<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Remove traps from cannon radial]]></title><description><![CDATA[<html><head></head><body><p dir="auto">When you enter the radial to select which cannons to shoot whilst on a cannon, traps show up (I assume cause they are treated like a throwable) but you obviously cannot shoot them (I've tried). They should be removed from the cannon radial selection menu to remove clutter, image provided</p>
<p dir="auto"><img alt="alt text" class="img-fluid img-markdown consent-required" data-element-src="/forum/imagechecker?src=https://i.ibb.co/JRRJRJ3/Screenshot-35.png"></p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/174804/remove-traps-from-cannon-radial</link><generator>RSS for Node</generator><lastBuildDate>Wed, 27 May 2026 05:48:44 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/174804.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 19 Nov 2024 12:04:36 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Remove traps from cannon radial on Wed, 20 Nov 2024 19:11:11 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">They also moved blunderbombs from 4 to 5 o'clock on the radial menu and put scattershots in 3, which I wish they let us change too.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1963544</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1963544</guid><dc:creator><![CDATA[Kashmero]]></dc:creator><pubDate>Wed, 20 Nov 2024 19:11:11 GMT</pubDate></item><item><title><![CDATA[Reply to Remove traps from cannon radial on Wed, 20 Nov 2024 18:16:17 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lem0n-curry">@lem0n-curry</a> throwable cannonballs equals SoT garp</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1963536</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1963536</guid><dc:creator><![CDATA[Acnologia1403]]></dc:creator><pubDate>Wed, 20 Nov 2024 18:16:17 GMT</pubDate></item><item><title><![CDATA[Reply to Remove traps from cannon radial on Wed, 20 Nov 2024 18:14:29 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/acnologia1403">@acnologia1403</a> said in <a href="/community/forums/post/1963522" target="_blank" rel="noopener noreferrer nofollow ugc">Remove traps from cannon radial</a>:</p>
<blockquote>
<p dir="auto">What they need to do is make every cannonball throwable as well</p>
</blockquote>
<p dir="auto">10+ bits of extra ammonution won't at all be OP ...</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1963534</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1963534</guid><dc:creator><![CDATA[Lem0n Curry]]></dc:creator><pubDate>Wed, 20 Nov 2024 18:14:29 GMT</pubDate></item><item><title><![CDATA[Reply to Remove traps from cannon radial on Wed, 20 Nov 2024 17:14:58 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">What they need to do is make every cannonball throwable as well</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1963522</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1963522</guid><dc:creator><![CDATA[Acnologia1403]]></dc:creator><pubDate>Wed, 20 Nov 2024 17:14:58 GMT</pubDate></item><item><title><![CDATA[Reply to Remove traps from cannon radial on Wed, 20 Nov 2024 14:16:16 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">+1<br>
I agree regarding the traps being selectable in cannon radial.</p>
<hr>
<p dir="auto">now, if we <strong>could</strong> shoot them:</p>
<ul>
<li>hitting another pirate <strong>could</strong> slow them down <em>(for a short time)</em> and deal some minor damage</li>
<li>hitting the ship's cannon <strong>could</strong> slow down (or lock?) cannon aim <em>(for a short time)</em></li>
<li>hitting the wheel <strong>could</strong> slow down (or lock?) the turn speed <em>(for a short time)</em></li>
<li>hitting the ship's hull below the waters surface <strong>could</strong> slow down the ship due to resistance <em>(for a short time)</em></li>
</ul>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1963490</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1963490</guid><dc:creator><![CDATA[DrFauli]]></dc:creator><pubDate>Wed, 20 Nov 2024 14:16:16 GMT</pubDate></item><item><title><![CDATA[Reply to Remove traps from cannon radial on Wed, 20 Nov 2024 02:32:32 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Or let us shoot them lol</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1963397</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1963397</guid><dc:creator><![CDATA[Olde Grim Jack]]></dc:creator><pubDate>Wed, 20 Nov 2024 02:32:32 GMT</pubDate></item><item><title><![CDATA[Reply to Remove traps from cannon radial on Tue, 19 Nov 2024 19:51:10 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Inheritance issues.<br>
They needed to rework throwables as an interface and change the bombs into cannon balls with throwable interface.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1963304</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1963304</guid><dc:creator><![CDATA[Astralenigma]]></dc:creator><pubDate>Tue, 19 Nov 2024 19:51:10 GMT</pubDate></item></channel></rss>