<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Signaling Smuggler&#x27;s Voyage and the Abandoned Shadow Ship]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Here is an idea for a different Smuggler Voyage - it functions similar to a Gold Hoarder's Vault mechanically.</p>
<p dir="auto">You start the voyage by getting a checklist from a smuggler representative, which instructs you to strategically place small calling cards, lighting lanterns and chalk graffiti on islands and outposts.<br>
These items can also appear separately outside the voyage for emergent smuggler voyages.<br>
Along the way, one of the spots you visit already has something present which you can note/pick up - this is the map fragment with the X marked on it.<br>
Once you have completed the checklist you can hand it in completed to the nearest representative as well as the mysterious calling card you found for extra gold.</p>
<p dir="auto">Or...you can go and investigate what the calling card was referring to.</p>
<p dir="auto">This brings us to the 'Vault', here the calling card has map co-ordinates, which leads you to an <strong>Abandoned Shadow Ship</strong>.<br>
An Abandoned Shadow Ship operates similar to how the Shadow Meg was going to work where it was only visible when you had shot up a flare.<br>
If it's nighttime, the flare makes the ship solid allowing you to board and take the shadow variant loot items, but you only have until the first flare runs out - as similar to a vault it is meant to be time critical. However, having puzzle locks which secure the loot aboard the ship may be better, as it could allow co-ordination between crew members where one has to fire the flares into the sky, while the others have to grab the loot.</p>
<p dir="auto">It it's daytime, the area around the Abandoned Shadow Ship is extremely foggy and dark so you still have to send up a flare to get this started.</p>
<p dir="auto">The flares also notify other nearby ships too, enabling other player encounters too. Maybe good for an event to start with?</p>
<p dir="auto">What do you think of this idea?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/180232/signaling-smuggler-s-voyage-and-the-abandoned-shadow-ship</link><generator>RSS for Node</generator><lastBuildDate>Sat, 23 May 2026 18:31:18 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/180232.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 13 Aug 2025 01:26:15 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Signaling Smuggler&#x27;s Voyage and the Abandoned Shadow Ship on Sat, 16 Aug 2025 02:36:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/burnbacon">@burnbacon</a> said in <a href="/community/forums/post/2006354" target="_blank" rel="noopener noreferrer nofollow ugc">Signaling Smuggler's Voyage and the Abandoned Shadow Ship</a>:</p>
<blockquote>
<p dir="auto">Sounds more of a OoS voyage.</p>
</blockquote>
<p dir="auto">It would be if it was manned with Shadow Skeletons, but it is not. It is repurposed as a Smuggler Vault by the smugglers and why I thought it would be a cool addition to the smugglers.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2006866</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2006866</guid><dc:creator><![CDATA[UnBlinkingMass7]]></dc:creator><pubDate>Sat, 16 Aug 2025 02:36:08 GMT</pubDate></item><item><title><![CDATA[Reply to Signaling Smuggler&#x27;s Voyage and the Abandoned Shadow Ship on Wed, 13 Aug 2025 02:47:48 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Sounds more of a OoS voyage.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2006354</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2006354</guid><dc:creator><![CDATA[BurnBacon]]></dc:creator><pubDate>Wed, 13 Aug 2025 02:47:48 GMT</pubDate></item></channel></rss>