want to touch things and mess around, but I'm fairly limited. Little additions like being able to sit in chairs and lie down on beds add a lot to the game. Things like bunks in the lower decks would be a nice touch to the bigger ships. I don't have very many specific ideas for this section, just sort of the general idea that filling ships with tools, gadgests, gismos, and secrets would keep voyages interesting. This is why I suggest rowboat lifts, movable doors, and games. Messing around with things is just fun!

    Anyways those are some of the ideas that I have for the game. I tend to be someone who pays attention to detail and loves having features added that make me feel more connected with my surroundings. Towns for example could also use so more to do in them along the lines of minigames or other things to interact with. That way it'll encourage players to stop off on land for a night and watch the stars. I'd have to say rowboats remain one of my biggest wishes though.

    Good luck to the amazing people and the work they've done at Rare. I can't wait to see what you've added by March 20th, and I can't wait to see what you add after. You've done an amazing job. Thank you.

    Once again feel free to comment your opinions, suggestions, and even correct my grammar if you wanna be a little a**e ;D

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  • Very well thought out. When it comes to ropes I COMPLETELY agree, I'd even love to just swing from deck to deck like the totally romanticized pirates we see in Hollywood. Maybe even able to swing your sword and shoot the basic handgun while doing so.

    When it comes to games, I too have mentioned the need for these, because some voyages can take you a LONG time to reach your destination. Some basic games to kill time and bond with the crew would be awesome. Hell maybe even add the ability to do some low-key gambling with gold.

    You pretty much hit the nail right on the head when it comes to little gizmos and things to screw around with. Tiny things like this add a nice level of depth.

    Lastly, I support rowboats. Let me take on the Kraken with nothing more than a harpoon! SPLIT YOUR LUNGS WITH BLOOD AND THUNDA'!

  • @seniorwaffle14 you definitely need an upvote. Especially with ropes. I would love to see one crewmember jump onto pier with a rope and drive ship onto quay

  • Would love to see many of these (if not all) added to the game!
    -Rowboats would help a lot to carry more than one chest at the time (wich is pretty handy if you're playing solo), or if you're in a bad situation where you know the enemy is going to sink you, you could have a teammate run away in a rowboat with all the chests while you cover them with cannon fire! :D

    -Ropes would be another major help in this game as you said. Right now, docking in a harbor is more about that skill of trying to get the ship as close to the shore, but not too close. Being able to pull the ship and dock it the proper way, instead of dropping the anchor and get the rudder all to one side to drift the ship into place, would be nice.

    -Sharks, well I don't have much to say about them, but if my "predictions" are correct, in the future, sharks wont be our biggest nightmare on the sea ;)

    -Doors would be another good addition to the game. I have seen some good cases of people leaving their ships anchored down near a island and having them raided in a matter of seconds. Considering the fact that sometimes we spend minutes on a island doing quests, knowing that we have a door between our chests and them, even if the door didn't hold too much, it would help.

    I will take the liberty of adding some my ideas if you don't mind!

    Factions
    Being able to have a faction in the future, where you and your friends can have more than one ship, and who knows, even own an island to be your own outpost! But for this we would have to get to choose the servers where we want to play. This might 'ruin' the game for some people since if we had the server system with factions, it could end up with just 2 big factions fighting each other on a everlasting battle in the same server, which would be kinda cool to see, like, being there in your little boat, as a neutral, and watching 6, 7, 8 or more, galleons and other ships fighting each other, but this problem could be easily solved with a player per faction limitation. Also being able the pillage and plunder each other's outposts!

    Chests
    Not much to say about this... Having more cursed chests in game would be nice.
    Having one that brings you all kinds of bad luck, or makes the KRAAAKEN target you and so on.

    Storm
    Right now, what we have is just strong wind, big waves that can poke holes onto our ship,
    and our compass going haywire. I want players to fear it! :D Having people look at the storm the same way they look at the map boundaries! Having the probability of the ship capsizing due to the big waves, or the sails breaking apart with the strong wind, making it a real challenge! But this might be too much to ask ahah.

