<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[FOV - Why a wider screen user has an advantage?]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Hello. I don't understand why devs don't allow users to have more FOV (and that 90 FOV isn't real 90). It's ok if you think it's an advantage  or not, cheating or not. But a curved monitor user has an advantage above other people playing. How is that fair?<br>
I can't believe this game is the only who causes motion sickness because you don't see nothing happening near you. Please reconsider changing this in the next update devs.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/168096/fov-why-a-wider-screen-user-has-an-advantage</link><generator>RSS for Node</generator><lastBuildDate>Sun, 28 Jun 2026 03:05:42 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/168096.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 22 Apr 2024 20:40:17 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to FOV - Why a wider screen user has an advantage? on Mon, 22 Apr 2024 21:04:06 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">The ability to modify FoV beyond the in-game limits was never intentional and has been removed in order to restore the intended settings of Sea of Thieves.</p>
<p dir="auto">The game is designed for 90 FoV Maximum, anything beyond that looks distorted and broken.</p>
<h1><strong>There are no intentions to change this in future.</strong></h1>
<p dir="auto">Dropping Anchor on this thread.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1907286</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1907286</guid><pubDate>Mon, 22 Apr 2024 21:04:06 GMT</pubDate></item></channel></rss>