<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Customizable &quot;reduce hold to&quot; options]]></title><description><![CDATA[<html><head></head><body><p dir="auto">There is an option "reduce hold to interact"/"reduce hold to use item".<br>
Is it possible to add selective options for these? I'd like to reduce hold on Cannons , but I like to hold a key for pickups or releasing an anchor.<br>
The same for items, I like to use "reduce hold" for Rifle and musical instruments, but I'd like to keep holding for Pistols and Blunderbuss.</p>
<p dir="auto">I always have issues with loading cannons to shoot, dropping the loading at 95% due to certain issues, this would help me out.<br>
As a bonus, having music auto-play without holding would allow you to check achievements while playing, while keeping the performance you had in combat.</p>
<p dir="auto">So, basically, having separate setting for:<br>
"Cannons"<br>
"Anchor"<br>
"Carrying" (picking up items/boxes)<br>
"Hand over" (giving other players food/bombs/treasure)<br>
"Weapons" (Guard/Scope)<br>
"Instruments" (Auto play)<br>
"Climbing"<br>
"Sitting" (Ghost Forts has seats where skull often spawn)<br>
and etc.<br>
I may be forgetting something, but TL;DR; some interactions without holding are causing issues, while some easy certain situations, which is why I believe they could favor from being separated into a "check list".</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/165637/customizable-reduce-hold-to-options</link><generator>RSS for Node</generator><lastBuildDate>Wed, 08 Apr 2026 12:38:27 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/165637.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 02 Feb 2024 12:43:53 GMT</pubDate><ttl>60</ttl></channel></rss>