[Mega Thread] - Safe Zones
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What if there was an island just for players before setting sail? A server which allows for socialising without any abuse or camping or anything of the sort. You can roam around this island and enjoy it, meet new people and play games. Perhaps find a crew and then sail, which puts you in a random server. There could be no abuse of this and allows the biggest benefits of safe zones (not escape zones).
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@toastchoppa said in [Mega Thread] - Safe Zones:
@kinggzanga Though you idea is fantastic, I'm tending to agree more with a few of the people here arguing for no safe zones. Here's why:
Like some people have said, I think it would be rather frustrating for people to just run away into an imaginary dome where nothing can touch you; along with the comment of zone camping.
I think the solution to this would be a community-driven pirate code
In relation to the idea I have suggested and your concerns, I will first address zone camping around this social hub. The point of zone camping here would be near on pointless, people leaving and entering would not have treasure or loot. So essentially the only players patrolling would be griefers, which in turn can be reported or noble pirates in the port can take action in there own hands and help others. As it's a social hub I'm sure other players will be happy to help. Leave the port safely with fellow crews that you got to know etc.
As for players fleeing to this pirate haven, they wouldn't be able to enter the dome with loot or treasure. So once again, if a pirate crew is chasing another crew and they make their way to this port social hub. That is a clear indicator that they either don't have any treasure or they simply don't want to partake in pvp for no reason.As for your solution of a "pirate code" around outposts, it is already very clear that some players just don't care and go out of their way to grief players. I'm all up for destroying ships and stealing their loot, but following a ship around halting there progress is a clear indicator that we need to figure out something. Personally I haven't had it happen to me because I play in a 3-4 man crew, but we have to make this game enjoyable and balanced for all crews, not only 3-4 man.
Hope that gave you some good food for thought and gave you a better idea of what me and other players are proposing.
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When you start for the first time ever u should spawn in a city full of games and social things and tutorials and shops and gatherings, basicly social things. Here new players can learn the basics. To leave the island they can talk to someone on the port and the person in the port will start them on a random island (sail them) to prevent spawn killing. From here if anyone wants to visit again they just go to the island! The island contains no alliances or any of those things and you will take damage to ur ship if u enter the radius if u have been in combat within the last 5-10 mjns. And you could get a timer at the bottom of the screen saying “loot destroying in ... “ to prevent saving ur loot. And to stop this you would just leave the radius. If needed just ask and I can’t specify skmething
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I like this idea but to a certain extent, I would make the new area completely separate form the main game. Once your ready to join the main part of the game you are sailed out (teleported) to a random outpost on the map. Where a new ship is ready to go. To get back you just have to talk to an NPC (maybe even the ghost captain also) at any of the outpost to be sailed back and pull out of the main game. When you do this your removed from your current crew if your the last the ship is sunk. You get your social area with out possible game mechanic abuse.
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@casesugar401098 said in [Mega Thread] - Safe Zones:
I think there should only be one place like this on the map.
However I'm not sure how to implement it. People will be camping just outside the area.
Check out my suggestions in previous posts, bud. Hit me up with your thoughts or opinions.
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@shadowstrider-7 to continue from the other post and this one it seems
I think a bounty system would be very cool.
And your safe zone would be guarded by NPC that would attack players that have a bounty on sight. Also there General area could be marked in some way for other pkayers to hunt them down as well.
But in violent action in this "safe zone" against a person that doesn't have a bounty earns you a bounty your self.
Thoughts?
I know this has be suggested before but I can't renember who put the idea forth.
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I am confused by some comments here. A lot of you keep saying that, if there was a safe zone, that people would just camp it. But for what I (personally) am suggesting, your arguements' don't add up.
The Starting, first time player areas, i.e. Low level, just starting out, getting familiar, etc. Outposts turned into a "Under the Protection of the Brethern" safe havens.
They would offer only the beginning quests, items, gear, and similar, as well as (if it is added.) low level ship upgrades at the Shipwrights shop. They would have a small, but heavily armed armada of ships patrolling around it. It would not allow for progression past a certain point, and would always penalize anyone of higher level turning in at the quest giver's.
This area, and this area only should still allow for PvP, but at the risk of death or other penalty by the Brethern NPC's. It would discourage Griefing & Ganking, and make it nearly impossible to Troll those just starting out by sniping them while turning in quests or chests.
Also, fundimentally, I would love a bounty or flag system.- Green being non-aggressive.