    Reefs
    Another cool thing to have in game, reefs! Imagine this, you're all by yourself on your little ship, a galleon is coming after you, right now in the game you either fight him or try to outrun him, but what if you had a certain part of the map, where only small ships could have access to?! Let's say, a passage between two islands... Or even, having entire islands surrounded by reefs and the only way to get to them is with a rowboat!

    Anyway, lets just wait until March to see what they come up with. Really looking forward to see what they will add into the game!

  • @theshakysurgeon I never even really considered using ropes as a means of getting from one ship to another by swinging on them! That might even be a viable replacement for the human cannon-ball, or at least a valuable addition that works better a closer range. It would also open up new kinds of puzzles and exploration areas that require you to not only have a rope and a grappling hook, but enough rope to get across a cavern! Also I can totally picture a huge battle with a Kraken and having one crew member fly over the monster's mouth using a rope; how thrilling!

  • @georgetaborda I am entirely with you on the storm idea. In my opinion, being stuck in a storm should be a live-or-death situation for a fully-manned galleon, and a flat out no-go zone for a tiny little sloop. A feature that would allow huge waves to crash onto the deck and add a lot of water to the hull is one way to make them dangerous, and maybe even encourage drivers to face the bow into the waves more. Also, if they were made dark (and possibly pitch black at night time) they'd be far more terrifying. Lastly with storms they could also just make them bigger, so if you make the decision to travel through one, you really can get lost inside it.

    I never considered reefs either, but that would be a great way to balance out the big and small ships! Other general obstacles that take advantage of the sloop's maneuverability over a galleon would also be a great idea like you said.

    Factions definitely need to be a thing. How else could you become pirate legend if people don't learn to see ships with your flags and associate them with terror? It would also open up the possibility of huge fleet battles that carry through storms and trample over smaller groups as casualties. Claiming forts would make for good outposts, especially since they already have an npc system put in place to offer some moderate protection that would at least scare away smaller groups from sneaking in. Finally, custom faction flags that can only be used by that faction would be a huge help as well.

    I love these ideas! Thanks for contributing to this, I hope it keeps growing and possibly draws the attention of some of the devs.

  • @seniorwaffle14 Ropes are a nice idea but seem kinda complicated to implement as it would add a whole new layer into the PvP. I think its solid for now without adding doors/ropes. Rowboat I would LOVE to see but like you said they already have cannons and it would make sharks less of a threat, plus i dunno if having that lil safe space or added mechanic would be helpful since we already spend very lil time swimming, but damn it, it would be nice to park decently far from an island and row to shore just like a real crew. The thing about the sharks (at least so far) is they seem to be more of a "timer" so people cant just sit in the water. Encourages people to GET ON DE BOAT. So having them be more killer would go against what they stand for. they already kill in 2 bites and get more aggressive the longer you/your crew is in the water, and they seem to spawn 2 sharks per person anyway. MINI GAMES YEEEEEEESSSSSS! someone in the forums said fishing would be a good one and i agree! fishing competitions or being able to sell fish or pass the time while your crew is searching for a chest and you are on the boat waiting. but yeah mini games would be aweeesssome. factions too would be good. i read somewhere (not sure the accuracy) that there is a max of 4 ships per "server" so you will only have 3 other ships loaded in with you. throwing 4 factions in and each ship be a different faction would be awesome and allow people to fight for their faction! i think adding in "boss" ships encourage multiple player ships to take it out would be pretty intense and help to build community. and the Pirate hub too would be awesome... IDK this game just has so much potential they could add so much to it with seemingly little effort that would increase the value of it

  • I like all these ideas to a greater or lesser degree.
    I think the rowboats is the best, though I realise it's also one of the harder ones to implement.

    Not because I want dealing with treasure chests to be easier but because ships's boats seem to me a big part of the genre: in Treasure Island or the True History of the Pyrates and all that stuff, there's always lots of goings-on with people slipping away at night in the ship's boat, or rowing over to another vessel, or even using boats to tow the ship when they need to travel directly into the wind.

  • Love the idea on the rope! Thought about the glory it would be with ropes implemented.

    Would like to add something to the rope. Would be really cool if you were able to tie up enemy pirates with the ropes and keep them captive for some time, even maybe claim a price for letting them loose (standard claim price) and kill them if they don't comply.

    And would of course be fantastic if you could swing yourself from the crows nest :)

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