[Mega Thread] - Safe Zones
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@toastchoppa said in [Mega Thread] - Safe Zones:
@kinggzanga Now this a good discussion. I can see the appeal of having a social zone seamlessly integrated into the world, and that's something I can definitely get on board with. However, how would we stop players from griefing others? I'm still not sure about the immunity bubble though. Perhaps the island should have NPC guards that fire on offensive ships, and notifications to players that their ship has been hit?
My post at the top of this thread addresses your concerns. Any suggestions to better the idea we as a collective have come up with, are welcome with open hook hands. The motive to sit on the edge of the safe zone will be minimal, as nobody has treasure leaving or entering. As for the very few crews that decide to attempt to grief, either the community will take action into their own hands or as you said; cannons. If worst comes to worst and you can't find anyone to help you in the port, scuttle your ship and start your journey from somewhere else. I hope that comforts your concerns a little.
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@sidious8888 There are lots of reasons why you'd choose a different outpost over a safe one:
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More gold for turning in chests at PvP outposts.
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The safe outpost may not be close enough to get to.
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The safe outpost may actually be more dangerous at times than a PvP outpost, since there may be more ships just outside of it or heading outside of it.
It's important to note that just because people can't damage you doesn't mean you can't sink your ship by crashing into the dock. You still damage yourself, you just can't damage others. Non PvP outposts should have a setback. Turning in chests for less gold definitely seems to be the correct method of approach to me. Let's also be clear here, if people are harassing other players non-stop, it's really not hard to scuttle ship and just enter a new session. I've done it before. I've gotten tired of fighting ships in the beta that we've sunk four times in a row and we know they've got no booty on board. They just want revenge. After the fourth time, I don't want to fight again, especially knowing it'll take a long time and there's no reward.
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@kinggzanga My question to you is this: How does your proposal, deal with and address, the initial and fundamental request for a safe-zone?
I will put that here for you, just in case you didn't or haven't seen it: To mitigate and/or decrease the camping/griefing/harassment and PKing in and around Outposts of players.
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@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga My question to you is this: How does your proposal, deal with and address, the initial and fundamental request for a safe-zone?
I will put that here for you, just in case you didn't or haven't seen it: To mitigate and decrease the camping/griefing/harassment and PKing in and around Outposts of players.
Players don't have a problem with losing their treasure to rival crews, that's not the problem. Having a crew repeatedly hunt you, kill you and constantly follow you is where the problem lies. Having a social hub would allow the possibility of meeting other crews, that could help you. If you're solo and the server you're currently in is quite hostile and you're being griefed, have a sail to the social hub and ask a stranger to help or join forces. I've always seen people suggest that you could have a merchant that places bountys on certain players heads with the gold amount you put on the pirates head being rewarded to the few that kills said pirate, the social hub would be the perfect place for this. I hope I've given you some insight in to how we could alleviate such grief happening, with a social hub.
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@kinggzanga said in [Mega Thread] - Safe Zones:
'Safe' Social Zone
This certain zone in question, would not allow the cashing in of chests or any other trade company missions. Nor would this island allow any chest within its safety radius, in order to stop people fleeing and camping with das loot. This island would strictly be a safe place for socialising and games. Maybe a great place to buy better cosmetics and a place to trade with other players. Poker to play and bet against other pirates, put your gold on the line in other mini games against players such as blackjack or some creative twists on mini PvP games. Just some island or place in which pirates can just kick it back and relax rather than worry if there ship on port is receiving plentiful of cannonballs to the hull.Personally I feel like the ideal way to implement something like this, would be to add an island that players can travel to in order to socialise. Our very own pirates paradise, a vibrant Tortuga where rival crews can drink grog and new friends can be found. If a player was being griefed, this could be an escape or refuge from said people perhaps. Seek help in the social hub port town. The other suggestion was making it into an instance, which I can see working. However I feel like that takes away from the romance it could bring. A well lit port city after a long and successful voyage to travel to in order to spend your gold with more exotic cosmetics and purchasables being here etc. Fellow crews docking in the port, customising their vessels with expensive paint. The potential is huge.
As for crews patrolling outside this 'safe' social hub; You simply punish crews that choose to patrol outside the safe zone, whether that is done by the community themselves as a collective destroying the hostile crews or if developers have to add in cannons to keep order outside of the dome. These crews patrolling the border wouldn't be getting treasure either, as this social hub doesn't allow treasure into it's safe domain. If worst comes to worst, scuttle your ship and start from your new island. Collectively we can create a solution that pleases and benefits the entire community.
