[Mega Thread] - Safe Zones

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    @oldmansutii
    Why does there need to be a punishment? I’m just trying to understand the train of thought.

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    @oldmansutii If you get off your boat onto an outpost you should have circled it at least once to check for boats or mermaids. Maybe even cannon yourself directly to the tent. You can be as careful or careless as you want. But if you are careless I get to kill you take your stuff and have a blast doing it. And you have the same opportunity with me

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    @ultimathule said in [Mega Thread] - Safe Zones:

    @kinggzanga so 91 other people also agree with you in a thread about safe zones. Amazing. However you still haven't said what huge problem we are solving

    Yes I did. You should try reading it again.

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    @dironox Yes, we all know (or should know considering the type of game here) strategy and situational awareness/SA are integral player attributes for successful FPS gaming.

    Again, this does not prevent the scenario I described. As it stands, a simple one sail schooner is no match for a full size galleon let alone multiple opponents. We know this. Thus, solo/duel players on schooners are not only the "underdog" on the open seas but they're the underdog when it comes to chest turn-ins and questing in general.

    This is the very reason why safe zones should exist in this game (as they do in many other FPS games)... to afford some respite to the downtrodden and prey. :D

    There is a PvP naval game called "Naval Action" (ironically set in the Age of Sail much like this "pirate game"). This NA action game codes such that when you draw your ship to the land port you then "dock" your ship and it is rendered "out of action" (i.e. not visible to other players on the open ocean). This prevents a docked, unmanned, ship from being destroyed with n'er a soul to defend it.

    All in all, my opinion stands. Safe zones (to some degree) should be implemented in this game.

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    @scurvytyphus
    That sounds boring. I like the way it is now. But before every one gets all upset about..... its just my opinion.

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    @sergent-C****r Not really boring... just a small safe zone area... here and there. They could even code it such that safe zone docks/harbors/islands are less common like perhaps having one in each corner of the map rather than making every outpost a "safe zone".

    They could even code the "PvP" outposts to reward players with slightly more reputation or even gold just to add incentive to hash it out in the "open world".

    Just my simple ideas on this matter... and, for the record, I will play this game no matter what happens in regards to "safe zones". I'm only here to support and defend those players who wish to roam the open sea solo/tandem.

    I think "big picture" and I suppose that is a fault. :/

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    @kinggzanga I did read it. Griefing. Not a problem. Shoot em or sink em. Or run away. Socializing . Go right ahead . I've teamed up with plenty of pirates who could shoot me at anytime. There is no problem that I can see. Adding a safe island doesn't fix me circling the island killing everyone who leaves . So why have it. Safe lobby separate from the game. Uh why? As adamant as you are that we need these zones I am just as adamant that we do not. Want to make the tavern safe to play cards or whatever . I'm on board. Want to make it a little easier to tell when a pirate is on an island without a boat. I'm also on board. But my opinion is this game is better because PvP is a possibility not a certainty.

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    @scurvytyphus I disagree. I can always out maneuver a Galleon in a sloop and get away and turn my chest in. Even Solo. I have made several Galleons run a ground making turns they can't. The balance is in there. If I'm really desperate I'll pass close to an outpost and leave my sloop to sail on giving the impression I never got off. The sloop can always out sail a Galleon , the Galleon always wins a broadside fight.

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    @ultimathule said in [Mega Thread] - Safe Zones:

    @kinggzanga I did read it. Griefing. Not a problem. Shoot em or sink em. Or run away. Socializing . Go right ahead . I've teamed up with plenty of pirates who could shoot me at anytime. There is no problem that I can see. Adding a safe island doesn't fix me circling the island killing everyone who leaves . So why have it. Safe lobby separate from the game. Uh why? As adamant as you are that we need these zones I am just as adamant that we do not. Want to make the tavern safe to play cards or whatever . I'm on board. Want to make it a little easier to tell when a pirate is on an island without a boat. I'm also on board. But my opinion is this game is better because PvP is a possibility not a certainty.

    So your solution to griefers is for that player being griefed, to shoot said griefers? Hahahaha. This is laughable logic. You obviously aren't taking into account other players. It's clear you haven't read it or fully understood what is being suggested. You wouldn't be able to circle the zone, if you want to know why then read the OP. I'm honestly tired of exchanging opinions with you. All of your complaints have no substance or reasoning. Your reason to no safe social island is 'it will ruin pvp'. You haven't explained how or why it will. Yet you're telling me to explain myself, when I already have in OP? Haha!

