<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[The eternal dilemma PVP AND PVE]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Having played this game from the start it is interesting to see how it has progressed.  It seemed to me it started at 80% PVE and 20% PVP. Now it seems reversed. I'm sure some are happy and others are not. I actually enjoyed the old style. No skeletons to go dig it up for you, no glowing treasures. Take an hour on an island looking for treasure. And the ship was still intact.. Lots of comradery between ships. No emissaries, no reapers. Now it seems like the game is modified hourglass. The developers have really pushed PVP and continue to do so. I guess it was inevitable. Just no longer my thing. But I guess it had to be.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/182554/the-eternal-dilemma-pvp-and-pve</link><generator>RSS for Node</generator><lastBuildDate>Wed, 24 Jun 2026 02:11:50 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/182554.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 15 Feb 2026 04:30:09 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to The eternal dilemma PVP AND PVE on Sun, 15 Feb 2026 04:37:07 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">While we understand your intention is to leave feedback and explain your reasons for leaving, this type of post draws negative reaction, and does not foster discussion in the community. We value your feedback, and if you want to make genuine suggestions or offer your actual ideas to improve the game, please feel free to create a topic in <a href="https://www.seaofthieves.com/forum/category/67/feedback-suggestions">Feedback &amp; Suggestions.</a></p>
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<p dir="auto">The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.</p>
<p dir="auto">Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.</p>
<p dir="auto">This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.</p>
<p dir="auto">The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2024354</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2024354</guid><pubDate>Sun, 15 Feb 2026 04:37:07 GMT</pubDate></item></channel></rss>