- Yellow meaning that they have either innitiated, or retaliated against another player, but without killing anyone, or sinking their ship for the last 5 minutes.
- Red obviously being the remainder.
Of course, a Bounty system would add the interesting side affect of cutting down the troll's even more. I mean; what hardcore PvP Pirate wouldn't love a chance at free coin for killing a Troller? Get enough of them, and you wouldn't need to Chest-quest at all. ;)
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Pirates Haven (a borderless social hub idea, not a safe zone)
A mysterious island discovered by chance by the earliest of pirates many moons ago. No one knows where exactly it is... and so it cannot be guarded (camped) . It's borders are convoluted, shrouded by a mysterious Fog which exhibits magical properties. When leaving the Haven and travelling through this mist, no one truly knows where they will end up in the world, only that it cannot be guessed.To access the island, one must first abide by the code of pirate Haven and also secondly must find a portal hidden in the mist (many scattered around ocean rock outcrops) (Note - enough portals so that they cannot possibly all be camped. The system would not let you out at a portal with a ship nearby.)
Conditions of entry:
- cannot bare loot (chests, or mission items)
- Cannot be on a voyage
- Cannot have a recently damaged ship or be engaged in combat(to prevent people using this as an escape)
- Can be accessed directly from logging in.
Advantages: Pirates can socialize, drink gamble, dual, find/ join crews etc. It cannot be used as an escape. It cannot be camped.
Disadvantages: none other than the fact that the devs would have to make it.
I don't expect this to actually happen but I think it would be nice.
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@kinggzanga said in [Mega Thread] - Safe Zones:
@ethnine said in Introducing Official Forum Mega-threads!:
@kinggzanga said in Introducing Official Forum Mega-threads!:
'Safe' Social Zone
This certain zone in question, would not allow the cashing in of chests or any other trade company missions. Nor would this island allow any chest within its safety radius, in order to stop people fleeing and camping with das loot. This island would strictly be a safe place for socialising and games. Maybe a great place to buy better cosmetics and a place to trade with other players. Poker to play and bet against other pirates, put your gold on the line in other mini games against players such as blackjack or some creative twists on mini PvP games. Just some island or place in which pirates can just kick it back and relax rather than worry if there ship on port is receiving plentiful of cannonballs to the hull.Yeah, this is completely acceptable in my mind. I think they could likely instance it off as well, so not to have players waiting outside the zone just for the hell of it. It would also allow for groups of friends to gather slowly, instead of forcing everyone in your party to be present before entering the game. We could just say, "meet us at the Tavern when you get home and log in." Of course I also believe an in-game crew management system is extremely important, but that is for another subject :).
I also think this gives players a way to show off their gear and unique look, making it a far more rewarding experience overall. As well as allows players to socialize without conflict. Maybe add in the option for bar brawls though. I also like the idea of dice games gambling.
Adding great suggestions to the original idea, if we all build on this it could be the Tortuga of SoT. A vibrant social hub in which you can find new crew mates, have a 1v1 cutlass duel arena for wager matches, earn a small fortune playing poker. Great ideas, fellow sea dog!
More suggestions here! This island could be the initial zone for crews, a massive island in top right/left corner. (Maybe mid map don't know) with every new crew joining the server. This Outpost wouldn't get contractors just shops, that way you couldn't get voyages until reaching outer Outposts. If You want to return to this Safe Zone you have to do it without any chest... if you do you get cursed (Don't imagine how could that work tho) If you carry some voyages with you when you enter, they will get stocked with their respective contractor, just grab it back whenever you feel like more gold is needed and set sail again YAAAAAAAR!
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@magriff-wylder TBH most (a few of the players who are against it have given decent discussion and middle ground ideas) of the arguments against a safe zone aren't as grievous and game breaking as they are made out to be. I will put out the main ones here.
- Immersion breaking. It doens't. It doesn't detract from Pirating because you can still Pirate chests off of other player ships, you just wouldn't be able to kill them, preventing greifing/camping/harassment or PKing. Immersion is made by the players, not by mechanics, plain and simple.