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    @ultimathule
    so you like stand still waiting someone leaves just to shoot. ok . there is taste for everything. for you there is no difference. But ONLY ONE safe zone can be great for other people. and again, ONLY ONE ISLAND SAFE ZONE won't take away all your fun, you can stand still on every other island and outpost of the game waiting someone only to shoot and get nothing. that's ok. that's one type of playing this game. there is no problem at all. but i'm done here. no one HAVE TO agree with it. =)

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    Don’t think safe zone is good idea

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    @sergent-C****r In all other systems in the game there is a risk / reward ratio. In this there isn't any risk involved, and I don't really see how they can implement one, hence the proposal for a consequence - note, not outright preventing, just a consequence that must be weighed up against the action.

    For example, if you were not able to interact with the NPCs on the Outpost where you initiated combat for a timed duration, you'd at least have some risk injected as you would need to transport the goods obtained from your victim to another Outpost.

    @UltimaThule Good luck with that, no-one managed it with me so far but I'll take my hat off to any and all that do.

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    @kinggzanga I'm not upset with you at all. You are expressing your opinion. And I am expressing mine. Just like any other game it takes a while to get used to the nuance. You guys are wanting a safe zone but I have heard of no griefing , or any other situation that requires it. I have heard numerous situations that simply require a better understanding of how to sail or how to be careful when turning in treasure. Your idea will take development time. I would rather that time be spent on what i consider to be more important things. More PvE enemies. Maybe some PvE ships when PvP is at a lull. Anything really. Because i still do not understand why safe zones are needed. Cause someone took someone elses treasure? Really? Thats the half the reason to play the game

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    I think the majority of players like the game as it is now,
    if you don't want to have "problems" at the outposts, secure them before putting a foot (with a little, just a little bit experience you will succeed),
    if you want a meeting area, the ferry of damned is made for that too. Even if the best meeting are in the outposts, of course.

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    @donaann The ideas presented here , some would not affect PvP at all. But those suggestions are big. Instanced versions of a hub island seperate from the world. Or they do affect PvP . Stealing a chest right as a guy is trying to turn it in . Is hilarious when you are the one doing it. But that doesn't normally happen unless a boat just pulls up without a care in the world and hops off not knowing I'm there. I'm not waiting at an island for an hour hoping someone will show up. My main argument against is that there is no need and that the vast majority of players will in time figure out how to safely return treasure most of the time. If the goal of the safe zone is so you can safely turn in treasure then I hope we never get one. Safely turning in treasure is not what this game is about. If it's about socializing and playing cards or whatever . Make the tavern safe.

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    @ultimathule
    your opinion is that don't need. but many people think that needs it! but whatever. you dont care. and you dont read. or dont want to understand. thats fine dude. im done. hope u keep a good health and have a great life! see ya!

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    Perhaps a simple solution is best here. I can easily see both sides of this argument and would propose the following to the community.

    What if we have an option when logging into the game for a "No Rules" PvP server or a server that offers Outposts as "Safe Zones" with chests that bind themselves to players/crews as they cross the Outpost's 'Boundary' and prevents a rival crew from sinking their ship and chests as they enter port? On such a server the open seas would still be fair game to all.

    I know a great many of the "older" pirates I played with across the globe in the beta would enjoy the option between the two servers. Perhaps in order to offer more incentive to PvP servers, special cosmetics and/or achievements could be earned through the dastardly slaying of rival pirates or stealing chests from a ship as they dock at an outpost?

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    @scurvytyphus
    Thank you for explaining to me your ideas and not jumping down my back like a rabid chimpanzee! We will have to agree to disagree though I feel like the way the game is now is perfect. That’s just my opinion though.

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    @foxmedicine
    I like that idea instead of a pve server have a pvp server with safe zones and a regular pvp server! You did it! you solved the problem!

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    @summer-scholar I completely agree. I wonder though if Rare would make it in way with a large amount of people can be in this social space. Im guessing they wouldnt do it like an MMO because its a SWAG. maybe populate these spaces by timezones and invites?

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    @ultimathule

    You seem to have the same views as me. I’m all for leaving it the way it is now. The way I look at it is there was over 300,000 people that played the beta. There is definitely not that many here on the forums. We are a small percentage of the community. If the game has as many issues and was as broke as some portray it to be, wouldn’t there be a lot more people on here complaining. My guess is that the majority of the players are fine with the game mechanics and are just waiting for the release.