The top idea in this thread tbh. Make a social safezone, not just a safezone.
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@kinggzanga said in [Mega Thread] - Safe Zones:
@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga My question to you is this: How does your proposal, deal with and address, the initial and fundamental request for a safe-zone?
I will put that here for you, just in case you didn't or haven't seen it: To mitigate and decrease the camping/griefing/harassment and PKing in and around Outposts of players.
Players don't have a problem with losing their treasure to rival crews, that's not the problem. Having a crew repeatedly hunt you, kill you and constantly follow you is where the problem lies. Having a social hub would allow the possibility of meeting other crews, that could help you. If you're solo and the server you're currently in is quite hostile and you're being griefed, have a sail to the social hub and ask a stranger to help or join forces. I've always seen people suggest that you could have a merchant that places bountys on certain players heads, the social hub would be the perfect place for this. I hope I've given you some insight in to how we could alleviate such grief happening, with a social hub.
I already read your proposal, so I already knew the answer, I was just wondering how you were going to answer.
Your proposal doesn't truly address the issue. Who's to say that "friendly crew" in the social hub doesn't turn on the person in need once out in the seas? We are, after all, Pirates, correct? I am sure there will be friendly ones, but who knows once a decent haul comes into question, 4 or 5 Captains Chests, and minds change sometimes...
Protective measures need to be in place to curb the toxic behavior, not endorse it, for healthy PvP. I like your social area idea, however it does nothing to stem the the true problem in the game currently and unfortunately will provide players with no resolution. An Outpost safe-zone would, like some other posts have discussed with solutions.
I would encourage you to read some of my posts, as to solutions to for this, they aren't as bad as you may think.
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@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga said in [Mega Thread] - Safe Zones:
@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga My question to you is this: How does your proposal, deal with and address, the initial and fundamental request for a safe-zone?
I will put that here for you, just in case you didn't or haven't seen it: To mitigate and decrease the camping/griefing/harassment and PKing in and around Outposts of players.
Players don't have a problem with losing their treasure to rival crews, that's not the problem. Having a crew repeatedly hunt you, kill you and constantly follow you is where the problem lies. Having a social hub would allow the possibility of meeting other crews, that could help you. If you're solo and the server you're currently in is quite hostile and you're being griefed, have a sail to the social hub and ask a stranger to help or join forces. I've always seen people suggest that you could have a merchant that places bountys on certain players heads, the social hub would be the perfect place for this. I hope I've given you some insight in to how we could alleviate such grief happening, with a social hub.
I already read your proposal, so I already knew the answer, I was just wondering how you were going to answer.
Your proposal doesn't truly address the issue. Who's to say that "friendly crew" in the social hub doesn't turn on the person in need once out in the seas? We are, after all, Pirates, correct? I am sure there will be friendly ones, but who knows once a decent haul comes into question, 4 or 5 Captains Chests, and minds change sometimes...
Protective measures need to be in place to curb the toxic behavior, not endorse it, for healthy PvP. I like your social area idea, however it does nothing to stem the the true problem in the game currently and unfortunately will provide players with no resolution. An Outpost safe-zone would, like some other posts have discussed with solutions.
I would encourage you to read some of my posts, as to solutions to for this, they aren't as bad as you may think.
I will read your solutions, ofcourse! I think the ideas put forward, would at least alleviate the ganking currently happening at outposts. During the beta, players had nowhere to go in between voyages so most crews just anchored up at outposts. The addition of this island, would at least give you a place to spend time in and take crews attention away from camping at certain outposts, possibly. Thanks again for your concerns. Any criticism is constructive in my opinion. We can work together to make this our pirates paradise!
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@kinggzanga said in [Mega Thread] - Safe Zones:
@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga said in [Mega Thread] - Safe Zones:
@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga My question to you is this: How does your proposal, deal with and address, the initial and fundamental request for a safe-zone?
I will put that here for you, just in case you didn't or haven't seen it: To mitigate and decrease the camping/griefing/harassment and PKing in and around Outposts of players.
Players don't have a problem with losing their treasure to rival crews, that's not the problem. Having a crew repeatedly hunt you, kill you and constantly follow you is where the problem lies. Having a social hub would allow the possibility of meeting other crews, that could help you. If you're solo and the server you're currently in is quite hostile and you're being griefed, have a sail to the social hub and ask a stranger to help or join forces. I've always seen people suggest that you could have a merchant that places bountys on certain players heads, the social hub would be the perfect place for this. I hope I've given you some insight in to how we could alleviate such grief happening, with a social hub.