- Will Facilitate Camping. Outposts are camped NOW!!! Outposts are a focal point for ALL PLAYERS so they can gain faction gains, money and cosmetic items. Making them a safezone would actually be a transparent mechanic, because the only ones affected by this are the players who want to PK there. Players who are interested in Pirating, can STILL DO SO! because you can still steal treasure from players, you just remove a PK ability. The idea here, is to help all players, new players to the game, ones who aren't as geared yet or as experienced or ones with disabilities (yes if you think there aren't disabled players interested in this game, or currently playing this game, shame on you for telling THEM TO GIT GUD or go find a different game... every person has the right to play this game) to have an enjoyable play experience, with out the above mentioned bad play-styles.
- My favorite reasons will all be grouped into this one: Because its a Pirate game, because pirates are mean, because reasons! I cant counter any of these because they are based in non-factual (or history, most pirates weren't killers check it you will see, thieves yes, killers not if they could help it they weren't) personal opinion, with no discussion points outside of "cuz i say so... so there!"
There are plenty of good and decent discussion on both sides, with plenty of ideas on how to tackle it. It is my belief now, that the players who are so vehemently opposed to safezones are most likely the ones abusing other players in and around the Outposts, due to them not really providing any actual solutions, viable discussion or even acknowledging anything other than viewpoints similar to their own. They care nothing for other players experiences, or game longevity, only their own immediate personal gain. Most of them will preach that they love this game, and that doesn't make sense, because if they did love this game, they would want other players to have an enjoyable time in it as well, the way that player wants to, as described by Rare's SoT game vision, not how they envision that player should play and enjoy it...
EDIT: before you say im trying to make a player play how I want them too, im not.. im protecting a PvP playstyle which promotes healthy PvP, not PKing or greifing, a safezone will help in this regard, for all players, and keep with the vision of Rare's SoT game, which I have read.
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Here's an idea I had about this topic, that I spoke of over on the reddit site:
A way to do this where you could have instancing while keeping things mainly as they are now in the main game space while not creating a "safe zone" and/or an edge camping situation could be...
Have a central map located social island that's "ringed" in a large fog bank. No matter what angle you approach the fog, you would only see a faint darkened outline of an island deep within the fog. As you approach from open water and enter the fog bank you begin instancing. As you exit out of the fog into the center, you are now in the social hub island instance.
The fog bank ring should be a fairly good distance from the island within to include more area for the larger amount of ships that will be docking around island as well as space for people to have ship races around the island closer to the fog bank and/or fishing or other whatnots.
If you are in active battle (or have fired cannon, etc within the last xx mins) and/or have any loot or faction items at all on board as you attempted to enter the fogbank, you would not instance and would simply come out the other side of the fog (bank would be much smaller in this case or simply vanish after the game ready checks criteria for entry). This would keep people from exploiting the game mechanic of fighting to keep your loot and not simply running away into a "safe space" if being chased or trying to avoid battle, etc.
Once there, you could do all the social things mentioned in this thread and others at the island (swap crews/ships, meet up, drink grog, play games, foot/boat races, play music, dance, show off yer fanciest gear, a bit of drunken brawling, even anchor a bunch of boats together lake tahoe style and just party between them, etc.) All resource barrels/crates on ships would be "withdrawal" locked while in this zone (to stop grieving), although you could still "deposit" into them if you wished.
Rare could even keep weapons active, that way if people want to have drunken shoot outs after a bit too much grog, they could do that as well. Just have it that if you shoot someone, you're jailed/stocked for a min or two (unless your crew breaks you out earlier). The dead pirate would simply re-zone on their ship or at the bar, etc. close-by and continue on their way (or look for revenge). Having active weapons would also allow for shooting ranges (or galleries... i.e. shooting bottles of grog/ducks/pirate cut-outs moving side to side carnival style), etc. to help pirates perfect their weapon proficiency. Basically, plenty of gold/time sink activities!
After you've had you're fill of the social activities...
You get back on your ship (or another if you've swapped members around) and head for the fog bank in any direction you wish, you are then brought out to the main instance (which may or may not be the one you left - this would be a good way for Rare to maintain high population of the main instances as there would be lots of traffic coming and going into and out of the social space) and continue on your way within the main world. Using this process would keep the main instances more "fresh" as turn-around would be higher!
*Having this be the process would negate any need for "safe spaces" within/around the greater world (Rare's desire).
*It keeps people from camping the perimeter of the social island as there'd be no way to know if/when/where a ship would emerge from the fog bank (and they wouldn't have treasure anyway as they couldn't bring it in with them to begin with).
