<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[NEW IDEA FOR GAME - FORTRESS]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Hello,<br>
I wanted to discuss a new idea that could be implemented in the game. Maybe this idea as bien submited 1000 times but nevermind.<br>
The idea involves adding fortresses. Each team would have a fortress at the beginning of the game, which could be placed anywhere on the map. Players could store the loot they acquired from fighting or completing quests in their fortress.<br>
This would allow them to earn money every 30 minutes, for example.<br>
Other players could attack these fortresses to steal other players loot, which they could then store in their own fortress to earn money or it to merchants.<br>
This Fortress could be defended with canons like a skeleton fortress. It could also be a second home as the ship. We could park our ship in and we could personalize their like our ship.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/170203/new-idea-for-game-fortress</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 19:10:18 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/170203.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 08 Jun 2024 14:05:49 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to NEW IDEA FOR GAME - FORTRESS on Sat, 08 Jun 2024 16:45:38 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">something like this has been suggested quite a few times before... <em><strong>but...</strong></em></p>
<p dir="auto">rather than shoot down this idea... i think i could lend a suggestion that might make it more possible...</p>
<p dir="auto">rather than give them to players at the start of the game... <em>(kinda would mess up with new crews joining &amp; server merging)</em></p>
<p dir="auto">have "capturable locations"... something like sea forts, but new...<br>
<em>(they can't be existing seaforts or skullforts because that would conflict with dive voyages and world events)</em></p>
<p dir="auto">each crew or alliance can only claim one at a time...</p>
<p dir="auto">you'd have to capture it from some enemies and also hold it against waves of enemies, with a boss...</p>
<p dir="auto">and then the location would be marked on the map with your chosen cosmetic flair..</p>
<p dir="auto">when you capture it, all of your applied cosmetics would be added to it as well; cannons, rugs, curtains, tables, lanterns, trinkets and stuff.</p>
<p dir="auto">there would have to also be a well balanced high-risk to high-reward for stashing loot...</p>
<p dir="auto">maybe a claimed fortress could be manned by a npc skeleton crew... that could also be customized...</p>
<p dir="auto">idk... if Rare is considering something like this,<br>
considering how many times people have asked for it,<br>
they'd have to design it well, and it would have to serve a new purpose... not just another "emissary flag mechanic"</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1923443</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1923443</guid><dc:creator><![CDATA[O37GEKKO]]></dc:creator><pubDate>Sat, 08 Jun 2024 16:45:38 GMT</pubDate></item></channel></rss>