I already read your proposal, so I already knew the answer, I was just wondering how you were going to answer.
Your proposal doesn't truly address the issue. Who's to say that "friendly crew" in the social hub doesn't turn on the person in need once out in the seas? We are, after all, Pirates, correct? I am sure there will be friendly ones, but who knows once a decent haul comes into question, 4 or 5 Captains Chests, and minds change sometimes...
Protective measures need to be in place to curb the toxic behavior, not endorse it, for healthy PvP. I like your social area idea, however it does nothing to stem the the true problem in the game currently and unfortunately will provide players with no resolution. An Outpost safe-zone would, like some other posts have discussed with solutions.
I would encourage you to read some of my posts, as to solutions to for this, they aren't as bad as you may think.
I will read your solutions, ofcourse! I think the ideas put forward, would at least alleviate the ganking currently happening at outposts. During the beta, players had nowhere to go in between voyages so most crews just anchored up at outposts. The addition of this island, would at least give you a place to spend time in and take crews attention away from camping at certain outposts, possibly. Thanks again for your concerns. Any criticism is constructive in my opinion. We can work together to make this our pirates paradise!
I don't see why we can't have both (I mean why not?), there is a central map circular fog bank idea proposed by another player leading to a social hub, which is a great idea. Incorporate your idea with his and that may be a true Pirate Paradise.
However, there will still need to be protective measures for the toxic behavior in the game, and that will need to be addressed in some form and manner to stimulate and keep healthy PvP and viable game growth for new players. We, as a community, can not put a patch over our eye to this, and just say its a Pirate game, deal with it, like some have and are doing.. its alienating current players (has already) and will drive off (has already) potential ones, and the more pirates we have in the game, the more fun it will be!
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One of the best exchange of ideas I’ve seen. Well done! My personal opinion is based on my desire for communication with other players who enjoy exchanging thoughts on the game real-time, the ability to form “fleets” to provide mutual protection, simply a place to go AFK safely when needed, to combine crews or exchange treasures with friends. As in the days of pirates, it was understood that some ports were defended and laws applied...no pirate would risk their ship by firing on such a port or committing a serious crime and finding their crew incarcerated. I would be amenable to perhaps two such locations, each located apart from each from one end of the map to the other. That leaves 90% of the map wild and dangerous. If you want to go to such a safe port you risk all those dangers getting there. There are no advantages to the safe port other than it’s safe. No supplies, vendors, etc. It would be an adventure to join others, nothing else. Those are my thoughts for what the are worth. And now...back to my nap.
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I had the same name in my thought when I played SoT,
Tortuga really can be a inspiration to build the Social zone.
But I think it should be not out of the game, but rather as sort of secret place, maybe not even included on map. as to prevent camping and other issues, not only mechanics would needed to be added, also more in and out routes, etcTavern brawls, Poker games, or other minigames would be cool!
It also would be a cool place, just to put bounties on people.
(with restrictions of course)
But I am against having merchants at that place. -
@wolff34 said in [Mega Thread] - Safe Zones:
One of the best exchange of ideas I’ve seen. Well done! My personal opinion is based on my desire for communication with other players who enjoy exchanging thoughts on the game real-time, the ability to form “fleets” to provide mutual protection, simply a place to go AFK safely when needed, to combine crews or exchange treasures with friends. As in the days of pirates, it was understood that some ports were defended and laws applied...no pirate would risk their ship by firing on such a port or committing a serious crime and finding their crew incarcerated. I would be amenable to perhaps two such locations, each located apart from each from one end of the map to the other. That leaves 90% of the map wild and dangerous. If you want to go to such a safe port you risk all those dangers getting there. There are no advantages to the safe port other than it’s safe. No supplies, vendors, etc. It would be an adventure to join others, nothing else. Those are my thoughts for what the are worth. And now...back to my nap.
Cool opinion tho,
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@g-d-jacks I like that but I think that you should still be able to stay with your crew. Maybe you all have to vote to go to the island. Because maybe you want to play games with ur friends. But yea sounds like a good idea. Maybe like an npc at the outpost and you even have to pay a bit of gold depending on the outpost for him to sail (teleport) you there
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@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga said in [Mega Thread] - Safe Zones:
@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga said in [Mega Thread] - Safe Zones:
@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga My question to you is this: How does your proposal, deal with and address, the initial and fundamental request for a safe-zone?
I will put that here for you, just in case you didn't or haven't seen it: To mitigate and decrease the camping/griefing/harassment and PKing in and around Outposts of players.