*And it would allow for both sets of gamers (pvp/pve) to have the things they want in the game without hindering each other. It would also negate the need to have "separate" servers that would functionally break the playerbase apart.
PVE'rs are happy due to having the social bits they want, when they're feeling the need for it (note: logging in would remain as it is now and anyone wanting to visit the social island would have to sail their ship(s) to it).
PVP'rs are happy because there are no safe spaces in the greater game, and the turnaround of possible "targets" is refreshed faster as people enter and leave the social space for the main game world zones.Win/Win! :)
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@zenzuki +1 add the faction turn in folks and you have my vote. I like it tbh. The fog bank idea is really good.
EDIT: Your idea, along with a few others, promotes healthy PvP which is what I am mostly concerned with, an enjoyable experience for all players with minimal griefing/camping/harassment or Pking.
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@jonatomm said in [Mega Thread] - Safe Zones:
@zenzuki +1 add the faction turn in folks and you have my vote. I like it tbh. The fog bank idea is really good.
Oh true... revised and added the faction bit! :)
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@knightx13 I Think there should be some kind of safe zone.
I would love to have it so you could take one of the islands, and start building, but it should be link with the merchant missions or other requirement, so the building are some pre-build and pre-place, (npc-missions.)
so it will be a normal trading ports, with "auto-Cannon" with npc gunner
Then other pirates can try take it or trash, when u are out one a voyage.
people can stay for an ambush if they kill the npc. and take the cannons position. and after they can turn in the treasure of the owner.
maybe that more ships can join up in your outpost and you get some coin when they turn in the sweet gold.
i dont know what more to say i will just let u fantasy build one some of the ideas -
from my reading the only real reason people dont want the outposts to be safe is because tgey should ve able to grab your loot anywhere. but currently once handed in you cant steal it. its still a race in the current form all it would do is change the destination of the race! what you get for it is a much better environment for lesser crews.
from my perspective if you have out sailed another ship to port you should get to hamd in all your booty and not the one chest you got tl tbe murchant while your ship is ransacked and sunk. you can say go to another port but you will just get chased there aswell.
the fact is ports would be policed fact. these are fantasy pirates so the term in tbe real wprld doesnt apply but in every pirate film book i seen you cant attack at port due to the navy/army. thats why they steal from ships in the open water. if hou just went killing people in a port you would be areated and hung. -
I like the idea of having a sort of Tortuga town where you can socialize, drink at the tavern, play minigames with other players (e.g. cards, Liars Dice or other types of games where you bet your gold), as well as other types of activities (pretty sure a brainstorming session regarding activities just like Rare had players suggest different types of cursed chests would bring up a lot of fun stuff).
However, where I deviate from others when it comes to a social hub is in the fact that it's a safe zone.
Why?
In what movie or book have you read about Tortuga, a pirate haven, being safe???
Watch the first "Pirates of the Caribbean" movie when they go to Tortuga. It's gunfire, yelling, drinking, gambling, people fighting eachother. It's everything EXCEPT safe.
The only time I see you should be safe (from others shooting or stabbing you) is if you are doing a minigame like playing Liars Dice with another 3-4 players. You would then be safe from harm from others only because it would be entirely disruptive to the minigame if you kept getting prodded by people not playing it.
In my opinion such minigames should also have the option to attempt to cheat (like you can in the game Blood & Gold), HOWEVER, everyone who is playing against eachother should be able to accuse an opponent of cheating and attack them.
This way the different minigames could end up in a brawl in true pirate fashion.
One thing I would like to see in such a pirate hub though is no option to reload your guns. That is, when you are there you have X shots with your pistol but once they are spent you would have no more ammunition and would have to rely explicitly on your saber (or whichever other melee weapons might be in release).
Bottom line: I would be very disappointed if I sailed into the pirate haven of Tortuga and it was a total safe place where not a single shot was fired or a single punch was thrown.
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@ghroznak said in [Mega Thread] - Safe Zones:
I like the idea of having a sort of Tortuga town where you can socialize, drink at the tavern, play minigames with other players (e.g. cards, Liars Dice or other types of games where you bet your gold), as well as other types of activities (pretty sure a brainstorming session regarding activities just like Rare had players suggest different types of cursed chests would bring up a lot of fun stuff).
However, where I deviate from others when it comes to a social hub is in the fact that it's a safe zone.
Why?
In what movie or book have you read about Tortuga, a pirate haven, being safe???