    I just feel there would be more here complaining then there is now. Just say if only 25% of 300,000 are upset (just throwing that number out there) then to me sea of thieves is fine the way it is. You and I my friend are the defenders!!!

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    @sergent-C****r Yeah I think every player has been given the tools to deal with the PvP part of the game. Those ship to ship encounters in my opinion need to happen more. But as far as outposts and safe zones. I think you should always be in a PvP area to buy stuff or turn in chests. It adds to the tension. It promotes the players to come up with his or her own system for making sure it's safe before hitting land. It also makes those moments where you find friendly pirates special and unique. I'm not totally disregarding a safe zone. I would like a Goonies style cave you could pull into and hang out , upgrade your ship whatever. But I would want it to be completely separate from all the current systems in the game. And right now i would rather the developers work on more content to populate the world we have than work on that.If you want to buy sell or trade you have to go out into the wild world.

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    Everyone just reads the word safe and immediately thinks people want to avoid getting their chests stolen. A lot of these posts are long so I’ll simplify it for these people.
    This zone would not allow chests anywhere near it. It would serve social purposes. Ships wouldn’t be able to sink while docked there. People can have a good time there and have a break from the repetitive nature of the game.

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    can u please help me, I don't know how to get permission and I have beta access but I cant play. I think its because I never got the code emailed from GameStop so I had to visit in-store and buy it for an additional $5 but I honestly have no idea. Please answer back If your reading this and you know what to do. Thankyou

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    oh sorry not permission, my gamertag isn't authorized

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    @luh2018

    The beta is no longer live if that helps you?

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    Haven't had the chance to read all of these posts yet.
    But upon initially reading a few...
    It is something I thought about as well, and after playing a bit more, I have to agree...
    I thought that in order to have a zone that everyone has mentioned wanting, you know the hang out, play games zone, there would have to be a "safe" or neutral zone.
    This means, no cashing in chests here... Just socializing. Otherwise you get shot in the face for just chillin' and playing music on the dock, happens to me.

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    @thorhammer3

    Be careful you will get yelled at here if you don’t read every post before you post.

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    @cody15x I'm fine with that but right now if the zone is just for socializing I would put it far down the priority list. I would rather see different enemy types other than skellies. A white whale in addition to the Kraken. Some quests that initiate from just finding things on islands. How bout fishing? If it's completely separate and you can't turn in chests and what not I am fine with that. I just think perhaps the priority should be filling up this world a bit more first.

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    @ultimathule said in [Mega Thread] - Safe Zones:

    @cody15x I'm fine with that but right now if the zone is just for socializing I would put it far down the priority list. I would rather see different enemy types other than skellies. A white whale in addition to the Kraken. Some quests that initiate from just finding things on islands. How bout fishing? If it's completely separate and you can't turn in chests and what not I am fine with that. I just think perhaps the priority should be filling up this world a bit more first.

    Haha, so you've changed your mind from 'no to any safe zone'. The irony, hahaha. Obviously Rare has this listed high on its priorities otherwise they wouldn't make a mega thread. If fishing was more important than the core game then they would've made a mega thread about fishing.

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    @kinggzanga
    They made a mega thread about it because there was to many threads flooding the forums about this.

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    @sergent-C****r said in [Mega Thread] - Safe Zones:

    @kinggzanga
    They made a mega thread about it because there was to many threads flooding the forums about this.

    In turn it makes it higher on their priorities???????? They wouldn't make a mega thread if they didn't want to address the issue.

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    @kinggzanga Oh there you are. Notice I was not demeaning to your point of view. If you want a safe zone that has nothing to do with turning in treasure or anything else for that matter. I'm fine. That was always my point. My point has always been there is no griefing problem, there is no balance problem that necessitates a safe zone. Fill up the world first. If you want to have a destiny tower later then knock yourself out. But making a safe zone cause someone is mad about getting their treasure stolen is not a good idea. Feel free to berate me now

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    @ultimathule said in [Mega Thread] - Safe Zones:

    @kinggzanga Oh there you are. Notice I was not demeaning to your point of view. If you want a safe zone that has nothing to do with turning in treasure or anything else for that matter. I'm fine. That was always my point. My point has always been there is no griefing problem, there is no balance problem that necessitates a safe zone. Fill up the world first. If you want to have a destiny tower later then knock yourself out. But making a safe zone cause someone is mad about getting their treasure stolen is not a good idea. Feel free to berate me now

    You said 'no to any safe zone' so allow me to dismiss everything you just said. I'm not going to argue with someone who changes their mind halfway through a debate.

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    @ultimathule This.

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