Players don't have a problem with losing their treasure to rival crews, that's not the problem. Having a crew repeatedly hunt you, kill you and constantly follow you is where the problem lies. Having a social hub would allow the possibility of meeting other crews, that could help you. If you're solo and the server you're currently in is quite hostile and you're being griefed, have a sail to the social hub and ask a stranger to help or join forces. I've always seen people suggest that you could have a merchant that places bountys on certain players heads, the social hub would be the perfect place for this. I hope I've given you some insight in to how we could alleviate such grief happening, with a social hub.
I already read your proposal, so I already knew the answer, I was just wondering how you were going to answer.
Your proposal doesn't truly address the issue. Who's to say that "friendly crew" in the social hub doesn't turn on the person in need once out in the seas? We are, after all, Pirates, correct? I am sure there will be friendly ones, but who knows once a decent haul comes into question, 4 or 5 Captains Chests, and minds change sometimes...
Protective measures need to be in place to curb the toxic behavior, not endorse it, for healthy PvP. I like your social area idea, however it does nothing to stem the the true problem in the game currently and unfortunately will provide players with no resolution. An Outpost safe-zone would, like some other posts have discussed with solutions.
I would encourage you to read some of my posts, as to solutions to for this, they aren't as bad as you may think.
I will read your solutions, ofcourse! I think the ideas put forward, would at least alleviate the ganking currently happening at outposts. During the beta, players had nowhere to go in between voyages so most crews just anchored up at outposts. The addition of this island, would at least give you a place to spend time in and take crews attention away from camping at certain outposts, possibly. Thanks again for your concerns. Any criticism is constructive in my opinion. We can work together to make this our pirates paradise!
I don't see why we can't have both (I mean why not?), there is a central map circular fog bank idea proposed by another player leading to a social hub, which is a great idea. Incorporate your idea with his and that may be a true Pirate Paradise.
However, there will still need to be protective measures for the toxic behavior in the game, and that will need to be addressed in some form and manner to stimulate and keep healthy PvP and viable game growth for new players. We, as a community, can not put a patch over our eye to this, and just say its a Pirate game, deal with it, like some have and are doing.. its alienating current players (has already) and will drive off (has already) potential ones, and the more pirates we have in the game, the more fun it will be!
Excellent mindset fellow sailor! I had an in depth read on the circular fog idea in which I subsequently upvoted his post. We as a community need to help Rare, by all joining together with the best way to embed something like a safe zone which suits every type of player. We only do that by discussing and debating pros and cons to each idea from every type of players perspective.
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@kinggzanga said in [Mega Thread] - Safe Zones:
@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga said in [Mega Thread] - Safe Zones:
@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga said in [Mega Thread] - Safe Zones:
@jonatomm said in [Mega Thread] - Safe Zones:
@kinggzanga My question to you is this: How does your proposal, deal with and address, the initial and fundamental request for a safe-zone?
I will put that here for you, just in case you didn't or haven't seen it: To mitigate and decrease the camping/griefing/harassment and PKing in and around Outposts of players.
Players don't have a problem with losing their treasure to rival crews, that's not the problem. Having a crew repeatedly hunt you, kill you and constantly follow you is where the problem lies. Having a social hub would allow the possibility of meeting other crews, that could help you. If you're solo and the server you're currently in is quite hostile and you're being griefed, have a sail to the social hub and ask a stranger to help or join forces. I've always seen people suggest that you could have a merchant that places bountys on certain players heads, the social hub would be the perfect place for this. I hope I've given you some insight in to how we could alleviate such grief happening, with a social hub.
I already read your proposal, so I already knew the answer, I was just wondering how you were going to answer.
Your proposal doesn't truly address the issue. Who's to say that "friendly crew" in the social hub doesn't turn on the person in need once out in the seas? We are, after all, Pirates, correct? I am sure there will be friendly ones, but who knows once a decent haul comes into question, 4 or 5 Captains Chests, and minds change sometimes...
Protective measures need to be in place to curb the toxic behavior, not endorse it, for healthy PvP. I like your social area idea, however it does nothing to stem the the true problem in the game currently and unfortunately will provide players with no resolution. An Outpost safe-zone would, like some other posts have discussed with solutions.
I would encourage you to read some of my posts, as to solutions to for this, they aren't as bad as you may think.
I will read your solutions, ofcourse! I think the ideas put forward, would at least alleviate the ganking currently happening at outposts. During the beta, players had nowhere to go in between voyages so most crews just anchored up at outposts. The addition of this island, would at least give you a place to spend time in and take crews attention away from camping at certain outposts, possibly. Thanks again for your concerns. Any criticism is constructive in my opinion. We can work together to make this our pirates paradise!