Watch the first "Pirates of the Caribbean" movie when they go to Tortuga. It's gunfire, yelling, drinking, gambling, people fighting eachother. It's everything EXCEPT safe.
The only time I see you should be safe (from others shooting or stabbing you) is if you are doing a minigame like playing Liars Dice with another 3-4 players. You would then be safe from harm from others only because it would be entirely disruptive to the minigame if you kept getting prodded by people not playing it.
In my opinion such minigames should also have the option to attempt to cheat (like you can in the game Blood & Gold), HOWEVER, everyone who is playing against eachother should be able to accuse an opponent of cheating and attack them.
This way the different minigames could end up in a brawl in true pirate fashion.
One thing I would like to see in such a pirate hub though is no option to reload your guns. That is, when you are there you have X shots with your pistol but once they are spent you would have no more ammunition and would have to rely explicitly on your saber (or whichever other melee weapons might be in release).
Bottom line: I would be very disappointed if I sailed into the pirate haven of Tortuga and it was a total safe place where not a single shot was fired or a single punch was thrown.
I agree...
See my idea just above. I address a way to relieve any camping issue while still providing a fun "pve" island that also allows for gun play and brawls to occur naturally as they would like you mentioned.I, like you, would be dissapointed in having whatever is to be of the "safe/sociale" place being TOO safe and sterile.
Even in places pirates deemed "safe" to congegrate in, they were still a scurvy bunch and fists and shots would fly early and often! :)
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@ghroznak said in [Mega Thread] - Safe Zones:
I like the idea of having a sort of Tortuga town where you can socialize, drink at the tavern, play minigames with other players (e.g. cards, Liars Dice or other types of games where you bet your gold), as well as other types of activities (pretty sure a brainstorming session regarding activities just like Rare had players suggest different types of cursed chests would bring up a lot of fun stuff).
However, where I deviate from others when it comes to a social hub is in the fact that it's a safe zone.
Why?
In what movie or book have you read about Tortuga, a pirate haven, being safe???
Watch the first "Pirates of the Caribbean" movie when they go to Tortuga. It's gunfire, yelling, drinking, gambling, people fighting eachother. It's everything EXCEPT safe.
The only time I see you should be safe (from others shooting or stabbing you) is if you are doing a minigame like playing Liars Dice with another 3-4 players. You would then be safe from harm from others only because it would be entirely disruptive to the minigame if you kept getting prodded by people not playing it.
In my opinion such minigames should also have the option to attempt to cheat (like you can in the game Blood & Gold), HOWEVER, everyone who is playing against eachother should be able to accuse an opponent of cheating and attack them.
This way the different minigames could end up in a brawl in true pirate fashion.
One thing I would like to see in such a pirate hub though is no option to reload your guns. That is, when you are there you have X shots with your pistol but once they are spent you would have no more ammunition and would have to rely explicitly on your saber (or whichever other melee weapons might be in release).
Bottom line: I would be very disappointed if I sailed into the pirate haven of Tortuga and it was a total safe place where not a single shot was fired or a single punch was thrown.
Just implement a duel mechanic... Would you like to duel? Y/N. That way people who are there to buy items, customise there ship, play poker, talk to fellow pirates about hidden treasures etc can do it uninterrupted and the people who are there to shoot wildly and sword fight can engage in such activities. If SoT includes a tutorial, this would be the perfect place. The last thing a new player needs, is to be greeted by constant death whilst learning the game.
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I personally think there should be absolutely no safe zones.
If there were to be, there should be no way to sell chests, livestock, skulls, or even restock.
And if a safe zone were to be added, there needs to be a "hardcore" lobby where these safe zones don't exist.The game you've built is absolutely amazing.
Safe Zones would take away alot of the magic for players like myself that enjoy Rust, Ark or The Division's dark zone.
I, and many others, seek out games with "wild west" PvP rules of anything goes, anywhere.
Adding Safe Zones would remove Sea of Thieves from the list of great "wild west" PvP games to just another good PvP game, except this one has awesome pirates, yar!
I will still enjoy the game if Safe Zones are added, though I'd be very sad knowing the beta was where the game peaked for PvP.The only safe zone for a pirate is on the seas, behind a cultass and a flintlock.
