Heres some feedback in cannon ball format, with some ideas thrown in for flavour.
EDIT: Dang, the formatting on this board is awful.
GENERAL:
- VOIP lip animation
Doesn’t need to be complex, adds so much - Visible weapons on characters when holstered!
- Molatov Coctails / flaming cannon balls = burning sails slow down ship
Replacement sail stored below deck
Player must climb the mast and stand on sail to replace
All adds to the combat gameplay - Remove enemy player names
Enemy player names should never appear - Only carry single ranged weapon
Make players make meaningful choices about their weapons
Can swap weapons at any point in the locker - Hold drop button to throw chests overboard more easily
Its very hard to throw a chest over the ship as they stick to the sides - Jump button when swimming allows us to move upward
- Ability to duel crew mates
Because mutiny - Cannon Balls & Planks need be much rarer
Make finding them a priority, not a chore - Starting supplies much lower, eg: 6 balls, 8 planks, 10 bananas
All ships have same starting supply, providing a small bonus to the smaller vessels - 6 players large ship
Sailing the 4 player galleon is like doing so with one hand tied behind your back
Its perhaps designed to challenge a small number of crew to manage the larger ship. I feel a better challenge would be to allow a full crew, and the challenge be how well you operate the ship, not handicapped - When respawn ship, it should be far outside visual range of other ships
Currently always seems to spawn right next to where you died, forcing you to fight the same people over and over
COMBAT:
- Its terrible and needs added complexity, but just a little
- Dodge - short hop to avoid attack
With audio ‘Harr’, ‘ ah harr’ or ‘Woo’ each time you dodge! - Allow us to hold the swing for better timing, to counter dodge
EG, hold button holds the swing, let it go to attack
Can dodge with attack held - Separate fast & heavy attacks to separate buttons
- Block should slightly stagger the opponent
- Add flourishes as part of character customisation!
RESPAWNING:
- Respawn mechanic needs rework imo, below some ideas:
- Increasing Respawn Timer - best idea imo
Each crewmate that respawns increases the respawn timer by 15 seconds
Respawn timer slowly reduces over time without any respawns
This would allow respawns, but limit the negative aspects over time - No Respawn with enemy on ship
Possible timer, eg 2 minutes, enemy must remain aboard to stop respawns and claim ship**
Timer only visible to stow-away, so they could hide if skilled
The moment enemy leave/die, all can respawn - Legendary & highly valuable item that blocks respawning when placed on ship
If used as weapon, the attacker risks loosing the item if the attack fails.
Its high value to compensate that it blocks you from respawning on your own ship when carried
SHIPS:
- Deck guns
Blunderbuss deck mounted guns for clearing enemy from ships and boarders
Mortars to shoot flaming barrels to burn ships sails(slowing them down)
A fun and interesting way to customise your ship plus adds to gameplay - Stolen ships can be sold
To steal a ship you must kill the crew
Once crew are dead, you can replace the ‘colours(flag)’ and the ship then becomes yours - Replacing lost ships should cost gold
Larger ships cost more, while smaller less
Large ship has benefit of more decks which means fewer shots cause sinking, whereas a single player ship more shots cause immediate sinking - Need more variety in ships
GROUP MECHANICS:
- The game is very social, but the group mechanics anti-social
As we cannot group up with players we meet in the world, nor share our rewards.
Therefore EVERYONE is enemy and no point in trying to talk with them ever - Allow us to add players to group, we meet in the world
- Allow players to leave group during gameplay without exit game
The above will promote opportunity for social interaction, making friends and teamwork