I don't see why we can't have both (I mean why not?), there is a central map circular fog bank idea proposed by another player leading to a social hub, which is a great idea. Incorporate your idea with his and that may be a true Pirate Paradise.
However, there will still need to be protective measures for the toxic behavior in the game, and that will need to be addressed in some form and manner to stimulate and keep healthy PvP and viable game growth for new players. We, as a community, can not put a patch over our eye to this, and just say its a Pirate game, deal with it, like some have and are doing.. its alienating current players (has already) and will drive off (has already) potential ones, and the more pirates we have in the game, the more fun it will be!
Excellent mindset fellow sailor! I had an in depth read on the circular fog idea in which I subsequently upvoted his post. We as a community need to help Rare, by all joining together with the best way to embed something like a safe zone which suits every type of player. We only do that by discussing and debating pros and cons to each idea from every type of players perspective.
Agreed, as long as we can promote healthy PvP which is what I have been an advocate for.
Yes, I am for Outpost safe-zones, because atm (and I haven't just been saying, I want safe-zones, I have proposed solutions and given reason, there is thought to my reasons here, and not personal reasons either, I am thinking about the game and all of its players), it's the best solution for mitigating toxic behaviors such as griefing/camping/harassment and PKing which stems from these places and is rippling outwards, but I am not against any suggestions in place of them that will curb the behavior and also keep intact the core pirating PvP element of the game.
If we can tackle that, then mate, I think we would have a very viable solution for Rare to put forward to the Developers to possibly implement into the game.
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I would say a single safe zone would be fine for a social area with a minute cool down in/out of the area. Anyone without this cool down can attack other players but once they are attacked, the cool down restarts. Maybe make the people with the cool down active more visible to the other people who have the cool down active so they can see which people in the safezone can potentially attack them.
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Just to reiterate what I've said many times, but to add my voice to the dedicated thread:
no place on the map should be SAFE. However, a safER island with NPC guards would be a welcome addition to the map. This could act as the aforementioned "social hub". However, if an infamous pirate had the guts to take on the island, let 'em bring it and see what they can do.
On the topic of outpost insecurity... my #1 suggestion is to find another outpost that IS secure. However, if it is determined that a fix is preferable, I would suggest the following:
The outpost where you originally spawn counts as your home outpost. It has a battery of one or two NPC controlled cannon that aggro on any player/crew but you/yours. Not impregnable, but a bit of incentive for marauders to lay off. Again, if you're a super-pirate and can get through and still steal chests and kill crews, have at it. -
@lucid-stew
To carry on your thought, I was thinking of the difficulty for the developers to make this work. First, if there is a way to “select” an option to enter a free-zone this can be programmed. Once that option has been selected your weapons could no longer be selected until you left the zone and selected an option to revert to normal play. Once a ship entered the safe zone around the safe island the option would appear and you either selected to enter or decline. Programming should not be difficult. The safe zone would be at a distance out from the island that canon shots nor canon transfer can reach the island nor the dock or ships that may have entered the zone. This system would preclude the need to program in defence elements for protection. While not very exciting as having defensive elements, it might be simple enough to have Rare agree to the modification. -
@wolff34 said in [Mega Thread] - Safe Zones:
@lucid-stew
While not very exciting as having defensive elements, it might be simple enough to have Rare agree to the modification.NPC cannoneers already exist. NPC melee "guards" already exist. They happen to be skeletons, but they exist. It MIGHT require new human models and some better AI(for the guards). It's really not much of an ask.
Beyond that, I find the idea of no one being able to pirate in an area to be boring and unattractive. I also don't think it fits the theme. It's almost the antithesis of the theme, as pirating IN the safe zone would probably be one of the most exciting pirate experiences the game has to offer.
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so i know i've already posted something but i have a few more suggestions:
making outpost's safe zones would only cause more problems, but there would still be the problem of players camping near outposts and we simply cant let them have their way.
while one safe player hub would be extremely appreciated, it still does not fix the camping problem and trolls that just target players for fun.
we simply need a balancing method that would encourage players to not remain near outposts or kill so much near them.
first add mortars to the outposts that cannot be used by players. NPCs will control them.
then add a system where a crew can only kill a limited amount of players and sink a limited amount of ships freely. the kill count/sink count will cool down over time.
if a player kills more than the limited amount of players or sinks the limited amount of ships, they will be targeted by the extremely accurate NPC mortar; that outpost zone will become hostile to the player for a certain amount of time. once the kill count/sink count has cooled down below the limit, the outpost will no longer be hostile to the crew.