#BeMorePirate
TL:DR
I would be very disappointed if I was forced to play on a map with safe zones of ANY kind. However, I don't care if others play on a map with safe zones, as long as I don't have to play with them. -
@ethnine said in [Mega Thread] - Safe Zones:
@kinggzanga Maybe we should call it a social zone, since a safe zone is so easily misunderstood around here. Honestly a social area to banter with other pirates and gather your friends together seems perfectly logical to me, and I fail to see why anyone would speak out against it. I know I personally am not asking for all inclusive in-game safe zone, where I can run to when being chased by a bunch of baddies. I mean a actual social space, possibly instanced away from the core game, where we can play games and show off our hard earned gear.
Glad to see at least me and you are on the same page, as well as a few others.
Could you imagine after a hard day sailing you come into a Tartuga bay and these created ships. Logo's and the like. It would be a boat show. Saunter up to a pub and play games and shanties.
Great ideas, but naive, as a whole multiplayer doesn't work that way. Ever been to a safehouse in the division? However the shanties with more musical instruments may turn the tide.
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@topper-tuesday said in [Mega Thread] - Safe Zones:
@ethnine said in [Mega Thread] - Safe Zones:
@kinggzanga Maybe we should call it a social zone, since a safe zone is so easily misunderstood around here. Honestly a social area to banter with other pirates and gather your friends together seems perfectly logical to me, and I fail to see why anyone would speak out against it. I know I personally am not asking for all inclusive in-game safe zone, where I can run to when being chased by a bunch of baddies. I mean a actual social space, possibly instanced away from the core game, where we can play games and show off our hard earned gear.
Glad to see at least me and you are on the same page, as well as a few others.
Could you imagine after a hard day sailing you come into a Tartuga bay and these created ships. Logo's and the like. It would be a boat show. Saunter up to a pub and play games and shanties.
Great ideas, but naive, as a whole multiplayer doesn't work that way. Ever been to a safehouse in the division? However the shanties with more musical instruments may turn the tide.
Thank you for pointing that out.
Many people think adding social(safe) zones wouldn't cause issues.
As you pointed out with the division, that simply isn't true.If safe zones of any kind are added, they will be exploited in many ways, several of which will be impossible to foresee.
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@topper-tuesday said in [Mega Thread] - Safe Zones:
@ethnine said in [Mega Thread] - Safe Zones:
@kinggzanga Maybe we should call it a social zone, since a safe zone is so easily misunderstood around here. Honestly a social area to banter with other pirates and gather your friends together seems perfectly logical to me, and I fail to see why anyone would speak out against it. I know I personally am not asking for all inclusive in-game safe zone, where I can run to when being chased by a bunch of baddies. I mean a actual social space, possibly instanced away from the core game, where we can play games and show off our hard earned gear.
Glad to see at least me and you are on the same page, as well as a few others.
Could you imagine after a hard day sailing you come into a Tartuga bay and these created ships. Logo's and the like. It would be a boat show. Saunter up to a pub and play games and shanties.
Great ideas, but naive, as a whole multiplayer doesn't work that way. Ever been to a safehouse in the division? However the shanties with more musical instruments may turn the tide.
You're basing that on one games previous failings? You do realise Ubisoft developed The Division? The same company that took two years to stabilise Rainbow Six Siege, an FPS. I've seen more interaction from Rare with their community in the past 25 minutes than I have on Ubi's forum in 2 years. You simply punish crews that choose to patrol outside the safe zone, whether that is done by the community themselves as a collective destroying the hostile crews or if developers have to add in cannons to keep order outside of the dome. These crews patrolling the border wouldn't be getting treasure either, as this social hub doesn't allow treasure into it's safe domain. If worst comes to worst, scuttle your ship and start from your new island. Collectively we can create a solution.
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Make the outposts look like actual outposts. There are already fortresses on the map with canons protecting them and u can use a similar concept for outposts.
Outposts should be protected with canons manipulated by npcs the same way as skeletons do and have a simple reputation system (simple as red/green). If u shoot a player on the ground or a ship in a really small docking radius u get attacked by those defences. To reset your reputation for that outpost u have to go to another one and pay certain amount of gold (bribe).
It's really just adding something as simple as few towers with canons like on islands and using skeleton shooting mechanics for npcs. -
@jonatomm said in [Mega Thread] - Safe Zones:
@magriff-wylder "TBH ...etc..."
I'm really confused now, because everything you'd said completely supports my idea.? 0o! Did I miss something, or did you respond to me, instead of the other person, because as it stands, you and I see completely eye to eye on a lot of your points.. ?
