<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Land-mobs get redundant fast]]></title><description><![CDATA[<html><head></head><body><p dir="auto">When hearing <a href="https://reddit.com/r/Seaofthieves/s/PyuuhWSQXu" target="_blank" rel="noopener noreferrer nofollow ugc">experiences</a> from new players, it seems obvious.</p>
<p dir="auto">Battling monsters is supposed to be a chore. But, with the current spawn rate and quest time, it feels redundant with 4 global land-enemy archetypes - skeletons having the most variation.</p>
<p dir="auto">Its not the best issue to focus on right now, but it is an issue to keep in mind for updates down the line, immersion and content being in mind.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/161284/land-mobs-get-redundant-fast</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 12:02:58 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/161284.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 05 Sep 2023 10:44:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Land-mobs get redundant fast on Wed, 06 Sep 2023 02:05:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Sigh.  Just bring back skeleton keg holders to blow up us. Bring them back</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1836317</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1836317</guid><dc:creator><![CDATA[BurnBacon]]></dc:creator><pubDate>Wed, 06 Sep 2023 02:05:08 GMT</pubDate></item></channel></rss>