- players can still kill and steal within outposts, they just cant do it forever.
- the average amount of deaths on outposts will decrease.
- if a crew cannot pursue another ship because of the now hostile zone, it would be their own fault. plus the opposing crew would not know if your crew is not allowed near the island.
- expect the mortars range to be huge. outpost that are hostile to a crew would need to be circled around, meaning players that have recently arrived on the island can safely escape from the other side.
camping outposts means that you are blocking trade routes and customers, which is bad for business, so it makes sense that the island would eventually kick you out.
again, one crew at a time can still kill, camp, and sink other crew's, they just cant do it forever.
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No safe zones, I feel that it would change the feel and direction of the game. It could be a non-issue after release with a larger population since I rarely encountered anyone at an Outpost Tavern during Beta but, a social island with no treasure turn-in to discourage loot camping &/or risk free turn-ins would be a good addition. The trick would be a vendor that offers the missions but doesn't pay out. So crew could still take and discuss voyages before leaving. If this is intended to be implemented quickly (before launch) I would be content with nothing hugely special on this island except perhaps a larger tavern to accommodate lots of players and some scenic RP areas/buildings. If the community is willing to be patient and RARE willing to invest the resources, mini-games or card/dice games could be designed and implemented. I truly think the separate instance idea has a lot of merit as well as it would allow meeting other players you might not ever meet by hopping server to server hoping to catch anyone just swilling grog at a regular Outpost. As well as joining up in crews before setting out, to prevent the backing out to add new members issue.
RARE is taking a risky step by leaving the sociological aspects of the game in the hands of players, so it becomes more about the Community developing and supporting our own moral compass on how we uphold The Code.
I envision it like Tortuga, it's not a safe zone per se there could still be scuffles between friends and foes alike, but any foolish captain that's going to do a cannon sail-by or shoot up folks on land indiscriminately, is going to have a player fleet or pirate posse after them once the respawns are done. -
I see one major problem with the idea of letting the community solve the social rules etc. and this is the server build up, the player community changes every time you come online. For example back in 2004/05 in WOW PVP servers, the hardcore ganker and unsocial players get known for their behavior, because alle player were part of the same server. This is not true in SoT you can behave unsocial nobody will recognize you the next day you are online again. So why not being unsocial again?
RARE need to keep an eye on the social aspect of SoT, because without an social community such kind of games get boring. Save zones are one idea.
For this I would like to have a bigger island, with an small pirate town (something like port royal in the golden age of piracy) and a "real" harbor. One way could be absolutely no pvp there or npc guards wich trigger if somebody attack or steal stuff from ships, so the attacker has to think about the trade off of his action.
And in this town you can get missions from npcs to hunt down the most aggressiv players online right now, buy fancy stuff, and socialize with the other online players through talking, drinking, gambling... But if you want to sell your stuff like treasures etc. you get very less compared to the unsafe outposts.
Right now I ask my self where are the outposts coming from. You can only have an Outpost if there is somewhere something bigger...If they build in save zones than this need to justified somehow in game, i would really dislike save island out of no in game reason.
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If the feeling of the fullgame will be similar to the beta, I don't see a need for safezones.
Personally I hope for a higher player count on the servers (10+ ships) but that would require a bigger map. Actual in game safe spots would ruin the experience in my opinion.In terms of Social spaces I feel like the best place for one would be when you log in, seperate from the "questing world". Kind of instead of a main menu but not an island that is actually in the world where you play. I might have to say I only played the beta, not the tech. alpha so I don't know if there's any other features planned in the full game in terms of inviting people besides friends-list-invite and random matchmaking.