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Nothing good will come out of this thread but here's my take on it anyway.
Mike Chapman (Design Director) repeatedly answered the question that there won't be any safe zones in Sea of Thieves. He answered the same question so many times, I stopped counting.
His argument was, that it wouldn't feel right because Sea of Thieves is a game without artificial boundaries and that the game should be a game of choices you made and the freedom to have your own motives and to pursue them.
And lets be honest here. If we would get safe zones, it will get abused to the maximum where PvP gets hindered and non-viable.
Get out of the comfort zone and fight for what you've earned or be smart and think about your next moves. This is what makes the game so special for me. You can make meaningful tactical decisions that can change the outcome, if you do it right. Playing good and smart will be a rare occasion if we have safe zones.
I'm only up for a type of navy role that other crews can fill up and for a social hub area to socialize with other players, playing minigames, card games etc. but I won't give the safe zone crowd an inch because it would ruin the game and I'm far too passionate about it after 1 year of constant alpha testing to let that slide just like that.
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@kinggzanga Hit the nail on the head and is exactly what ive said a before on the forums.
Outposts are not and should not ever be safe zones. Alot of the complaints have been from people not seeing the signs as to whether or not the outpost is safe. If theres a ship? Go to another. No ship? Look for a mermaid, if no mermaid that outpost is safe. Secondly major complaints are stemming from solo players who again are new and ignoring the warnings about solo being tough! Its harsh but true, if you cannot defend x amount of chests solo, dont carry x amount of chests.
The safe zone should be the social hub, where you can show off your custom ship, your fancy new hat, trade with a crew, make a crew/join a new one, play tavern games, be able to shop etc etc but under no circumstances can you use it as a place to sell treasure.
I think it should be an instance like the ferry of the damned, it can have its own lore of a roaming island or whatever but to get there you need to travel through blinding fog, itll then load the instance where youll sail into a fancy tropical island full of life, a tortuga or new providence if you will. To leave you sail back out into fog and itll load you back onto a server somewhere random (hence the lore of a roaming island) thus theres no edge camping (not having an instance would mean camping unless something knows away around that?). I think guns and cannons should be locked down upon entering but there can be a dueling zone for people who want to have a drunken fight. Ships would also need to have resources locked in some way to stop thievery. An island full of ships coming and going is full of npc's and players wondering around (needs to be teeming with life) would be excellent. Plus I feel like it would fit the idea of an open world, if you see say 20 ships on the social hub but as you exit you only see the usually 1 or 2 every 30mins or so it would play along with the idea of big open seas!
Could even be the place you first load into the game before setting off on adventures. You could go far and wide with a social hub!
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If they are not going to add safe zones then at the very least they need to remove the gold cost for "buying" voyages. The risk vs reward mechanic only applies to people trying to make money via voyages, other crews stealing loot have no risk and lose nothing if they get destroyed.
If there was no financial investment required to undertake voyages it would probably encourage more crews to engage at sea rather than fleeing trying to protect their haul.
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@iceyskye said in [Mega Thread] - Safe Zones:
I'm a mostly PvE player, but this game is supposed to be PvP. I like the idea of having a pre-game area with message boards and grog drinking to find a crew and do quests together. I am concerned that having a safe zone would ruin some of the excitement. Maybe having something like other MMO's. PvP servers and PvE servers (not sure how your servers are) World of Warcraft is going to change how they do their PvP and PvE by turning it on and off in a major city. So maybe before you go into the game, you choose to PvP or not. idk, it is a pirate game.
i feel that pvp should always be on but maybe choose if you want solo only or solo and groups. it would mean the player has choice while keeping the variety up. the issue is with hand in is that if solo you can outrun a ship and hand in a chest while handing in that chest you have no option but leave the rest unguarded. all a group needs to do is ensure they dont go out of site and they have at least one chest. you cant fight back because it takes to much to sink a big ship while being pounded by 6 cannons.
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I think it would be a good idea to have a single outpost where there is a form of security.
Not necessarily that you can't attack anyone but rather that NPCs will attack you if you show hostility.You could have higher value voyages lead further and further away from there and this would give an option for crews to go to when they are being chased.
I find that when you are being chased often you can put some distance between you and your pursuers but can never quite lose them.
This would make it possible to escape such scenarios and actually have the pursuing crew put something at stake too.
They would have to reach the ship before they can withdraw into that outpost however far they may be away.