There's multiple reasons for this suggestion;
- Player Count
In a seperate social space player count could be much higher without the need of adding instances to the main world. Instances would mean you either have a loading screen when entering a certain area on the map or players will appear out of the blue. - Limitations in the game world
I think there's not enough players on a server to actually have a "social space" with more than 1 or maybe 2 crews there at a time if you put it as a safe heaven in game (without reinstancing players). - Crew assembling
As I imagine it there would be a possibility to join the social town / hub alone and find members without matchmaking, kind of like a chatroom or an LFG. You would actually be able to talk to people before what they want to do. Maybe you wanted some PVP but they need to level a certain trader. It would open communications to a larger group than was possible in the beta so far. - Shops and Games
A lot of people think some minigames would be nice to have, duels and cardgames could be organised here with little effort. Of course it would also make sense to have access to equipment & accessory shops and your chests to customize your character and ship. - A good place to start
In the beta there wasn't really a need for it, but it kinda felt weird to open the game, and then only have two options; either invite friends or join MM before even seeing the game. This would also be good for new players since you can run around a place, fiddle with the controls and adjust them, chat with others, ask questions, maybe make some new friends and then start a voyage by boarding a ship and loading the main map with them. And if you're a more seasoned sailor you wouldn't have to wait in a boring menu until all your friends are online to invite them. There's still some stuff you can do to pass time until your crew's ready. - It would really fit the game
I think a lot of design decisions the devs made are very thoroughly thought through. And I love that. There's tons of stuff they could have added but didn't. And for a lot of these decisions I can see good reasons why they did it their way. If you put the social hub in this way, it would add to the game instead of interfering with the existing world.
- Player Count
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@jennsfakesmile Yup its really sad that a lot of folks dont want the game to be enjoyable for everyone.
More Options etc are crucial going forward.
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@ii-jumper-i said in [Mega Thread] - Safe Zones:
@jennsfakesmile Yup its really sad that a lot of folks dont want the game to be enjoyable for everyone.
More Options etc are crucial going forward.
it isn't going forward. You can't just say "There will be safe zone" and people will sail there in peace, drink some grog. This social space cannot have any of 3 factions on it. If there will be any company the game will be unbalanced and without fun for those people who want PVP (i still don't know why people are blaming PVP'ers. They have same rights as PVEers.). It will lead to some kind of patology where crews will be waiting near the "SAFE ZONE" borders for ships to sail somewhere(because they need to when there is no selling point). PVEers would be more [Mod Edited] off about this behaviour and again go to forum and complain about it, it will eventually lead to PVE only servers and Sea of Thieves will change to Sea of Ships.
Where are all PVP'ers? They will be on PVP server and instead of having good time in PVPVE adventure they would constantly kill each others because for mission/voyage/adventure they can log in on PVE server and take any risk. -
@ii-jumper-i I am against a safezone, though I am a pve players, if one day we have an outpost safezone with no damage for the boats and the players, I will stop sea of thieves, I imagine that rare do have not the same ideas that you, fortunately, so for the moment it's okay.
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@kinggzanga said in [Mega Thread] - Safe Zones:
'Safe' Social Zone
This certain zone in question, would not allow the cashing in of chests or any other trade company missions. Nor would this island allow any chest within its safety radius, in order to stop people fleeing and camping with das loot. This island would strictly be a safe place for socialising and games. Maybe a great place to buy better cosmetics and a place to trade with other players. Poker to play and bet against other pirates, put your gold on the line in other mini games against players such as blackjack or some creative twists on mini PvP games. Find a crewmate. Just some island or place in which pirates can just kick it back and relax rather than worry if there ship on port is receiving plentiful of cannonballs to the hull.Personally I feel like the ideal way to implement something like this, would be to add an island that players can travel to in order to socialise. Our very own pirates paradise, a vibrant Tortuga where rival crews can drink grog and new friends can be found. If a player was being griefed, this could be an escape or refuge from those pirates. Seek help in the social hub port town. The other suggestion was making it into an instance which was a good idea, however the main point of this 'safezone' and topic of discussion is to alleviate the congestion at outposts along with griefing and I don't see how it would do that. Placing it in the world as we know would help griefed players and would add more things to do resulting in less congestion at outposts. Having this place in an instance also takes away the romance from a place like this. A well lit port city after a long and successful voyage to travel to in order to spend your gold with more exotic cosmetics and purchasables being here etc. Fellow crews docking in the port, customising their vessels with expensive paint along with buying supplies. A crew of fresh faced sailors about to set sail on their first adventure, not after hearing out tips and tricks from the battle scarred pirate they met, DiscoDarren73 first though! The potential is huge.
As for crews patrolling outside this 'safe' social hub; You simply punish crews that choose to patrol outside the safe zone, whether that is done by the community themselves as a collective destroying the hostile crews or if developers have to add in cannons to keep order outside of the dome. These crews patrolling the border wouldn't be getting treasure either, as this social hub doesn't allow treasure into it's safe domain. If worst comes to worst, scuttle your ship and start from your new island. Another great suggestion was to add a seedy looking merchant in the social hub that would allow players to place a bounty with their own gold, on another pirates head. The bounty hunter who kills said pirate, sails back to the social hub to collect their reward of fine gold! Collectively we can create a solution that pleases and benefits the entire community.
Adding a duel mechanic to this place, to please everybody would be a welcome addition. Simply challenge a pirate to duel, agreeing on an amount of gold for the winner of the duel. It adds abit more excitement into the place and really gives the feel that PvP players want, of a pirates haven such as Tortuga with fistfights and guns shooting. That way players who are there to browse, buy, socialise, earn a small fortune playing poker and drink grog can do so uninterrupted and those there to cause a ruckus and beat a pirate up for there gold, can go about there business too.
Just want to add that for example can be some "police" so people don't camp the safe zone and if someone attacks they will get fired form NPC cannons or rifles ( with very good accuracy ) , triggered when a ship fires another ships AND hits! or fire a gun! (that's for around the island at sea) on the island weapons should be disabled, tho you could let people be able to steal chests so someone can't just run in to save his loot or else that would get abused ! I very much agree and like the rest of the idea of just a social hub to chat , duel , trade(?) or anything just for role playing and community event parties and fun !
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Safe Zone on a Big Island, for Trading with another Pirates or talking with them. Is a good Idea if you ask me.
But to make Safe Zones for outpost is a bad idea. Just add 10 more Outpost and people cant camp them, you can just go for another Outpost, you dont need a Safezone for that.
And we are Playing a Pirate Game, not Hellokitty online. If you get camped or whatever it happens. Didnt happen yet to me in the Beta tho. -
@kinggzanga said in [Mega Thread] - Safe Zones:
'Safe' Social Zone
This certain zone in question, would not allow the cashing in of chests or any other trade company missions. Nor would this island allow any chest within its safety radius, in order to stop people fleeing and camping with das loot. This island would strictly be a safe place for socialising and games. Maybe a great place to buy better cosmetics and a place to trade with other players. Poker to play and bet against other pirates, put your gold on the line in other mini games against players such as blackjack or some creative twists on mini PvP games. Find a crewmate. Just some island or place in which pirates can just kick it back and relax rather than worry if there ship on port is receiving plentiful of cannonballs to the hull.Personally I feel like the ideal way to implement something like this, would be to add an island that players can travel to in order to socialise. Our very own pirates paradise, a vibrant Tortuga where rival crews can drink grog and new friends can be found. If a player was being griefed, this could be an escape or refuge from those pirates. Seek help in the social hub port town. The other suggestion was making it into an instance which was a good idea, however the main point of this 'safezone' and topic of discussion is to alleviate the congestion at outposts along with griefing and I don't see how it would do that. Placing it in the world as we know would help griefed players and would add more things to do resulting in less congestion at outposts. Having this place in an instance also takes away the romance from a place like this. A well lit port city after a long and successful voyage to travel to in order to spend your gold with more exotic cosmetics and purchasables being here etc. Fellow crews docking in the port, customising their vessels with expensive paint along with buying supplies. A crew of fresh faced sailors about to set sail on their first adventure, not after hearing out tips and tricks from the battle scarred pirate they met, DiscoDarren73 first though! The potential is huge.
As for crews patrolling outside this 'safe' social hub; You simply punish crews that choose to patrol outside the safe zone, whether that is done by the community themselves as a collective destroying the hostile crews or if developers have to add in cannons to keep order outside of the dome. These crews patrolling the border wouldn't be getting treasure either, as this social hub doesn't allow treasure into it's safe domain. If worst comes to worst, scuttle your ship and start from your new island. Another great suggestion was to add a seedy looking merchant in the social hub that would allow players to place a bounty with their own gold, on another pirates head. The bounty hunter who kills said pirate, sails back to the social hub to collect their reward of fine gold! Collectively we can create a solution that pleases and benefits the entire community.
Adding a duel mechanic to this place, to please everybody would be a welcome addition. Simply challenge a pirate to duel, agreeing on an amount of gold for the winner of the duel. It adds abit more excitement into the place and really gives the feel that PvP players want, of a pirates haven such as Tortuga with fistfights and guns shooting. That way players who are there to browse, buy, socialise, earn a small fortune playing poker and drink grog can do so uninterrupted and those there to cause a ruckus and beat a pirate up for there gold, can go about there business too.
This, but with a load screen at a specific distance from the island. (three to four Galleon lengths away.) Add to this that ships LEAVING the island will spawn just outside its border with all that distance to run in another direction. Then add to that some form of random spawn so that when leaving you can spawn on any side of the island and the problem is solved. this can also be adjusted to purposefully spawn you away from the incoming ships to avoid sudden collisions.